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[Patch 3.12] (j/k) Jinx General Discussion - Page 88

Forum Index > LoL General
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Prev 1 86 87 88 89 90 383 Next
spellsy
Profile Joined October 2011
United States418 Posts
October 07 2013 19:25 GMT
#1741
hey so guys im making a pick-centric infographic, all about the picks of WC and some about the picks of S3 summer overall (with 601 games). What kinda stats would you guys like to see?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 07 2013 19:29 GMT
#1742
Would like to see picks separated by patches with the major patch changes maybe marked or just mentioned.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 07 2013 19:29 GMT
#1743
They should just give everyone a flash, make it a 5 min CD and then create more interesting summoners and still give us 2. Win-win
hi
Gahlo
Profile Joined February 2010
United States35150 Posts
October 07 2013 19:30 GMT
#1744
On October 08 2013 04:10 Fusilero wrote:
Show nested quote +
On October 08 2013 04:08 Gahlo wrote:
On October 08 2013 03:58 onlywonderboy wrote:
On October 08 2013 03:49 Numy wrote:
On October 08 2013 03:46 Fusilero wrote:
On October 08 2013 03:44 thenexusp wrote:
Flash is the coolest summoner, hands down. I would even prefer "Every champ now gets flash for free, but only one other summoner spell slot" over many solutions proposed so far.

The problem there is the existence of singed and olaf who in most situations would rather use ghost especially singed who wants that TP or ignite as well.
Those two anarchists really do throw a spanner into flash discussion since ghost is better on them.


They don't throw a spanner in anything. 2 out of 115 is not a spanner. That's insignificant.

On October 08 2013 03:45 Gahlo wrote:
On October 08 2013 03:42 Nos- wrote:
Limiting summoner spells would put a terrible restriction on the already fairly small pool of competitively viable heros I feel.

50+ isn't small.

Never heard this one before. It is small but I don't think that has to do with flash.

I think his point is 50 is still a lot of champs even though it's only a small portion of the total champs. I don't quite agree, I wish there was a little more variety, but I don't think every single champ needs to be competitive 100% of the time.

50+ champions were played in groups at worlds.

Does this include the troll games mineski and TSM played though?

I believe it was over 50 before then.

I think it was Monte that was tracking it?
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-10-07 19:33:07
October 07 2013 19:30 GMT
#1745
On October 08 2013 04:25 spellsy wrote:
hey so guys im making a pick-centric infographic, all about the picks of WC and some about the picks of S3 summer overall (with 601 games). What kinda stats would you guys like to see?

I'd like to see the effect of patches on previously dominating champs like muramana jayce, TF or visage zac.
Also this may be a bit specific but the rate of multi role champs (Like elise jungle/top or ezreal mid/ADC)
Glorious SEA doto
cLutZ
Profile Joined November 2010
United States19574 Posts
October 07 2013 19:31 GMT
#1746
On October 08 2013 04:07 Requizen wrote:
That's because the counterplay to Flash is Flash. Faker showed us that.

I just don't think there's a downside to Flash, given how strong it is. Most have what I would call "incidental" downsides - Ghost is still running and can be countered by slows/CC, Exhaust can be useless if they jump/Flash away during the duration, Barrier has a relatively short duration, etc - but Flash is just bam done. In any situation where you want to use Flash, there's often no reason not to other than the CD, which still doesn't feel long enough to matter despite the numerous nerfs.


You could always, you know, Ghost away from a character Ghosting at you.

On October 08 2013 04:15 Alaric wrote:
Show nested quote +
On October 08 2013 04:02 cLutZ wrote:
On October 08 2013 00:46 Kupon3ss wrote:
On October 08 2013 00:16 Alaric wrote:
Had a discussion about this with a DotA guy who was appalled that Flash was still in the game despite being so superior to other summoners for most champions and swearing that it was the mother of all devils and Flash should at least be given for free to each champ, then 2 other summoner spells slots.

My TL;DR to him was "even if you buff Ghost to godly amounts, it won't change anything as long as the speed boost takes 2s to give you what Flash gives instantly. League fights are determined so fast that the instant character of Flash will always make it relevant, be it defensively, or offensively (see Renek, Udyr and Shen taking it over Ghost because it lets them flash-cc people or bypass slows to get in melee range)".
The TL;DR of the TL;DR is "bring back early s3 health-stacking meta for 15+ seconds fights if you want Ghost over Flash ('cept on marksmen)".


Ghost doesn't have to be strictly better than flash, it just been to be better in certain situations. Honestly, with some of the tempos of the Chinese and Korean teams, just giving Ghost say an 120 second cooldown will make it an actual choice between the two for many champions. (more likely just flash/ghost but the point is you can buff other summoners to easily rival the effectiveness of flash in non-symmetric ways)

On October 08 2013 03:46 Fusilero wrote:
On October 08 2013 03:44 thenexusp wrote:
Flash is the coolest summoner, hands down. I would even prefer "Every champ now gets flash for free, but only one other summoner spell slot" over many solutions proposed so far.

The problem there is the existence of singed and olaf who in most situations would rather use ghost especially singed who wants that TP or ignite as well.
Those two anarchists really do throw a spanner into flash discussion since ghost is better on them.


Im coming a bit late to the Summoners discussion, but the plight of Ghost is fairly evident, and it better illustrates how much Riot misunderstands the power of Flash.

Characters like Olaf, Singed, Vlad, and Hecarim use or used Ghost really well, and were nerfed fairly hard because of it. Some others like Nasus, Jax, Mundo, Irelia, and Udyr use Ghost pretty well, but not to that level. Many of them also are discouraged in some way to take Ghost.

All this happens because Riot looks at a character using Ghost to be doing something, for lack of a better word, unnatural. Olaf and Singed (when he had tenacity) would Ghost-Ult and run where ever they wanted Riot then said things like "what can you do to counterplay a Ghost-Ult Singed/Olaf." I would say very little, but there is much more counterplay to that than facing off against an Amumu/Malphite/Annie/Galio/Lissandra/Sejuani Flash-Ulting you. Thus, I think the most evident problem with Flash, is seen in Ghost-reliant-champs falsely being seen as OP.

Jax can E-flash to stun you. Can't Ghost-E with the same reliability, especially as an initiation. That's what I mentioned with Udyr/Renekton/Shen preferring Flash despite Ghost being better for them on paper: even when you already have a gap closer, the instant nature of Flash synergises way better with everything cc or burst (eg. "kill before they flash/dash/barrier").
Apart from Hecarim (for obvious reasons), most champs using Ghost over Flash don't have cc nor bust (or weak ones): Olaf, Shyvana, Vlad etc.


That is why I said "Pretty well", maybe I should have written "situtationally". In any case, my point was essentially that given the amount of lane safety you give up by taking Ghost over Flash, the ability to go over walls lategame, and other general playmaking ability, its fairly hard to justify nerfing the "strong" uses of Ghost.
Freeeeeeedom
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 07 2013 19:32 GMT
#1747
On October 08 2013 04:25 spellsy wrote:
hey so guys im making a pick-centric infographic, all about the picks of WC and some about the picks of S3 summer overall (with 601 games). What kinda stats would you guys like to see?

Maybe a bit niche, but would it be possible to see wins on champs depending on blue/purple side? It likely doesn't matter all that much, but it would be interesting to see if there are any outliers that excel on one side or the other.
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 07 2013 19:33 GMT
#1748
On October 08 2013 04:31 cLutZ wrote:
Show nested quote +
On October 08 2013 04:07 Requizen wrote:
That's because the counterplay to Flash is Flash. Faker showed us that.

I just don't think there's a downside to Flash, given how strong it is. Most have what I would call "incidental" downsides - Ghost is still running and can be countered by slows/CC, Exhaust can be useless if they jump/Flash away during the duration, Barrier has a relatively short duration, etc - but Flash is just bam done. In any situation where you want to use Flash, there's often no reason not to other than the CD, which still doesn't feel long enough to matter despite the numerous nerfs.


You could always, you know, Ghost away from a character Ghosting at you.

Ghost can be soft countered by slows and CC. Flash cannot.
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 07 2013 19:34 GMT
#1749
I've started using ghost a lot more on a lot of top champions. I think if you ward properly the shorter CD of Ghost is just as good as flash, and better in certain situations.
liftlift > tsm
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 07 2013 19:35 GMT
#1750
On October 08 2013 04:34 wei2coolman wrote:
I've started using ghost a lot more on a lot of top champions. I think if you ward properly the shorter CD of Ghost is just as good as flash, and better in certain situations.

Ghost shen is like king bitch he just split pushes and is a pain in the ass to catch since he can already dash over walls alongside his tankiness. But flash taunt is too good to abandon.
Glorious SEA doto
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-10-07 19:44:40
October 07 2013 19:35 GMT
#1751
I just wanna play Olaf! But these jerks pick Riven then.
People are dicks. :<

Also EUW still destroyed.
Cant take LMS hipsters serious.
Lounge
Profile Joined November 2011
537 Posts
October 07 2013 19:38 GMT
#1752
http://lol.gamepedia.com/Season_3_World_Championship/Statistics#Picks_and_Bans_Statistic

If you want to discount all the 1-off champions I think it's 51 total. Although you could argue many of them were viable picks that just didn't see play.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
October 07 2013 19:41 GMT
#1753
On October 07 2013 07:59 TheYango wrote:
In theory GP's strongest timing should be level 9-11 with rank 2 ult and 5 points in Raise Morale.


How do you come to this conclusion?

I only ask because even though I can't play or watch, reading TL and the LoL wiki have helped me learn a lot. And seeing as I can't play or watch for another... 14 months (sigh), I'm interested in learning how to better understand a champion's power curves.
LiquidLegends StaffWho is Jon Galt?
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
October 07 2013 19:45 GMT
#1754
On October 08 2013 04:41 JonGalt wrote:
Show nested quote +
On October 07 2013 07:59 TheYango wrote:
In theory GP's strongest timing should be level 9-11 with rank 2 ult and 5 points in Raise Morale.


How do you come to this conclusion?

I only ask because even though I can't play or watch, reading TL and the LoL wiki have helped me learn a lot. And seeing as I can't play or watch for another... 14 months (sigh), I'm interested in learning how to better understand a champion's power curves.

Strong damage boost with raise morale and lvl2 ult for a midgame timing I would think
Bronze player stuck in platinum
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-10-07 19:49:10
October 07 2013 19:47 GMT
#1755
On October 08 2013 04:41 JonGalt wrote:
Show nested quote +
On October 07 2013 07:59 TheYango wrote:
In theory GP's strongest timing should be level 9-11 with rank 2 ult and 5 points in Raise Morale.


How do you come to this conclusion?

I only ask because even though I can't play or watch, reading TL and the LoL wiki have helped me learn a lot. And seeing as I can't play or watch for another... 14 months (sigh), I'm interested in learning how to better understand a champion's power curves.

Not yango but raise morale gives him lots of stats and the active is a very strong steroid (Even if it is a massive "I'M GOING TO ALL IN YOU" choreograph) so by 5 points he should be able to overpower most tops 1v1 due to how much it gives to him in terms of raw numbers. I actually think gp's strongest timing is level 1 like Q into a few swipes can just win you the lane then and there as the passive hurts so hard and is hard to get away from.
This is ofc assuming that it is the timing you aim for with lane bully GP instead of the trade heavy W max with wits end Korean build or the ricing bankplank.
Glorious SEA doto
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 07 2013 19:50 GMT
#1756
On October 08 2013 04:35 Fusilero wrote:
Show nested quote +
On October 08 2013 04:34 wei2coolman wrote:
I've started using ghost a lot more on a lot of top champions. I think if you ward properly the shorter CD of Ghost is just as good as flash, and better in certain situations.

Ghost shen is like king bitch he just split pushes and is a pain in the ass to catch since he can already dash over walls alongside his tankiness. But flash taunt is too good to abandon.

I really like Flash + Ghost, it's pretty damn beast.
liftlift > tsm
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 07 2013 19:52 GMT
#1757
On October 08 2013 04:50 wei2coolman wrote:
Show nested quote +
On October 08 2013 04:35 Fusilero wrote:
On October 08 2013 04:34 wei2coolman wrote:
I've started using ghost a lot more on a lot of top champions. I think if you ward properly the shorter CD of Ghost is just as good as flash, and better in certain situations.

Ghost shen is like king bitch he just split pushes and is a pain in the ass to catch since he can already dash over walls alongside his tankiness. But flash taunt is too good to abandon.

I really like Flash + Ghost, it's pretty damn beast.

I don't like no ignite shen, I feel like I don't have enough kill pressure without ignite I can get them low but without ignite I feel like I can never finish the job unless they screw up.
Glorious SEA doto
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 07 2013 19:54 GMT
#1758
On October 08 2013 04:45 Nos- wrote:
Show nested quote +
On October 08 2013 04:41 JonGalt wrote:
On October 07 2013 07:59 TheYango wrote:
In theory GP's strongest timing should be level 9-11 with rank 2 ult and 5 points in Raise Morale.


How do you come to this conclusion?

I only ask because even though I can't play or watch, reading TL and the LoL wiki have helped me learn a lot. And seeing as I can't play or watch for another... 14 months (sigh), I'm interested in learning how to better understand a champion's power curves.

Strong damage boost with raise morale and lvl2 ult for a midgame timing I would think


everyone knows GPs strongest timing is dat level 1 crit rune.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 07 2013 19:54 GMT
#1759
On October 08 2013 04:33 Requizen wrote:
Show nested quote +
On October 08 2013 04:31 cLutZ wrote:
On October 08 2013 04:07 Requizen wrote:
That's because the counterplay to Flash is Flash. Faker showed us that.

I just don't think there's a downside to Flash, given how strong it is. Most have what I would call "incidental" downsides - Ghost is still running and can be countered by slows/CC, Exhaust can be useless if they jump/Flash away during the duration, Barrier has a relatively short duration, etc - but Flash is just bam done. In any situation where you want to use Flash, there's often no reason not to other than the CD, which still doesn't feel long enough to matter despite the numerous nerfs.


You could always, you know, Ghost away from a character Ghosting at you.

Ghost can be soft countered by slows and CC. Flash cannot.


That is not a reason to keep Ghost champs artificially weak though.
Freeeeeeedom
Vegetarian Wolf
Profile Joined May 2010
China434 Posts
October 07 2013 19:55 GMT
#1760
On October 08 2013 04:52 Fusilero wrote:
Show nested quote +
On October 08 2013 04:50 wei2coolman wrote:
On October 08 2013 04:35 Fusilero wrote:
On October 08 2013 04:34 wei2coolman wrote:
I've started using ghost a lot more on a lot of top champions. I think if you ward properly the shorter CD of Ghost is just as good as flash, and better in certain situations.

Ghost shen is like king bitch he just split pushes and is a pain in the ass to catch since he can already dash over walls alongside his tankiness. But flash taunt is too good to abandon.

I really like Flash + Ghost, it's pretty damn beast.

I don't like no ignite shen, I feel like I don't have enough kill pressure without ignite I can get them low but without ignite I feel like I can never finish the job unless they screw up.


Well, unless you're much better than them (in which case it won't matter really), Shen is not meant to threaten any kills in lane at all, and late game, the potential kill potential lost out by the lack of ignite is usually far outweighed by the benefits of another summoner.
Awooo...
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