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[Patch 4.8] RIP Pantheon General Discussion - Page 54

Forum Index > LoL General
Post a Reply
Prev 1 52 53 54 55 56 92 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 28 2014 23:29 GMT
#1061
Buzzwords the blog. Sounds like they hired Apple's PR guys.
liftlift > tsm
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
May 28 2014 23:53 GMT
#1062
On May 29 2014 08:29 wei2coolman wrote:
Buzzwords the blog. Sounds like they hired Apple's PR guys.

There's nowhere near enough synergy, innovation or attempts to bring you guys the latest and greatest for it to be apple
Glorious SEA doto
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-29 00:00:14
May 28 2014 23:55 GMT
#1063
On May 29 2014 08:14 Nos- wrote:
I like how the counterplay paragraph is basically saying "ban/pick phase shouldn't matter" LOL

That should hardly be surprising because that's been their open stance since Zileas wrote that big post about why they'll never do interwoven bans/picks.

Fundamentally, Riot doesn't see champion select as "part of the game" but as an external element leading into the actual game. It's sort of funny how this is enforced even on a basic UI level, since the draft is done in-client, outside the game.

On May 29 2014 07:33 nafta wrote:
A pretty good example of not saying anything in a lot of words lol.

Pretty much this.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-29 00:10:46
May 29 2014 00:10 GMT
#1064
Also of note is that the "Mastery" and "Counterplay" sections are contradictory to one another. The mastery section more or less says that you have to be proficient in all aspects of the game in order to progress as a player--that you should not be able to neglect one aspect of your play and still progress. Conversely, the counterplay section says that you should have to consistently outplay your opponent to win the game--which, turned around, means your opponent should not lose the game due to lack of proficiency in one particular aspect (e.g. a bad draft, weak laning, etc.).

Those are fundamentally contradictory, because if non-proficiency in one aspect of the game should not be game-losing, that conversely means that it's possible to progress by neglecting that aspect of the game if you are exceptionally proficient in other aspects of the game. The two aspects of Riot's stated philosophy are essentially at odds with one another.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 29 2014 00:28 GMT
#1065
On May 29 2014 08:53 Fusilero wrote:
Show nested quote +
On May 29 2014 08:29 wei2coolman wrote:
Buzzwords the blog. Sounds like they hired Apple's PR guys.

There's nowhere near enough synergy, innovation or attempts to bring you guys the latest and greatest for it to be apple

You're right. Not enough unified thermal core for maximum shilling.
liftlift > tsm
ParadeofMadness
Profile Joined February 2014
United Kingdom1027 Posts
May 29 2014 01:00 GMT
#1066
In my recent games I either carry hard or feed hard, there is no middle ground. One game I go 10/3 next game I go 0/6. Maybe I need to learn how to play from behind
See Noob, Flame Noob. Top Lane main. 120ping master race Aspire to be one man rape train : choo-choo- yamedie~ mothafucka
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 29 2014 01:01 GMT
#1067
Spellthief's Edge gives gold when you hit a cloaked champ. Now that's pretty neat.
(╯°□°)╯︵ ┻━┻
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 29 2014 01:30 GMT
#1068
zileas was actually a pretty good bw player and iirc lived in korea for a while. Kinda surprising to see riot's "philosophy," especially the small changes part as it's pretty opposed to what BW was.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
May 29 2014 02:10 GMT
#1069
On May 29 2014 09:10 TheYango wrote:
Also of note is that the "Mastery" and "Counterplay" sections are contradictory to one another. The mastery section more or less says that you have to be proficient in all aspects of the game in order to progress as a player--that you should not be able to neglect one aspect of your play and still progress. Conversely, the counterplay section says that you should have to consistently outplay your opponent to win the game--which, turned around, means your opponent should not lose the game due to lack of proficiency in one particular aspect (e.g. a bad draft, weak laning, etc.).

Those are fundamentally contradictory, because if non-proficiency in one aspect of the game should not be game-losing, that conversely means that it's possible to progress by neglecting that aspect of the game if you are exceptionally proficient in other aspects of the game. The two aspects of Riot's stated philosophy are essentially at odds with one another.

I don't think its thought through very much as a cohesive design philosophy and is instead a bunch of words to keep the community happy.

I'd rather think they didn't have an actually cohesive philosophy (and Riot Games are a bunch of differing individuals, not a singular entity) rather than intentionally spewing bullshit, but at this point its become pretty hard to tell.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-05-29 02:12:30
May 29 2014 02:12 GMT
#1070
On May 29 2014 10:30 zulu_nation8 wrote:
zileas was actually a pretty good bw player and iirc lived in korea for a while. Kinda surprising to see riot's "philosophy," especially the small changes part as it's pretty opposed to what BW was.


I remember watching the finals with Agent 911 vs Zileas for the BW beta tourney.

+ Show Spoiler +
Zileas wins three straight, Agent911 almost pulls off the reversal with 3 wins in a row, but Zileas squeezes out game 7. Play not as refined as later BW tourneys, but perhaps the first defining series of the game. Just as epic as MMA vs DRG in the Blizzard Cup.
(╯°□°)╯︵ ┻━┻
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-05-29 02:43:05
May 29 2014 02:42 GMT
#1071
As expected, I gifted myself 5 skins, got 5 champions that I don't play.


[image loading]

Nunu Bot is nice, but sigh, he is so bad right now (yes I know he got played professionally, but I don't see any evidence that even remotely suggests he is a good soloQ champion).

Why didn't I just use the money to gift myself Eternum Nocturne lololol.

But oh well, it was a gamble anyway... and maybe one day Nunu will be FotM again and I can show off his awesome taunt :D


EDIT: + Show Spoiler +
ORRRRRR I can change my smurf's name from Bad Riven Bot to Bad Nunu Bot and only play Nunu.... muahahahahahaha
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 29 2014 02:51 GMT
#1072
Temple jax is an awesome skin. Also very fotm right now.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 29 2014 02:56 GMT
#1073
I have a smurf called The Yeti Does it All from the days when Nunu was super OP and could top, jungle, support and even mid. Those were the days.

Actually, looking at those 5 champs it's kind of funny thinking that every single one has gone through one or two patches where they were insanely strong or FOTM (gj Riot). But now only Morgana and Jax see any real play.
(╯°□°)╯︵ ┻━┻
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 29 2014 03:24 GMT
#1074
On May 29 2014 11:51 wei2coolman wrote:
Temple jax is an awesome skin. Also very fotm right now.


I can't really play top lane.
https://twitter.com/SufficientStats
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2014-05-29 03:39:57
May 29 2014 03:39 GMT
#1075
I just realized that Lucian is exactly MF but the mobile version

Q: targeted pass though trading nuke

E: Lucian: you move /MF: they slow

R: Lucian: aoe barrage while moving/ MF: AOE barrage while still

Then the passives and W are just switched up, both in total giving an AS steroid and speed boost. Lucian gets Ms when he hits enemy, MF gets MS when enemy doesn't hit her.

O M G
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 29 2014 03:44 GMT
#1076
They playout teamfights completely differently.
liftlift > tsm
iCanada
Profile Joined August 2010
Canada10660 Posts
May 29 2014 03:55 GMT
#1077
On May 29 2014 12:44 wei2coolman wrote:
They playout teamfights completely differently.

Yeah, they both press R, MF dies and Lucian lives.

lol.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 29 2014 03:59 GMT
#1078
they are about as different as possible. lucian does consistent high damage with mobility. MF in teamfights is just press R pretty much lol
I come in for the scraps
cLutZ
Profile Joined November 2010
United States19574 Posts
May 29 2014 04:09 GMT
#1079
Lucian is really just Corki with a less fun ult (IMO slightly worse as well), but slightly better basic spells.
Freeeeeeedom
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 29 2014 04:13 GMT
#1080
I'm a huge advocate of E-max MF with dual pen and sorc shoes

Like, at level 5 Make it Rain does like 300 damage and slows by 65%, which is more than nunu ice ball or ulti
I'm on GOLD CHAIN
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