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[Patch 3.14] PreSeason 4 General Discussion - Page 186

Forum Index > LoL General
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ArchAngelSC
Profile Joined April 2012
England706 Posts
December 09 2013 22:05 GMT
#3701
On December 10 2013 07:01 xes wrote:
Show nested quote +
On December 10 2013 06:55 Alaric wrote:
Ionian Boots of Lucidity is 15% CDR.

What are those? Never heard of them.

Ask Zed.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 09 2013 22:09 GMT
#3702
Why would I waste my boots slot for CDR? ;/

There should be a way to properly itemize for 40% CDR in my opinion.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Alaric
Profile Joined November 2009
France45622 Posts
December 09 2013 22:17 GMT
#3703
Cost-efficiency. Bunch of supports like Janna or Fiddle could use them well before things like "gold flow" went down the shitter.
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 09 2013 22:24 GMT
#3704
On December 10 2013 07:17 Alaric wrote:
Cost-efficiency. Bunch of supports like Janna or Fiddle could use them well before things like "gold flow" went down the shitter.

Yea but now you buy Morellonomicon and Deathcap :D

Back then you couldn't get 5% CDR anyways it was 4,6, or 10% from masteries and 6 or ~11(?)% from runes if you ran full CDR blues.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
cLutZ
Profile Joined November 2010
United States19574 Posts
December 09 2013 22:26 GMT
#3705
On December 10 2013 07:09 Shikyo wrote:
Why would I waste my boots slot for CDR? ;/

There should be a way to properly itemize for 40% CDR in my opinion.


The CDR boots are awesome you heretic.
Freeeeeeedom
Kinie
Profile Joined December 2011
United States3106 Posts
December 09 2013 22:31 GMT
#3706
I think people forget about the CDR boots. It's situationally good on various champs that want low CDR. For example, my current Kayle build is Nashor's > CDR boots > Deathcap > Lich Bane. It's a reasonable buying curve with nice power spikes at the completion of each item; Nashor's means more than 3 auto's with her E, CDR boots combine with Nashor CDR and CDR mastery for 40% CDR for E being up all the time, Deathcap for that nice power spike and Lich Bane to make her hit like a truck. Yeah you have next to no MagPen, but that's what runes are for (I think I'd want AP runes, hybrid pen red, armor yellow, MR blue on the above build).
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 09 2013 22:47 GMT
#3707
Since Kayle gets so much % shred wouldn't a flat penetration item or even Void Staff give you way more dps after 1 or 2 big ticket AP items.
Administrator@TL_Zess
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-09 23:01:06
December 09 2013 23:00 GMT
#3708
Well yeah I'm pretty sure that on Kayle your main dmg is your E and your Q -> lich bane burst, so Sorcs to me make much more sense than CDR boots.

Played my first game as Gangplank in like 2 years to counter Nasus, went amazingly. Just built full dmg with trinity force and statikk shiv. Run in and harrass with Parrrley nonstop, if they try to turn with CC just W and run away. Didn't ever feel the need to build survivability. Might have been because of the enemy team, hm... Still, very fun gameplay!
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 09 2013 23:11 GMT
#3709
On December 10 2013 06:18 Shikyo wrote:
In other, extremely surprising news EUW in the shitter again. Saved me ~15 LP because of loss forgiven, apparently. Ranked queues down again.

I wonder how much RP we will get for this.

I hope it's a lot. I really want Lucian and I don't want to pay any CAD or USD.

On December 10 2013 06:35 xes wrote:
Show nested quote +
On December 10 2013 05:48 Shikyo wrote:
On December 10 2013 05:22 xes wrote:
5% CDR is still nontrivial. The move from 0% to 5% CDR may seem trivial, but on champions where you're not going to cap CDR to 40%, the move from 20->25% or 30->35% is nontrivial because the additive bonus of CDR goes in the denominator and creates increasing multiplicative scaling.

I.e. 30->35% CDR is a 7% decrease in cooldowns.

Yup, and the 35 -> 40% is the most important 5%.

Its pretty hard to be at 35% CDR though, unless you take util CDR or runes. Riot removed all the 5% and 15% CDR items didn't they? Its 10 or 20 now iirc

People probably thought adding 15s and 5s was too difficult or something.

I've been getting CDR boots on Kayle recently with a weird on hit build. Really need that CDR from somewhere :/
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
December 09 2013 23:23 GMT
#3710
On December 10 2013 07:09 Shikyo wrote:
Why would I waste my boots slot for CDR? ;/

There should be a way to properly itemize for 40% CDR in my opinion.

Boots, runes, or deep utility, pick one.
Haiq343
Profile Joined August 2011
United States2548 Posts
December 09 2013 23:30 GMT
#3711
Or you could treat your 5% offensive as an early/midgame investment and end up at 45% or something. Maybe that kind of heretical thinking is why I'm terrible though.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 09 2013 23:33 GMT
#3712
Or, OR, just don't put 4 points in CDR.

It's not like they're very good mastery points, there's better things to be putting your points in even at tier 1.

I wouldn't be surprised if, when the rune changes come in, you'll see a lot of 2 points in CDR in offense + CDR blues for 10%.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35172 Posts
December 09 2013 23:44 GMT
#3713
On December 10 2013 08:33 Ketara wrote:
Or, OR, just don't put 4 points in CDR.

It's not like they're very good mastery points, there's better things to be putting your points in even at tier 1.

I wouldn't be surprised if, when the rune changes come in, you'll see a lot of 2 points in CDR in offense + CDR blues for 10%.

I wouldn't be surprised is people that don't get lucidity boots just drop the 5% from masteries and go into scaling CDR blues for 9.99%(repeating?) at 18.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 09 2013 23:48 GMT
#3714
Well, some champions have to put at least 2 points in CDR even when they don't want it.

Honestly, tier 1 offense is pretty stupid. There are legitimately champions that don't really want anything in it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 09 2013 23:51 GMT
#3715
On December 10 2013 08:48 Ketara wrote:
Well, some champions have to put at least 2 points in CDR even when they don't want it.

Honestly, tier 1 offense is pretty stupid. There are legitimately champions that don't really want anything in it.

But the 5th point in offense is so good. I guess you could forgo that and just go 30 defense but might as well get the 5% CDR in offense since it's better than 5% AS on most champions.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-12-10 00:00:29
December 09 2013 23:52 GMT
#3716
On December 10 2013 06:54 xes wrote:
Show nested quote +
On December 10 2013 06:48 Shikyo wrote:
On December 10 2013 06:35 xes wrote:
On December 10 2013 05:48 Shikyo wrote:
On December 10 2013 05:22 xes wrote:
5% CDR is still nontrivial. The move from 0% to 5% CDR may seem trivial, but on champions where you're not going to cap CDR to 40%, the move from 20->25% or 30->35% is nontrivial because the additive bonus of CDR goes in the denominator and creates increasing multiplicative scaling.

I.e. 30->35% CDR is a 7% decrease in cooldowns.

Yup, and the 35 -> 40% is the most important 5%.

Its pretty hard to be at 35% CDR though, unless you take util CDR or runes. Riot removed all the 5% and 15% CDR items didn't they? Its 10 or 20 now iirc

It's very easy to be at 35% CDR because of the offensive masteries. That's why they in my opinion should introduce some 5% and 15% items back. For example, Ghostblade to give 15% CDR with a slightly increased cost(well, not even because it's an underpowered item currently) and Randuin's Omen to give 5% CDR with a slightly increased cost.


Ah yes, I meant that the 5% in the offense tree is not as useless as people think because it can get you from 30->35 or 20->25.

However the offense tree doesn't get you from 35->40 since you can't be at 35 without offense tree except through utility tree or runes, as they nerfed or buffed all the 5% and 15% items.

So run 5% CDR blues? It doesn't even use your whole stack of blues, only 6, to get precisely 5%. (Or run all 9 and 2 points of CDR mastery?)
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-12-10 00:05:18
December 10 2013 00:03 GMT
#3717
<non-serious post>

Obviously the problem is that CDR wants to be a multiple of 10 always, but then there are too few CDR 'levels' available (0, 10, 20, 30, 40). A mastery that gives you one whole level -- 10% -- would be too strong. So instead there are two separate masteries that give you half a level (5%) each, but that makes getting a satisfying perfect 40% CDR level hard because most items have been readjusted to match the idea that CDR is a multiple of 10.

The old system had CDR be multiples of 5 (discounting runes/masteries which didn't line up at all), but then there are 9 levels possible (0, 5, 10, 15, 20, ... 40) -- too granular, since how often do people really notice the difference between 0 and 5% CDR. It also made it more mathy to figure out how to pack your items to give a perfect 40%, since you had items that gave anywhere from 1 to 5 levels of CDR at a time and you were trying to find a set that added up to 8 exactly. Contrast this with the current system, where items give you 1 or 2 levels of CDR and you want them to add up to 4 -- it would be great if it weren't for the masteries giving you half-levels.

Solution: Make 8% a single CDR level. Then there are 6 levels of CDR -- 0, 8, 16, 24, 32, 40. All CDR items can give either 8% or 16% CDR -- basically either 1 or 2 levels and you are trying to total 5 levels, pretty easy to do. There can be a single mastery, in deep utility, that gives 8% CDR so no more half-level masteries ruining peoples' day. CDR is completely removed from offense. The only thing that might go wrong is that people might suck at adding together numbers that don't end in 5 or 0, but it's probably not a big deal.

</non-serious post>

EDIT: mastery point -> mastery, probably still want people spending 3-4 points to get 8% CDR
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-12-10 00:05:42
December 10 2013 00:05 GMT
#3718
The problem is that 5% AS is just garbage.

Like, I doubt its even better on cait or ashe.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2013 00:13 GMT
#3719
On December 10 2013 09:05 cLutZ wrote:
The problem is that 5% AS is just garbage.

Like, I doubt its even better on cait or ashe.

I need the 5% as on cait. Otherwise last hitting is painful.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 10 2013 00:18 GMT
#3720
I'd rather have 5% cdr than 5% aspd. I actually like the CDR in the masteries. Even if you get to 45% cdr, it's not the end of the world.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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