[Patch 4.8] RIP Pantheon General Discussion - Page 54
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wei2coolman
United States60033 Posts
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Fusilero
United Kingdom50293 Posts
On May 29 2014 08:29 wei2coolman wrote: Buzzwords the blog. Sounds like they hired Apple's PR guys. There's nowhere near enough synergy, innovation or attempts to bring you guys the latest and greatest for it to be apple | ||
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TheYango
United States47024 Posts
On May 29 2014 08:14 Nos- wrote: I like how the counterplay paragraph is basically saying "ban/pick phase shouldn't matter" LOL That should hardly be surprising because that's been their open stance since Zileas wrote that big post about why they'll never do interwoven bans/picks. Fundamentally, Riot doesn't see champion select as "part of the game" but as an external element leading into the actual game. It's sort of funny how this is enforced even on a basic UI level, since the draft is done in-client, outside the game. On May 29 2014 07:33 nafta wrote: A pretty good example of not saying anything in a lot of words lol. Pretty much this. | ||
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TheYango
United States47024 Posts
Those are fundamentally contradictory, because if non-proficiency in one aspect of the game should not be game-losing, that conversely means that it's possible to progress by neglecting that aspect of the game if you are exceptionally proficient in other aspects of the game. The two aspects of Riot's stated philosophy are essentially at odds with one another. | ||
wei2coolman
United States60033 Posts
On May 29 2014 08:53 Fusilero wrote: There's nowhere near enough synergy, innovation or attempts to bring you guys the latest and greatest for it to be apple You're right. Not enough unified thermal core for maximum shilling. | ||
ParadeofMadness
United Kingdom1027 Posts
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ticklishmusic
United States15977 Posts
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zulu_nation8
China26351 Posts
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Zess
Adun Toridas!9144 Posts
On May 29 2014 09:10 TheYango wrote: Also of note is that the "Mastery" and "Counterplay" sections are contradictory to one another. The mastery section more or less says that you have to be proficient in all aspects of the game in order to progress as a player--that you should not be able to neglect one aspect of your play and still progress. Conversely, the counterplay section says that you should have to consistently outplay your opponent to win the game--which, turned around, means your opponent should not lose the game due to lack of proficiency in one particular aspect (e.g. a bad draft, weak laning, etc.). Those are fundamentally contradictory, because if non-proficiency in one aspect of the game should not be game-losing, that conversely means that it's possible to progress by neglecting that aspect of the game if you are exceptionally proficient in other aspects of the game. The two aspects of Riot's stated philosophy are essentially at odds with one another. I don't think its thought through very much as a cohesive design philosophy and is instead a bunch of words to keep the community happy. I'd rather think they didn't have an actually cohesive philosophy (and Riot Games are a bunch of differing individuals, not a singular entity) rather than intentionally spewing bullshit, but at this point its become pretty hard to tell. | ||
ticklishmusic
United States15977 Posts
On May 29 2014 10:30 zulu_nation8 wrote: zileas was actually a pretty good bw player and iirc lived in korea for a while. Kinda surprising to see riot's "philosophy," especially the small changes part as it's pretty opposed to what BW was. I remember watching the finals with Agent 911 vs Zileas for the BW beta tourney. + Show Spoiler + Zileas wins three straight, Agent911 almost pulls off the reversal with 3 wins in a row, but Zileas squeezes out game 7. Play not as refined as later BW tourneys, but perhaps the first defining series of the game. Just as epic as MMA vs DRG in the Blizzard Cup. | ||
Sufficiency
Canada23833 Posts
![]() Nunu Bot is nice, but sigh, he is so bad right now (yes I know he got played professionally, but I don't see any evidence that even remotely suggests he is a good soloQ champion). Why didn't I just use the money to gift myself Eternum Nocturne lololol. But oh well, it was a gamble anyway... and maybe one day Nunu will be FotM again and I can show off his awesome taunt :D EDIT: + Show Spoiler + ORRRRRR I can change my smurf's name from Bad Riven Bot to Bad Nunu Bot and only play Nunu.... muahahahahahaha | ||
wei2coolman
United States60033 Posts
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ticklishmusic
United States15977 Posts
Actually, looking at those 5 champs it's kind of funny thinking that every single one has gone through one or two patches where they were insanely strong or FOTM (gj Riot). But now only Morgana and Jax see any real play. | ||
Sufficiency
Canada23833 Posts
On May 29 2014 11:51 wei2coolman wrote: Temple jax is an awesome skin. Also very fotm right now. I can't really play top lane. ![]() | ||
sob3k
United States7572 Posts
Q: targeted pass though trading nuke E: Lucian: you move /MF: they slow R: Lucian: aoe barrage while moving/ MF: AOE barrage while still Then the passives and W are just switched up, both in total giving an AS steroid and speed boost. Lucian gets Ms when he hits enemy, MF gets MS when enemy doesn't hit her. O M G | ||
wei2coolman
United States60033 Posts
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iCanada
Canada10660 Posts
On May 29 2014 12:44 wei2coolman wrote: They playout teamfights completely differently. Yeah, they both press R, MF dies and Lucian lives. lol. | ||
VayneAuthority
United States8983 Posts
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cLutZ
United States19574 Posts
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ZERG_RUSSIAN
10417 Posts
Like, at level 5 Make it Rain does like 300 damage and slows by 65%, which is more than nunu ice ball or ulti | ||
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