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[Patch 3.13] Heimer Rework General Discussion - Page 91

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
November 05 2013 22:38 GMT
#1801
Jax could like the "weaving" if it's triggered by (and applied to) his ult's passive, but he'll probably like the defensive tree even more, so...
Cant take LMS hipsters serious.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 05 2013 22:39 GMT
#1802
koreans with their weird obsession of Ezreal mid. Bjergsen is owning Suno so hard. I don't think he's played against a lot of Syndra's though he eats every ball stun.
Wolfstan
Profile Joined March 2011
Canada605 Posts
November 05 2013 22:40 GMT
#1803
So is spell/blade weaving going to be OP on Riven or will giving Riven's passive to everyone make her less powerful on a relative basis?
EG - ROOT - Gambit Gaming
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-11-05 22:47:03
November 05 2013 22:43 GMT
#1804
On November 06 2013 06:40 thenexusp wrote:
Show nested quote +
On November 06 2013 06:25 Ryuu314 wrote:
On November 06 2013 06:20 thenexusp wrote:
On November 06 2013 05:08 Ketara wrote:
I think depending on how long the buffs last that Spellweaving/Bladeweaving are retarded overpowered on specific champions. Also depending on how they work with spells that count on-hits.


No matter how sexy those masteries look they're still only +3% damage at max, which isn't really that much. Hell the 21st point in offense will just give you the +3% damage straight up without having to weave autos or spells.

It's definitely not going to be "s2 -minion damage" levels of OP, at least.

Well it all adds up. 3% from weaving mastery, 3% from 21 havoc or w/e its called, then if your target is sub 50% hp you add another 5%. Ends up being ~10 damage boost which isn't bad.

+% damage doesn't stack especially better with itself, the fact that there are other sources of +% damage doesn't make any one source of +% damage better than it normally would be.

spell/bladeweaving is still probably a fine mastery on champs that can take advantage of it, but it's nowhere near being "retarded overpowered" on anyone, just because the maximum potential isn't that high.

A +10% damage boost isn't bad, but it's not great if you have to A) spend 6 points on it, and B) have a bunch of conditions be met before it even kicks in fully.


Let me put it to you this way.

In season 3, Havoc at +0.66% damage per mastery point was (ignoring the 9pt and 21pt) the best thing in the tree for almost everybody.

Now you're getting +3% damage per point? That's five times as good.

Some champions aren't going to be too thrilled because they just won't have good ways to ramp up that damage, most champions are going to at least like it and think it's decent, but a few are going to jizz their pants over it. Think of it on Varus say, or Riven, or Quinn, or Kennen, etc.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
remedium
Profile Joined July 2011
United States939 Posts
November 05 2013 22:51 GMT
#1805
I thought Havoc was mediocre 0_o

Have I been living a lie?
Stay positive!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 05 2013 22:52 GMT
#1806
See, this is exactly why I didn't want to start this discussion.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
November 05 2013 22:55 GMT
#1807
>havoc
>best thing int he tree

OK.JPG
TranslatorBaa!
LaM
Profile Blog Joined September 2011
United States1321 Posts
Last Edited: 2013-11-05 22:56:57
November 05 2013 22:56 GMT
#1808
On November 06 2013 07:52 Ketara wrote:
See, this is exactly why I didn't want to start this discussion.


Because you're pretty much objectively wrong? Havoc is a trash mastery on every AD and almost every mid (and those are the only two roles who would ever consider it).
Anything is Possible
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
Last Edited: 2013-11-05 23:00:31
November 05 2013 22:57 GMT
#1809
On November 06 2013 07:56 LaM wrote:
Show nested quote +
On November 06 2013 07:52 Ketara wrote:
See, this is exactly why I didn't want to start this discussion.


Because you're pretty much objectively wrong? Havoc is a trash mastery on every AD and almost every mid (and those are the only two roles who would ever consider it).


its trash on almost every ad its ok on some mids but its more due to the fact that you have no real alternative to get to 21 off if you're not someone who uses attack speed

the mastery itself is objectively shit but leave it to ketara to say it's the best mastery in the tree rofl
TranslatorBaa!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 05 2013 23:00 GMT
#1810
I figure this is what a lot of supports will run next season.

Not having the enhanced summoner masteries feels weird.
(╯°□°)╯︵ ┻━┻
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2013-11-05 23:05:08
November 05 2013 23:03 GMT
#1811
On November 06 2013 07:40 Wolfstan wrote:
So is spell/blade weaving going to be OP on Riven or will giving Riven's passive to everyone make her less powerful on a relative basis?

Her passive is still massively better than the mastery. I know I'll be picking them both on her because it's made for her kit.

They'll be objectively worse than Havoc was on her, but it's also costs a point less.

On November 06 2013 08:00 ticklishmusic wrote:
I figure this is what a lot of supports will run next season.

Not having the enhanced summoner masteries feels weird.

I want to see what ward tricks the 10% cast range opens up. Should make pit=>tri a load easier.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 05 2013 23:07 GMT
#1812
On November 06 2013 08:03 Gahlo wrote:
Show nested quote +
On November 06 2013 08:00 ticklishmusic wrote:
I figure this is what a lot of supports will run next season.

Not having the enhanced summoner masteries feels weird.

I want to see what ward tricks the 10% cast range opens up. Should make pit=>tri a load easier.


I hadn't considered that point actually-- I'll log onto PBE and start playing around a bit. Most ward-tricks aren't hard, it's just a matter of learning where the sweet spot is.
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 05 2013 23:10 GMT
#1813
On November 06 2013 08:07 ticklishmusic wrote:
Show nested quote +
On November 06 2013 08:03 Gahlo wrote:
On November 06 2013 08:00 ticklishmusic wrote:
I figure this is what a lot of supports will run next season.

Not having the enhanced summoner masteries feels weird.

I want to see what ward tricks the 10% cast range opens up. Should make pit=>tri a load easier.


I hadn't considered that point actually-- I'll log onto PBE and start playing around a bit. Most ward-tricks aren't hard, it's just a matter of learning where the sweet spot is.


Keep in mind that right now it's pretty much a coin toss as to which masteries are implemented and working.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 05 2013 23:15 GMT
#1814
On November 06 2013 04:11 Ryuu314 wrote:
Eh. Tbh, I feel that the Heimer rework wasn't really beneficial to Heimer other than making him picked more. His grenade is better now, but his turrets, missiles, and ult are arguably weaker.

You get more turrets, but they're much squishier and you're still very limited by turret cooldown/kit storage. The new turret's line attack is also sorta bad since the projectile speed is so slow even minions can dodge it. His new missiles are fine, but I think old missiles were stronger since they had longer range, were semi-undodgeable, and did more damage unless you hit multiple missiles on the same target, which isn't easy. Heimer's ulti turret is neat, but I just wish the ulti turret slowed instead of doing the rather pointless aoe attack since enemies generally won't group up enough for the aoe to be meaningful. He also has a lot less utility now due to no more slowing turrets.


his ult turret does slow...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 05 2013 23:17 GMT
#1815
I'm a bit disappointed that they stuck with the tree structure for Masteries. Dependencies and tiers just force there to be less diversity. I realize that the skill tree is sort of an RPG staple but this isn't an RPG... what would be so bad about just having ~60 masteries that you could allocate points to independently of one another? This would also force Riot to make each Mastery relatively balanced because the total shit / obvious picks would be a lot more evident.
I am the Town Medic.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 05 2013 23:18 GMT
#1816
On November 06 2013 07:56 LaM wrote:
Show nested quote +
On November 06 2013 07:52 Ketara wrote:
See, this is exactly why I didn't want to start this discussion.


Because you're pretty much objectively wrong? Havoc is a trash mastery on every AD and almost every mid (and those are the only two roles who would ever consider it).


Okay fine.

Every AD Carry. It's not as good for AD Carries as it is for mids but it's still good.

Lets pick~ Sivir, she's new.

I'm going to show you how much damage 1 point of Havoc adds for Sivir at level 1, 6 and 18, on an autoattack and on her Q.

At level 1. 52+22 AD with dblade.
Auto: +0.5 damage
Q: +1 damage

At level 6. 66.4+35.5 AD with two dblades.
Auto: +0.67 damage
Q: +2.25 damage

At level 18. 101.2+238.5 AD with BT/IE/LW/PD
Auto: +4 damage (after accounting for crit)
Q: +6 damage


So, lets review.

1 point of Havoc is better than:
1 point of Deadliness all the time.
1 point of Brute Force after level 6.
Sunder I don't want to do math for, but realistically you're always getting Sunder anyway.

As far as Fury is concerned, is +0.66% damage better than +1% attackspeed?

It's better early game pretty obviously, because +1% attackspeed doesn't actually get you more autos in a fight then and it makes last hitting easier.

Late game it's still better as long as at least 30% of the damage you deal in a fight is coming from skills (for some ADCs not gonna happen, but for others perfectly reasonable.)

I don't want to do this for any more champions. I've done it in these threads before. You're mathematically wrong.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-05 23:32:25
November 05 2013 23:28 GMT
#1817

As far as Fury is concerned, is +0.66% damage better than +1% attackspeed?

It's better early game pretty obviously, because +1% attackspeed doesn't actually get you more autos in a fight then and it makes last hitting easier.

Late game it's still better as long as at least 30% of the damage you deal in a fight is coming from skills (for some ADCs not gonna happen, but for others perfectly reasonable.

Actually, because 1% attack speed is % base and not % total, 1% attack speed is strictly worse than 0.66% damage at any point past where you have +52% attack speed from items and/or natural attack speed growth even if you're only counting damage from autoattacks. Going from 152% to 153% attack speed is less than 0.66% increase in damage.
Moderator
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 05 2013 23:36 GMT
#1818
Brute Force beats Havoc on auto until you have 1.5/0.0066 = 227 AD, which will be quite awhile after level 6. For Boomerang it's more about levels, you can break even at level 7 with a BF Sword or at level 9 for sure. But yeah Havoc isn't really that bad, it just isn't strong until you get a BF item. Then it's pretty good.
I am the Town Medic.
TheYango
Profile Joined September 2008
United States47024 Posts
November 05 2013 23:47 GMT
#1819
Honestly, I disagree at calling it the best mastery in the tree, but Cheep you made yourself wrong too by calling it objectively shit. It's not bad, but it's not the best mastery in the tree. For example, on any champ that does entirely physical damage, the first rank of Sunder is more damage unless the target you're hitting has 200+ armor *after* % pen has applied. Which never happens because if they got that much armor, you bought Last Whisper long before they hit 200 armor.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-11-05 23:49:43
November 05 2013 23:48 GMT
#1820
Right.

Havoc isn't as good on autoattackers as it is on casters, because it doesn't increase your autoattack damage all that much. But it's still better than everything else late game, and is at least passably decent early-mid game for autos. Sunder is also really good, but you don't really compare Havoc to Sunder because you're almost always getting both. You compare Havoc to Brute Force and Fury, typically.

For more spellcastery champions, especially AP's, Havoc is just hands down the best thing in the tree. Literally this is the fourth or fifth time we've been over this. I don't want to do it again.


And now they're adding two single point masteries that, assuming you can reliably get their stacks up, are 5 times as efficient?

Pretty ridic.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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