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On August 03 2013 00:45 JimmiC wrote: How much does FPS matter. I'm playing at like 40 when I see pros they often at 120 or higher. How would having a higher fps effect my game play?
I'm not sure what the internal framerate of LoL is capped at but it's probably 60. That being said, anything over the internal framerate is a surplus and may not translate to anything meaningful to the game. A surplus is good because LoL isn't the only thing running on your machine. Random OS tasks or other processes will steal resources from LoL. Having a surplus of resources will ensure that enough are left for LoL to run smoothly. Also, after a certain point humans can't tell the difference between high framerates, but we can definitely tell when framerates change. So stability is the key and surplus resources are how that is obtained.
Surplus frames probably won't improve the visual end of the game, but it may allow for more inputs to be polled by the system. This may not allow for higher APM due to how input drivers work (they queue things and have their own refresh rate), but it may allow for more accurate timing of your inputs. This is assuming that the game polling is capable of grabbing data as fast as the driver is able to supply it.
TL;DR: Higher displayed frame count does not necessarily mean you're getting "more frames", but higher numbers are desired for a more stable framerate overall. It's a sign of surplus resources on a system that could have resources taken away from the game.
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On August 02 2013 21:24 nyxnyxnyx wrote:Show nested quote +On August 02 2013 14:57 cLutZ wrote:On August 02 2013 14:42 nyxnyxnyx wrote: Venusaur is actually the best Gen 1 starter by a pretty large margin. The GSC starters all sucked balls. Explain your heresy. Charizard is Fire/Flying, a typing forever cursed by 4x weakness to Stealth Rock. Blastoise is a generic mono-type bulky Water, plenty of others do his job better than he does. Feraligatr, see above^ with slightly more ATK and less S.ATK. Typhlosion is Fire (which is a bad defensive type) and has nothing special going for him (compare to Blaziken with additional offensive STAB in Fighting and a (highly) relevant Ability. I don't even know the name of the Grass one (Mega something? Magnesium?), that's how bad it is. Venusaur has pretty good typing for a Grass, a highly relevant Ability in Chlorophyll and a pretty good moveset (Sleep Powder always good!).
You are talking about non G-1 things when discussing the goodness of G-1 starters? WTF?
Also, the Karthus nerfs this time were finally done properly. Karthus has a few defining features (Ult, Skittles, Passive), but defile is not really one of them, because its boring + strong.
On the other hand, I don't think Riot should be nerfing lategame champions in this game considering how earlygame focused it still is.
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Melee Marksman Caster, I like that. MMC for short. So other than Irelia and trynd who else fits this category? I'm thinking of teemo, but maybe he is more of a hybrid lane marksman caster.
On the topic of RPG, I concur with Fire Emblem being awesome, especially the latest edition. Playing lunatic classic on that game would litterally make you want to commit suicide.
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On August 03 2013 04:01 Haiq343 wrote:Show nested quote +On August 03 2013 03:53 Feartheguru wrote:On August 03 2013 03:33 qanik wrote: Speaking of top tier ad casters, trynd has once again fade into obscurity. Haha, this actually made is lol pretty hard, assuming you're kidding here of course. Would you retroactively not laugh if it was srs? Edit: While we're on the topic of old RPG's, no love for Shining Force 2? And no one has mentioned Super Mario RPG?! Super mario rpg was soooo good. there was a couple months when i was a kid where between me and my friend we had it rented out from out local blockbuster constantly. that game has such a special place in my heart
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United States47024 Posts
FE4 still best FE.
EDIT: Though there are a lot of things about it that would annoy someone who is used to the other FE games.
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United States23745 Posts
On August 03 2013 03:47 NeoIllusions wrote: Vague terminology and terms being used incorrectly...
Trynd autos more than most AD Tops. He's definitely not an AD Caster. Renek falls into that category better. Trynd is stupid silly because of how he scales. Just because players no longer pick him up doesn't change anything about him. I personally think he's very strong.
I use Renekton and Darius the most Top. Wukong would also be included here but I find him better suited Mid. Rengar is a lane bully and can also insta-gib carries late game but I find him very hit or miss. Rengar stealth insta-gibs are painful
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If you really judge a ff according to it's supposedly high story quality or degree of emotional involvement I either assume you played them as a kid and haven't really gotten over your nostalgia, or I dismiss your opinion out of hand. They're the equivalent of those huge fantasy novels that are aimed at people who are at the novice level of understanding storytelling, like wheel of time. It's like you're taking Adam west's batman, stripping it of it's sense of irony and presenting it as the epic tale of batman vs the riddler. That's how bad they are.
The only ff I really, really like is five because it has an extremely clever and flexible combat system (to be clear, I think most of them have pretty good combat. There are plenty of things to praise in these that aren't plot related). It's like building a magic deck because there are all these obscure combos and weird interactions. In a speed run the other day I saw the runner control an enemy, place a wall spell on it, have it bounce a level reducing debuff off itself so a blue mage could learn it, then have the blue mage debuff a boss with that spell so another spell that kills based on levels would take him out. Components come together in this kind of way constantly, the game begs you to break it.
What's really amazing though is that you have all this modular, deep stuff but if you don't care about it you can just pick jobs that look cool and still end up with a fun, balanced team and better combat than any of the others until X.
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On August 03 2013 04:13 qanik wrote: Melee Marksman Caster, I like that. MMC for short. So other than Irelia and trynd who else fits this category? I'm thinking of teemo, but maybe he is more of a hybrid lane marksman caster.
On the topic of RPG, I concur with Fire Emblem being awesome, especially the latest edition. Playing lunatic classic on that game would litterally make you want to commit suicide.
Jax? Maybe fiora? Probably new yi.
Also hard to call teemo MMC since he's ranged.
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On August 03 2013 04:19 Badboyrune wrote:Show nested quote +On August 03 2013 04:13 qanik wrote: Melee Marksman Caster, I like that. MMC for short. So other than Irelia and trynd who else fits this category? I'm thinking of teemo, but maybe he is more of a hybrid lane marksman caster.
On the topic of RPG, I concur with Fire Emblem being awesome, especially the latest edition. Playing lunatic classic on that game would litterally make you want to commit suicide. Jax? Maybe fiora?
Pantheon.
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United States47024 Posts
Realistically, FF games probably would seem more well-written if we actually played them in the language they were written in.
I'm always somewhat skeptical when someone calls a story translated from another language well written given how much is inevitably lost in translation.
This actually sort of ties back to the Katawa Shoujo discussion from yesterday, seeing as it's really the only VN that was written in native English, which honestly sells the game a lot harder than it should simply because most of the audience would have been reading translated versions of other VNs.
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Voice acting makes the accidental silliness levels run right off the chart, too, partially because the timing is off due to translation and partially because you just naturally judge text + visuals less harshly for some reason. Since X the storytelling has reached new levels of excruciating awfulness based almost entirely on this, although as far as I can tell the dialogue hasn't actually gotten any worse.
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On August 03 2013 04:21 TheYango wrote: Realistically, FF games probably would seem more well-written if we actually played them in the language they were written in.
I'm always somewhat skeptical when someone calls a story translated from another language well written given how much is inevitably lost in translation.
This actually sort of ties back to the Katawa Shoujo discussion from yesterday, seeing as it's really the only VN that was written in native English, which honestly sells the game a lot harder than it should simply because most of the audience would have been reading translated versions of other VNs. I believe FF10 and FF12 had the story guys working with translators during development so that they could capture everything properly. Modern localization for big budget titles is a lot better nowadays, and it's also reflected in the remakes.
Compare to FF4, where the translation was handled by "some woman on staff who also spoke some English" or the FF6 + CT block, which were translated by one person, Ted Woolsey. I don't think it was until FF8 that they started taking their localization seriously and really starting to take a better look at it.
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United States47024 Posts
On August 03 2013 04:30 UniversalSnip wrote: Voice acting makes the accidental silliness levels run right off the chart, too, partially because the timing is off due to translation and partially because you just naturally judge text + visuals less harshly for some reason. Since X the storytelling has reached new levels of excruciating awfulness based almost entirely on this, although as far as I can tell the dialogue hasn't actually gotten any worse. I think it's because only really good voice acting for an already well-written game really enhances the experience.
Badly written line delivered well = bad Well written line delivered poorly = bad
So the only thing that really is enhanced by voice acting is a well delivered, well written line. Which means that voice acting only enhances the experience significantly if both the voice actors are very good and the source material is equally good, which basically never happens given the realities of video game production.
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Czech Republic11293 Posts
I like FE Radiant dawn the best, I like that there are some actual uses for cavalry units (although the only good ones are pegasi too t.t), the story is fucking AMAZING. There is a lot of characters, so really only the main ones are really fleshed out, but damn is it a good story. and the gameplay is awesome.. Normal difficulty isn't that awesome but for Hard there really are only like 2-3 strategies for each map, that are not necessarily obvious.
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we can't talk about gp10 so letz talk about FF games again
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FE7 forever the best sry guys. S rank in HHM was so devilishly hard. FFTA would have been so much better with some sort of new game +, i min maxed the shit out of this game (no speed reset abuse tho) but only had random encounters or weak missions left to use the op dudes. AW is a great serie cause you can play with friends/brothers on 1 console, I liked the latest one, days of ruin/dark conflict the best cause I felt the CO in the earlier games had too much weight and some of them were too annoying/imbalanced.
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The annoying thing about FE is that a lot of the interesting backstory is tied up in support conversations that might take 250+ turns to unlock ... as well as multiple playthroughs since you can only get one A-rank support per character.
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I can't think of many WRPGs I like as much as Square' s stuff tho. Maybe KotOR.
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Hi, I'm part of FF12 Lovers Anonymous, and I'd just like to say that I preferred FF12 ever since its release. I just... I just don't know why! I don't know how to stop myself! The combat is really innovative and the writing/voice acting is amazing! The characters are compelling? Am I weird?
End meeting
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12 is supposedly good, but it's still on my shelf >.>
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