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[Patch 3.13] Heimer Rework General Discussion - Page 92

Forum Index > LoL General
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-11-05 23:51:30
November 05 2013 23:50 GMT
#1821
Am I the only person who like destruction? (or are we talking s4 because I haven't read those yet)
Carrilord has arrived.
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 05 2013 23:52 GMT
#1822
On November 06 2013 08:48 Ketara wrote:
Right.

Havoc isn't as good on autoattackers as it is on casters, because it doesn't increase your autoattack damage all that much. But it's still better than everything else late game, and is at least passably decent early-mid game for autos. Sunder is also really good, but you don't really compare Havoc to Sunder because you're almost always getting both. You compare Havoc to Brute Force and Fury, typically.

For more spellcastery champions, especially AP's, Havoc is just hands down the best thing in the tree. Literally this is the fourth or fifth time we've been over this. I don't want to do it again.


And now they're adding two single point masteries that, assuming you can reliably get their stacks up, are 5 times as efficient?

Pretty ridic.

Personally I like the direction they're going with masteries. Currently, masteries don't seem very impactful outside of a few specific masteries. With stronger individual masteries you're likely to get more customization.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-06 00:00:48
November 05 2013 23:55 GMT
#1823
The deal-breaker for me, in addition to the previously discussed duration issue, is whether AoE spells proc the buff per target. and whether on-hit spells trigger both passives. If AoE spells only proc the buff once for a single cast, then the mastery isn't going to be all that worth it on, say, Caitlyn, Ashe, or Sivir, because they simply won't ever have more than one instance of the buff, that will probably fall off when their nuke is on CD. 1% damage half the time is worse than 0.66% damage all the time.
Moderator
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 05 2013 23:58 GMT
#1824
Yeah I think the %Pen masteries got hit hardest of all at a glance, before they were accessible with 9 points and gave a sick 8% pen (perhaps best one point wonder of all masteries), now you have to go super deep (16 points) in the tree just to access the pretty lame 2% mixed pen/level.
I am the Town Medic.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-11-06 00:01:38
November 05 2013 23:58 GMT
#1825
On November 06 2013 08:55 TheYango wrote:
The deal-breaker for me, in addition to the previously discussed duration issue, is whether AoE spells proc the buff per target. and whether on-hit spells trigger both passives. If AoE spells only proc the buff once for a single cast, then the mastery isn't going to be all that worth it on, say, Caitlyn, Ashe, or Sivir, because they simply won't ever have more than one instance of the buff, that will probably fall off when their nuke is on CD. 1% damage half the time is worse than 0.66% damage all the time.


There are some champions it's just not going to be good on. Caitlyn and Ashe I think are good examples.

There are others where it's going to be crazy amazing, and for most it's probably going to be decent but not spectacular compared to some of the other options (basically everything got a buff)

The duration and things like on-hits and AoE are big deals though. I'd be surprised if an AoE spell gave more than one charge.


The biggest difference in the mastery trees is that the optimum build is going to be different for different champions in the same role now. Each ADC's masteries are going to be slightly different whereas in S3 you could just make one 21/9 page and say fuck it, even if there were some fringe cases where it's not perfect.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
thenexusp
Profile Joined May 2009
United States3721 Posts
November 05 2013 23:59 GMT
#1826
On November 06 2013 08:55 TheYango wrote:
The deal-breaker for me, in addition to the previously discussed duration issue, is whether AoE spells proc the buff per target. and whether on-hit spells trigger both passives. If AoE spells only proc the buff once for a single cast, then the mastery isn't going to be all that worth it on, say, Caitlyn, Ashe, or Sivir, because they simply won't ever have more than one instance of the buff, that will probably fall off when their nuke is on CD. 1% damage half the time is worse than 0.66% damage all the time.

The mastery does say "This cannot be trigger more than once per second" so I'm guessing you're only proccing it once per spell cast, unfortunately. I wish it said how long the buff duration was, as it makes a difference. It also makes it sound that DoTs do apply the buff multiple times.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-06 00:02:13
November 06 2013 00:01 GMT
#1827
On November 06 2013 08:48 Ketara wrote:
And now they're adding two single point masteries that, assuming you can reliably get their stacks up, are 5 times as efficient?

Technically they're not 5x as efficient. They're 2.5x as efficient at 3 stacks of both.

Havoc is 0.66% spell damage and autoattack damage. Spell Weaving is 3% spell damage at max stacks and Blade Weaving is 3% autoattack damage at max stacks. That's 2 points for 5x the effectiveness of 1 point Havoc (since Havoc affects both as one point) which means that per point they're 2.5x as effective (assuming you stay at max stacks).
Moderator
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2013-11-06 00:06:15
November 06 2013 00:02 GMT
#1828
On November 06 2013 08:47 TheYango wrote:
Honestly, I disagree at calling it the best mastery in the tree, but Cheep you made yourself wrong too by calling it objectively shit. It's not bad, but it's not the best mastery in the tree. For example, on any champ that does entirely physical damage, the first rank of Sunder is more damage unless the target you're hitting has 200+ armor *after* % pen has applied. Which never happens because if they got that much armor, you bought Last Whisper long before they hit 200 armor.


it's pretty shit

assuming you go for 21 points in offense

u need to get 9 points first of all, so saying havoc is better than the first 9 points anything in the first three tiers is already stupid lol

brute force is more useful than havoc early 100%, which makes it better than havoc

lethality and frenzy are both better and get increasingly better as the game goes on

executioner is better for obvious reasons

so it comes down to if havoc is better than fury or sorcery as you need to pump some points to go past tier 3 to reach the final 21 points

so ok lets say havoc is better than fury or sorcery: out of the 21 points you've allocated into the offensive tree, the three points in havoc are the three that you put in because you have no choice - its either havoc or fury/sorcery to reach 21. so its better than 2 tier 1 masteries and worse than every thing else

how is that not shit?

hell i'd take destruction over one of the havoc points in some cases too

it's less shit when you do a comparable look at offensive tree for ap champs but i already noted that its not as bad for ap as it is for ad, but regardless, its a very very lackluster mastery; the point is moot for aps since to reach 21 offensive on pure ap champs you'll have to pretty much ignore all ad masteries and put all ap + havoc so its not like theres an alternative

and if you're playing a hybrid champ havoc isnt even close to the top of the list on what you'd allocate your 21 points to
TranslatorBaa!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 06 2013 00:03 GMT
#1829
Yah diz tru Yango. I was overly enamored with their ridiculousness.

But they'll still be ridiculous on Varus and Kennen, who I have been playing. Hooray!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-06 00:10:55
November 06 2013 00:10 GMT
#1830
Lethality is actually not better than Havoc. 1.33% damage vs 5% crit damage. Assuming you have IE, 5% crit damage is a 3.3% damage increase at 100% crit, meaning you need 40% crit for it to be better than Havoc. WIthout IE, 5% crit damage is 5% damage increase at 100% crit meaning you need 27% crit chance for it to be better than Havoc. So Lethality has far less consistent power over the game and is usually not better than Havoc.

It's obviously better for melees, but melees still rarely buy enough crit for it to actually be better than Havoc (you need 1 or more major crit items still for it to be better, which melees don't buy). Plus it has zero value for champs that don't buy crit.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 06 2013 00:11 GMT
#1831
On November 06 2013 09:02 Carnivorous Sheep wrote:
Show nested quote +
On November 06 2013 08:47 TheYango wrote:
Honestly, I disagree at calling it the best mastery in the tree, but Cheep you made yourself wrong too by calling it objectively shit. It's not bad, but it's not the best mastery in the tree. For example, on any champ that does entirely physical damage, the first rank of Sunder is more damage unless the target you're hitting has 200+ armor *after* % pen has applied. Which never happens because if they got that much armor, you bought Last Whisper long before they hit 200 armor.


it's pretty shit

assuming you go for 21 points in offense

u need to get 9 points first of all, so saying havoc is better than anything in the first three tiers is already stupid lol

brute force is more useful than havoc early 100%, which makes it better than havoc

lethality and frenzy are both better and get increasingly better as the game goes on

executioner is better for obvious reasons

so it comes down to if havoc is better than fury or sorcery as you need to pump some points to go past tier 3 to reach the final 21 points

so ok lets say havoc is better than fury or sorcery: out of the 21 points you've allocated into the offensive tree, the three points in havoc are the three that you put in because you have no choice - its either havoc or fury/sorcery to reach 21. so its better than 2 tier 1 masteries and worse than every thing else

how is that not shit?

it's less shit when you do a comparable look at offensive tree for ap champs but i already noted that its not as bad for ap as it is for ad, but regardless, its a very very lackluster mastery; the point is moot for aps since to reach 21 offensive on pure ap champs you'll have to pretty much ignore all ad masteries and put all ap + havoc so its not like theres an alternative


Actually, it's better than Lethality.

Going back to our ADC example, 55% crit and IE with IE/PD means you've got basically +82.5% damage per auto average on crits. So your attacks are, on average, doing 182.5% damage, meaning one point of Havoc gives you +1.2% damage per auto.

With 55% crit one point of Lethality is giving you on average +1.3% damage per auto.

This is then only applying to your autoattacks. The difference is so small that as basically long as you cast one spell in a fight ever, Havoc added more damage than Lethality.

Or I could just use your own logic and say that Havoc helps early game and Lethality does not so it's default better.

C'mon Cheep, I know you graduated highschool, do your homework.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 06 2013 00:11 GMT
#1832
All depends on the buff duration for Weaving, could be super strong or super shit.
I am the Town Medic.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2013-11-06 00:12:55
November 06 2013 00:12 GMT
#1833
On November 06 2013 09:10 TheYango wrote:
Lethality is actually not better than Havoc. 1.33% damage vs 5% crit damage. Assuming you have IE, 5% crit damage is a 3.3% damage increase at 100% crit, meaning you need 40% crit for it to be better than Havoc. WIthout IE, 5% crit damage is 5% damage increase at 100% crit meaning you need 27% crit chance for it to be better than Havoc. So Lethality has far less consistent power over the game and is usually not better than Havoc.

It's obviously better for melees, but melees still rarely buy enough crit for it to actually be better than Havoc (you need 1 or more major crit items still for it to be better, which melees don't buy). Plus it has zero value for champs that don't buy crit.(Wiki)


why did you link liquipedia

lethality is better than havoc by the mere merit that you need it to get to frenzy, so its non negotiable

its silly to compare 1 to 1 points, you should only compare it to the alternatives - you cant magically trade 2 points of lethality for 2 points of havoc while keeping frenzy, so unless you're saying 2 pts of lethality + 1 points of frenzy < 3 points of havoc, its irrelevant what the 1 to 1 comparison between havoc and lethality is
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-06 00:19:43
November 06 2013 00:15 GMT
#1834
Honestly this discussion is asinine solely based on the fact that there's zero means to assessing mastery points' worth in a vacuum.

Havoc is a mastery point that is mediocre for everyone, so everyone usually takes a point or two in it. On the other hand, things like Sunder have zero value for many champs so they never take it but others always take it.

Which one is "better"? Or rather, is there a way that you can assess one as being "better" that actually has practical meaning? You can't.

So really, the only thing that we can say is based on how Havoc was used in S3 as a mastery, there are some champs that might like Blade/Spell Weaving as masteries in S4, depending on how the rest of the numbers turn out. Which, isn't really saying anything.

Basically Ketara overreacted to a cool mastery that looks cool, and you jumped on him to argue about something that's pretty much impossible to actually argue about in a meaningful way.
Moderator
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 06 2013 00:15 GMT
#1835
i always thought that havoc was complete trash and garbage until i looked at damage done to champs at the end of a game and took 3% of that as opposed to applying it to a single autoattack/rotation instance
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2013-11-06 00:20:58
November 06 2013 00:18 GMT
#1836
On November 06 2013 09:15 TheYango wrote:
Honestly this discussion is asinine solely based on the fact that there's zero means to assessing mastery points' worth in a vacuum.

Havoc is a mastery point that is mediocre for everyone, so everyone usually takes a point or two in it. On the other hand, things like Sunder have zero value for many champs so they never take it but others always take it.

Which one is "better"?


thats dodging the issue.

think about it this way then - no one is pumping any points into the tree to get to havoc, whereas lots of champs will pump points into the tree to get to sunder, or executioner, or even brute force

havoc is shit because you only get it when you have no other options, you're never getting havoc for the sake of getting havoc, whereas you're getting a lot of other mastery points for the sake of getting weapon expertise/brute force or veteran's scars/runic affinity/mastermind for comparable levels in other trees

is it the worst mastery point? ofc not. is it remotely close to the best point? hell no, which is simply yet another case of ketara spouting nonsense and passing it off as gospel,. all the while doing some passive aggressive martyr card
TranslatorBaa!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-11-06 00:23:23
November 06 2013 00:20 GMT
#1837
On November 06 2013 09:15 TheYango wrote:
Honestly this discussion is asinine solely based on the fact that there's zero means to assessing mastery points' worth in a vacuum.

Havoc is a mastery point that is mediocre for everyone, so everyone usually takes a point or two in it. On the other hand, things like Sunder have zero value for many champs so they never take it but others always take it.

Which one is "better"? Or rather, is there a way that you can assess one as being "better" that actually has practical meaning?


You can assess that it's better for a specific champion in a specific situation.

I mean, on my ADC mastery pages I only take 2 points in Havoc generally (take Destruction instead of the third point). I would take the third point instead of Frenzy but I can't because Frenzy is crappofirsttier.

But as a general statement, anybody who think it's a trash-tier or noobtrap or whatever mastery is fairly wrong. And there are a lot of people who think that way, you see a lot of people who take things like Mental Force over it on APs, which is so bad I don't even.

Soniv did that on all his APs, btw. CALLIN U OUT SONIV

And Cheep, you are a troll and I don't know how you don't get banned for the things you post.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2013-11-06 00:22:38
November 06 2013 00:21 GMT
#1838
On November 06 2013 09:20 Ketara wrote:

But as a general statement, anybody who think it's a trash-tier or noobtrap or whatever mastery is fairly wrong. And there are a lot of people who think that way, you see a lot of people who take things like Mental Force over it on APs, which is so bad I don't even.


stupid argument yet again because to reach 21 you need both mental force and havoc if you dont use the ad side, you're not choosing one over the other
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-06 00:24:21
November 06 2013 00:21 GMT
#1839
So what practical implication is there to a game whether or not I'm putting points in Offense "for" a particular mastery (whatever that means)? There is none--the only thing that matters is your resultant mastery page having the highest possible effectiveness.
Moderator
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
November 06 2013 00:24 GMT
#1840
On November 06 2013 09:21 TheYango wrote:
So what practical implication is there to a game whether or not I'm putting points in Offense "for" a particular mastery (whatever that means)? There is none--the only thing that matters is your resultant mastery page having the highest possible effectiveness.


yea i agree and you can certainly look at it that way

but framed in that perspective its still asinine to proclaim havoc as the best mastery point in the offense tree

by your logic, in order to have the best resultant tree, you can logically proclaim either the 21st point, the 9th point, or any of the first 4 points as the most important mastery points in the offense tree

in no universe is havoc even close to being considered in contention for the best point in the offense tree
TranslatorBaa!
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