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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
June 18 2014 20:47 GMT
#241
TBH I'm kind of curious why they made the decision to make Essence Reaver an AD+Lifesteal item rather than AD+Mana regen, using Forbidden Idol. Mana regeneration as one of the basic stats seems to fit the upgrade better.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 18 2014 21:03 GMT
#242
On June 19 2014 05:47 TheYango wrote:
TBH I'm kind of curious why they made the decision to make Essence Reaver an AD+Lifesteal item rather than AD+Mana regen, using Forbidden Idol. Mana regeneration as one of the basic stats seems to fit the upgrade better.


I initially thought it was going to be a mana AD item to help top laners with mana issues. Not really sure what the point of the item is in it's current form.
zodde
Profile Joined October 2010
Sweden1908 Posts
June 18 2014 21:04 GMT
#243
On June 19 2014 05:47 TheYango wrote:
TBH I'm kind of curious why they made the decision to make Essence Reaver an AD+Lifesteal item rather than AD+Mana regen, using Forbidden Idol. Mana regeneration as one of the basic stats seems to fit the upgrade better.


Well, who who even consider buying an Forbidden Idol in lane on a AD champion? I agree it makes sense for the item build, but it would be utterly useless with it's current stats and building from pick axe + idol.
benefluence
Profile Joined January 2010
United States158 Posts
June 18 2014 21:15 GMT
#244
On June 19 2014 05:47 TheYango wrote:
TBH I'm kind of curious why they made the decision to make Essence Reaver an AD+Lifesteal item rather than AD+Mana regen, using Forbidden Idol. Mana regeneration as one of the basic stats seems to fit the upgrade better.


I think the idea was to make it an all-in-one lane sustain item, so you wouldn't need to get doran's, other vamp, etc. Adding lifesteal makes it less painful to rush as your first item (although it's still pretty painful to rush)

Fun Fact: it looks like the mana restore procs on anything that procs lifesteal, e.g. ez Q Nasus Q damage, Triforce proc. (Does Muramana's damage proc lifesteal? That would be lulzy)

I think the awkward part about ER is that it's a mana regen item that scales with AA damage, which makes it weak early game and strong later, exactly the opposite of what most marksmen want. I think it's actually quite strong for spamming spells lategame, but that's also what Muramana is for.

I feel like it's meant to be an AD grail, but it's not exactly doing that very well. And given how problematic Grail itself has been, it may not even be a good idea.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 18 2014 21:17 GMT
#245
On June 19 2014 05:41 Gahlo wrote:
Show nested quote +
On June 19 2014 05:35 Ryuu314 wrote:
On June 19 2014 03:29 TheYango wrote:
Having high burst mana usage (and therefore needing flat mana) is also a more common problem among autoattacking champs than moderate sustained mana usage. Most of the autoattacking champs that have "mana problems" mid-lategame are because they need 1000 mana right now, not because they need 5-10 mana every autoattack over a long period of time.

Another problem is that Essence reaver is horribly slot inefficient for AD carries and AD assassins. It has 30 less AD than the BF items, plus doesn't contribute in other ways to your damage output, especially since Muramana exists.

Cooldown reduction.

it's only 10% cooldown reduction, so...you just shaved off 0.1 second cooldown. Yay.

I guess I was wrong. It does contribute to your damage output, but in a very minimal, near-useless way. I said it before Essence Reaver went live and I'll say it again. It's a trash item that will go the way of executioner's calling. Any AD champ with mana problems would rather buy Muramana. If you don't have mana problems you won't evne consider it.
TheYango
Profile Joined September 2008
United States47024 Posts
June 18 2014 21:24 GMT
#246
On June 19 2014 06:15 benefluence wrote:
I think the idea was to make it an all-in-one lane sustain item, so you wouldn't need to get doran's, other vamp, etc. Adding lifesteal makes it less painful to rush as your first item (although it's still pretty painful to rush)

You can't cost a "lane sustain" item at 2650 gold. At least not when the distinguishing sustain component only kicks in when the item is completed.
Moderator
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 18 2014 21:25 GMT
#247
I'm currently testing Essence Reaver on my MF and although I'm skeptical about the damage output, it's actually REALLY nice to never run out of mana during the early-mid game on my MF. I can spam as many spells as I want and still have near full mana for when it's important.

It's incredibly slot-inefficient, but if spamming spells is your game, it's quite nifty to pick up first. I'ma keep testing it and see how things work out.
Teamwork is awesome... As long as your team is doing all the work!
TheYango
Profile Joined September 2008
United States47024 Posts
June 18 2014 21:27 GMT
#248
Also, I'm not sure why an "all-in-one" lane sustain item is remotely a niche they would want to fill since literally every time such an item has existed prior, Riot's hated it out of the game.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 18 2014 21:34 GMT
#249
On June 19 2014 06:27 TheYango wrote:
Also, I'm not sure why an "all-in-one" lane sustain item is remotely a niche they would want to fill since literally every time such an item has existed prior, Riot's hated it out of the game.

I think their thought was "no one will buy an auto attacking item that doesn't build out of vamp scepter because thats all Marksmen buy in lane right now"

their new item creation division seems super separated from their balancing division that nerfed the hell out of vamp specter rushes.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-06-18 21:42:27
June 18 2014 21:41 GMT
#250
Honestly, I think the BT nerf was warranted. It was kinda boring seeing every AD carry rush BT (unless you're playing Twitch/Vayne). That being said, new BT is so underwhelming. I wish Riot gave BT a better/cooler passive/active.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 18 2014 21:42 GMT
#251
On June 19 2014 06:41 Ryuu314 wrote:
Honestly, I think the BT nerf was warranted. It was kinda boring seeing every AD carry rush BT (unless you're playing Twitch/Vayne). That being said, new BT is so underwhelming. I wish Riot gave BT a better/cooler passive.

It'd have been so sweet if it built up stacks you could activate to add a shield worth the stacks, stacks being generated at the same rate and way the shield is normally built up, but i can see the use for it right now, it may not be too useful right away but its definitely a good item to secure an advantage with.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 18 2014 21:46 GMT
#252
On June 19 2014 06:41 Ryuu314 wrote:
Honestly, I think the BT nerf was warranted. It was kinda boring seeing every AD carry rush BT (unless you're playing Twitch/Vayne). That being said, new BT is so underwhelming. I wish Riot gave BT a better/cooler passive/active.


Eh. For AD's there will almost always be one build to rule them all.

That being said there are some interesting things happening to lategame AD itemization. BT gives a shield and AD, and Scimitar gives a QSS and AD. Both of them relatively slot and cost efficiently in the lategame.

This opens up the option of AD's building their big three, then finishing with BT and Scimitar instead of the current defensive items.
Gorsameth
Profile Joined April 2010
Netherlands22353 Posts
June 18 2014 21:50 GMT
#253
On June 19 2014 06:34 PrinceXizor wrote:
Show nested quote +
On June 19 2014 06:27 TheYango wrote:
Also, I'm not sure why an "all-in-one" lane sustain item is remotely a niche they would want to fill since literally every time such an item has existed prior, Riot's hated it out of the game.

I think their thought was "no one will buy an auto attacking item that doesn't build out of vamp scepter because thats all Marksmen buy in lane right now"

their new item creation division seems super separated from their balancing division that nerfed the hell out of vamp specter rushes.

Remember how the balance team said mana-less champions were terrible while the creative team kept putting out more mana-less champions?

Unless something changed since then there is a pretty big communication gap between the two.
It ignores such insignificant forces as time, entropy, and death
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 18 2014 21:55 GMT
#254
On June 19 2014 06:42 PrinceXizor wrote:
Show nested quote +
On June 19 2014 06:41 Ryuu314 wrote:
Honestly, I think the BT nerf was warranted. It was kinda boring seeing every AD carry rush BT (unless you're playing Twitch/Vayne). That being said, new BT is so underwhelming. I wish Riot gave BT a better/cooler passive.

It'd have been so sweet if it built up stacks you could activate to add a shield worth the stacks, stacks being generated at the same rate and way the shield is normally built up, but i can see the use for it right now, it may not be too useful right away but its definitely a good item to secure an advantage with.

I would've liked it if Riot just tweaked the Satanic passive and put it on BT.
Gahlo
Profile Joined February 2010
United States35172 Posts
June 18 2014 22:16 GMT
#255
On June 19 2014 06:17 Ryuu314 wrote:
Show nested quote +
On June 19 2014 05:41 Gahlo wrote:
On June 19 2014 05:35 Ryuu314 wrote:
On June 19 2014 03:29 TheYango wrote:
Having high burst mana usage (and therefore needing flat mana) is also a more common problem among autoattacking champs than moderate sustained mana usage. Most of the autoattacking champs that have "mana problems" mid-lategame are because they need 1000 mana right now, not because they need 5-10 mana every autoattack over a long period of time.

Another problem is that Essence reaver is horribly slot inefficient for AD carries and AD assassins. It has 30 less AD than the BF items, plus doesn't contribute in other ways to your damage output, especially since Muramana exists.

Cooldown reduction.

it's only 10% cooldown reduction, so...you just shaved off 0.1 second cooldown. Yay.

I guess I was wrong. It does contribute to your damage output, but in a very minimal, near-useless way. I said it before Essence Reaver went live and I'll say it again. It's a trash item that will go the way of executioner's calling. Any AD champ with mana problems would rather buy Muramana. If you don't have mana problems you won't evne consider it.

.1second/second.

On June 19 2014 06:24 TheYango wrote:
Show nested quote +
On June 19 2014 06:15 benefluence wrote:
I think the idea was to make it an all-in-one lane sustain item, so you wouldn't need to get doran's, other vamp, etc. Adding lifesteal makes it less painful to rush as your first item (although it's still pretty painful to rush)

You can't cost a "lane sustain" item at 2650 gold. At least not when the distinguishing sustain component only kicks in when the item is completed.

It is very Atma's like that.

Overall, I think it will see play on champions like to abuse Triforce as they are guaranteed to be mana hungry and auto. The lower cost compared to other first item rushes can absorb the high cost of Triforce. Might need a bump to 60 AD for people to take it seriously like Athene's did going from 80 to 90 AP.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2014-06-18 22:26:07
June 18 2014 22:25 GMT
#256
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19574 Posts
June 18 2014 22:25 GMT
#257
On June 19 2014 06:27 TheYango wrote:
Also, I'm not sure why an "all-in-one" lane sustain item is remotely a niche they would want to fill since literally every time such an item has existed prior, Riot's hated it out of the game.


Your answer might be...

On June 19 2014 06:50 Gorsameth wrote:
Show nested quote +
On June 19 2014 06:34 PrinceXizor wrote:
On June 19 2014 06:27 TheYango wrote:
Also, I'm not sure why an "all-in-one" lane sustain item is remotely a niche they would want to fill since literally every time such an item has existed prior, Riot's hated it out of the game.

I think their thought was "no one will buy an auto attacking item that doesn't build out of vamp scepter because thats all Marksmen buy in lane right now"

their new item creation division seems super separated from their balancing division that nerfed the hell out of vamp specter rushes.

Remember how the balance team said mana-less champions were terrible while the creative team kept putting out more mana-less champions?

Unless something changed since then there is a pretty big communication gap between the two.


Yea, Riot actually doesnt stick to their own balance ideas very often.
Freeeeeeedom
Kinie
Profile Joined December 2011
United States3106 Posts
June 18 2014 23:13 GMT
#258
So Reaver is completely useless, right? I tried using it on the one champion that I thought could get the most out of it (Ezreal, specifically in a Blue Build-esque path) and it was just a waste of space.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 18 2014 23:17 GMT
#259
I hate supporting right now. Too many tards rushing essence reaver. It hurts my soul.

Also. BT would be cooler if it was an activatable shield you could stack. Or heal.
liftlift > tsm
iCanada
Profile Joined August 2010
Canada10660 Posts
June 18 2014 23:18 GMT
#260
On June 19 2014 06:50 Gorsameth wrote:
Show nested quote +
On June 19 2014 06:34 PrinceXizor wrote:
On June 19 2014 06:27 TheYango wrote:
Also, I'm not sure why an "all-in-one" lane sustain item is remotely a niche they would want to fill since literally every time such an item has existed prior, Riot's hated it out of the game.

I think their thought was "no one will buy an auto attacking item that doesn't build out of vamp scepter because thats all Marksmen buy in lane right now"

their new item creation division seems super separated from their balancing division that nerfed the hell out of vamp specter rushes.

Remember how the balance team said mana-less champions were terrible while the creative team kept putting out more mana-less champions?

Unless something changed since then there is a pretty big communication gap between the two.


People that fix things and people that design things have always had a rift between them.

Case in point, ask a mechanic what he thinks about engineers, and an engineer what he thinks about mechanics.
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