[Patch 4.7] Braum General Discussion - Page 91
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739
Bearded Elder29903 Posts
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Fusilero
United Kingdom50293 Posts
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Slayer91
Ireland23335 Posts
On May 19 2014 12:49 Sufficiency wrote: I had an Udyr going 9-0 in a game once. We still lost because he chose to build a Trinity Force instead of tank items. Reasons why this analysis is terrible 1: Doesn't take into account the relative gold values. They could have been doing well on gold even though they were behind on kills. Advantage of having a fed jungler dramatically drops when grouping starts. 2: Doesn't take into account scaling of ap/adcs. Udyr is tanky as shit regardless early on, once the guys get items it won't matter too much if you have a banshee instead of trinity. 3: Udyr relies heavily on trinity to be any kind of a threat. If he went pure tank your main use is to die slower than the enemies tank who has option to instead hang back and threaten your back line with instant CC into team burst. Just because the udyr is a huge problem and you can't ignore or kill him in the early dragon fight, this is when he's level 9 and your adc is level 7, meaning you have 1k hp and his pheonix does about 600 damage with 2 r procs and the aoe. You double your hp and increase resists and his damage stays the same. 4: Doesn't take into account skill of udyr player. He could have gotten too cocky and played like he was as tanky as a roaming jungler instead of a lategame tank against 5 people 2 of which have heavy damage. Most people assume that because they are 9-0 they are twice as hard to kill as a 1/3/7 guy when its mostly to do with enemies gold total versus your ehp. All in all: shallow knee jerk blame anything you consider unorthodox as a reason you lost without any useful insight about the parameters of the game that actually matter | ||
Scip
Czech Republic11293 Posts
On May 19 2014 18:44 arb wrote: I feel like Wukong is really easy to destroy too. He actually gets pretty low tbh. No he doesn't that doesn't mean he isn't easy to invade, because his W is really long cd, but he doesn't get low until mid lvl4 | ||
Sufficiency
Canada23833 Posts
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AsmodeusXI
United States15536 Posts
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Fusilero
United Kingdom50293 Posts
On May 19 2014 22:11 AsmodeusXI wrote: Holy crap it's already summer split time?! HOW Time flies when the only league around is our glorious Korean overlords | ||
Fildun
Netherlands4122 Posts
Also in other news I feel that Skarner is the new OP. He counters Twitch on so many levels it isn't even funny. | ||
Simberto
Germany11512 Posts
I have always had the impression that twitch's main weakness is stuff that can jump onto him from a long distance and kill/cc him, like Vi, Malph, Kha, Jax. | ||
Fildun
Netherlands4122 Posts
On May 19 2014 22:35 Simberto wrote: How does Skarner counter twitch? I have always had the impression that twitch's main weakness is stuff that can jump onto him from a long distance and kill/cc him, like Vi, Malph, Kha, Jax. Well you ult him and then he's screwed. Also all your abilities can hit him in stealth. Yes, Vi does the same but I feel like she's nerfed to the point where you're just an ultbot with no other redeeming qualities. If there is a good Thresh or Leona peeling for the Twitch you can't really oneshot him as Kha. The other two don't jungle. | ||
Zdrastochye
Ivory Coast6262 Posts
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Fildun
Netherlands4122 Posts
If you have flash up it's also a dead Twtich though, which especially lategame can't be underestimated. | ||
Zdrastochye
Ivory Coast6262 Posts
Or Twitch could just build QSS. | ||
Fildun
Netherlands4122 Posts
And please, an ADC buying QSS before 4 offensive items? Like that ever happens. | ||
Zdrastochye
Ivory Coast6262 Posts
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Alaric
France45622 Posts
On May 19 2014 22:56 Zdrastochye wrote: Unless he flashes. The biggest nerf to skarner was that if they flash as you flash ult it doesn't grab them still. Granted it was a bug, but it made him truly fearsome. Or Twitch could just build QSS. Normally it's fixed, by making Skarner root the target at the start of the animation (preventing Flashes and most dashes from being used). Fwiw, it's also how they handle Lee Sin's windup animation on his ult, eg. you're forbidden from flashing the kick so he can look pretty. I'm still salty about it because even if it essentially plays out the same as an instant-cast ability in terms of counterplay, it still feels much more miserable having this fraction of a second where the game tells you "nope, nothing you can do" before the kick goes off. | ||
Sponkz
Denmark4564 Posts
http://www.lolking.net/summoner/euw/28804277 11-5 seems pretty legit to me and the build seems decent too. | ||
Scip
Czech Republic11293 Posts
I think Fildun just realized that ganking pre-6 is very rarely a good idea and hasn't tried it with other junglers yet which is why skarner seems op to him skarner isn't terrible but he isn't a firstpick material my any stretch of the imagination | ||
Ketara
United States15065 Posts
On May 19 2014 23:08 Scip wrote: The build is copied from me, of course it's good Is that why his masteries are so inefficient? :D | ||
Alaric
France45622 Posts
Then again Vi's first clear is meh and she gets oom fast as heck w/o spirit stone, and Nocturne gets oom rather fast without blue so even on him I'd have to work on my recall timing. I'm thinking about what to pick up to replace Vi with the meta shitting on her questionable kit. - I like Mundo and he farms pretty fast once he gets going with a decent scaling, but he's vulnerable early on and I'm not sure if my lanes would know how to handle it (plus since I got demoted from Gold I my AD gives any help at all less than half my games, even when I mention being able to do more with a hard pull (such a going red to red if I can save smite; Vi and Nocturne get a bit slower and burn ne more pot, but I'm not sure if Mundo can handle it). - Shyvana could fit the farming the jangle style but no good early ganks, so can random mid-Gold handle it. - Xin would take quite some time to pick up because I'm bad at stutter-stepping, and getting in position for flanks in soloQ is way too random once again (plus with how bad my positioning in general is, I'd have trouble doing it without mobis and I don't like how squishy they make you). - WW has the reliablity I like for ganks post-6 (Vi can't chase for shit and Nocturne's delay on E + nerf on fears in general hurts), may try picking him up. - Udyr farms fast, ganks 0K, man fights and dives super well, not to mention his ability to escape ambushes (sure Vi has "mobility" but the charging mechanic on her Q makes her actually horrendous at leaving a melee). I always liked him but last time I stopped picking him was because soloQers' propensity to see an Udyr 1st-2nd pick and proceed to draft a team that wouldn't outpush a Poppy boggled my mind time and again. Not sure if it's worth using him as a main over a pocket pick. | ||
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