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just remember to channel your own spirit to make yourself carry with riven and wukong
EDIT OH GOD @ABORT ABORT CHANNEL MY SPIRIT YOU'RE PLAYING NASUS IF YOU RAN LIFESTEAL QUINTS IM GOING TO FIND YOU
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Also Standard has a 13s flat cooldown, that's not "short", even when you have blue buff.
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So, If im jungling with Vi, shouldnt I start a gank with Q? Move to close range AA+e+AA+E+Q? Post 6: R+AA+e+AA+E+Q?
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Champions like Lee or J4 have a skills to slow down the enemy. Together with red buff's slow, noone will ever outrun you. You can just do something like Flash+W for J4 or Flash+E and you'll guarantee they have to burn a flash or die. Same with Olaf or Udyr, you can just Ghost+skill and noone can outrun you, pretty straight forward.
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Baa?21242 Posts
On November 20 2013 01:03 koreasilver wrote: The biggest part of learning jungle for me was learning not to start a gank with Q with Amumu and Lee. Once I got that into my head my winrates with Amumu skyrocketed so hard because my ganks were actually being successful more. It did get a little better with Lee but I suck so much with Lee that it still can't be helped. But yeah, walking up and slowing them with E and then using Q later when it's more opportune is pmuch the way to do it, it seems.
E on Amumu doesn't slow (nor does W; in fact he has no slows), you need red buff to slow them.
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On November 20 2013 01:48 Carnivorous Sheep wrote:Show nested quote +On November 20 2013 01:03 koreasilver wrote: The biggest part of learning jungle for me was learning not to start a gank with Q with Amumu and Lee. Once I got that into my head my winrates with Amumu skyrocketed so hard because my ganks were actually being successful more. It did get a little better with Lee but I suck so much with Lee that it still can't be helped. But yeah, walking up and slowing them with E and then using Q later when it's more opportune is pmuch the way to do it, it seems. E on Amumu doesn't slow (nor does W; in fact he has no slows), you need red buff to slow them. Think he's referring to Lee there? I can't tell lo
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On November 20 2013 00:27 mordek wrote: I can see that. If your laner can hard cc it's great follow but if that's not an option I like to walk up, slow, bait out whatever movement skill then gap close/cc. Does the flag flying down queue the enemy to use their flash then?
If the people you are trying to gank have high mobility then yes they will most likely try to move out of your knockup. Granted that depends on a lot on the entire situation for the gank. If you got behind the enemy laner by all means walk up, but if you are coming from river and he is in a middle position (meaning not completely out of position) you won't be able to walk up to him, so you'd better try and flag and drag when you are in range.
100 other things can influence if i'll try for the risky skillshot, is my ult up, does my own laner have his own cc etc. etc. simply put like all big sweeping generalizations this one is also at best half correct ![](/mirror/smilies/wink.gif)
Personal favorite for swank points, throw the E to make the enemy flash then ult on him once he has wasted that. Obviously only works if your angle cuts him off from the turret even if he flashes.
If you force the flash the gank is semi successfull anyway.
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On November 20 2013 01:32 drkcid wrote: So, If im jungling with Vi, shouldnt I start a gank with Q? Move to close range AA+e+AA+E+Q? Post 6: R+AA+e+AA+E+Q?
Starting ganks with q is pretty standard yeaa.
Since R puts you behind your target, i like using r->aa->q(no charge up) to push them closer towards my laner/team while im in the position to do so. of course its good to sometimes save q for any escape skill they might have but if its a 2v1 gank they're often dead if your laner has any sort of cc to follow you. Also, its nice to be able to apply denting blows asap so your aa->e->aa->e is faster and any physical damage your laner deals out benefits from the armor reduction.
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On November 20 2013 01:48 Carnivorous Sheep wrote:Show nested quote +On November 20 2013 01:03 koreasilver wrote: The biggest part of learning jungle for me was learning not to start a gank with Q with Amumu and Lee. Once I got that into my head my winrates with Amumu skyrocketed so hard because my ganks were actually being successful more. It did get a little better with Lee but I suck so much with Lee that it still can't be helped. But yeah, walking up and slowing them with E and then using Q later when it's more opportune is pmuch the way to do it, it seems. E on Amumu doesn't slow (nor does W; in fact he has no slows), you need red buff to slow them. I think he was talking about Lee's E slow, not amumu.
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Baa?21242 Posts
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Vi's Q needs 1.5s charge time to reach its full range and damage, and it knocks back slightly, so I'd shy away from using it to follow up on a flash unless I have to. I tend to open with the R->aa->Q (not charged) too because it provides good burst damage, point'n'click mid-range initiation and a cc lock-down, so if your laner has the damage (more often the case mid than top obv. but it can be often if the enemy laner is so low that you can dive) it should e enough to guarantee a kill. Also point'n'click usually means flash-proof.
I open with Q when I can because it lets me charge it and thus deal much more damage for my initial burst combo, and I can usually use the knock-back to cancel a dash ability (works well on Renekton for example) and push the enemy toward my laner for more free hits (unless they're already fighting). In most other cases I'd just walk up to them though, if Vi had no charge time and was a knock-up (sup J4) I'd do the same.
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So with Lucian being the FoTM champion i can feel the nerfs coming, also an adc not being nerfed yet? can't have that
My vote is on riot decreasing double shot damage and/or increasing E cooldown
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The fact that it's only dwarfed by the fraking Superbowl and the World Cup should do wonders to legitimize ESPORTS!
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I should probably refresh the page after an ARAM if I'm responding to something.
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21 utility shyvanna is actually stupid. Was a level above enemy solo laners at all time. Rofl. Also helped I went legendary. But, yeah. Played quite a few games last night, and kept track of jungle lvl 6 time with sololaner. If your playing fast jungler and your visiting your lanes correctly with proper jungle clear, keeping up til 6 shouldn't be hard. If you die though, that's a huge setback.
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On November 20 2013 02:37 Spaiku wrote: So with Lucian being the FoTM champion i can feel the nerfs coming, also an adc not being nerfed yet? can't have that
My vote is on riot decreasing double shot damage and/or increasing E cooldown I feel where they should hurt him is the mana cost of Q. With his passive and the lowish mana cost he can spam and bully too hard with that skill.
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On November 20 2013 02:44 wei2coolman wrote: 21 utility shyvanna is actually stupid. Was a level above enemy solo laners at all time. Rofl. Also helped I went legendary. But, yeah. Played quite a few games last night, and kept track of jungle lvl 6 time with sololaner. If your playing fast jungler and your visiting your lanes correctly with proper jungle clear, keeping up til 6 shouldn't be hard. If you die though, that's a huge setback.
You should take XP quints to help you powerlevel
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On November 20 2013 03:03 xes wrote:Show nested quote +On November 20 2013 02:44 wei2coolman wrote: 21 utility shyvanna is actually stupid. Was a level above enemy solo laners at all time. Rofl. Also helped I went legendary. But, yeah. Played quite a few games last night, and kept track of jungle lvl 6 time with sololaner. If your playing fast jungler and your visiting your lanes correctly with proper jungle clear, keeping up til 6 shouldn't be hard. If you die though, that's a huge setback. You should take XP quints to help you powerlevel Ms quints too good not to have.
I want to try the looper build with sorc boots liandries.
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Roffles
Pitcairn19291 Posts
On November 20 2013 02:44 wei2coolman wrote: 21 utility shyvanna is actually stupid. Was a level above enemy solo laners at all time. Rofl. Also helped I went legendary. But, yeah. Played quite a few games last night, and kept track of jungle lvl 6 time with sololaner. If your playing fast jungler and your visiting your lanes correctly with proper jungle clear, keeping up til 6 shouldn't be hard. If you die though, that's a huge setback. Let me ask you again.
What legitimate build/playstyle where you don't just tax every 2 waves in a lane will net you equal footing with midlaner? Do your mids die every other wave? Are you playing in Plastic 8? Do you get a kill every time you visit a lane? Are you playing at Styrofoam 13?
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On November 20 2013 03:30 Roffles wrote:Show nested quote +On November 20 2013 02:44 wei2coolman wrote: 21 utility shyvanna is actually stupid. Was a level above enemy solo laners at all time. Rofl. Also helped I went legendary. But, yeah. Played quite a few games last night, and kept track of jungle lvl 6 time with sololaner. If your playing fast jungler and your visiting your lanes correctly with proper jungle clear, keeping up til 6 shouldn't be hard. If you die though, that's a huge setback. Let me ask you again. What legitimate build/playstyle where you don't just tax every 2 waves in a lane will net you equal footing with midlaner? Do your mids die every other wave? Are you playing in Plastic 8? Do you get a kill every time you visit a lane? Are you playing at Styrofoam 13? Why are you posting? If you have something to say about a strategy I would advise presenting actual evidence instead of relying on your name to shit talk other posters.
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