[Patch 3.13] Heimer Rework General Discussion - Page 166
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UniversalSnip
9871 Posts
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wei2coolman
United States60033 Posts
On November 15 2013 02:43 UniversalSnip wrote: Has anyone seen the new Wriggle's? I'm astounded by how bad it looks. Not sure what it is about this item they are so helpless to fix. Well they want to avoid laners from picking it up. Remember when wriggles top lane and adc was a thing? Wouldn't be uncommon to have 3 of them on a team. | ||
Ghost-z
United States1291 Posts
On November 15 2013 02:20 GhandiEAGLE wrote: Found this on Reddit, I laughed incredibly hard. Look out, Urgot. http://www.lolking.net/champions/elise®ion=all&map=sr&queue=1x1&league=gold#statistics That win rate drop, Riot buff please! | ||
Alaric
France45622 Posts
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Ghost-z
United States1291 Posts
On November 15 2013 02:53 wei2coolman wrote: Well they want to avoid laners from picking it up. Remember when wriggles top lane and adc was a thing? Wouldn't be uncommon to have 3 of them on a team. I think the idea of S4 wriggles is for melee carries to afk farm the jungle. (Yi, Tryn, Fiora) | ||
Sponkz
Denmark4564 Posts
On November 15 2013 02:43 UniversalSnip wrote: Has anyone seen the new Wriggle's? I'm astounded by how bad it looks. Not sure what it is about this item they are so helpless to fix. It has to be bad, otherwise it'll be tempting for laners to purchase it as well as the "tanky" junglers (eg. Jarvan and Vi). There needs to be diversity and the new wriggle's looks extremely good on the likes of Master Yi, Xin Zhao, Aatrox etc. | ||
UniversalSnip
9871 Posts
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wei2coolman
United States60033 Posts
On November 15 2013 02:58 Ghost-z wrote: I think the idea of S4 wriggles is for melee carries to afk farm the jungle. (Yi, Tryn, Fiora) Yeah, but I'm saying why they are having such a hard time balancing wriggles. They want to avoid laners from picking up jungler items. | ||
Amui
Canada10567 Posts
On November 15 2013 02:22 AsmodeusXI wrote: Where's Ketara @ http://forums.oce.leagueoflegends.com/board/showthread.php?t=32520 Riot logic. "hey guys we nerfed urgot to shit, then we nerfed the items that made him strong, so now we need a rework to make him viable". Maybe "buff" should've been an option? The reason people don't play him is that you nerfed him to shit, not because people didn't enjoy playing him. Core gameplay - QE and W(or equivalent) slowing should be exactly the same, possibly with some range increases(dem nerfs yo), and moving his attack range up to at least 475 if not 500. I'd imagine they would change his W/R though. The thing I don't get though is, urgot's kit apart from his ultimate is perfectly fine. Knowing riot though, they'd probably make urgot Q reduce CD on other skills by .5s per hunter landed. | ||
Eiii
United States2566 Posts
On November 15 2013 03:30 Amui wrote: Riot logic. "hey guys we nerfed urgot to shit, then we nerfed the items that made him strong, so now we need a rework to make him viable". Maybe "buff" should've been an option? The reason people don't play him is that you nerfed him to shit, not because people didn't enjoy playing him. Core gameplay - QE and W(or equivalent) slowing should be exactly the same, possibly with some range increases(dem nerfs yo), and moving his attack range up to at least 475 if not 500. I'd imagine they would change his W/R though. The thing I don't get though is, urgot's kit apart from his ultimate is perfectly fine. Knowing riot though, they'd probably make urgot Q reduce CD on other skills by .5s per hunter landed. don't forget the inevitable true damage they'll be adding. | ||
wei2coolman
United States60033 Posts
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mr_tolkien
France8631 Posts
On November 15 2013 03:37 wei2coolman wrote: What if they made his ult a skillshot, but double or triple the range? Sounds retarded, if it has more range you'll end up even further from your team. KAMIKAZE URGOT. | ||
wei2coolman
United States60033 Posts
On November 15 2013 03:39 mr_tolkien wrote: Sounds retarded, if it has more range you'll end up even further from your team. KAMIKAZE URGOT. You don't have to hit it at the tip of the skill shot.. | ||
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AsmodeusXI
United States15536 Posts
On November 15 2013 03:48 wei2coolman wrote: You don't have to hit it at the tip of the skill shot.. If there's never a reason to use it super far away, then there's no reason for it to have that range. | ||
turdburgler
England6749 Posts
such gank, very wtf. | ||
wei2coolman
United States60033 Posts
On November 15 2013 03:49 AsmodeusXI wrote: If there's never a reason to use it super far away, then there's no reason for it to have that range. But there is a reason though. If enemy adc is super farmed cuz of any reason. Always worth trading your life for them. | ||
mr_tolkien
France8631 Posts
On November 15 2013 03:51 wei2coolman wrote: But there is a reason though. If enemy adc is super farmed cuz of any reason. Always worth trading your life for them. Then you can just play Zed and yolossassin him because you'll never hit that skillshot if he's got a decent team covering for him. | ||
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AsmodeusXI
United States15536 Posts
On November 15 2013 03:51 wei2coolman wrote: But there is a reason though. If enemy adc is super farmed cuz of any reason. Always worth trading your life for them. I suppose, but if it's only useful as a suicide trade then Riot won't make it that way. With Urgot now it's possible to survive because your closer to your team and decently tanky (though still not super likely). | ||
wei2coolman
United States60033 Posts
On November 15 2013 03:53 AsmodeusXI wrote: I suppose, but if it's only useful as a suicide trade then Riot won't make it that way. With Urgot now it's possible to survive because your closer to your team and decently tanky (though still not super likely). Options> no options. Imo it opens up more situations for him to be useful. | ||
wei2coolman
United States60033 Posts
On November 15 2013 03:53 mr_tolkien wrote: Then you can just play Zed and yolossassin him because you'll never hit that skillshot if he's got a decent team covering for him. Just like nidalee spears right? Just dodge um they said | ||
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