[Patch 4.8] RIP Pantheon General Discussion - Page 68
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zergnewb
United States816 Posts
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Celial
2602 Posts
it goes on for 30 minutes now i just got a sunfire, surprisingly effective | ||
ZERG_RUSSIAN
10417 Posts
Or like maybe how purple side's blue buff is cross map from baron? There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different. | ||
Disengaged
United States6994 Posts
On May 31 2014 18:49 zergnewb wrote: I tried to make that happen but someone instantly dodged. Too scare of true terror. I just made it happen and going into it now ![]() I'll report back when I'm done. | ||
Numy
South Africa35471 Posts
On May 31 2014 19:23 ZERG_RUSSIAN wrote: You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple? Or like maybe how purple side's blue buff is cross map from baron? There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different. It's a little odd that I've never head camera angle complaints in Dota but there has been side imbalances and map geometry changes. I think the camera angle could merely be the excuse people are latching on because Riot doesn't seem likely to actually change the geometry. It's possible that the angle does effect things but I don't think it's the sole reason and just changing it won't fix the problem. | ||
arb
Noobville17920 Posts
On May 31 2014 19:39 Numy wrote: It's a little odd that I've never head camera angle complaints in Dota but there has been side imbalances and map geometry changes. I think the camera angle could merely be the excuse people are latching on because Riot doesn't seem likely to actually change the geometry. It's possible that the angle does effect things but I don't think it's the sole reason and just changing it won't fix the problem. lol camera angle excuse is one of the stupidest things ive heard before tbh. if thats the case, which it isnt. then top side should be winning in every single game ever whcih it most likely doesnt bc camera angle is a stupid excuse to latch on to | ||
Fusilero
United Kingdom50293 Posts
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arb
Noobville17920 Posts
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Disengaged
United States6994 Posts
Only lasted about 25 minutes and wasn't that much terror. The nonstop ghouls though is craaaazy | ||
Scip
Czech Republic11293 Posts
On May 31 2014 19:41 arb wrote: lol camera angle excuse is one of the stupidest things ive heard before tbh. if thats the case, which it isnt. then top side should be winning in every single game ever whcih it most likely doesnt bc camera angle is a stupid excuse to latch on to lol what? | ||
Fildun
Netherlands4119 Posts
I think he meant that there should be top-right side advantage in different game like Dota and SC as well then. | ||
Simberto
Germany11313 Posts
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Vlanitak
Norway3045 Posts
On May 31 2014 09:56 zulu_nation8 wrote: They wanna recruit LCS analysts to become military strategists. hue hue on the topic of side v side analysis: Sufficiency's post + Show Spoiler + On May 31 2014 10:13 Sufficiency wrote: Win rate on blue side, separated by player's league:
Before you go WTF CHALLENGER WINS 60% ON BLUE SIDE, know that challenger players win 55% of the time over all, so their blue side win rate is inflated too. For the guy who compared to chess there are a lot of good numbers on that here: http://www.randalolson.com/2014/05/24/chess-tournament-matches-and-elo-ratings/ Long story short, white wins more than black but the draw rate at high level is almost 50% On May 31 2014 10:35 zulu_nation8 wrote: this literally has no bearing on 99.999999999999999999999999999999999999999% of all games played except for the final game of a tournament set when the score is even. It wont until the teams get closer in level of play, but as the continued growth of the 5 major regions (well atleast 4 of them, GPL im not so sure) go on the games will be closer and closer. A perfect scenario would see all teams on blue side atm winning, with a 50/50 split every team losing on purple. While this would be an analytical dream scenario (yay! perfect results!) in terms of a sports it is terrible, you might as well have every team forfeit their purple games. Finding the main cause of the difference would also be gold worth for any pro team out there as it would help them identify and work on possible ways to work the disadvantage in their favor. 5hits post on camera angles + Show Spoiler + On May 31 2014 19:23 ZERG_RUSSIAN wrote: You know, it's possible that the angle of the camera has nothing to do with the imbalance and it's more like throw worm position on the map being much harder to disengage from as purple? Or like maybe how purple side's blue buff is cross map from baron? There are kind of a lot of factors which affect the winrate. Maybe it is partly the angle, as the aram distribution suggests, but it's possible that it's something entirely different. Interestingly enough did we not see through sufficiencies numbers that on mirror maps the difference was still there? (TT and HA had a blue advantage as well iirc, correct me if I'm wrong here). OFC this doesnt automatically mean 1 solution is the only reason, or a reason at all. Even though I dont work as an analyst anymore it would be extremely interesting to see what results this discussion yields. | ||
ItsFunToLose
United States776 Posts
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Numy
South Africa35471 Posts
I think there are issues with the actual map that isn't about camera angle though. Just wondering why camera handle is talked about more than the map itself. | ||
Disengaged
United States6994 Posts
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Gahlo
United States35091 Posts
On May 31 2014 20:48 Numy wrote: I wonder. Do you guys that feel more comfortable playing one side vs the other play with locked camera? Seems like the only real difference between league and other games. I think there are issues with the actual map that isn't about camera angle though. Just wondering why camera handle is talked about more than the map itself. Because the most glaring issue with the map is how it's viewed. Things like baron placement is at least somewhat counter-weighted by dragon placement. | ||
Badboyrune
Sweden2247 Posts
On May 31 2014 20:48 Numy wrote: I wonder. Do you guys that feel more comfortable playing one side vs the other play with locked camera? Seems like the only real difference between league and other games. I think there are issues with the actual map that isn't about camera angle though. Just wondering why camera handle is talked about more than the map itself. I think because similar results where found for multiple maps, including one for all twisted treeline which obviously is both perfectly balanced and symmetrical | ||
zulu_nation8
China26351 Posts
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IMoperator
4476 Posts
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