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[Patch 3.15] Yasuo General Discussion - Page 168

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kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-01-06 13:38:44
January 06 2014 13:36 GMT
#3341
so lane olaf is still a hard counter to nasus and shits on him ruthlessly, thank god otherwise i had really hard time stoping tp nasus from farming even with vlad
M2
Profile Joined December 2002
Bulgaria4131 Posts
January 06 2014 13:45 GMT
#3342
On January 06 2014 22:36 kongoline wrote:
so lane olaf is still a hard counter to nasus and shits on him ruthlessly, thank god otherwise i had really hard time stoping tp nasus from farming even with vlad

I don't play Nasus and I am not sure how exactly he works, but I have this issue against him, my main top is Rengar and usually I shit on Nasus killing him on average 2-3 times during lane phase sometimes even more, however, when I have to move from top even for a while or the enemy jungle comes to help him, 5-10 minutes later he is back in the game and somehow I have the feeling that he is doing more for their team than I do, even though I somehow shut him down. Maybe its just me, but I have this feeling almost every game vs Nasus.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-01-06 13:58:29
January 06 2014 13:54 GMT
#3343
its the reason i hate playing rumble against nasus(or any champion without reliable escape mechanic) even thought hes much stronger counter than for example vlad, when you harass you automatically push the wave and with his wither every gank means death, its so easy to lose the lane and theres no way to come back vs nasus, olaf pre6 has hard time getting away from ganks but its easy to freeze the wave at your turret and just E and pound him when he goes for the last hit, also olafs mid-late game is pretty damn strong and fed olaf is bigger trouble for enemy adc than under-farmed nasus.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 06 2014 14:48 GMT
#3344
I like playing Gangplank against nasus. W removes the wither and the aa q aa is a very good way to deter him from lasthitting.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 06 2014 14:52 GMT
#3345
On January 06 2014 18:20 ZERG_RUSSIAN wrote:
Mystic Shot can't even crit why would you build Infinity Edge over Thirster ever?

Because Ez actually has decent auto attack speed when his passive reaches max.
But usually you'll eventually get both in end game.
liftlift > tsm
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2014-01-06 15:11:38
January 06 2014 15:10 GMT
#3346
Doh, regarding the SotEL ticks - I shouldn't try to theorycraft at four in the morning. Interesting input on build orders/alternative paths, so thanks for that guys <3

Another round of questions though!

Leona support, Dorans Shield start.

How many points in defense? The full 21 or some 14, 15, 16 points and rest in utility?
Also, armor red and yellows, flat mr blues - but flat HP quints or armor quints? What gives me a stronger level 2/3 all-in and a stronger laning?
Do I follow up with the coin or do I forgo gold items and build sightstone into sunfire/pure tank?
Do not regret. Always forward, never back.
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 06 2014 16:13 GMT
#3347
Sightstone is still the best gold item, even though it's hidden.
Skip sunfire, as you'll get it too late for it to have meaningful damage ? at least what Krepo did on stream the other day, went for randuins after mobos/sightstone.
Nothing is impossible, only some things for some people.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-01-06 16:35:03
January 06 2014 16:32 GMT
#3348
On January 07 2014 00:10 Celial wrote:
Doh, regarding the SotEL ticks - I shouldn't try to theorycraft at four in the morning. Interesting input on build orders/alternative paths, so thanks for that guys <3

Another round of questions though!

Leona support, Dorans Shield start.

How many points in defense? The full 21 or some 14, 15, 16 points and rest in utility?
Also, armor red and yellows, flat mr blues - but flat HP quints or armor quints? What gives me a stronger level 2/3 all-in and a stronger laning?
Do I follow up with the coin or do I forgo gold items and build sightstone into sunfire/pure tank?

I run 0/21/9 because I really like the mastery that's right above the last one (the one that gives like 4 armor 2 mr per nearby champion), but I think maybe a 16/14 would work as well. I also run ad reds/quints on Leona.
Bronze player stuck in platinum
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 06 2014 16:46 GMT
#3349
Guys the time of the adc is over. Term term "carry" was misused from day 1 in league of legends. It seemed strange when I first skimmed through the list of champions and found that almost all ranged autoattackers have a "carry" tag. Comming from Dota most of them seemed more like semi-carries to me. The EU-style lane positioning (bruiser/mage top, mage mid, support&adc bot, jungler) kind of fixed the idea of ranged autoattackers being carries. I have come to the conclusion that this is false and here's why.

First of all a little thought experiment: Let's say you are in a combat situation involving 1-3 champions on each side and you could either choose to get a random champion from group A or group B and you magically would be trained in playing said champion. Which one would you choose?
A) Caitlyn, Ezreal, Sivir, Vayne, Graves
B) Fizz, Zed, Shyvana, Cassio, Renekton

Yeah that's right you would choose B. But Imagine there's a 5on5 situation? Which team would you choose? The reason you still would choose B is simple: ADCarries are not actually "Carries" in the true sense of the word.

There are some things they do exceptionally well:
- safe laneing with a support in a 2on1/2on2 lane.
- sieging and defending sieges. By sieging i mean actually hitting the turret.
- dealing sustained damage from a distance in teamfights

The words safe and distance are important here. Adc actually don't deal that much damage. We belive they deal that much because we let them have all the farm they want and because that is all they do. When you regularly visit the damage dealt to champions page, then the adc might be on top of that list but he is not by default. Fighters/Assassins/Mages are just as often. Sometimes a well played Support can be higher up than a badly played adc because all the Support was doing is harassing the enemy, getting into their faces while the adc was trying not to miss CS and running away from Assassins/Fighters.

There is a whole misconception what carrying actually means. In Dota there are carry heroes who let you almost automatically carry your team to victory if you managed to get a certain amount of items. At this point in the game it is very easy for the carry player to outduel anyone on the map, he would actually love to be able to 1on1 each of every opponent. But the real meaning of the verb carrying comes from what you actually do in the game and not the champion/hero you play. A typical "Carry" in LoL is maybe able to outduel some of the opponents after he has a certain set of items, the support is a safe bet i guess.

So what we actually have is a set of champions who's role is to deal damage and a set of champions who mainly provide utility and some who can also soak up damage and everything in between. The term "Carry" however should be reserved for those who actually do carry their team to victory and not to those who are safely farming botlane while the others are fighting for objectives because they "need farm" or die in 5 seconds by a Nasus in a teamfight because they "need protection". That sounds all very needy to me and not like someone who carries their team to victory.

I suggest we just call them Marksmen or something!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 06 2014 16:48 GMT
#3350
If you can pick Shyvana 5 times I think the Shyvana team can definitely beat a regular team. It is kind of like how Twisted Treeline works.

Thank god there aren't enough on-meta tanks in the game...
https://twitter.com/SufficientStats
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
January 06 2014 16:51 GMT
#3351
Nasus too strong cause cant deny own creeps
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 06 2014 16:55 GMT
#3352
I mean.. there is a reason we don't have 5 ads on one team. Picking 5 bruisers vs 5 ads is a pretty lopsided argument
Bronze player stuck in platinum
kongoline
Profile Joined February 2012
6318 Posts
January 06 2014 17:00 GMT
#3353
pretty sure 6item adc team would crush 6item bruiser team
Alaric
Profile Joined November 2009
France45622 Posts
January 06 2014 17:02 GMT
#3354
Actually AD carries do have the highest dps in the game, bar exceptions like Cassiopeia and Karthus, because IE is just that good.
If you make dps calculations they'll always be on top.

Then what?
Well, they tend to get focused because of that, and they build glass-cannon to afford all that multiplicative scaling, which results in their contribution being low when the enemy team can explode them (since their burst damage is often low, and even for Graves or Jinx is lower than that of AP burst mages or assassins like Riven (who cheats because she's AoE)).
Because they can't blow their load and gtfo like squishy mages or assassins, they're the easiest class to reduce the damage output of (either they run of they die, when they get focused by a whole team, bar peeling). Fighters can deal more damage overall by virtue of not being focused (or being able to live through it, 'sup Shyvana, Mundo, Renekton, Nasus, etc.), so even though their dps is lower they're more free to apply it, and they apply it longer, which makes up for it.

Now, is the dps of AD marksmen higher enough to warrant devoting the necessary resources to peel for them compared to the more autonomous and either less farm dependant or better farming fighters/tanks, that's another point.
They'll always have their place in a team unless stuff like Ziggs or hyper-dive comps get popular, though, because of the difficulty to siege without means to chip away at the towers' health.

Doesn't necessarily mean they'll be the teamfights' stars they were in the past. But that's still holding a somewhat carry role, unless you define that term by "the dude who destroys the other dudes when a fight breaks out".
Cant take LMS hipsters serious.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 06 2014 17:05 GMT
#3355
On January 07 2014 01:55 Nos- wrote:
I mean.. there is a reason we don't have 5 ads on one team. Picking 5 bruisers vs 5 ads is a pretty lopsided argument


The argument is that mm are really just situationally strong champions but not more or less "carries" than any other champion type except a few. I mean if it where true then the double AD strategy would spike at lategame but it doesn't. It spikes during midgame when you can siege turrets very fast and snowball from there, if you don't manage to do so your teamcomp falls off. Having two instead of one strongly farmed "carries" in the the true sense of the word, would mean that you should have a stronger team overall, which is not true, hence the word carry is wrong/misleading.

And I think noone can deny that they've seen just as much if not more other champion types carry games in pro play and in soloq alike. Is Flame/Faker/Alex Ich/Insec etc. any less of a carry than their marksmen coleagues?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2014-01-06 17:10:49
January 06 2014 17:10 GMT
#3356
On January 07 2014 02:05 clickrush wrote:
Show nested quote +
On January 07 2014 01:55 Nos- wrote:
I mean.. there is a reason we don't have 5 ads on one team. Picking 5 bruisers vs 5 ads is a pretty lopsided argument


The argument is that mm are really just situationally strong champions but not more or less "carries" than any other champion type except a few. I mean if it where true then the double AD strategy would spike at lategame but it doesn't. It spikes during midgame when you can siege turrets very fast and snowball from there, if you don't manage to do so your teamcomp falls off. Having two instead of one strongly farmed "carries" in the the true sense of the word, would mean that you should have a stronger team overall, which is not true, hence the word carry is wrong/misleading.

And I think noone can deny that they've seen just as much if not more other champion types carry games in pro play and in soloq alike. Is Flame/Faker/Alex Ich/Insec etc. any less of a carry than their marksmen coleagues?


basically you just dont like the word even though every one knows what the word means and it's not what you're trying to make it seem like it means

welcome to language bitch, where the meaning is made up and the etymology doesnt matter
TranslatorBaa!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 06 2014 17:11 GMT
#3357
On January 07 2014 02:02 Alaric wrote:
Actually AD carries do have the highest dps in the game, bar exceptions like Cassiopeia and Karthus, because IE is just that good.
If you make dps calculations they'll always be on top.

Then what?
Well, they tend to get focused because of that, and they build glass-cannon to afford all that multiplicative scaling, which results in their contribution being low when the enemy team can explode them (since their burst damage is often low, and even for Graves or Jinx is lower than that of AP burst mages or assassins like Riven (who cheats because she's AoE)).
Because they can't blow their load and gtfo like squishy mages or assassins, they're the easiest class to reduce the damage output of (either they run of they die, when they get focused by a whole team, bar peeling). Fighters can deal more damage overall by virtue of not being focused (or being able to live through it, 'sup Shyvana, Mundo, Renekton, Nasus, etc.), so even though their dps is lower they're more free to apply it, and they apply it longer, which makes up for it.

Now, is the dps of AD marksmen higher enough to warrant devoting the necessary resources to peel for them compared to the more autonomous and either less farm dependant or better farming fighters/tanks, that's another point.
They'll always have their place in a team unless stuff like Ziggs or hyper-dive comps get popular, though, because of the difficulty to siege without means to chip away at the towers' health.

Doesn't necessarily mean they'll be the teamfights' stars they were in the past. But that's still holding a somewhat carry role, unless you define that term by "the dude who destroys the other dudes when a fight breaks out".


That is exactly what a carry is supposed to do! Anything else is just flat out not carrying.

Marskmen only hold a special position in a teamfight formation but that is all. The explanations you gave why marksmen only theoretically deal more damage than other roles are exactly what I was trying to say but in a more concrete way. I'am not saying at all, that ranged autoattackers aren't viable anymore or don't have a place. What I'am saying is that there the term carry is more often than not misused.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 06 2014 17:11 GMT
#3358
--- Nuked ---
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 06 2014 17:13 GMT
#3359
No I am saying 5 bruisers vs a standard team.
https://twitter.com/SufficientStats
Mensol
Profile Joined September 2012
14536 Posts
January 06 2014 17:20 GMT
#3360
Jinx and Lucian are free to play for this week :> i couldnt be more happier.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
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