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[Patch 3.15] Yasuo General Discussion - Page 20

Forum Index > LoL General
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phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-12-14 15:53:39
December 14 2013 15:52 GMT
#381
Well neither Q nor E work with CDR so that's a pretty big disincentive right there. On the other hand two wind walls in a fight could be ridiculous. From what people were saying about ult though the main limitation is getting it set up.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-12-14 16:22:01
December 14 2013 16:18 GMT
#382
Yea Fizz q puts Lich on cd lol I'm not sure how you got the wrong impression here. Fizz Q contains an auto attack, it's like 10/20/30/40/50 + 100% ad(the ad actually being an auto attack) and some pretty low ap scaling also. it's part of the reason Fizz is so lichbane dependent, his ratios (especially now with the W nerf) are pretty bad unless you use E offensively which can be dubious. The good news for Fizz players is mobility is still king in s4.

tl;dr pressing Q activates and uses sheen items right when you hit them.
Carrilord has arrived.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 14 2013 16:24 GMT
#383
MY MISTAKE THEN

JEEZ
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 14 2013 16:25 GMT
#384
dis guy lol
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-12-14 16:28:02
December 14 2013 16:26 GMT
#385
it's probly just because 2.5 sec isn't a long time. and if you aren't vs someone with a heal you can easily Q auto W for another active. W has such terrible front loaded damage now, there is no reason to really press it unless they are below 50% or to activate sheen.

actually the missing health is passive lol so there I screwed up too
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2013-12-14 16:32:54
December 14 2013 16:32 GMT
#386
On December 15 2013 00:50 Ketara wrote:
How much does Yasuo even like CDR? I am wondering.

That 30 second rank 3 ult seems like it would be a CDR magnet.

You shouldn't go out of the way to gain CDR, items like Ghostblade and/or Spirit Visage are strong in their own right on him even without the CDR - but he really does not need it. High amount of CDR is sexy against 2x ADC comps.
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-12-14 17:10:37
December 14 2013 16:42 GMT
#387
depends on the your team comp as well imo, his ult is really strong but it's tough to set up. I'm probly setting myself up to look like an idiot talking about possible changes day 2, but I feel like Yasuo needs Q stacks to be permanent kinda like Annie stacks, as is it's way too obvious when he actually poses a threat, and easy to wait it out.

not being able to prime going into a team fight is also debilitating, tho the other way around might be bonkers in the other direction.
Carrilord has arrived.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 14 2013 16:54 GMT
#388
On December 14 2013 23:39 NeedsmoreCELLTECH wrote:
I was wondering if going flat AP quints and blues instead of movespeed quints and mr/lvl blues was worth it on Amumu jungle. Seems that you can clear hella fast this way. Thoughts?

This was a thing back in s3 when Azingy used to do the cloth 5 -> double dorans and max Q after 2-3 points in E but most people stopped doing it because armor quints or MS quints were just better.
I'm on GOLD CHAIN
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 14 2013 17:03 GMT
#389
Supposing that CDR on Yasuo isn't a wasted stat, I'm looking at Zekes Herald for him.

Gives some HP for tankiness and sustain (I'm not sure he's a giant fan of either BT or BotRK), aura is good for both him and his ADC, plus it's cheap and tons of CDR.

I'd be looking at like, IE + Trinity + GA + Zekes as a core end game build, with the final item being either damage or tankiness depending.

That's just my thoughts from reading his page though, assuming CDR isn't a wasted stat and having never played the guy.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
BrownBear
Profile Joined March 2010
United States6894 Posts
December 14 2013 17:13 GMT
#390
On December 15 2013 01:25 AsnSensation wrote:
dis guy lol
https://twitter.com/dignitasQtpie/status/411894095938727936


Plot twist: the troll happens when he actually retires after everyone laughs it off.
SUNSFANNED
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2013-12-14 17:22:08
December 14 2013 17:16 GMT
#391
On December 15 2013 01:42 Slusher wrote:
depends on the your team comp as well imo, his ult is really strong but it's tough to set up. I'm probly setting myself up to look like an idiot talking about possible changes day 2, but I feel like Yasuo needs Q stacks to be permanent kinda like Annie stacks, as is it's way too obvious when he actually poses a threat, and easy to wait it out.

not being able to prime going into a team fight is also debilitating, tho the other way around might be bonkers in the other direction.

the other thing that looks way stronger on paper about Yasuo is his E has about, as far as I can tell, a ~.5 sec icd, so the 0 cd is a bit of a lie.

I think treating it as stacks would be too strong in lane, and probably also as a jungler. In lane I don't feel like Yasuo need permanent stacks, it is a quite anoying during siege stages tho.

Yasuo is so much fun to play toplane as a bruiser, I get 10% crit from runes and go Doran's Blade (or red pot) first and then it's pretty much just non-stop brawling: shield is up => dash in q and auto a bit => shield runs out => dash out). Q knockup is just icying on the cake in the early phases IMO and I primarily use it as a ranged harass until level 6.

Crit reds doesn't feel gimmicky at all on him IMO, he just gets so much value from them: 2% crit from one rune slot?!

His shield is just downright silly if you just build a smidge resists.

EDIT:

On December 15 2013 02:03 Ketara wrote:
Supposing that CDR on Yasuo isn't a wasted stat, I'm looking at Zekes Herald for him.

Gives some HP for tankiness and sustain (I'm not sure he's a giant fan of either BT or BotRK), aura is good for both him and his ADC, plus it's cheap and tons of CDR.

I'd be looking at like, IE + Trinity + GA + Zekes as a core end game build, with the final item being either damage or tankiness depending.

That's just my thoughts from reading his page though, assuming CDR isn't a wasted stat and having never played the guy.

You really want AS speed on him, it allows him to charge his shield up so much faster since you are locked in attack animation for a shorter time that plus AS lowers is Q cooldown makes an AS item essential as your first item in my opinion.

I think resists are of much more importance than flat out health, dat shield...
It's Elo not ELO - Every statiscian playing League
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 14 2013 17:19 GMT
#392
Crit runes aren't gimmicky on him cuz he gets double the gold value @lvl 1. from them.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 14 2013 18:15 GMT
#393
On December 15 2013 02:16 Jek wrote:
Show nested quote +
On December 15 2013 01:42 Slusher wrote:
depends on the your team comp as well imo, his ult is really strong but it's tough to set up. I'm probly setting myself up to look like an idiot talking about possible changes day 2, but I feel like Yasuo needs Q stacks to be permanent kinda like Annie stacks, as is it's way too obvious when he actually poses a threat, and easy to wait it out.

not being able to prime going into a team fight is also debilitating, tho the other way around might be bonkers in the other direction.

the other thing that looks way stronger on paper about Yasuo is his E has about, as far as I can tell, a ~.5 sec icd, so the 0 cd is a bit of a lie.

I think treating it as stacks would be too strong in lane, and probably also as a jungler. In lane I don't feel like Yasuo need permanent stacks, it is a quite anoying during siege stages tho.

Yasuo is so much fun to play toplane as a bruiser, I get 10% crit from runes and go Doran's Blade (or red pot) first and then it's pretty much just non-stop brawling: shield is up => dash in q and auto a bit => shield runs out => dash out). Q knockup is just icying on the cake in the early phases IMO and I primarily use it as a ranged harass until level 6.

Crit reds doesn't feel gimmicky at all on him IMO, he just gets so much value from them: 2% crit from one rune slot?!

His shield is just downright silly if you just build a smidge resists.

EDIT:

Show nested quote +
On December 15 2013 02:03 Ketara wrote:
Supposing that CDR on Yasuo isn't a wasted stat, I'm looking at Zekes Herald for him.

Gives some HP for tankiness and sustain (I'm not sure he's a giant fan of either BT or BotRK), aura is good for both him and his ADC, plus it's cheap and tons of CDR.

I'd be looking at like, IE + Trinity + GA + Zekes as a core end game build, with the final item being either damage or tankiness depending.

That's just my thoughts from reading his page though, assuming CDR isn't a wasted stat and having never played the guy.

You really want AS speed on him, it allows him to charge his shield up so much faster since you are locked in attack animation for a shorter time that plus AS lowers is Q cooldown makes an AS item essential as your first item in my opinion.

I think resists are of much more importance than flat out health, dat shield...


I was under the impression that just Trinity and AS from levels/masteries maxed his attackspeed bonus from Q. Or came really close to doing so.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
December 14 2013 19:00 GMT
#394
On December 15 2013 03:15 Ketara wrote:
Show nested quote +
On December 15 2013 02:16 Jek wrote:
On December 15 2013 01:42 Slusher wrote:
depends on the your team comp as well imo, his ult is really strong but it's tough to set up. I'm probly setting myself up to look like an idiot talking about possible changes day 2, but I feel like Yasuo needs Q stacks to be permanent kinda like Annie stacks, as is it's way too obvious when he actually poses a threat, and easy to wait it out.

not being able to prime going into a team fight is also debilitating, tho the other way around might be bonkers in the other direction.

the other thing that looks way stronger on paper about Yasuo is his E has about, as far as I can tell, a ~.5 sec icd, so the 0 cd is a bit of a lie.

I think treating it as stacks would be too strong in lane, and probably also as a jungler. In lane I don't feel like Yasuo need permanent stacks, it is a quite anoying during siege stages tho.

Yasuo is so much fun to play toplane as a bruiser, I get 10% crit from runes and go Doran's Blade (or red pot) first and then it's pretty much just non-stop brawling: shield is up => dash in q and auto a bit => shield runs out => dash out). Q knockup is just icying on the cake in the early phases IMO and I primarily use it as a ranged harass until level 6.

Crit reds doesn't feel gimmicky at all on him IMO, he just gets so much value from them: 2% crit from one rune slot?!

His shield is just downright silly if you just build a smidge resists.

EDIT:

On December 15 2013 02:03 Ketara wrote:
Supposing that CDR on Yasuo isn't a wasted stat, I'm looking at Zekes Herald for him.

Gives some HP for tankiness and sustain (I'm not sure he's a giant fan of either BT or BotRK), aura is good for both him and his ADC, plus it's cheap and tons of CDR.

I'd be looking at like, IE + Trinity + GA + Zekes as a core end game build, with the final item being either damage or tankiness depending.

That's just my thoughts from reading his page though, assuming CDR isn't a wasted stat and having never played the guy.

You really want AS speed on him, it allows him to charge his shield up so much faster since you are locked in attack animation for a shorter time that plus AS lowers is Q cooldown makes an AS item essential as your first item in my opinion.

I think resists are of much more importance than flat out health, dat shield...


I was under the impression that just Trinity and AS from levels/masteries maxed his attackspeed bonus from Q. Or came really close to doing so.

Yeah, it is easy to max his Q CD, but at what point would you buy Zekes? Going over the AS=>CDR conversion isn't bad as it makes it much easier to weave in and out of combat, staying constantly moving seems to me be how Yasuo should be played (at least until his shield is nerfed, hue).

While laning Zeke's is pretty bad obviously (you don't need CDR, yet). Yeah sure you could sit at Vamp Scepter for a while, but Zeke's as a second item? Your opponent's big buy at same time would be a much more massive 1v1 power spike, and as 3rd you'd probably want a defensive item.

Personally I go for a Doran's start, then Vamp Scepter => TF => BotrK => defensive items and if needed an LW late. Merc treads whenever fitting in backs. I'm fairly certain that Trinity is core on him, all parts of it are fantastic on him and each feels like a massive spike of power.
It's Elo not ELO - Every statiscian playing League
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
December 14 2013 19:12 GMT
#395
On December 15 2013 02:13 BrownBear wrote:
Show nested quote +
On December 15 2013 01:25 AsnSensation wrote:
dis guy lol
https://twitter.com/dignitasQtpie/status/411894095938727936


Plot twist: the troll happens when he actually retires after everyone laughs it off.

And thus, Dig becomes the new VES.

fml
"His father is pretty juicy tbh." ~WaveofShadow
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
December 14 2013 19:17 GMT
#396
that ending to [A] vs. Dig

reddit is up in flames
)))____◎◎◎◎█████
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 14 2013 19:17 GMT
#397
what happened at the end i didnt see.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
December 14 2013 19:18 GMT
#398
Alliance tower dived for about a minute before ending

http://i.imgur.com/tw749gS.png
)))____◎◎◎◎█████
Gahlo
Profile Joined February 2010
United States35160 Posts
December 14 2013 19:19 GMT
#399
On December 15 2013 04:17 turdburgler wrote:
what happened at the end i didnt see.

[A] got a bit bm. All the uptight people are raging about it, all the trolls are confused about what's wrong with it.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 14 2013 19:29 GMT
#400
Eu always gets badmouthed by NA people...like Crumbz.

Guess thats what you get for that
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