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United States47024 Posts
On August 03 2013 04:46 Requizen wrote: I can't think of many WRPGs I like as much as Square' s stuff tho. Maybe KotOR. Fallout 1/2, Planescape Torment, Baldur's Gate 1/2.
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On August 03 2013 04:46 GhandiEAGLE wrote: Hi, I'm part of FF12 Lovers Anonymous, and I'd just like to say that I preferred FF12 ever since its release. I just... I just don't know why! I don't know how to stop myself! The combat is really innovative and the writing/voice acting is amazing! The characters are compelling? Am I weird?
End meeting I turned the combat system into "the AI is now programmed to play my characters optimally for me."
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finally somebody gets the ball rolling on ffs beyond x being good
i really liked ff13-2 and have been told many times that i am an embarrassment for this and other, unrelated reasons
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On August 03 2013 04:50 TheYango wrote:Show nested quote +On August 03 2013 04:46 Requizen wrote: I can't think of many WRPGs I like as much as Square' s stuff tho. Maybe KotOR. Fallout 1/2, Planescape Torment, Baldur's Gate 1/2. Ugh fallout. So fun, never finish because I wander around the map for 3 days straight and then cant find my way back to the plot.
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On August 03 2013 04:50 sylverfyre wrote:Show nested quote +On August 03 2013 04:46 GhandiEAGLE wrote: Hi, I'm part of FF12 Lovers Anonymous, and I'd just like to say that I preferred FF12 ever since its release. I just... I just don't know why! I don't know how to stop myself! The combat is really innovative and the writing/voice acting is amazing! The characters are compelling? Am I weird?
End meeting I turned the combat system into "the AI is now programmed to play my characters optimally for me." The irony is that most JRPGs are really easy, and if you could program your characters it would expose how flawed and boring the battle systems are.
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Czech Republic11293 Posts
The support conversations being dependant on characters ending turns next to each other was a poor choice... I think all the newer ones have convos based upon missions played together.
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On August 03 2013 04:52 kainzero wrote:Show nested quote +On August 03 2013 04:50 sylverfyre wrote:On August 03 2013 04:46 GhandiEAGLE wrote: Hi, I'm part of FF12 Lovers Anonymous, and I'd just like to say that I preferred FF12 ever since its release. I just... I just don't know why! I don't know how to stop myself! The combat is really innovative and the writing/voice acting is amazing! The characters are compelling? Am I weird?
End meeting I turned the combat system into "the AI is now programmed to play my characters optimally for me." The irony is that most JRPGs are really easy, and if you could program your characters it would expose how flawed and boring the battle systems are. I'm the type of person who attempts things such as finishing FF6 with most of my characters below level 10, single-class challenges on FFT, and no-crystarium on FF13. If a game isn't hard, I'll MAKE it hard.
And suddenly, one is forced to deeply explore a game's mechanics to find the little advantages to make X boss not provably impossible.
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United States47024 Posts
On August 03 2013 04:52 Requizen wrote:Show nested quote +On August 03 2013 04:50 TheYango wrote:On August 03 2013 04:46 Requizen wrote: I can't think of many WRPGs I like as much as Square' s stuff tho. Maybe KotOR. Fallout 1/2, Planescape Torment, Baldur's Gate 1/2. Ugh fallout. So fun, never finish because I wander around the map for 3 days straight and then cant find my way back to the plot. There is no fixed plot. The whole point is that the game gives you a starting and ending point, and the plot is entirely made up of whatever experiences you encounter as a character along the way.
It's one of the few instances of well-executed nonlinear storytelling in RPGs, which is what makes it good (if a bit disorienting for someone used to fixed stories).
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Whoever mentioned Shining Force 2---fucking AMAZING and underrated game.
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On August 03 2013 04:15 TheYango wrote: FE4 still best FE.
EDIT: Though there are a lot of things about it that would annoy someone who is used to the other FE games. Didn't it lack "real" support interaction? If it's the one I'm thinking about, you only get brief conversations before the last mission of the first part, and most of them actually were never translated from Japanese...
Also Blazing Sword and its "help" (when you get one character to carry another at the cost of dodge/speed penalties) command made cavalry pretty good at getting early chests/NPCs, save people, or in general kite enemies.
On August 03 2013 03:08 kainzero wrote:Show nested quote +On August 03 2013 02:55 AsmodeusXI wrote:On August 03 2013 02:54 kainzero wrote:On August 03 2013 02:51 Badboyrune wrote: I remember when lol gd was mainly about lol
or wait no I dont I am only Silver 3 in LoL. But I am Diamond in pizza evaluation. I am also Silver 3 in LoL but Challenger in making arbitrary lists of subjective quality. I'm Bronze 2 in that, but that's only because I'm in ELO hell even though I know I'm better than anyone else in my bracket that makes arbitrary lists of subjective quality. Speaking of which, I read this list: http://cloth5.com/10-reasons-you-should-be-playing-osu/I think it's hilarious how people are trying to do things unrelated to LoL to get better at LoL. I started playing multiplayer Warcraft 3 around the time I started my driving lessons. Same issues in both (good at analysing precisely what I did wrong afterwards, but not as it happens), and multitasking and using the minimap is actually alot similar to using mirrors. >.>
On August 03 2013 04:56 TheYango wrote:Show nested quote +On August 03 2013 04:52 Requizen wrote:On August 03 2013 04:50 TheYango wrote:On August 03 2013 04:46 Requizen wrote: I can't think of many WRPGs I like as much as Square' s stuff tho. Maybe KotOR. Fallout 1/2, Planescape Torment, Baldur's Gate 1/2. Ugh fallout. So fun, never finish because I wander around the map for 3 days straight and then cant find my way back to the plot. There is no fixed plot. The whole point is that the game gives you a starting and ending point, and the plot is entirely made up of whatever experiences you encounter as a character along the way. It's one of the few instances of well-executed nonlinear storytelling in RPGs, which is what makes it good (if a bit disorienting for someone used to fixed stories). It's great on one hand, but on the other it also means that unless you "waste" it by going for a 100% sidequests run, you also need to go in knowing you'll probably miss a bunch of stuff, and then have others playthrough to try and complete it, or make alternative choices. It wouldn't bother me when I was younger (5+ Blazing Sword playthrough with support pairing planified so I maximise the info I get while prioritising my fav. characters) but now that I've got less time I tend to be annoyed by it. :/
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On August 03 2013 03:47 Scip wrote: Fire Emblem Shadow Dragon is awesome. I am currently playing the highest possible difficulty and you just have to always play with the eprfect strategy. On one map I took only pirates and camped in the middle of a lake because no one else can walk on water LOL. Dude Fire Emblem is the best single player RPG series.
Man I love Fire Emblem. So much. I was going to mention it earlier in this thread but I was afraid that the FF fans would eat me alive or something. I really liked Shadow Dragon, but I feel that it is one of the weaker ones in the series. (It's still fantastic though) Personally I like Awakening the most, but Sacred Stones is a very close second. (I am a sucker for world maps). Was actually going to play FE7 again right away here. (Gotta do that Hector mode!)
Also Neo what's your experience playing Darius top? Personally I really like him and I can certainly crush a lot of top laners easily, but I play normals so I don't get counter picked at all. I was mostly under the impression that most of the top-tier top laners skin Darius alive hence why (to my knowledge) he isn't a common top pick.
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United States47024 Posts
On August 03 2013 04:57 Alaric wrote: Didn't it lack "real" support interaction? If it's the one I'm thinking about, you only get brief conversations before the last mission of the first part, and most of them actually were never translated from Japanese...
FE4 was the first game to use the relationship system where the pairings in the first half of the game dictated the children characters in the second part of the game, which was later adapted for Awakening.
It also had enormous grand-scale maps compared to the other FE games, and allowed you to deploy every character you had on every map. The plot is also somewhat darker and more serious than the rest of the series.
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+ Show Spoiler +
Way harder than I'd like to admit. Spent around 5 mins getting the last 7 I was missing.
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Baa?21242 Posts
FE 7 > FE 4 > FE 6
I may or may not be biased since FE7 was my first exposure to the series.
FFTA was the biggest lulz ever. I still managed to spend a lot of time on that game xD
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United States15536 Posts
Still working on Awakening as my first FE experience. It's fun but I don't feel it's as strategically difficult as it is kind of annoying until you know the right thing and then you just win. Like, as soon as I know what's going to happen in a level I win. There's not a ton of strategy to that, but I guess I'll admit part of the reason is that I DON'T WANT ANY DEATHS.
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On August 03 2013 04:46 Requizen wrote: I can't think of many WRPGs I like as much as Square' s stuff tho. Maybe KotOR. W=western?
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On August 03 2013 05:00 TheYango wrote:Show nested quote +On August 03 2013 04:57 Alaric wrote: Didn't it lack "real" support interaction? If it's the one I'm thinking about, you only get brief conversations before the last mission of the first part, and most of them actually were never translated from Japanese...
FE4 was the first game to use the relationship system where the pairings in the first half of the game dictated the children characters in the second part of the game, which was later adapted for Awakening. It also had enormous grand-scale maps compared to the other FE games, and allowed you to deploy every character you had on every map. The plot is also somewhat darker and more serious than the rest of the series. Ya, was the one I was thinking about. I got the whole backstory and plot of the first part spoiled though, because I thought they were talking about one of the recent ones, and I only understood when they mentioned the events that close the first part. T_T Blazing Sword's backstory had its share of dark stuff though (even in the plot itself), but there's really a lot of it hidden in long to get support conversations with obscure pairings including optional characters (Matthew had some good stuff, despite filling an archetype, Legault was a great character too, and I kinda liked Canas).
Haven't played any other FE, though (the fact that Shadow Dragon didn't come out of Japan at first and that I don't have a Gamecube didn't help). FFTA was nice because it had a pretty simple system allowing for a ton of stuff. The problem was that the AI was always undergeared/under-equipped and super dumb on top of it. I remember with a red mage/elementalist going 1v4 with standard shop stuff at level 14. And even that wasn't hard (it gave a bunch of exp tho). :/
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On August 03 2013 04:47 Requizen wrote: 12 is supposedly good, but it's still on my shelf >.> i enjoyed 12. combat is fun and can get crazy. not as good as x overall imo
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Radiant dawn is so good, but it would have been better if "normal mode" and "hard mode" had not been translated to "easy mode" and "normal mode" in a game that i will not allow a single character to die in. Only other problems are that the dawn brigade is full of really terrible characters the plot promotes are awkwardly placed and there are too many characters you don't have time to level.
On August 03 2013 04:58 Frudgey wrote:Show nested quote +On August 03 2013 03:47 Scip wrote: Fire Emblem Shadow Dragon is awesome. I am currently playing the highest possible difficulty and you just have to always play with the eprfect strategy. On one map I took only pirates and camped in the middle of a lake because no one else can walk on water LOL. Dude Fire Emblem is the best single player RPG series. Man I love Fire Emblem. So much. I was going to mention it earlier in this thread but I was afraid that the FF fans would eat me alive or something. I really liked Shadow Dragon, but I feel that it is one of the weaker ones in the series. (It's still fantastic though) Personally I like Awakening the most, but Sacred Stones is a very close second. (I am a sucker for world maps). Was actually going to play FE7 again right away here. (Gotta do that Hector mode!) Also Neo what's your experience playing Darius top? Personally I really like him and I can certainly crush a lot of top laners easily, but I play normals so I don't get counter picked at all. I was mostly under the impression that most of the top-tier top laners skin Darius alive hence why (to my knowledge) he isn't a common top pick. If you love world maps try gaiden. It's really... unique.
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United States47024 Posts
On August 03 2013 05:09 AsmodeusXI wrote: I DON'T WANT ANY DEATHS. Standard. Who lets people die in FE games?
The only exceptions I can think of are deliberately sacrificing people for certain characters in Shadow Dragon, or losing people in FE4 because Valkyrie Staff is OP.
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