|
|
I got shat on so hard by top WW today. I feel so sad.
How to play against him? I was Wukong and opened up reguv + 4 + 2 + ward, got FB but died off ignite and after that i just got rolled, went 2-4 and had half his CS because if i went anywhere near i got faceraped.
I think the decision to go vamp scepter before tiamat was bad, i could have E-Tiamat-W farmed under his pressure i guess instead of trying to outsustain like a fucking idiot.
I'd never lost a lane as Wu before so maybe i dont know how to play from behind very well?
|
I don't know what has happened to me. But I feel my late game decision making is atrocious - well my split second late game decision making and my late game teamfighting. Dunno what happened; I hit plat 4, and went on this insane losing spree. Don't even know how many games, and now my mmr is some subterranean shit. I get matched with silver and bronze. lol.
And is not just with tanky roles etc. Its with everyone besides botlane which happens to be my worst roles.
I think I need to look at my replays and study them or some shit. Don't know what else to do really.
|
Unless you snowball the lane hard WW > Wukong because he can just stack armour and past a point you won't outdamage his sustain, basically.
|
On August 08 2013 23:36 Capped wrote: I got shat on so hard by top WW today. I feel so sad.
How to play against him? I was Wukong and opened up reguv + 4 + 2 + ward, got FB but died off ignite and after that i just got rolled, went 2-4 and had half his CS because if i went anywhere near i got faceraped.
I think the decision to go vamp scepter before tiamat was bad, i could have E-Tiamat-W farmed under his pressure i guess instead of trying to outsustain like a fucking idiot.
Double dblades better than vamp imo. Gives you everything you need for trading.
Also, that is a lane you could honestly still do the red pot+3 start on. Warwick isn't going to help in ganks in any way really, so decoy should be all you need to get out of a gank.
If all else fails, have your jungler camp him. Warwick sucks at getting away from ganks.
|
My go-to start on Wu is a reguv+4+2+ward.
I dont feel confident enough to take advantage of the redpot lol
Says the man with 9-2 11-3 wu record :|
|
On August 08 2013 23:36 Capped wrote: I got shat on so hard by top WW today. I feel so sad.
How to play against him? I was Wukong and opened up reguv + 4 + 2 + ward, got FB but died off ignite and after that i just got rolled, went 2-4 and had half his CS because if i went anywhere near i got faceraped.
I think the decision to go vamp scepter before tiamat was bad, i could have E-Tiamat-W farmed under his pressure i guess instead of trying to outsustain like a fucking idiot.
I'd never lost a lane as Wu before so maybe i dont know how to play from behind very well?
The vamp scepter doesn't make sense if you can't go near the creeps as you said. Overall I'm not a fan of building full damage when you can't afford to use it in lane (others can disagree).
Did you consider buying an hexdrinker? It would reduce the damage from WW's Q and his sustain as well. With your jungler's help, you can probably still 100-0 him when you have ignite+ult.
|
On August 08 2013 22:33 cLutZ wrote:Show nested quote +On August 08 2013 17:03 JazzVortical wrote:On August 08 2013 16:44 cLutZ wrote:On August 08 2013 16:33 JazzVortical wrote:On August 08 2013 15:27 cLutZ wrote:On August 08 2013 15:21 Carnivorous Sheep wrote:On August 08 2013 15:12 Dark_Chill wrote: So wait, Ryze was OP? Like seriously? I know this sounds weird coming from a silver player, but Riot thinks that Ryze was more deserving of nerfs than other mid laners? I still think Ori should be nerfed before Ryze is nerfed. Ryze was 100% op Ori is like one of the most balanced mids right now. Ori is the Mid upon which all other mids should be balanced. I can't emphasize enough how much I believe that. I agree with this 100%. You pick her for a specific comp. She doesn't dominate the game like an OP champ (of course she can carry, but virtually any regular mid can), but is an integral part of that comp. That interests me actually: Riot cops a lot of flak for some of their champs, but what do you reckon they have gotten right? I'd put Talon up there for 'best' assassin. Just the right mix of assassin pros and cons. They should balance assassins with him in mind IMO. Meh, all the melle assassins in LOL are way too binary. I think Lulu is also a great champion, and Janna. Most AD Carries are fine, with small tweaks for some of them, like Ezreal, his W is too lame now, but that is because Ranged AD seems like a fairly simple formula. The hard part for me is to think of a well designed, strong, yet balanced melle character. Malphite is probably the closest. Aren't Assassins binary by nature though? In LoL they seem to be, which is why I think they need to be reworked into sustained damage characters or control characters. Either as a Jax/Irelia/Darius type, or basically make them into Rogues from WOW, with CC attached to every ability. I died a little inside when you all started indicating that Renekton and other manaless champs were well designed. They are basically the reason toplane is a shithole right now. Jarvan IV would have been a much better offering. I'd say he is probably the coolest, balanced, non-toxic, melle champ in the game right now.
I died a little inside when you suggested they make assassins into bruisers. They're supposed to be binary, that's what makes them as assassin.
|
Well 11/3 isn't really anything special tbh :D.No point not abusing your champion's strenght.His lvl 2 with red pot is REALLY good.Isn't doran's blade a good start as well?Most monkeys I see start with it.
|
His red pot damage is f'in silly though. Plus dogwick isn't that strong early on, so you really need to go all in on shutting him down and keeping him behind you.
|
best chance is to hard shove and dive with jungler and hope theirs isnt there warwick can OK under tower but not brilliantly until he gets a dblade or something
|
On August 08 2013 23:53 Feartheguru wrote:Show nested quote +On August 08 2013 22:33 cLutZ wrote:On August 08 2013 17:03 JazzVortical wrote:On August 08 2013 16:44 cLutZ wrote:On August 08 2013 16:33 JazzVortical wrote:On August 08 2013 15:27 cLutZ wrote:On August 08 2013 15:21 Carnivorous Sheep wrote:On August 08 2013 15:12 Dark_Chill wrote: So wait, Ryze was OP? Like seriously? I know this sounds weird coming from a silver player, but Riot thinks that Ryze was more deserving of nerfs than other mid laners? I still think Ori should be nerfed before Ryze is nerfed. Ryze was 100% op Ori is like one of the most balanced mids right now. Ori is the Mid upon which all other mids should be balanced. I can't emphasize enough how much I believe that. I agree with this 100%. You pick her for a specific comp. She doesn't dominate the game like an OP champ (of course she can carry, but virtually any regular mid can), but is an integral part of that comp. That interests me actually: Riot cops a lot of flak for some of their champs, but what do you reckon they have gotten right? I'd put Talon up there for 'best' assassin. Just the right mix of assassin pros and cons. They should balance assassins with him in mind IMO. Meh, all the melle assassins in LOL are way too binary. I think Lulu is also a great champion, and Janna. Most AD Carries are fine, with small tweaks for some of them, like Ezreal, his W is too lame now, but that is because Ranged AD seems like a fairly simple formula. The hard part for me is to think of a well designed, strong, yet balanced melle character. Malphite is probably the closest. Aren't Assassins binary by nature though? In LoL they seem to be, which is why I think they need to be reworked into sustained damage characters or control characters. Either as a Jax/Irelia/Darius type, or basically make them into Rogues from WOW, with CC attached to every ability. I died a little inside when you all started indicating that Renekton and other manaless champs were well designed. They are basically the reason toplane is a shithole right now. Jarvan IV would have been a much better offering. I'd say he is probably the coolest, balanced, non-toxic, melle champ in the game right now. I died a little inside when you suggested they make assassins into bruisers. They're supposed to be binary, that's what makes them as assassin. It's fine if you think that, but lol would need to be totally revamped as a game to make that vision work. The ability to take out a target of your own choosing is too good.
This is why talons winrate is so good in diamond even though no one likes him much in competitive. Trading mid for adc(or just forcing the other team to never farm alone) is more annoying than a fed Jax.
|
I think that assassins would be totally fine if they just were assassins, but most LoL assassins have so many other things that they can do.
An example of a good assassin imo: First of all, needs ult to properly kill but it has a pretty low cooldown, second, no waveclear, third, no sustain, fourth, loses in sustained damage to melee carries and cannot beat bruisers unless they are damaged first.
An example ult: Blink stun that increases your damage against the target. Then it could have an autoattack reset, perhaps a skill that makes the target bleed/gives you vision and a skill that gives you a steroid against bleeding targets. Maybe bonus damage when attacking from behind, or alternatively a skill that deals damage when the target moves but if they are stationary doesn't deal any dmg / deals less dmg.
Something like that would imo be fine as an assassin. One that can kill a target if they are alone but one that can be focused and CC'd down if they aren't alone(Zed for example has way too much AoE). A skill that is AoE but only deals significant damage vs bleeding targets would be all right as well, I guess.
|
Idk if anyone else posted this yet since I'm still catching up on reading these last 5 pages. But there was a good article on using Banner of Command in S3 on certain champs. Elise, Heimerdinger, Malzahar, Zyra, and Yorick are good picks. Here's a quote from that article: + Show Spoiler + The 15% damage buff applies to minions of any variety, including champion-specific minions. Elise, Heimerdinger, Malzahar, and Yorick all previously gained this benefit and recently Zyra has been included in the list as well. Elise gains a massive damage spike to her Skittering Frenzy with this bonus as well as a considerable amount of sustain from spellvamp. Heimerdinger, Malzahar, Yorick, and Zyra become even more annoying lane opponents by increasing their remote damage with turrets/voidlings/ghouls/plants. Yorick is worth mentioning individually as, although he has little use of the AP, any of his teammates can pick up the item to make his Omen of Death do nearly 100% of its subjects damage.
Link to article.
|
I was theory crafting a bit, and it seems like it would be a interesting idea to go both BotRK + Gunblade + Visage on someone like Jax. Spirit Visage would boost both life steal + Spell Vamp by 20% each, you would have 2 item nukes/slows to help burst targets/slow them down. There aren't many champions in the game who can actually use both of these effectively (I could only think of Jax, Poppy, Teemo, and maybe Kayle) and Visage has been buffed insanely hard.
It's not like Jax will ever get 6 items, but I think BotRK + Gunblade + Zephyr + Triforce + Visage + Randuin would be the ideal build with absurd stats like 3500+ health, 2.3-2.4 attack speed when the passive is charged up, 270 armor/200 MR when ult is active, 32% life steal and 24% spell vamp
|
On August 09 2013 00:19 Shikyo wrote: I think that assassins would be totally fine if they just were assassins, but most LoL assassins have so many other things that they can do.
An example of a good assassin imo: First of all, needs ult to properly kill but it has a pretty low cooldown, second, no waveclear, third, no sustain, fourth, loses in sustained damage to melee carries and cannot beat bruisers unless they are damaged first.
An example ult: Blink stun that increases your damage against the target. Then it could have an autoattack reset, perhaps a skill that makes the target bleed/gives you vision and a skill that gives you a steroid against bleeding targets. Maybe bonus damage when attacking from behind, or alternatively a skill that deals damage when the target moves but if they are stationary doesn't deal any dmg / deals less dmg.
Something like that would imo be fine as an assassin. One that can kill a target if they are alone but one that can be focused and CC'd down if they aren't alone(Zed for example has way too much AoE). A skill that is AoE but only deals significant damage vs bleeding targets would be all right as well, I guess.
For assassins to be balanced they have to be able to do more than kill one target when they get fed. Otherwise why would anyone play them?
|
My problem with banner of command is that it isn't slot-efficient imo. Sure, I can buy it for 2365 gold, or I can buy nomicon, which gives me 2x the cdr, more ap, and mana regen for the lane I'm in, for 2200 gold and ~150 gold cheaper. inb4 30 armor lawl
I don't see why a support can't buy that item if you want to try split pushing so badly. Not like supports are really buying anything other than wards right now anyway.
|
On August 09 2013 00:29 Feartheguru wrote:Show nested quote +On August 09 2013 00:19 Shikyo wrote: I think that assassins would be totally fine if they just were assassins, but most LoL assassins have so many other things that they can do.
An example of a good assassin imo: First of all, needs ult to properly kill but it has a pretty low cooldown, second, no waveclear, third, no sustain, fourth, loses in sustained damage to melee carries and cannot beat bruisers unless they are damaged first.
An example ult: Blink stun that increases your damage against the target. Then it could have an autoattack reset, perhaps a skill that makes the target bleed/gives you vision and a skill that gives you a steroid against bleeding targets. Maybe bonus damage when attacking from behind, or alternatively a skill that deals damage when the target moves but if they are stationary doesn't deal any dmg / deals less dmg.
Something like that would imo be fine as an assassin. One that can kill a target if they are alone but one that can be focused and CC'd down if they aren't alone(Zed for example has way too much AoE). A skill that is AoE but only deals significant damage vs bleeding targets would be all right as well, I guess. For assassins to be balanced they have to be able to do more than kill one target when they get fed. Otherwise why would anyone play them? They should be able to weave, but have no real sustained damage.
For instance, a passive ability that gives them 50% movespeed and CC reduction for 2 seconds after killing a target might allow them to reset... I'm trying to make an example assassin so you can see the general idea <.<
I would want assassins to be able to come back and kill someone later on in the teamfight after killing 1 target, rather than being able to reset all over the place herpaderpa or just kill everything right away. I think that weaving should be the way to go for assassin teamfights =O
|
United States47024 Posts
Shikyo the problem is that Riot would never make a kit so lopsided.
For one, a champ THAT good at solo killing would be considered by Riot to be un-fun. So they cut back the solo-killing aspects and add on to the teamfight power, which results in these kits that end up being able to do everything.
|
They might not be THAT good at solo killing, though... But then again if we had an assassin like that, the rest of the assassins that actually can do everything would just completely outclass it... Unless you made that assassin so good at solokilling which then again would be anti-fun... I still think it'd make much more sense for an assassin design
|
United States47024 Posts
I agree, but at this point Riot would have to overhaul all their assassin designs for that to happen, and I don't think Riot has enough love for lopsided champ design for that to ever happen.
The auxiliary issue is that a gank-oriented hero that requires 1+ additional people to gank with for the most part needs to be a jungler because as the game goes longer, ubiquitous vision makes it harder and harder to commit multiple people to a gank without it becoming easy to avoid. In order to make good on ganking ability like that you have to be doing it from the jungle early game. The only real exception to this are champs with skills that explicitly avoid vision or have globals. Consequently the farming-role assassin becomes more and more impractical in these types of scenarios so its either solo-kill or give the champ teamfight skills.
|
|
|
|