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United States23745 Posts
On December 15 2013 05:26 LaNague wrote:Show nested quote +On December 15 2013 04:56 WaveofShadow wrote:On December 15 2013 04:54 Shikyo wrote: Looks like Yasuo is considered terrible. I guess they overdid it with the passive nerf.
Worst average KDA out of all champions it seems(non-support). High skillcap, too early to tell, maybe future buffs/nerfs/etc People are way quick to jump on stuff this early. Again obvious Lucian example. In other news, wtfEvenerfs. what eve nerfs? im annoyed with this patch, so many unlisted changes and bugs. Or is that beta? RIP Eve
Hatespike ( Q ) missle speed reduced to 1250 from 2000 Ravage ( E ) damage changed to 50/95/140/185/230 TOTAL from 35/55/75/95/115 EACH STRIKE. [ The old tool tip read for each strike, which there are two of, and new tooltip reads total. ] Ravage ( E ) now deals physical damage instead
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Though I don't agree with the Evelyn "balance" on PBE, I think we all saw it coming in one way or another. Sad to see they're trying to resolve it this way.
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On December 15 2013 06:09 onlywonderboy wrote:Show nested quote +On December 15 2013 05:26 LaNague wrote:On December 15 2013 04:56 WaveofShadow wrote:On December 15 2013 04:54 Shikyo wrote: Looks like Yasuo is considered terrible. I guess they overdid it with the passive nerf.
Worst average KDA out of all champions it seems(non-support). High skillcap, too early to tell, maybe future buffs/nerfs/etc People are way quick to jump on stuff this early. Again obvious Lucian example. In other news, wtfEvenerfs. what eve nerfs? im annoyed with this patch, so many unlisted changes and bugs. Or is that beta? RIP Eve Show nested quote +Hatespike ( Q ) missle speed reduced to 1250 from 2000 Ravage ( E ) damage changed to 50/95/140/185/230 TOTAL from 35/55/75/95/115 EACH STRIKE. [ The old tool tip read for each strike, which there are two of, and new tooltip reads total. ] Ravage ( E ) now deals physical damage instead RIP? It's not like that touches anything that makes her good(ganks).
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On December 15 2013 06:15 Shikyo wrote:Show nested quote +On December 15 2013 06:09 onlywonderboy wrote:On December 15 2013 05:26 LaNague wrote:On December 15 2013 04:56 WaveofShadow wrote:On December 15 2013 04:54 Shikyo wrote: Looks like Yasuo is considered terrible. I guess they overdid it with the passive nerf.
Worst average KDA out of all champions it seems(non-support). High skillcap, too early to tell, maybe future buffs/nerfs/etc People are way quick to jump on stuff this early. Again obvious Lucian example. In other news, wtfEvenerfs. what eve nerfs? im annoyed with this patch, so many unlisted changes and bugs. Or is that beta? RIP Eve Hatespike ( Q ) missle speed reduced to 1250 from 2000 Ravage ( E ) damage changed to 50/95/140/185/230 TOTAL from 35/55/75/95/115 EACH STRIKE. [ The old tool tip read for each strike, which there are two of, and new tooltip reads total. ] Ravage ( E ) now deals physical damage instead RIP? It's not like that touches anything that makes her good(ganks).
Going DFG -> Ult -> Ravage was a big part of her burst and now it being physical it lowers a lot of the synergy. What annoys me the most is that this screws over Mid Evelyn even harder then Jungle which is where the issue is currently.
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qtpie not actually retiring.
Maybe he's gonna do something crazy like get a haircut, though?
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United States23745 Posts
On December 15 2013 06:15 Shikyo wrote:Show nested quote +On December 15 2013 06:09 onlywonderboy wrote:On December 15 2013 05:26 LaNague wrote:On December 15 2013 04:56 WaveofShadow wrote:On December 15 2013 04:54 Shikyo wrote: Looks like Yasuo is considered terrible. I guess they overdid it with the passive nerf.
Worst average KDA out of all champions it seems(non-support). High skillcap, too early to tell, maybe future buffs/nerfs/etc People are way quick to jump on stuff this early. Again obvious Lucian example. In other news, wtfEvenerfs. what eve nerfs? im annoyed with this patch, so many unlisted changes and bugs. Or is that beta? RIP Eve Hatespike ( Q ) missle speed reduced to 1250 from 2000 Ravage ( E ) damage changed to 50/95/140/185/230 TOTAL from 35/55/75/95/115 EACH STRIKE. [ The old tool tip read for each strike, which there are two of, and new tooltip reads total. ] Ravage ( E ) now deals physical damage instead RIP? It's not like that touches anything that makes her good(ganks). I'd say the damage from her ganks are what part of make her so scary. Especially with DFG no longer affecting Ravage. Seems pretty substantial to me.
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I've actually started to cool off on Eve on live, I think she's top tier but I really don't think shes a tier above than the other A tiers just because vision is so bad across the board (in solo q obviously)
it makes so much less of a difference to get your laner a kill in s4 so far, I'd rather just play something that becomes retarded with farm with or without a snowball. I think she's really strong but I can think of 5 others that are just as strong.
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Well, DFG isn't that good of an item anyway for a jungler, now she can just get something like Rageblade and Trinity Force in my opinion.
Oh, Yasuos aspd was stealth nerfed from 4 to 3.5 too. Hrmh. Guess I'll wait for hotfix or until someone comes up with an op build.
It's strange, was it always not 4.0? Because hmm it felt like I got less aspd now than yesterday, and I did see myself downloading a patch this morning...
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On December 15 2013 06:17 QuixoticO wrote:Show nested quote +On December 15 2013 06:15 Shikyo wrote:On December 15 2013 06:09 onlywonderboy wrote:On December 15 2013 05:26 LaNague wrote:On December 15 2013 04:56 WaveofShadow wrote:On December 15 2013 04:54 Shikyo wrote: Looks like Yasuo is considered terrible. I guess they overdid it with the passive nerf.
Worst average KDA out of all champions it seems(non-support). High skillcap, too early to tell, maybe future buffs/nerfs/etc People are way quick to jump on stuff this early. Again obvious Lucian example. In other news, wtfEvenerfs. what eve nerfs? im annoyed with this patch, so many unlisted changes and bugs. Or is that beta? RIP Eve Hatespike ( Q ) missle speed reduced to 1250 from 2000 Ravage ( E ) damage changed to 50/95/140/185/230 TOTAL from 35/55/75/95/115 EACH STRIKE. [ The old tool tip read for each strike, which there are two of, and new tooltip reads total. ] Ravage ( E ) now deals physical damage instead RIP? It's not like that touches anything that makes her good(ganks). Going DFG -> Ult -> Ravage was a big part of her burst and now it being physical it lowers a lot of the synergy. What annoys me the most is that this screws over Mid Evelyn even harder then Jungle which is where the issue is currently. It now lets her use SotEL again.
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On December 15 2013 06:17 QuixoticO wrote:Going DFG -> Ult -> Ravage was a big part of her burst and now it being physical it lowers a lot of the synergy. What annoys me the most is that this screws over Mid Evelyn even harder then Jungle which is where the issue is currently.
you should ult before you DFG, DFG actually lowers damage on your ult because it has 0 base.
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On December 15 2013 06:21 Slusher wrote:Show nested quote +On December 15 2013 06:17 QuixoticO wrote:Going DFG -> Ult -> Ravage was a big part of her burst and now it being physical it lowers a lot of the synergy. What annoys me the most is that this screws over Mid Evelyn even harder then Jungle which is where the issue is currently.
you should ult before you DFG, DFG actually lowers damage on your ult because it has 0 base. vs 100 mres and max hp, DFG deals 10% of their max hp -> ult deals 13.5% of their max hp which is 23.5% total.
If you go ult first, ult deals 12.5% of their max hp and DFG deals 9% of their max hp which is 21.5% total.
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On December 15 2013 06:25 Shikyo wrote:Show nested quote +On December 15 2013 06:21 Slusher wrote:On December 15 2013 06:17 QuixoticO wrote:Going DFG -> Ult -> Ravage was a big part of her burst and now it being physical it lowers a lot of the synergy. What annoys me the most is that this screws over Mid Evelyn even harder then Jungle which is where the issue is currently.
you should ult before you DFG, DFG actually lowers damage on your ult because it has 0 base. vs 100 mres and max hp, DFG deals 10% of their max hp -> ult deals 13.5% of their max hp which is 23.5% total. If you go ult first, ult deals 12.5% of their max hp and DFG deals 9% of their max hp which is 21.5% total.
generally on Jungle eve you will have sorcs and guise first, and usually 11 by the time you have dfg
if you rushed dfg naked I guess, also you are cutting 1% off of ult first even in this scenario becuase dfg has 100 ap on it.
so I guess yes in your scenario where I'm ulting someone who went a negatron item first item at level 6 with only dfg, then you are right, by ~1%.
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actually I'm an idiot, MR, MR shred and rank all make 0 difference because they are all %s, the only thing that matters is AP, however it is still true, that because dfg has 100 ap on it, you will always meet the thresh hold for this.
that said the difference is so minimal my main argument for ult first would just be to get the slow as you appear out of stealth, not enough for me to have brought it up in the first place really but I've already made that commitment.
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hm my math was wrong anyway. Whoops.
Even at 0 mres DFG first should deal more dmg(25+15 = 40 vs 15 + 25.5 = 40.5)
Obviously MR matters a ton because DFG is max hp dmg whereas her ult is current hp dmg. If they have 0 mres the DFG deals 15% of their hp so the ult only does 85% dmg, whereas if they have 100 mres the DFG deals only 7.5% of their hp which means that the ult deals 92.5% dmg.
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On December 15 2013 07:08 Shikyo wrote: hm my math was wrong anyway. Whoops.
Even at 0 mres DFG first should deal more dmg(25+15 = 40 vs 15 + 25.5 = 40.5)
Obviously MR matters a ton because if DFG is max hp dmg whereas her ult is current hp dmg. If they have 0 mres the DFG deals 15% of their hp so the ult only does 85% dmg, whereas if they have 100 mres the DFG deals only 7.5% of their hp which means that the ult deals 92.5% dmg.
ult is current hp bro, if it was max the argument wouldn't even make sense
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On December 15 2013 07:10 Slusher wrote:Show nested quote +On December 15 2013 07:08 Shikyo wrote: hm my math was wrong anyway. Whoops.
Even at 0 mres DFG first should deal more dmg(25+15 = 40 vs 15 + 25.5 = 40.5)
Obviously MR matters a ton because if DFG is max hp dmg whereas her ult is current hp dmg. If they have 0 mres the DFG deals 15% of their hp so the ult only does 85% dmg, whereas if they have 100 mres the DFG deals only 7.5% of their hp which means that the ult deals 92.5% dmg. ult is current hp bro, if it was max the argument wouldn't even make sense I know. Did I state otherwise?
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On December 15 2013 07:11 Shikyo wrote:Show nested quote +On December 15 2013 07:10 Slusher wrote:On December 15 2013 07:08 Shikyo wrote: hm my math was wrong anyway. Whoops.
Even at 0 mres DFG first should deal more dmg(25+15 = 40 vs 15 + 25.5 = 40.5)
Obviously MR matters a ton because if DFG is max hp dmg whereas her ult is current hp dmg. If they have 0 mres the DFG deals 15% of their hp so the ult only does 85% dmg, whereas if they have 100 mres the DFG deals only 7.5% of their hp which means that the ult deals 92.5% dmg. ult is current hp bro, if it was max the argument wouldn't even make sense I know. Did I state otherwise?
my mistake I misread your post because you are still ignoring the 1% from the 120 ap on dfg, but I'm pretty unsure in general at this point.
at 0 mr ult 2nd is more because of the ap, but I'm unsure of the threshholds beyond this there should be a xAP vs. xMR number if you really want to put in the work, but the difference isn't going to get large enough to be worth the effort.
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On December 15 2013 07:14 Slusher wrote:Show nested quote +On December 15 2013 07:11 Shikyo wrote:On December 15 2013 07:10 Slusher wrote:On December 15 2013 07:08 Shikyo wrote: hm my math was wrong anyway. Whoops.
Even at 0 mres DFG first should deal more dmg(25+15 = 40 vs 15 + 25.5 = 40.5)
Obviously MR matters a ton because if DFG is max hp dmg whereas her ult is current hp dmg. If they have 0 mres the DFG deals 15% of their hp so the ult only does 85% dmg, whereas if they have 100 mres the DFG deals only 7.5% of their hp which means that the ult deals 92.5% dmg. ult is current hp bro, if it was max the argument wouldn't even make sense I know. Did I state otherwise? my mistake I misread your post because you are still ignoring the 1% from the 120 ap on dfg, but I'm pretty unsure in general at this point. at 0 mr ult 2nd is more because of the ap, but I'm unsure of the threshholds beyond this there should be a xAP vs. xMR number if you really want to put in the work, but the difference isn't going to get large enough to be worth the effort. The 1% doesn't matter for this argument in the slightest. DFG is max hp damage and the if the ult deals more dmg without the AP it deals more dmg with the AP. That's why I ignored the AP - It does not matter.
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oh yea I wasn't giving it the % both ways, you are right.
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The whole Riot balancing is méh.
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