[Patch 4.3] Vel'Koz General Discussion - Page 37
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Sufficiency
Canada23833 Posts
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Diamond
United States10796 Posts
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NeedsmoreCELLTECH
Netherlands1242 Posts
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ticklishmusic
United States15977 Posts
On March 03 2014 15:19 NeedsmoreCELLTECH wrote: Amumu gets a massive damage reductive to autoattacks on his E though; that's a big advantage Sej doesn't have. Sej gets free armor/tenacity on her passive which is pretty good | ||
ZERG_RUSSIAN
10417 Posts
On March 03 2014 13:12 Carnivorous Sheep wrote: Ya pretty much. Junglers are generally the most toxic scumbag players. Or we just know that if we don't camp the Fiora we lose and if we do we win... | ||
NovaTheFeared
United States7212 Posts
On March 03 2014 13:39 Omnishroud wrote: Nah i play at trash level, i walk thru their jungle like nobodies business, pop out of tribrush and force summoners then loop de loop and get the kill D: (srsly silver players are this dumb.) Still works in Diamond. My jungler helped me kill a top Nasus TODAY doing this exact move. First time was ghost blown, then immediate loop back for kill. | ||
Gahlo
United States35078 Posts
On March 03 2014 15:19 NeedsmoreCELLTECH wrote: Amumu gets a massive damage reductive to autoattacks on his E though; that's a big advantage Sej doesn't have. It's like people try to debate this without even reading what she does... | ||
mr_tolkien
France8631 Posts
On March 03 2014 08:46 Fildun wrote: Sej Q has a larger hitbox, so that's just you being bad. Also you can flash mid-q as Sej and I don't think you can do that as mummy. You also seem to be forgetting Sej E for early ganks. Her E is really powerful. Yeah, that must be me being terrible. Or just that the 2 spells work completely differently, and that once you landed Amumu Q you're guaranteed to get to your target and CC it, whereas Sejuani needs a pretty long cast animation before she enters the knockup state, so she can easily be dodged even if she's on the right track. Sej is strong for sure, but Mumu is as well, they have pretty similar kits but (we should try it though) I feel like Mumu clears faster. And he gets early tankiness with E that is better than Sej's passive for sure. His level 9 power spike is pretty big. | ||
ticklishmusic
United States15977 Posts
On March 03 2014 15:53 NovaTheFeared wrote: Still works in Diamond. My jungler helped me kill a top Nasus TODAY doing this exact move. First time was ghost blown, then immediate loop back for kill. I mean, that's a pretty basic tactic. Burn their summoner, loop back around for the kill. There's a reason people call "xxx no flash 4:20". | ||
SagaZ
France3460 Posts
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ticklishmusic
United States15977 Posts
I feel like such a terrible person doing it sometimes, but hey elo is elo | ||
TheHumanSensation
Canada1210 Posts
On March 03 2014 16:00 mr_tolkien wrote: once you landed Amumu Q you're guaranteed to get to your target and CC it, whereas Sejuani needs a pretty long cast animation before she enters the knockup state, so she can easily be dodged even if she's on the right track. I'm not sure I follow what you mean here, can you clarify? | ||
iCanada
Canada10660 Posts
And tell me more about how only wanting to gank lanes that are gank able is bad jungling. Honestly, I curious. The whole idea behind being a good jungler in my opinion is putting out strong map presence and pressure and controlling objectives. Showing myself for ganks that can't be converted into at least a blown summoner or a significant chunk of a champs HP doesn't do that, it relieves pressure on the enemy team and wastes my time as a jungle. Not that a laner didn't benefit from having the quick zoning time, but the enemy team gains benefits of knowledge and the ability to make plays based upon that. If I'm wrong on that that's totally cool, I just want to know. I want to hear what has to be said | ||
Gahlo
United States35078 Posts
On March 03 2014 16:51 iCanada wrote: Only thing is you need to have Dragon control pretty hard otherwise it does nothing for you to just camp top that hard even if you getting kills. Taking a tower is slightly better than a dragon earlygame, goldwise. | ||
iCanada
Canada10660 Posts
On March 03 2014 16:56 Gahlo wrote: Taking a tower is slightly better than a dragon earlygame, goldwise. Sure, but if I sit top for the four minutes necessary to ganks once and pop flash, wait in brush for death timer, the walk back, the ward, gank again, death timer, walk back, gank again and take tower.... If in that time frame all the other jungle achieves in that time is a drake then he is a bad jungle. Not to mention the huge risks with that sort of style anyway. If you don't get kills there your team is now down huge gold and levels there from just jungle farm, let alone whatever else the opposing jungle achieves. | ||
Gahlo
United States35078 Posts
Idk, just something that crosses my mind at 4am. | ||
JazzVortical
Australia1825 Posts
Has he still got potential in the jungle? | ||
ZERG_RUSSIAN
10417 Posts
On March 03 2014 08:46 Fildun wrote: Sej Q has a larger hitbox, so that's just you being bad. Also you can flash mid-q as Sej and I don't think you can do that as mummy. You also seem to be forgetting Sej E for early ganks. Her E is really powerful. Welcome back to this week's episode of "this guy has no fucking clue who he is talking to" where some random insults a challenger-level player | ||
Alaric
France45622 Posts
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Slayer91
Ireland23335 Posts
think fildun plays a lot of sej but amumu definitely has stronger ganks at least pre 6, the range is really huge you bascailly have a free flash although the small hitbox can be a problem but its just a counterbalance | ||
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