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On January 07 2014 07:22 Ketara wrote: Okay, I'm gonna do it with Sorc Rylai Abyssal Zhonya Deathcap Void, since Liandry math is 2hard.
So basically the build I had but with Rylai instead of DFG.
712.53 AP
Still 1578 DPS with Q and E only.
Seraphs will give her 124 AP so changing Rylai, Abyssal, Zhonya or Void Staff for Seraph will make that number go up (Void since we aren't factoring pen into this) Stop. Just listen to Cheep and stop.
As usual, your numbers aren't even right anyway. In particular, your dps numbers for Cassiopeia are ridiculously inflated. The DoT from Cassiopeia's Q doesn't stack, like most DoT effects in the game. Furthermore, Cassiopeia's E has non-zero cast and travel time, and the cooldown doesn't change to 0.5s until the projectile actually hits the target, which lowers E dps significantly.
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Most DoT effects in the game don't stack. They refresh duration. I can't think of any DoT effect that stacks off the top of my head.
nvm. the way you worded that was weird. i'm basically saying the same thing as you lol
It's worth noting that while Cassiopeia has the highest theoretical dps in the game, in actual gameplay it rarely ever gets that high unless you land a sick ult. Cassio's dps is also severely constrained by hitting your Qs, which can be difficult in mobility creep land.
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On January 07 2014 07:06 Ketara wrote: I don't know what a typical Cass build is. If you'd like to give me one I'd be happy to redo the numbers. Sorc boots/Seraphs/Spirit Visage/Liandrys/Rylais/Wota
much kite many sustains
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Baa?21242 Posts
wota visage has fallen out of favor just because it takes too long to set up as a core item when you also want tear early, sorcs early, guise early, and probably a zhonyas somewhere too.
it's still strong but it's also a bit too costly for a "core" build when so many other things need to be prioritized.
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Draven's old passive (RIP) had weird stacking mechanics. IIRC it would roll over any remaining damage into the new duration. It's the only stacking DoT I can think of that didn't/doesn't have an explicit stack count.
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Baa?21242 Posts
On January 07 2014 08:20 fasdaf wrote: Draven's old passive (RIP) had weird stacking mechanics. IIRC it would roll over any remaining damage into the new duration. It's the only stacking DoT I can think of that didn't/doesn't have an explicit stack count.
i want to say that is the only example in the history of league but theres probably some super obscure one that's gonna get trotted out ;;
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I always wanted to check if Talon naturally overrides his own Q DoT once the base cd becomes lower than the DoT duration.
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cassio q not stacking doesn't matter as much as you might think since it's cooldown is just about the dot duration. I'ts also aoe. the whole point he wanted to make is that cassio does similar single target damage as a farmed mm with a crit build which nobody can deny anyways.
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On January 07 2014 08:25 Carnivorous Sheep wrote:Show nested quote +On January 07 2014 08:20 fasdaf wrote: Draven's old passive (RIP) had weird stacking mechanics. IIRC it would roll over any remaining damage into the new duration. It's the only stacking DoT I can think of that didn't/doesn't have an explicit stack count. i want to say that is the only example in the history of league but theres probably some super obscure one that's gonna get trotted out ;;
Didn't they change Nautilus' W to not refresh because it was lowering his DPS if he got more than 1.0 AS? I was never sure of the details on how this worked so this is more of a question than a counter-example.
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Nautilus deals half the damage on-hit, and the other half a second later. It used to override, meaning with more than 1 AS he only had a tick on his last attack. It was changed to instead only refresh the duration, meaning the tick keeps happening, but in synch with his first attack.
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On January 07 2014 08:25 Carnivorous Sheep wrote:Show nested quote +On January 07 2014 08:20 fasdaf wrote: Draven's old passive (RIP) had weird stacking mechanics. IIRC it would roll over any remaining damage into the new duration. It's the only stacking DoT I can think of that didn't/doesn't have an explicit stack count. i want to say that is the only example in the history of league but theres probably some super obscure one that's gonna get trotted out ;;
Release Fizz W buy wits end, go full tank, melt everyone lol. it was a bug (ofc) and fixed like ~2 weeks later.
actually I can't find it on the wiki but I swear I remember this.
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Is AP Nautilus viable? After the AP malphite and AP alistar thing, I feel building Nautilus with lichbane and DFG could also be good. He actually has a higher total AP ratio and base damage than lots of ap mages, even without any shield enchanted auto. As a full combo , you can basically R, DFG, Q, E, AA, W, AA, including 2 sheen procs. His ult is not a skill shot, so you can land the combo quite reliably.
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On January 07 2014 09:33 lega wrote: Is AP Nautilus viable? After the AP malphite and AP alistar thing, I feel building Nautilus with lichbane and DFG could also be good. He actually has a higher total AP ratio and base damage than lots of ap mages, even without any shield enchanted auto. As a full combo , you can basically R, DFG, Q, E, AA, W, AA, including 2 sheen procs. His ult is not a skill shot, so you can land the combo quite reliably.
you have to be very close to the fight so you gonna build tanky even if you want to stack ap. HP scales his defense and inderectly damage as well. roa seems to be a solid idea. I think some midlaner streamed a bunch of naut mid games when he came out and looked strong with it. what naut does is pretty slow/delayed as well. id say a bure burst build would be kind of awkward.
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On January 07 2014 09:33 lega wrote: Is AP Nautilus viable? After the AP malphite and AP alistar thing, I feel building Nautilus with lichbane and DFG could also be good. He actually has a higher total AP ratio and base damage than lots of ap mages, even without any shield enchanted auto. As a full combo , you can basically R, DFG, Q, E, AA, W, AA, including 2 sheen procs. His ult is not a skill shot, so you can land the combo quite reliably. His auto attack animation is so horrendously slow, esp with W up you'll likely die before you manage to do anything, especially building AP.
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On January 07 2014 08:25 Carnivorous Sheep wrote:Show nested quote +On January 07 2014 08:20 fasdaf wrote: Draven's old passive (RIP) had weird stacking mechanics. IIRC it would roll over any remaining damage into the new duration. It's the only stacking DoT I can think of that didn't/doesn't have an explicit stack count. i want to say that is the only example in the history of league but theres probably some super obscure one that's gonna get trotted out ;;
this guy #1 fox lady tail player
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I've had fun with AP/tanky Nautilus builds, but I feel like he works better as an Assassin or splishpusher / duelist than a teamfighter. His single-target lockdown is long enough to burst most squishies down / seriously dent bruisers if you build DFG/LB, although it's not enough to really dent tanks. If you swap out the pure damage builds for thing like RoA or Liandry's (every skill of his will activate it's full effect) then it's a fun bruisery build, but it feels weaker than something like Sunfire+TriplePen. Just my experience.
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Are you sure his W applies Liandry's? It technically doesn't apply spell damage, but a buff that the spell confered to him.
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On January 07 2014 07:22 Ketara wrote: Okay, I'm gonna do it with Sorc Rylai Abyssal Zhonya Deathcap Void, since Liandry math is 2hard.
So basically the build I had but with Rylai instead of DFG.
712.53 AP
Still 1578 DPS with Q and E only.
Seraphs will give her 124 AP so changing Rylai, Abyssal, Zhonya or Void Staff for Seraph will make that number go up (Void since we aren't factoring pen into this)
I am really interested in how you got that number.
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My mistake, I meant to convey the idea that all of his abilities impede movement, activating the double-damage ticks. I don't actually know if his W applies Liandry's in the first place.
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On January 07 2014 10:12 TheHumanSensation wrote: My mistake, I meant to convey the idea that all of his abilities impede movement, activating the double-damage ticks. I don't actually know if his W applies Liandry's in the first place. Almost 100% sure W does not apply Liandry's. His W works sort of like Diana's passive, and Diana's passive does not.
To be frank I think Liandry's Torment is just a terrible item overall. Very few champions can use it well, and those who can rarely have Liandry's as a core item.
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