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[Patch 4.8] RIP Pantheon General Discussion - Page 68

Forum Index > LoL General
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Prev 1 66 67 68 69 70 92 Next
zergnewb
Profile Blog Joined April 2009
United States816 Posts
May 31 2014 09:49 GMT
#1341
I tried to make that happen but someone instantly dodged. Too scare of true terror.
Welcome to the Durst-Zone
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2014-05-31 10:07:48
May 31 2014 10:06 GMT
#1342
im in it right now

it goes on for 30 minutes now

i just got a sunfire, surprisingly effective
Do not regret. Always forward, never back.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 31 2014 10:23 GMT
#1343
You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple?

Or like maybe how purple side's blue buff is cross map from baron?

There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different.
I'm on GOLD CHAIN
Disengaged
Profile Joined July 2010
United States6994 Posts
May 31 2014 10:25 GMT
#1344
On May 31 2014 18:49 zergnewb wrote:
I tried to make that happen but someone instantly dodged. Too scare of true terror.


I just made it happen and going into it now

I'll report back when I'm done.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 31 2014 10:39 GMT
#1345
On May 31 2014 19:23 ZERG_RUSSIAN wrote:
You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple?

Or like maybe how purple side's blue buff is cross map from baron?

There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different.


It's a little odd that I've never head camera angle complaints in Dota but there has been side imbalances and map geometry changes. I think the camera angle could merely be the excuse people are latching on because Riot doesn't seem likely to actually change the geometry. It's possible that the angle does effect things but I don't think it's the sole reason and just changing it won't fix the problem.

arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2014-05-31 10:42:12
May 31 2014 10:41 GMT
#1346
On May 31 2014 19:39 Numy wrote:
Show nested quote +
On May 31 2014 19:23 ZERG_RUSSIAN wrote:
You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple?

Or like maybe how purple side's blue buff is cross map from baron?

There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different.


It's a little odd that I've never head camera angle complaints in Dota but there has been side imbalances and map geometry changes. I think the camera angle could merely be the excuse people are latching on because Riot doesn't seem likely to actually change the geometry. It's possible that the angle does effect things but I don't think it's the sole reason and just changing it won't fix the problem.


lol camera angle excuse is one of the stupidest things ive heard before tbh.

if thats the case, which it isnt. then top side should be winning in every single game ever
whcih it most likely doesnt bc camera angle is a stupid excuse to latch on to
Artillery spawned from the forges of Hell
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-05-31 10:51:06
May 31 2014 10:50 GMT
#1347
I felt odd reading the side imbalance complaints because people really tunneled onto camera angle and I just thought "literally never in my entirety of my time on league have I gone, well shit this camera angle is really fucking me over"
Glorious SEA doto
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 31 2014 10:52 GMT
#1348
5v5 rammus is so much fun
Artillery spawned from the forges of Hell
Disengaged
Profile Joined July 2010
United States6994 Posts
May 31 2014 10:54 GMT
#1349
Alright, just gone done with Yorick all for one and its pretty fun lol

Only lasted about 25 minutes and wasn't that much terror. The nonstop ghouls though is craaaazy
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 31 2014 11:25 GMT
#1350
On May 31 2014 19:41 arb wrote:
Show nested quote +
On May 31 2014 19:39 Numy wrote:
On May 31 2014 19:23 ZERG_RUSSIAN wrote:
You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple?

Or like maybe how purple side's blue buff is cross map from baron?

There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different.


It's a little odd that I've never head camera angle complaints in Dota but there has been side imbalances and map geometry changes. I think the camera angle could merely be the excuse people are latching on because Riot doesn't seem likely to actually change the geometry. It's possible that the angle does effect things but I don't think it's the sole reason and just changing it won't fix the problem.


lol camera angle excuse is one of the stupidest things ive heard before tbh.

if thats the case, which it isnt. then top side should be winning in every single game ever
whcih it most likely doesnt bc camera angle is a stupid excuse to latch on to

lol what?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2014-05-31 11:35:21
May 31 2014 11:32 GMT
#1351
On May 31 2014 20:25 Scip wrote:
Show nested quote +
On May 31 2014 19:41 arb wrote:
On May 31 2014 19:39 Numy wrote:
On May 31 2014 19:23 ZERG_RUSSIAN wrote:
You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple?

Or like maybe how purple side's blue buff is cross map from baron?

There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different.


It's a little odd that I've never head camera angle complaints in Dota but there has been side imbalances and map geometry changes. I think the camera angle could merely be the excuse people are latching on because Riot doesn't seem likely to actually change the geometry. It's possible that the angle does effect things but I don't think it's the sole reason and just changing it won't fix the problem.


lol camera angle excuse is one of the stupidest things ive heard before tbh.

if thats the case, which it isnt. then top side should be winning in every single game ever
whcih it most likely doesnt bc camera angle is a stupid excuse to latch on to

lol what?

I think he meant that there should be top-right side advantage in different game like Dota and SC as well then.
Simberto
Profile Blog Joined July 2010
Germany12063 Posts
May 31 2014 11:36 GMT
#1352
Except the advantage due to viewing angle is on the lower left, and do we know if that one is there in other games, or not?
Vlanitak
Profile Joined November 2009
Norway3045 Posts
May 31 2014 11:38 GMT
#1353
On May 31 2014 09:56 zulu_nation8 wrote:
They wanna recruit LCS analysts to become military strategists.

hue hue
on the topic of side v side analysis:
Sufficiency's post
+ Show Spoiler +
On May 31 2014 10:13 Sufficiency wrote:
Win rate on blue side, separated by player's league:



Win rate on blue
Challenger 59.75%
Diamond 56.53%
Platinum 55.88%
Gold 55.94%
Silver 55.11%
Bronze 53.10%


Before you go WTF CHALLENGER WINS 60% ON BLUE SIDE, know that challenger players win 55% of the time over all, so their blue side win rate is inflated too.


For the guy who compared to chess there are a lot of good numbers on that here:
http://www.randalolson.com/2014/05/24/chess-tournament-matches-and-elo-ratings/
Long story short, white wins more than black but the draw rate at high level is almost 50%

On May 31 2014 10:35 zulu_nation8 wrote:
this literally has no bearing on 99.999999999999999999999999999999999999999% of all games played except for the final game of a tournament set when the score is even.

It wont until the teams get closer in level of play, but as the continued growth of the 5 major regions (well atleast 4 of them, GPL im not so sure) go on the games will be closer and closer. A perfect scenario would see all teams on blue side atm winning, with a 50/50 split every team losing on purple. While this would be an analytical dream scenario (yay! perfect results!) in terms of a sports it is terrible, you might as well have every team forfeit their purple games. Finding the main cause of the difference would also be gold worth for any pro team out there as it would help them identify and work on possible ways to work the disadvantage in their favor.

5hits post on camera angles
+ Show Spoiler +
On May 31 2014 19:23 ZERG_RUSSIAN wrote:
You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple?

Or like maybe how purple side's blue buff is cross map from baron?

There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different.


Interestingly enough did we not see through sufficiencies numbers that on mirror maps the difference was still there? (TT and HA had a blue advantage as well iirc, correct me if I'm wrong here). OFC this doesnt automatically mean 1 solution is the only reason, or a reason at all. Even though I dont work as an analyst anymore it would be extremely interesting to see what results this discussion yields.
washed
ItsFunToLose
Profile Joined December 2010
United States776 Posts
May 31 2014 11:46 GMT
#1354
For top lane, once the outer turrets are down, the view distance is drastically skewed once pushing past river. your left to right view distance pushing towards purple's inner is much wider than the top to bottom view distance when pushing towards blue's inner. I've noticed feeling much more comfortable blue side as a result. I tend to play top lane very aggressively, drawing attention to my overly pushed lanes to create space for my other lanes to either catch up or extend their leads. Blue side makes this much easier. There are also more ways to hop over walls, or juke in purple's redside jungle. Blue's blueside is a fucking deathtrap.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-05-31 11:56:50
May 31 2014 11:48 GMT
#1355
I wonder. Do you guys that feel more comfortable playing one side vs the other play with locked camera? Seems like the only real difference between league and other games.

I think there are issues with the actual map that isn't about camera angle though. Just wondering why camera handle is talked about more than the map itself.
Disengaged
Profile Joined July 2010
United States6994 Posts
May 31 2014 12:02 GMT
#1356
I feel more comfortable playing locked camera when on blue side.
Gahlo
Profile Joined February 2010
United States35174 Posts
May 31 2014 12:10 GMT
#1357
On May 31 2014 20:48 Numy wrote:
I wonder. Do you guys that feel more comfortable playing one side vs the other play with locked camera? Seems like the only real difference between league and other games.

I think there are issues with the actual map that isn't about camera angle though. Just wondering why camera handle is talked about more than the map itself.

Because the most glaring issue with the map is how it's viewed. Things like baron placement is at least somewhat counter-weighted by dragon placement.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
May 31 2014 12:13 GMT
#1358
On May 31 2014 20:48 Numy wrote:
I wonder. Do you guys that feel more comfortable playing one side vs the other play with locked camera? Seems like the only real difference between league and other games.

I think there are issues with the actual map that isn't about camera angle though. Just wondering why camera handle is talked about more than the map itself.


I think because similar results where found for multiple maps, including one for all twisted treeline which obviously is both perfectly balanced and symmetrical
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 31 2014 12:19 GMT
#1359
boxer said in BW there's a slight disadvantage when having to start at top and attack downward, but that's like progaming.
IMoperator
Profile Joined October 2011
4476 Posts
May 31 2014 12:43 GMT
#1360
playing botlane on blue side is SOOOO much better than playing purple side botlane. The camera angle is just so bad for botlane, you have to play unlocked basically 100% or you cannot see anything. Idk about the other lanes since I don't play those as much, but I feel like there's a huge disadvantage for purple side there.
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