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[Patch 3.14] PreSeason 4 General Discussion - Page 159

Forum Index > LoL General
Post a Reply
Prev 1 157 158 159 160 161 211 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 05 2013 18:44 GMT
#3161
On December 06 2013 03:40 Zhiroo wrote:
European servers are gone crazy.

At this point, I think it would be more of an announcement to announce when the EU servers are working, as opposed to when they're broken.
liftlift > tsm
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 05 2013 18:45 GMT
#3162
they're working like 99% of the time but the whining happens 100% of that 1% and lasts for longer than server downtime
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 05 2013 19:16 GMT
#3163
On December 06 2013 03:45 Slayer91 wrote:
they're working like 99% of the time but the whining happens 100% of that 1% and lasts for longer than server downtime

Because maybe they're supposed to be working 100% of the time, not 99.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 05 2013 19:19 GMT
#3164
It depends.Last few days it was ok with some lag issues for a few hours but today everyone is lagging/dc the entire day.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 05 2013 19:28 GMT
#3165
the problem isnt the amount of time their lagging is thats when you queue up in the evening, you are risking a lag spike at some time in some game. even if it lasts for 10 seconds, losing a game because of that feels like a big deal and its hugely annoying. even if that equates to 99% up time, it feels as dangerous as 50% uptime.
Bumblebee
Profile Blog Joined August 2010
3237 Posts
December 05 2013 19:34 GMT
#3166
On December 06 2013 02:06 dooraven wrote:
What's with TL mains interest in LoL all of a sudden. Viewership too much to ignore it seems.

Personally, it's two things:

1) The interest from our users has been rising for a long time. If we are ever going to do anything with League, I'd like to know the game pretty well and play pretty well too. I used to be high masters in StarCraft, I'm Diamond 1 equivalant in Dota and I was top50 on the ladder in HoN for a while. I want to be the same in League so I can take myself seriously if I ever need to have something to do with the game.

2) I've played about 5.000 Dota games since GamesCom 2011 and I still love the game. However, the matchmaking system in Dota is not the greatest. There's some problems with how they determine your MMR, I believe. They keep saying the matchmaker is good and the people in the same games have the same MMR. While that might be true, the skill difference between the players in the same game is often very high (higher than I've encountered in any other game) and it leads to stomps one way or another. On top of that, I am really competitive all the way down to the most casual level. I want rankings. Hell, I need rankings. I want something to strive for, I want to see my MMR rise and I want to feel rewarded when I reach my goal.

I guess, there's also a 3) I like to learn new things. I like to challenge myself and a completely new game is a great way to do this. :-)
There is no difference between a knight and any other man aside from what he wears. @robinnymann
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 05 2013 19:39 GMT
#3167
Dont think you can have that accurate solo mmr in a team game when it depends only on team results.Especially considering how many people who play 1/2 champs or only a single role it is rather expected that games arent equal very often.I would assume it is the same in dota.
Bumblebee
Profile Blog Joined August 2010
3237 Posts
December 05 2013 19:43 GMT
#3168
On December 06 2013 04:39 nafta wrote:
Dont think you can have that accurate solo mmr in a team game when it depends only on team results.Especially considering how many people who play 1/2 champs or only a single role it is rather expected that games arent equal very often.I would assume it is the same in dota.

Well, I played both Dota 1 inhouses, Dota 2 inhouses and HoN for many many games (over 10.000) and I've never experienced the skill difference being this in the games as they are here. I'm pretty sure Valve also posted at some point that they're working on their MM system as they're not satisfied with it.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Bumblebee
Profile Blog Joined August 2010
3237 Posts
December 05 2013 19:59 GMT
#3169
Anyone got a link to one of the Korean pro's Support Annie masteries?
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
December 05 2013 20:00 GMT
#3170
HoN was a great game. Matchmaking was super good, gameplay felt super fluid.

S2 just blows at marketing lol.
God Bless
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
December 05 2013 20:02 GMT
#3171
On December 06 2013 04:59 Bumblebee wrote:
Anyone got a link to one of the Korean pro's Support Annie masteries?

Seems like Pony from Team NB played Support Annie on 3.14.

http://www.tving.com/micro/lol/league/game_view.do?bbsNo=7214&pageNo=1&category=attribute

Seems to have run 16/0/14.
God Bless
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-12-05 20:12:07
December 05 2013 20:07 GMT
#3172
On December 06 2013 05:00 Roffles wrote:
HoN was a great game. Matchmaking was super good, gameplay felt super fluid.

S2 just blows at marketing lol.

HoN was great until S2 decided to just see how many things they can do wrong. As it turns out, a fuck ton.
http://np.reddit.com/r/leagueoflegends/comments/1s67j6/kev1n_joins_team_alternate/cductck
Aranae to retire soon™
Glorious SEA doto
NotYango
Profile Joined December 2013
United States719 Posts
December 05 2013 20:18 GMT
#3173
Bumblebee, it's entirely a matter of how stacks are handled in DotA 2. You get wide variance because Valve not only tries to match the average MMR of stacks, but also tries to match the variance as well (e.g. if you have a 3-stack where one person is way worse, it tries to put someone equally shit on the other team as well. It makes "balanced" games but those balanced games are not necessarily fun.

League would have the same issue to be honest if there were not so many artificial barriers preventing people with such a wide variance of skill from playing with each other.
yango pls
thenexusp
Profile Joined May 2009
United States3721 Posts
December 05 2013 20:18 GMT
#3174
On December 06 2013 03:45 Slayer91 wrote:
they're working like 99% of the time but the whining happens 100% of that 1% and lasts for longer than server downtime


On December 06 2013 04:28 turdburgler wrote:
the problem isnt the amount of time their lagging is thats when you queue up in the evening, you are risking a lag spike at some time in some game. even if it lasts for 10 seconds, losing a game because of that feels like a big deal and its hugely annoying. even if that equates to 99% up time, it feels as dangerous as 50% uptime.


Keep in mind that 99% uptime corresponds to 1.6 hours down per week. So if the number really is 99% I don't think we'd see so many complaints. But lag spikes probably do not count against an "uptime" statistic either.
Bumblebee
Profile Blog Joined August 2010
3237 Posts
December 05 2013 20:23 GMT
#3175
On December 06 2013 05:00 Roffles wrote:
HoN was a great game. Matchmaking was super good, gameplay felt super fluid.

S2 just blows at marketing lol.

HoN also blows at balancing and creating heroes. When the majority of the game was Dota ports and a few S2 Heroes (open beta and 1-2 months after retail) it was the best game. But as soon as they released Midas, Monkey King and whatnot, it all just went south.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Bumblebee
Profile Blog Joined August 2010
3237 Posts
December 05 2013 20:24 GMT
#3176
On December 06 2013 05:18 NotYango wrote:
Bumblebee, it's entirely a matter of how stacks are handled in DotA 2. You get wide variance because Valve not only tries to match the average MMR of stacks, but also tries to match the variance as well (e.g. if you have a 3-stack where one person is way worse, it tries to put someone equally shit on the other team as well. It makes "balanced" games but those balanced games are not necessarily fun.

League would have the same issue to be honest if there were not so many artificial barriers preventing people with such a wide variance of skill from playing with each other.

Never had the problem in HoN in over 10k games.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-05 20:28:47
December 05 2013 20:28 GMT
#3177
Well I'm certain nobody other than Valve had the crazy idea of trying to match stack variance rather than just matching stack mean MMR.

I think it's a stupid idea, personally, but if you need an explanation for why Valve's matchmaking sucks, I think that's the closest you'll get to one.
yango pls
Bumblebee
Profile Blog Joined August 2010
3237 Posts
December 05 2013 20:29 GMT
#3178
On December 06 2013 05:28 NotYango wrote:
Well I'm certain nobody other than Valve had the crazy idea of trying to match stack variance rather than just matching stack mean MMR.

I think it's a stupid idea, personally, but if you need an explanation for why Valve's matchmaking sucks, I think that's the closest you'll get to one.

I think I've heard somewhere that it also take kills/game length/assist/deaths and stuff into account.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
canikizu
Profile Joined September 2010
4860 Posts
December 05 2013 20:32 GMT
#3179
On December 06 2013 05:18 NotYango wrote:
Bumblebee, it's entirely a matter of how stacks are handled in DotA 2. You get wide variance because Valve not only tries to match the average MMR of stacks, but also tries to match the variance as well (e.g. if you have a 3-stack where one person is way worse, it tries to put someone equally shit on the other team as well. It makes "balanced" games but those balanced games are not necessarily fun.

League would have the same issue to be honest if there were not so many artificial barriers preventing people with such a wide variance of skill from playing with each other.

If the barrier creates better user experience, then why not do it though? Even in LoL Garena server at 3am morning, I still have better search time than Dota2, and the games are much more balanced. Valve just tries to be cute and it didn't work and they are still stubborn about it.
As bumblebee said, Dota2 has the worst MM system that I've seen for a while.
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-05 20:33:54
December 05 2013 20:33 GMT
#3180
On December 06 2013 05:29 Bumblebee wrote:
Show nested quote +
On December 06 2013 05:28 NotYango wrote:
Well I'm certain nobody other than Valve had the crazy idea of trying to match stack variance rather than just matching stack mean MMR.

I think it's a stupid idea, personally, but if you need an explanation for why Valve's matchmaking sucks, I think that's the closest you'll get to one.

I think I've heard somewhere that it also take kills/game length/assist/deaths and stuff into account.

From my understanding those only apply to smurf detection in your first 10-15 games.

And as much as you can complain about DotA 2 matchmaking as a whole, it's damn good at sniffing out smurfs.
yango pls
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