• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:17
CET 05:17
KST 13:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!3$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
YouTube Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

Strategy: Holding the Line in Duo Lanes

Forum Index > LoL General
Post a Reply
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2014-01-14 00:45:50
January 13 2014 23:48 GMT
#1
Below is my attempt at describing what I consider to be a core bot lane strategy. I've made an effort to format the post to fit this forum, but here is the original post just in case.

Strategy: Holding the Line in Duo Lanes

Overview

In my first strategy piece, I’m going to tackle an often overlooked fundamental of bot lane play - positioning. In standard 2v2 bot lanes, the importance of the carry and support having one mind is well understood, but even the pros make small errors in their positioning relative to their lane partner that results in lost trades and even deaths. OGN color commentator MonteCristo has used the phrase ‘holding the line’ to describe the positioning dynamic of bot lane, and I agree that this is a good descriptor of the strategy. I will be using three total case studies out of game 1 of Samsung Galaxy Ozone v. Naijin White Shield and game 2 of SKT T1 K v. KT Bullets to illustrate my points, but will only be addressing the early laning phase, so there will be no spoilers. The first case study will demonstrate the absolute basics of holding the line, the second will discuss how it is used as the basis of all other actions, and the third will be a more detailed breakdown of how the line can shift, and how an inappropriate shift can have disastrous results.

The ‘line’ can be understood as the simplified representation of effective threat ranges - the ranges from which champions can autoattack, use their skills, path block their opponents, block skillshots for their teammates, and so on. Which ranges are most important will clearly depend on the situation and role - path blocking can be an important task for melee supports during all-ins, while autoattack range is always critical to the carry. Therefore, while the horizontal line is the firm norm of bot lane positioning, slight deviations in order to suit a given situation are common. For example, melee supports will sometimes stand in front of their carries, especially during engages, to guard their carries as well as to compensate for their shorter ranges. However, even in these cases, the vertical distance remains quite close, as autoattack range is a secondary concern for melee supports.

The sought after balance is for a tankier support to be far enough ahead of the carry to dissuade and absorb aggression while being close enough to avoid taking unnecessary damage from the enemy lane that the carry cannot return. Such a balance necessarily dictates that the duo stay closer to each other than to the enemy team unless fighting. While fights can result in some disarray and a diagonal tilt to the line as the supports lead into melee range while carries attack from afar, the line is eventually reformed as one side falls back and the other attempts to give chase or also disengages.
Although the line on the offensive will often have a more severe tilt to the lane due to the enemy teaming falling back, maintaining the line and moving up together in a chase situation is crucial to avoid being turned upon.


Case Study 1: SKT v KT Game 2

The default position throughout much of laning phase for most duo compositions is for the carry and support to stay on the same horizontal line.

This standard formation allows all four champions to take action with minimal telegraphing as well as to immediately split into situation-specific formations, which are often just slight variations on the line that retain this familiar shape - hence 'holding' the line.
[image loading]

Trading in the line formation, as seen below, makes it easy for both roles to have an impact in the fight. Should one partner push or retreat without the other following suit, the broken line results in an undesirable 1v2.
[image loading]

Case Study 2: SGO v NJWS Game 1

This situation nicely illustrates how to reestablish the line immediately after breaking it to suit a given situation.

Lee Sin (yes, support Lee Sin is considered a viable pick in Korea) has just roamed mid and takes the opportunity to surprise Ezreal by engaging on him out of the river. Sivir did not move up to avoid telegraphing the gank - another option would have been to move up to establish the line with Lee Sin, but that is a riskier play.
[image loading]

Ozone's bot lane chooses not to engage here, as Ezreal is no longer in range of Lee Sin, and Lee Sin Safeguards back to Sivir. Note that Ezreal has meanwhile moved back up to be closer to Thresh, who has Flayed in case Lee Sin chose to continue fighting. Both sides have reestablished their lines.
[image loading]

Ozone's duo hits 6 before Shield's, so they elect to engage. Lee Sin Safeguards to the ward seen just above the minimap, while Sivir runs around the left of the minion wave and activates her ult. Note that, despite their differing approach angles, both champions will arrive in autoattack/skill range simultaneously.
[image loading]

Case Study 3: SGO v NJWS Game 1

An example of a broken line having a big impact on the result of a fight is seen in a level 1 all-in in this lane, which starts off with Thresh moving in to land a Flay on Sivir.

Lee Sin immediately moves up to hold the line, as Sivir is under attack by both Ezreal and Thresh and is unable to quickly escape. Ezreal is running backwards to move out of Lee Sin's range, making it harder for Ozone to reestablish their line in an example of an offensive (despite the movement being a retreat!) line modification. The diagonal tilt of the line is often a good indicator of how extreme the offense/defense of a given situation is, as it shows the basic line being broken in order to seize a temporary advantage.
[image loading]

Having comfortably won the trade, Ezreal and Thresh move backwards while Lee Sin continues moving forward to establish space for Sivir, who is now outside Ezreal’s attack range and has freedom to move in on Thresh.
[image loading]

Cognizant of the danger, Thresh and Ezreal begin a coordinated retreat to stay away from Sivir. Ozone's line breaks as Lee Sin continues to move forward without Sivir, taking more damage from the enemy duo lane than he is able to deal to Thresh. this gives Shield the opportunity to turn on Lee Sin while Sivir runs into attack range.
[image loading]

As a result of the 1-2 lost Sivir autoattacks due to Ozone breaking their line, Thresh gets the first kill on Lee Sin. Thresh goes down shortly afterwards and the carries eventually disengage from each other, but Shield’s superior line management while retreating allows them to pick up the first kill in a situation where Ozone potentially could have killed Thresh for free if they had been able to more effectively coordinate the all-in.
[image loading]


That's the end of this writeup. I hope the points written here were worth learning (or reviewing, for many), and take a close look at line formations in future games! Viewing competitive 2v2 lanes with this strategy as a focus is a good way to understand how the lane is playing out, and seeking to emulate this coordination in solo queue might prove highly beneficial.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 14 2014 00:14 GMT
#2
I think the guide is very good, but you should look into having smaller images in the post that link to larger ones, so we can see it clearly without having to open images in a new tab.
What fun is it being cool if you can’t wear a sombrero?
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2014-01-14 00:47:34
January 14 2014 00:46 GMT
#3
Sorry about that - the images are resized to fit the thread on my screen, so I thought the forum automatically did that for all readers. Is there any way to resize the images for the post short of resizing the linked images?
InfSunday
Profile Joined March 2013
United States735 Posts
January 14 2014 03:50 GMT
#4
Question - in lanes with a melee support like Leona, I assume in fights it'd be obvious to not hold the line and just have her in front soaking up all the damage, but what about when she isn't engaging? Still a line to pressure threats of grabs and make room for the adc to farm?
Call me Sunday
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2014-01-14 16:13:18
January 14 2014 15:02 GMT
#5
the 'line' (while it won't be horizontal) still needs to be held even in fights in that leona should avoid moving outside her carry's attack range after the initial engage, which may briefly carry her out of her lane partner's threat zone - and with a proper line formation prior to the engage, even this positional disadvantage can be minimized. breaking the line would result in a repeat of case study 3, where lee sin moved too far ahead of his carry and took unanswerable damage as a result. look at thresh's positioning in cases 2 and 3 for a good example of how tanky supports should position themselves during engages - note that he remains quite close to ezreal

when leona is not engaging, the situation is exactly as you describe. the general idea is discussed in the last two paragraphs of the overview, but to be specific to leona - zenith blade has a range of 700 (and solar flare 1200), which exceeds the base auto range of all ad carries and allows her to threaten the enemy duo's rear champion while standing level with her own ad carry in a trade scenario. whether she stands slightly in front of (usually this, unless her lane is likely to lose in an engage), behind, or level with her lanemate will depend on her immediate goals and the lane matchup, but in any case she will want to be within a few hundred vertical units in order for the carry to also be able to respond to any actions she might take.
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
January 14 2014 18:24 GMT
#6
Cool, thanks a lot for this =) I guess I had some sort of intuitive understanding of this before, but I've never thought about it like this. Will actively try to implement this when I play botlane and see if my laning improves!
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2014-03-21 05:05:14
March 21 2014 05:03 GMT
#7
This is actually a very cool write up that I finally got around to seeing/reading. Maybe you should have used pictures before the in game examples to show auto attack ranges for Sivir and Ezreal. Possibly even for Thresh's primary initiation skill vs Lee Sin's initiation skill. That way, the reader forms an idea/opinion of what the "line" is to them, and they can compare it to what happened in game. It's interesting subject to read about. Other than that, you provided very good examples of what you are writing about. Thanks for the write up.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2014-03-21 07:33:48
March 21 2014 07:33 GMT
#8
Most experienced players already instinctively knew this but this is the first I've seen it written in words. Bad players will often break formation in order to finish off what they perceive as an easy kill. They becomes a brief 1v2 situation while their partner is still trying to catch up.
神は乗り越えられる試練しか与えない
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2014-03-21 08:06:31
March 21 2014 08:01 GMT
#9
I think this is a good example.



Blitzcrank missed a Q that gave both Annie and Lucian the cue to start their aggression, they managed to chunk Ezreal down and win a huge trade. However, Blitz despite having no Q started zoning Lucian by simply walking into melee range. Annie did not recognize this immediately and kept going after Ezreal, who wasn't afraid to trade back in a 1v1. She only let off when Blitz switched his target to her. Annie wasn't afraid of him because she knows he does not have Q. She was still right to continue the aggression on Blitz and Lucian probably should've followed up when his dash was still up. But Lucian didn't and Annie, after throwing her Q, should've backed off and reestablished the line with him. Not only did she continued moving forward and drew all the minion aggro, but her Q was down and Lucian was too far to back her up.

神は乗り越えられる試練しか与えない
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 188
Nathanias 138
StarCraft: Brood War
Britney 17439
Noble 37
Icarus 5
Dota 2
NeuroSwarm89
LuMiX1
League of Legends
JimRising 715
Super Smash Bros
hungrybox1399
Other Games
summit1g8742
shahzam571
WinterStarcraft405
C9.Mang0153
ViBE53
febbydoto22
fpsfer 1
Organizations
Other Games
gamesdonequick1026
BasetradeTV204
Counter-Strike
PGL159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21183
League of Legends
• Stunt348
Other Games
• Scarra556
Upcoming Events
The PondCast
5h 43m
LAN Event
10h 43m
OSC
17h 43m
Replay Cast
18h 43m
OSC
1d 7h
LAN Event
1d 10h
Korean StarCraft League
1d 22h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.