Easier build path on jungler budget, and the slow makes your fear much easier to proc.
[Patch 4.8] RIP Pantheon General Discussion - Page 53
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ticklishmusic
United States15977 Posts
Easier build path on jungler budget, and the slow makes your fear much easier to proc. | ||
IamPryda
United States1186 Posts
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Diamond
United States10796 Posts
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Fusilero
United Kingdom50293 Posts
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Amui
Canada10567 Posts
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Ketara
United States15065 Posts
http://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-design-values-league-legends | ||
zulu_nation8
China26351 Posts
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nafta
Bulgaria18893 Posts
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Sufficiency
Canada23833 Posts
On May 29 2014 03:56 TankWithBank wrote: How do you guys feel about Hydra on nocturne? I feel that AS is extremely overrated on nocturne, I tried out hydra and liked it better than BoTRK. FF -> hydra -> defense If you want just one offensive item, BotRK is definitely better because it provides a slow which you will desperately need to proc your E. If you plan to build multiple offensive items though..... I definitely recommend SotD. + Show Spoiler + | ||
Amui
Canada10567 Posts
There shouldn't be counterplay if you drafted or played like shit. Draft phase is still piss poor and outdated as fuck. Teamplay: No complaints here. Clarity: There are still some pretty ridiculous things in the game right now. Mostly to do with new champs and all the silly things riot has put in at this point. Tower changes exemplify the antithesis of clarity(aside from the items on the towers). Evolution: Smaller changes unless something is grossly out of line please. Prime examples: Corki, Olaf, urgot etc. | ||
GolemMadness
Canada11044 Posts
On May 29 2014 07:29 Ketara wrote: I am interested in what TL thinks about this: http://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-design-values-league-legends Skimmed over it, saw a bunch of buzz words/phrases with nothing remotely meaningful being said. | ||
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onlywonderboy
United States23745 Posts
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cLutZ
United States19573 Posts
On May 29 2014 07:49 Amui wrote: meaningful choices - Give us more items and maybe there will be that choice. Until then, I'm not buying it. Even in pro games, if you're not genja, most builds are pretty set up until the 3rd or 4th big item. There shouldn't be counterplay if you drafted or played like shit. Draft phase is still piss poor and outdated as fuck. Teamplay: No complaints here. Clarity: There are still some pretty ridiculous things in the game right now. Mostly to do with new champs and all the silly things riot has put in at this point. Tower changes exemplify the antithesis of clarity(aside from the items on the towers). Evolution: Smaller changes unless something is grossly out of line please. Prime examples: Corki, Olaf, urgot etc. Id love clarity in design choices. Primarily, with the remakes, why are they so confusing? Or why do newly released champions contain elements that are predictably going to cause the game to be out of whack? | ||
Sufficiency
Canada23833 Posts
If Riot wants to balance Khazix, first make him so his E does NOT completely reset (say after a kill/assist, his E cooldown is reduced to two seconds if it was previously more than two seconds) then try again. I think this AD-scaling assassin with complete reset thing simply does not work. It works Katarina because after her upfront damage in one rotation she has no good follow up. When you are AD-scaling, in the worst case scenario you just keep autoing.... autos scale really well with AD. | ||
Slusher
United States19143 Posts
On May 29 2014 08:01 onlywonderboy wrote: I saw this was posted and this is about the response I expected from GD lol. I mean he has a paragraph named meaningful choices under a header with a picture of Athene's on it, how am I supposed to take that seriously? | ||
Sufficiency
Canada23833 Posts
Meaningful choices. | ||
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onlywonderboy
United States23745 Posts
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Nos-
Canada12016 Posts
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Gahlo
United States35091 Posts
Rita, buff pls. On May 29 2014 08:14 Nos- wrote: I like how the counterplay paragraph is basically saying "ban/pick phase shouldn't matter" LOL Which is unfortunate since what they intend to say is "ban/pick phase shouldn't decide the game." | ||
cLutZ
United States19573 Posts
On May 29 2014 08:14 Gahlo wrote: Of course in the design values, neither Varus or Diana are there. Rita, buff pls. Which is unfortunate since what they intend to say is "ban/pick phase shouldn't decide the game." Well, it rarely does outside of competitive (so long as its not just woeful), but for competitive, the reason you see some really anemic comps is because the meta doesn't always provide have more than 1 or two champs that fit the role you need. You can't just grab Malphite if you need initiation from the top. | ||
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