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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 19 2013 22:55 GMT
#3181
Being aggressive in enemy jungle is somewhat awkward with him due to not having any mobility skills. It seems that Lee Sin outclasses in him pretty much every single way. Much easier to be aggro early duo to a defensive jump, that also allows for easier counterganks and ganks pre-6, later on I'd much rather have a Lee Sin Insec initiate than Panth jump. It can have some use for splitpushing but because of the delay on jump it's not that practical either.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 19 2013 22:56 GMT
#3182
On July 20 2013 07:49 Kenpark wrote:
Show nested quote +
On July 20 2013 07:34 Scip wrote:
I have seen a tank fiddlestix jungle in LCS games, more than one. Pantheon has no qualities that would make him a desirable jungler.


Strong duelist/great early + Lizard is pretty good on him. You are obv the expert jungler here, but I think Panth has some potential.



Idk, i see where scip is coming from, if your looking for a duelist then lee / J4 pretty much beat panth jungle wise.

But neither of those have his ulti

New discussion. Wards.

I feel like wards should have a global limit like the sightstone.

Like normal wards (green/pink) can only be placed up to a limit of 5 per team (+ sightstone + wriggles wards) to prevent mass ward spam and bring a little more diversity to games.

So, it would convert to like 1/2 bot, 1 mid, 1 top, 1/2 spare.

If someone places a ward after 5, it acts like sightstones do, the first disappears.

Thoughts? Im too tired to actually type out my thoughts on WHY i think its a good idea but i like it (4:30am T.T)
Useless wet fish.
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
July 19 2013 22:57 GMT
#3183
On July 20 2013 07:39 Frudgey wrote:
Hey guys I need your help:

I can't decide whether or not I want Jax or Mordekaiser next.

They both seem fun, but I don't know who'll be more fun.

Fun time is serous business. Gotta maximize that fun time.

+ Show Spoiler +
Poll: Jax or Mordekaiser?

Castlevania (7)
 
30%

Mordekaiser (5)
 
22%

Swain? (4)
 
17%

General Discussion Thread (4)
 
17%

Jax (3)
 
13%

23 total votes

Your vote: Jax or Mordekaiser?

(Vote): Jax
(Vote): Mordekaiser
(Vote): Swain?
(Vote): General Discussion Thread
(Vote): Castlevania





Utility Mordekaiser is tons of fun. Always huehue, outrun pesky ganks, faster levels for dat max E.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2013 22:58 GMT
#3184
I thought wards were already limited by the low gold income of supports

+ Show Spoiler +
hue
Carrilord has arrived.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 19 2013 23:02 GMT
#3185
The proposed idea is naturally pretty silly (Lee Sin did a sick play, good thing we have no vision over baron now) etc. As for limiting it in a more reasonable way, like DotA does, I don't see the need. It's not like lack of wards leads to cool prediction or mindgames, more like glorified guesswork.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
July 19 2013 23:02 GMT
#3186
It would never happen because of griefing potential: "X bought wards and spammed them to erase mine everytime I tried to ward my lane, tribunal ban him pls".

On July 20 2013 07:29 Scip wrote:
Support Panth is a Malunoo-soloQ-Scip-took-my-jungle-again thing. Don't think it's actually legitimate though.

Now I'm picturing you with a huge grin everytime queue pops and you notice you're ahead of Malunoo during picks.
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-07-19 23:05:53
July 19 2013 23:05 GMT
#3187
On July 20 2013 08:02 Scip wrote:
The proposed idea is naturally pretty silly (Lee Sin did a sick play, good thing we have no vision over baron now) etc. As for limiting it in a more reasonable way, like DotA does, I don't see the need. It's not like lack of wards leads to cool prediction or mindgames, more like glorified guesswork.


Actually creates some cool mindgames but that's also a function of the bigger map. Small map kind of removes all those cool options.

edit: What's up with league people and their obsession with griefing potential.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
July 19 2013 23:12 GMT
#3188
On July 20 2013 07:56 Capped wrote:
Show nested quote +
On July 20 2013 07:49 Kenpark wrote:
On July 20 2013 07:34 Scip wrote:
I have seen a tank fiddlestix jungle in LCS games, more than one. Pantheon has no qualities that would make him a desirable jungler.


Strong duelist/great early + Lizard is pretty good on him. You are obv the expert jungler here, but I think Panth has some potential.



Idk, i see where scip is coming from, if your looking for a duelist then lee / J4 pretty much beat panth jungle wise.

But neither of those have his ulti

New discussion. Wards.

I feel like wards should have a global limit like the sightstone.

Like normal wards (green/pink) can only be placed up to a limit of 5 per team (+ sightstone + wriggles wards) to prevent mass ward spam and bring a little more diversity to games.

So, it would convert to like 1/2 bot, 1 mid, 1 top, 1/2 spare.

If someone places a ward after 5, it acts like sightstones do, the first disappears.

Thoughts? Im too tired to actually type out my thoughts on WHY i think its a good idea but i like it (4:30am T.T)


I feel like limiting wards is the only realistic way of letting supports actually by real items. Vision is just that strong.

It would likely also make watching pro games a lot more entertaining.

I really hope riot makes this happen at some point, but I'm not very hopeful. There would likely be a massive outcry from players that they can't ward all gank paths.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
July 19 2013 23:13 GMT
#3189
I won a 4v5 (lvl 3 jungler dc) but only get 14 LP

Riot pls
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2013 23:13 GMT
#3190
I thought only Vision wards(the equivalent) were limited in dota?
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 19 2013 23:14 GMT
#3191
Also Gem and Smoke of Deceit are limited.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-07-19 23:16:13
July 19 2013 23:15 GMT
#3192
well yea but I mean for wards aren't sight wards unlimited? ( I don't know)
Carrilord has arrived.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-19 23:17:44
July 19 2013 23:16 GMT
#3193
On July 20 2013 08:15 Slusher wrote:
well yea but I mean for wards aren't sight wards unlimited? ( I don't know)

No, Sight Wards are limited, Vision Wards are unlimited but have 1 vision range so they need to be paired with vision of some form to be useful (DotA uses BW/WC3/SC2 vision mechanics where detection range can use the shared vision from other units).
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-07-19 23:18:47
July 19 2013 23:16 GMT
#3194
Yes sentries(Vision wards) are unlimited. They cost a bit more(50g) and don't give any vision.
TheYango
Profile Joined September 2008
United States47024 Posts
July 19 2013 23:18 GMT
#3195
On July 20 2013 08:16 Numy wrote:
Yes sentries(Sight wards) are unlimited. They cost a bit more(50g) and don't give any vision.

You got Sight and Vision Wards screwed up. Sight = no detection, Vision = detection.

DW I did too till I checked.
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2013 23:18 GMT
#3196
oh the reverse is free, I was aware of how the detecting wards work, I thought they were the limited ones tho
Carrilord has arrived.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-19 23:24:00
July 19 2013 23:22 GMT
#3197
On July 20 2013 08:02 Scip wrote:
The proposed idea is naturally pretty silly (Lee Sin did a sick play, good thing we have no vision over baron now) etc. As for limiting it in a more reasonable way, like DotA does, I don't see the need. It's not like lack of wards leads to cool prediction or mindgames, more like glorified guesswork.

It's not so much prediction/mindgames more than it simply enables map movement to pay off at times where with current vision mechanics it's simply not practical to do so given that the enemy is likely to have vision anyway. In particular it enables the jungler to gank at different times through more routes, while also enabling laners better aggressive options between lanes without necessarily being seen along the way (in particular, it increases the probability of success of a support roaming, or, say, a 1v2 laner ditching the lane to gank mid and get FB).

Of course, without TPs being in the game, this is actually a pretty iffy proposal, because, say, if the enemy mid leaves, and the map is dark, you can't follow him, but you also can't TP-countergank like you could in DotA.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 19 2013 23:28 GMT
#3198
I guess you could compensate with Clairvoyance but then I don't really think the change would accomplish much. It's not like ganking is unviable, even later on in the game, "pulling a bronze" (also known as "pulling the Fnatic"), waiting in a random lane brush until the enemy pushes and then instakill them works as well as always.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Simberto
Profile Blog Joined July 2010
Germany11919 Posts
Last Edited: 2013-07-19 23:40:27
July 19 2013 23:38 GMT
#3199
They could go with a per-person (not global) ward limit of 2-5. Then supports could buy items, and i could legitimately shout at the fools who are not warding, ever "because i am not the the support!!!"

Though i fell like that would be pretty limiting to the game, it might also open new options. Now you either have really limited vision, or people who are not the support also need to be warding, even lategame.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 19 2013 23:59 GMT
#3200
That would definitely help supports get some items. I can imagine item slots getting especially annoying late game, but it is a fine idea nonetheless.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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