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Ballsdeep or afk
Great Britain31 Posts
March 15 2014 00:14 GMT
#2321
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silencefc
United States875 Posts
March 15 2014 01:18 GMT
#2322
On March 15 2014 09:14 Ballsdeep or afk wrote: Got to my promos, just had the worst team ever like 1-12 toplane 4-21 botlane 4-7 jungle, i went 10-5 after draven started 1 shotting me ![]() User was warned for this post I feel sorry for this guy. The post history in this thread would also give me the impression that these kind of posts are okay. | ||
Yezzus
United States2318 Posts
March 15 2014 01:21 GMT
#2323
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Gahlo
United States35091 Posts
March 15 2014 01:22 GMT
#2324
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FinestHour
United States18466 Posts
March 15 2014 01:28 GMT
#2325
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Gahlo
United States35091 Posts
March 15 2014 01:30 GMT
#2326
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InfSunday
United States735 Posts
March 15 2014 01:40 GMT
#2327
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cLutZ
United States19573 Posts
March 15 2014 02:08 GMT
#2328
On March 15 2014 08:48 Gahlo wrote: Show nested quote + On March 15 2014 08:21 cLutZ wrote: On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. Perhaps people should play sustained dps champions... On March 15 2014 08:08 Gahlo wrote: On March 15 2014 07:38 Goumindong wrote: On March 15 2014 04:05 Gahlo wrote: On March 15 2014 02:03 dae wrote: On March 15 2014 01:37 Gahlo wrote: On March 15 2014 01:35 arb wrote: On March 15 2014 01:15 VayneAuthority wrote: MR itemization in this game has been garbage since the beginning of time, they can't seem to figure that one out Wasnt that bad when FoN was in the game tbh. Now it needs apretty big overhaul i feel It was fine after the changes they made mid S3. The people had to get all uppity about champion synergy. I remember when athenes/chalice was actually considered a MR item instead of a god item. Uh, Athene's was a god item on release, then it became an ubergod item cause people were dumbfucks and didn't buy it, so Riot buffed it. 90AP Athenes, never forget. Athenes being god has little to do with its stats and everything to do with the blue buff Nerf and mastery changes which make getting buff duration a less obvious choice. Combined with some junglers taking blue so they can ult gank more often. The changes from ranged to super tanky tops also helped because burst was less important compared to sustain and sustained damage(cdr). There were also straight nerfs to the popular burst/assassin mages that were around before the Athens Nerf. Also nerfs to Dorans ring. Iirc. These meta changes also accentuated siege champions and so sustain for clear became more important. Athenes at +10 AP wasn't a good item at the time it had the +10 AP. Blue buff's mana regen was nerfed before Athene's came out. Athenes saw play before the CDR nerf on blue, which was only November of last year. The reason it wasn't as wide spread is because we had a lot more physical damage mids like pre-nerf Zed forcing early Armguard/Tear instead on heavy mana users. Grail is a lot like Triforce where it has a much larger impact as a first item as opposed to a later item, assuming it isn't put in a position where it's in the "This is the 1 offensive item I need for my damage to remain relevant." The very state of midlane itself was enough to cause it to not be bought. That didn't make it a bad item. On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. We should nerf Zhonya's and GA while we're at it. Or, he's a better idea. Play with some AOE. Thats good too. I mean, the real question is, if Banshees is so "strong" or "op" why aren't people flocking to play Karthus, Anivia, Cassio, Rumble, Kennen, Singed, Ryze, etc? They all chuckle at BV compared to Leblanc, Gragas, Nidalee, etc. And its even deeper because most popular support picks like Thresh, Leona, Annie, (and Elise/Pantheon the master junglers) also are heavily reliant on single spells. http://lol.gamepedia.com/Riot_League_Championship_Series/North_America/2014_Season/Statistics/Spring_Round_Robin/Pick_and_Ban_Stats If you got here, you really have Toplaners who dont really care, then have to go all the way down to Kayle and Ziggs to find champions that deal with BV well. It's still too early to say. I don't remember the picks changing too much since the SV=>BV shift, which was by in large due to SV nerfs. It just happens to be in a place where it's good against the strong mids for the previous state of the game. Throwing hands in the air and going "It's too good" right now is pretty alarmist and only feeds into the "If something is ever good it should be nerfed" mindset. Lb, Gragas, and Nid all rush Athene's currently. Some because of how they work in general, or in the case of Lb, because it fits when going against BV is a relevant situation. All of them are free enough to toss out a spell multiple times before a BV would reactivate. Karthus: Probably has more matchup issues in general holding him back, most notably + Show Spoiler [IEM spoilers] + how badly Alex Ich for dumptered by Dinter's Ziggs today. Anivia: It's been so long since she's been good, and even when she was I don't remember more than a handful outside of Froggen playing her. Cassio: I feel she falls under the "If you miss your skillshots you don't do anything" terror that causes quite a few champions to drop from competitive play(aka Ahri.) Rumble: Can't handle heavy tank trend in general, even before BV was a relevant consideration. Kennen: I hear a lot of talk about the possibility of him seeing play due to the Dshield nerf, which previously killed his laning. Singed: Seems to fall under the same blanket as Rumble, where he can't handle Cowl from everything I've read. Ryze: Is starting to see some play again due to tear buffs + personal buffs/partial nerf reverts form the last time he was overbearing in competitive play. For sure each of them has their own specific issues. The thing is when basically a whole class of champions is good against an item what is allegedly OP, one must rethink defining that item as OP. I mean, if people start buying BV against Karthus + Khazix comps, then there is an issue. | ||
wei2coolman
United States60033 Posts
March 15 2014 02:31 GMT
#2329
On March 15 2014 08:21 cLutZ wrote: Show nested quote + On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. Perhaps people should play sustained dps champions... Show nested quote + On March 15 2014 08:08 Gahlo wrote: On March 15 2014 07:38 Goumindong wrote: On March 15 2014 04:05 Gahlo wrote: On March 15 2014 02:03 dae wrote: On March 15 2014 01:37 Gahlo wrote: On March 15 2014 01:35 arb wrote: On March 15 2014 01:15 VayneAuthority wrote: MR itemization in this game has been garbage since the beginning of time, they can't seem to figure that one out Wasnt that bad when FoN was in the game tbh. Now it needs apretty big overhaul i feel It was fine after the changes they made mid S3. The people had to get all uppity about champion synergy. I remember when athenes/chalice was actually considered a MR item instead of a god item. Uh, Athene's was a god item on release, then it became an ubergod item cause people were dumbfucks and didn't buy it, so Riot buffed it. 90AP Athenes, never forget. Athenes being god has little to do with its stats and everything to do with the blue buff Nerf and mastery changes which make getting buff duration a less obvious choice. Combined with some junglers taking blue so they can ult gank more often. The changes from ranged to super tanky tops also helped because burst was less important compared to sustain and sustained damage(cdr). There were also straight nerfs to the popular burst/assassin mages that were around before the Athens Nerf. Also nerfs to Dorans ring. Iirc. These meta changes also accentuated siege champions and so sustain for clear became more important. Athenes at +10 AP wasn't a good item at the time it had the +10 AP. Blue buff's mana regen was nerfed before Athene's came out. Athenes saw play before the CDR nerf on blue, which was only November of last year. The reason it wasn't as wide spread is because we had a lot more physical damage mids like pre-nerf Zed forcing early Armguard/Tear instead on heavy mana users. Grail is a lot like Triforce where it has a much larger impact as a first item as opposed to a later item, assuming it isn't put in a position where it's in the "This is the 1 offensive item I need for my damage to remain relevant." The very state of midlane itself was enough to cause it to not be bought. That didn't make it a bad item. On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. We should nerf Zhonya's and GA while we're at it. Or, he's a better idea. Play with some AOE. Thats good too. I mean, the real question is, if Banshees is so "strong" or "op" why aren't people flocking to play Karthus, Anivia, Cassio, Rumble, Kennen, Singed, Ryze, etc? They all chuckle at BV compared to Leblanc, Gragas, Nidalee, etc. And its even deeper because most popular support picks like Thresh, Leona, Annie, (and Elise/Pantheon the master junglers) also are heavily reliant on single spells. http://lol.gamepedia.com/Riot_League_Championship_Series/North_America/2014_Season/Statistics/Spring_Round_Robin/Pick_and_Ban_Stats If you got here, you really have Toplaners who dont really care, then have to go all the way down to Kayle and Ziggs to find champions that deal with BV well. Because picking champs to specifically deal with BV is putting the cart before the horse. if the thing you pick can't survive laning phase, no real point talking about having it to deal with a singular item. | ||
Chrispy
Canada5878 Posts
March 15 2014 02:37 GMT
#2330
I've never experienced so much lag so persistently. | ||
cLutZ
United States19573 Posts
March 15 2014 02:41 GMT
#2331
On March 15 2014 11:31 wei2coolman wrote: Show nested quote + On March 15 2014 08:21 cLutZ wrote: On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. Perhaps people should play sustained dps champions... On March 15 2014 08:08 Gahlo wrote: On March 15 2014 07:38 Goumindong wrote: On March 15 2014 04:05 Gahlo wrote: On March 15 2014 02:03 dae wrote: On March 15 2014 01:37 Gahlo wrote: On March 15 2014 01:35 arb wrote: On March 15 2014 01:15 VayneAuthority wrote: MR itemization in this game has been garbage since the beginning of time, they can't seem to figure that one out Wasnt that bad when FoN was in the game tbh. Now it needs apretty big overhaul i feel It was fine after the changes they made mid S3. The people had to get all uppity about champion synergy. I remember when athenes/chalice was actually considered a MR item instead of a god item. Uh, Athene's was a god item on release, then it became an ubergod item cause people were dumbfucks and didn't buy it, so Riot buffed it. 90AP Athenes, never forget. Athenes being god has little to do with its stats and everything to do with the blue buff Nerf and mastery changes which make getting buff duration a less obvious choice. Combined with some junglers taking blue so they can ult gank more often. The changes from ranged to super tanky tops also helped because burst was less important compared to sustain and sustained damage(cdr). There were also straight nerfs to the popular burst/assassin mages that were around before the Athens Nerf. Also nerfs to Dorans ring. Iirc. These meta changes also accentuated siege champions and so sustain for clear became more important. Athenes at +10 AP wasn't a good item at the time it had the +10 AP. Blue buff's mana regen was nerfed before Athene's came out. Athenes saw play before the CDR nerf on blue, which was only November of last year. The reason it wasn't as wide spread is because we had a lot more physical damage mids like pre-nerf Zed forcing early Armguard/Tear instead on heavy mana users. Grail is a lot like Triforce where it has a much larger impact as a first item as opposed to a later item, assuming it isn't put in a position where it's in the "This is the 1 offensive item I need for my damage to remain relevant." The very state of midlane itself was enough to cause it to not be bought. That didn't make it a bad item. On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. We should nerf Zhonya's and GA while we're at it. Or, he's a better idea. Play with some AOE. Thats good too. I mean, the real question is, if Banshees is so "strong" or "op" why aren't people flocking to play Karthus, Anivia, Cassio, Rumble, Kennen, Singed, Ryze, etc? They all chuckle at BV compared to Leblanc, Gragas, Nidalee, etc. And its even deeper because most popular support picks like Thresh, Leona, Annie, (and Elise/Pantheon the master junglers) also are heavily reliant on single spells. http://lol.gamepedia.com/Riot_League_Championship_Series/North_America/2014_Season/Statistics/Spring_Round_Robin/Pick_and_Ban_Stats If you got here, you really have Toplaners who dont really care, then have to go all the way down to Kayle and Ziggs to find champions that deal with BV well. Because picking champs to specifically deal with BV is putting the cart before the horse. if the thing you pick can't survive laning phase, no real point talking about having it to deal with a singular item. Perhaps that is just Riot mismanaging the balance between different character archetypes then. If no sustained DPS mages can make it to teamfight phase on a regular basis, then they need to buff some of the sustained dps mages... | ||
PrinceXizor
United States17713 Posts
March 15 2014 03:00 GMT
#2332
On March 15 2014 11:41 cLutZ wrote: Show nested quote + On March 15 2014 11:31 wei2coolman wrote: On March 15 2014 08:21 cLutZ wrote: On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. Perhaps people should play sustained dps champions... On March 15 2014 08:08 Gahlo wrote: On March 15 2014 07:38 Goumindong wrote: On March 15 2014 04:05 Gahlo wrote: On March 15 2014 02:03 dae wrote: On March 15 2014 01:37 Gahlo wrote: On March 15 2014 01:35 arb wrote: On March 15 2014 01:15 VayneAuthority wrote: MR itemization in this game has been garbage since the beginning of time, they can't seem to figure that one out Wasnt that bad when FoN was in the game tbh. Now it needs apretty big overhaul i feel It was fine after the changes they made mid S3. The people had to get all uppity about champion synergy. I remember when athenes/chalice was actually considered a MR item instead of a god item. Uh, Athene's was a god item on release, then it became an ubergod item cause people were dumbfucks and didn't buy it, so Riot buffed it. 90AP Athenes, never forget. Athenes being god has little to do with its stats and everything to do with the blue buff Nerf and mastery changes which make getting buff duration a less obvious choice. Combined with some junglers taking blue so they can ult gank more often. The changes from ranged to super tanky tops also helped because burst was less important compared to sustain and sustained damage(cdr). There were also straight nerfs to the popular burst/assassin mages that were around before the Athens Nerf. Also nerfs to Dorans ring. Iirc. These meta changes also accentuated siege champions and so sustain for clear became more important. Athenes at +10 AP wasn't a good item at the time it had the +10 AP. Blue buff's mana regen was nerfed before Athene's came out. Athenes saw play before the CDR nerf on blue, which was only November of last year. The reason it wasn't as wide spread is because we had a lot more physical damage mids like pre-nerf Zed forcing early Armguard/Tear instead on heavy mana users. Grail is a lot like Triforce where it has a much larger impact as a first item as opposed to a later item, assuming it isn't put in a position where it's in the "This is the 1 offensive item I need for my damage to remain relevant." The very state of midlane itself was enough to cause it to not be bought. That didn't make it a bad item. On March 15 2014 08:01 dae wrote: On March 15 2014 07:41 cLutZ wrote: On March 15 2014 07:34 dae wrote: On March 15 2014 06:51 cLutZ wrote: On March 15 2014 04:20 TheYango wrote: The original BVeil passive was fine. It really doesn't matter what the passive is. The purpose of the current BV passive, or any passive that is Banshees-Veil-Like is to have a mid-lategame itemization option that punishes mages that rely on 1-2 damage spells or 1-2 CC spells (often combined like Gragas or Annie). BV is supposed to make those champions weaker no matter the changes to the passive. The fact that it does, and is being bought a lot to do that is a commentary on that type of champion rather than the item itself. The reason why everyone gets a BV lategame has not much to do with countering 1 champion, its to make it almost impossible to catch you in an engage. Right now its like, pop the bvs, then try to get an engage in the 20 seconds they are down, if you fail try again. Without BV in the game you'd see a lot less sustained boring sieges without either team engaging. Honestly BV should only block the spells damage and nothing else. That is just an indication that picks are also too strong in the meta. When the game turns into which team can pop the other team's BV's easier, theres a problem. No item should be that strong. We should nerf Zhonya's and GA while we're at it. Or, he's a better idea. Play with some AOE. Thats good too. I mean, the real question is, if Banshees is so "strong" or "op" why aren't people flocking to play Karthus, Anivia, Cassio, Rumble, Kennen, Singed, Ryze, etc? They all chuckle at BV compared to Leblanc, Gragas, Nidalee, etc. And its even deeper because most popular support picks like Thresh, Leona, Annie, (and Elise/Pantheon the master junglers) also are heavily reliant on single spells. http://lol.gamepedia.com/Riot_League_Championship_Series/North_America/2014_Season/Statistics/Spring_Round_Robin/Pick_and_Ban_Stats If you got here, you really have Toplaners who dont really care, then have to go all the way down to Kayle and Ziggs to find champions that deal with BV well. Because picking champs to specifically deal with BV is putting the cart before the horse. if the thing you pick can't survive laning phase, no real point talking about having it to deal with a singular item. Perhaps that is just Riot mismanaging the balance between different character archetypes then. If no sustained DPS mages can make it to teamfight phase on a regular basis, then they need to buff some of the sustained dps mages... shhhh riot makes no mistakes... shhhh ![]() | ||
oneofthem
Cayman Islands24199 Posts
March 15 2014 03:08 GMT
#2333
seems like the best fix is to make them ramp up faster, which would make them less sustainable mages and more bursty mages. nobody wants to watch 40 minutes of Highly Strategic Farming into 2 teamfights. | ||
anmolsinghmzn2009
India1783 Posts
March 15 2014 03:13 GMT
#2334
Still dont have any sympathy for vayne players. Fuck vayne. | ||
wei2coolman
United States60033 Posts
March 15 2014 03:25 GMT
#2335
On March 15 2014 12:08 oneofthem wrote: sustained mage types were slow to ramp up and taht's the big problem with them now. seems like the best fix is to make them ramp up faster, which would make them less sustainable mages and more bursty mages. nobody wants to watch 40 minutes of Highly Strategic Farming into 2 teamfights. problem with making them ramp up at 2 item timing is that they'd be beyond broken at 4th+ item timing. The reason the mid champs we have now are good is because they start scaling strongly at 1st item timing, and scale really well all the way up to 5th item. Imagine if you made continuous dps dudes start scaling at 2nd item or earlier, they'd be beyond broken at all stages of the game past that point. | ||
PrinceXizor
United States17713 Posts
March 15 2014 03:32 GMT
#2336
On March 15 2014 12:08 oneofthem wrote: sustained mage types were slow to ramp up and taht's the big problem with them now. seems like the best fix is to make them ramp up faster, which would make them less sustainable mages and more bursty mages. nobody wants to watch 40 minutes of Highly Strategic Farming into 2 teamfights. so buff their base stats/stat gain so they are tankier, and can survive the laning phase and early fights without being destroyed. | ||
Sufficiency
Canada23833 Posts
March 15 2014 03:35 GMT
#2337
On March 15 2014 12:13 anmolsinghmzn2009 wrote: Man it's so difficult to learn adc for someone who almost exclusively plays tanky shit. I feel bad for all the adcs' day I've ruined while playing jungle now that I'm on the receiving end of it, and can't kite/micro for shit. Still dont have any sympathy for vayne players. Fuck vayne. I feel Ashe is the easiest to play at a reasonably good level. | ||
Sufficiency
Canada23833 Posts
March 15 2014 03:38 GMT
#2338
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Klonere
Ireland4123 Posts
March 15 2014 03:39 GMT
#2339
On March 15 2014 12:35 Sufficiency wrote: Show nested quote + On March 15 2014 12:13 anmolsinghmzn2009 wrote: Man it's so difficult to learn adc for someone who almost exclusively plays tanky shit. I feel bad for all the adcs' day I've ruined while playing jungle now that I'm on the receiving end of it, and can't kite/micro for shit. Still dont have any sympathy for vayne players. Fuck vayne. I feel Ashe is the easiest to play at a reasonably good level. I think Lucian is a pretty easy to get into ADC, you've some nice poke, a great dash that can get you out of a sticky situation, easy to understand passive and da culling ashe is far harder due to a lack of mobility imo | ||
oneofthem
Cayman Islands24199 Posts
March 15 2014 03:40 GMT
#2340
On March 15 2014 12:25 wei2coolman wrote: Show nested quote + On March 15 2014 12:08 oneofthem wrote: sustained mage types were slow to ramp up and taht's the big problem with them now. seems like the best fix is to make them ramp up faster, which would make them less sustainable mages and more bursty mages. nobody wants to watch 40 minutes of Highly Strategic Farming into 2 teamfights. problem with making them ramp up at 2 item timing is that they'd be beyond broken at 4th+ item timing. The reason the mid champs we have now are good is because they start scaling strongly at 1st item timing, and scale really well all the way up to 5th item. Imagine if you made continuous dps dudes start scaling at 2nd item or earlier, they'd be beyond broken at all stages of the game past that point. i think part of riot's reluctance to introduce sharper power curves and lategame scaling is that they are afraid of producing a meta in which the goal of the game is to drag things out until your dudes outscale so completely that winning is assured that way. so if they do make stuff like anivia more viable they'll probably be nerfed lategame. but doing so would also make them less unique and appealing to guys like clutz who like to see the s2 style farm game return. | ||
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