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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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spellsy
Profile Joined October 2011
United States418 Posts
July 17 2013 00:36 GMT
#2161
i made a in depth stat analysis article of cloud 9, what do you guys think? http://cloth5.com/spellsys-stat-series-analyzing-c9s-playstyle/

its part of 1/3 series so wonder what you guys think
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 17 2013 00:36 GMT
#2162
On July 17 2013 09:26 TheLink wrote:
PBE is the place for experimentation you never intend to actually implement though and checking out what Karma looks like with game-breaking numbers (1.1 ratio on ult-Q lol) is probably pretty helpful for identifying which problems are with kit and which are simply numbers problems.

She had 1.1 ratio before, it was just half on contact half on explosion, and now its 100% on explosion.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 17 2013 00:51 GMT
#2163
On July 17 2013 09:36 spellsy wrote:
i made a in depth stat analysis article of cloud 9, what do you guys think? http://cloth5.com/spellsys-stat-series-analyzing-c9s-playstyle/

its part of 1/3 series so wonder what you guys think

wai u writing for Cloth5 and not us? D:
How much are they paying you?!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
petered
Profile Joined February 2010
United States1817 Posts
July 17 2013 00:53 GMT
#2164
On July 17 2013 09:29 UniversalSnip wrote:
smash talking about what they're going to do with olaf and it's not looking so hot. basically the rundown right now is:

Q: Minimum range, no slow decay. Ok, sounds great. Does not go through walls, which sounds horrible because it's really fun to toss them through walls, but it sounds like that part might be open to adjustment.
W: Has no idea what to do with it. Increases your healing based on how low you are. Other stats might just be lifesteal and attack speed.
E: No changes.
R: Has no idea what to do with it.

So my concern here is that if W loses spellvamp and AD that basically turns bruiser builds off. It would be like twisting a faucet, the incentive for tanky items just dries up. The spellvamp is the 'bruiser' portion of the ability that makes up a substantial portion of olaf's in fight sustain when you're building tanky - as you can imagine the lifesteal portion actually isn't scaling up that hard when you're building defensively, but the vamp portion doesn't scale very hard off AD, so they each serve to prop up different builds.

Then, if you take AD off the skill and turn it into attack speed, olaf has *no* other source of AD in his skills at all, so what is that attack speed going to work with exactly? You'll essentially be shoved into AD or on-hit itemization.

To be clear I think encouraging him to build a cutlass or something would be a lot of fun because it's very enjoyable to just go into overdrive as you get low and start healing like crazy, but it really doesn't look to me like the tanky aspect that's surely necessary to him working is getting much respect.


Not sure if we are looking at the same info here.
From what I have seen, the plan is to add passive MR/Arm to his ult. You then lose it when it is activated, but you gain damage somehow (think it is attack speed or something). I personally think would be a good change. Feels like you are doing more/have to be more intelligent with your ult. It also seems like it would compliment either a tank or damage oriented build.

W is getting a flat AD boost rather than one that scales off of health, so he isn't losing the damage buff on w.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
remedium
Profile Joined July 2011
United States939 Posts
Last Edited: 2013-07-17 00:55:03
July 17 2013 00:53 GMT
#2165
On July 17 2013 09:51 NeoIllusions wrote:
Show nested quote +
On July 17 2013 09:36 spellsy wrote:
i made a in depth stat analysis article of cloud 9, what do you guys think? http://cloth5.com/spellsys-stat-series-analyzing-c9s-playstyle/

its part of 1/3 series so wonder what you guys think

wai u writing for Cloth5 and not us? D:
How much are they paying you?!


Maybe he's got little spellsy's to feed.

Darkness just doesn't pay the bills like it used to.
Stay positive!
c.Deadly
Profile Joined March 2010
United States545 Posts
July 17 2013 00:59 GMT
#2166
On July 17 2013 09:53 petered wrote:
Show nested quote +
On July 17 2013 09:29 UniversalSnip wrote:
smash talking about what they're going to do with olaf and it's not looking so hot. basically the rundown right now is:

Q: Minimum range, no slow decay. Ok, sounds great. Does not go through walls, which sounds horrible because it's really fun to toss them through walls, but it sounds like that part might be open to adjustment.
W: Has no idea what to do with it. Increases your healing based on how low you are. Other stats might just be lifesteal and attack speed.
E: No changes.
R: Has no idea what to do with it.

So my concern here is that if W loses spellvamp and AD that basically turns bruiser builds off. It would be like twisting a faucet, the incentive for tanky items just dries up. The spellvamp is the 'bruiser' portion of the ability that makes up a substantial portion of olaf's in fight sustain when you're building tanky - as you can imagine the lifesteal portion actually isn't scaling up that hard when you're building defensively, but the vamp portion doesn't scale very hard off AD, so they each serve to prop up different builds.

Then, if you take AD off the skill and turn it into attack speed, olaf has *no* other source of AD in his skills at all, so what is that attack speed going to work with exactly? You'll essentially be shoved into AD or on-hit itemization.

To be clear I think encouraging him to build a cutlass or something would be a lot of fun because it's very enjoyable to just go into overdrive as you get low and start healing like crazy, but it really doesn't look to me like the tanky aspect that's surely necessary to him working is getting much respect.


Not sure if we are looking at the same info here.
From what I have seen, the plan is to add passive MR/Arm to his ult. You then lose it when it is activated, but you gain damage somehow (think it is attack speed or something). I personally think would be a good change. Feels like you are doing more/have to be more intelligent with your ult. It also seems like it would compliment either a tank or damage oriented build.

W is getting a flat AD boost rather than one that scales off of health, so he isn't losing the damage buff on w.


Smash made new posts on his Olaf thread on the official forums

http://na.leagueoflegends.com/board/showthread.php?p=39833254#39833254
Anakko
Profile Joined August 2012
France1934 Posts
July 17 2013 01:05 GMT
#2167
So random fact of the day : on the topic of the weird assist system, if a soraka uses infuse on zed before he gets a kill, soraka gets an assist.
TrAce/Cpt Jack for president (or both)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 17 2013 01:09 GMT
#2168
On July 17 2013 09:26 TheLink wrote:
PBE is the place for experimentation you never intend to actually implement though and checking out what Karma looks like with game-breaking numbers (1.1 ratio on ult-Q lol) is probably pretty helpful for identifying which problems are with kit and which are simply numbers problems.


They are only adding .2 scaling onto the skill compared with live value, and moving the damage all into the delayed portion instead of splitting it upfront and delayed.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
spellsy
Profile Joined October 2011
United States418 Posts
July 17 2013 01:36 GMT
#2169
i needed an art person o.o
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2013-07-17 01:52:49
July 17 2013 01:51 GMT
#2170
Question for you guys, I can't be the only one to have this issue, first game of the day shakes how do you deal with them? No matter the game, the first match I always end up getting a rush of adrenaline causing my fine motor control to go out the window often at the worst of times. It's only the first fight,match,etc. I've had the issues from Wow arenas, starcraft to league and pretty much every game. After that I am fine I can play under pressure with no issues.

It's getting me killed or nearly killed, any suggestions?

Also go for Curse icon or Jacky will cry.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 17 2013 01:51 GMT
#2171
So I got both Curse and NiP summoner icons; the real question now is, which one do I roll with?
liftlift > tsm
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 17 2013 01:57 GMT
#2172
On July 17 2013 10:51 Parnage wrote:
Question for you guys, I can't be the only one to have this issue, first game of the day shakes how do you deal with them? No matter the game, the first match I always end up getting a rush of adrenaline causing my fine motor control to go out the window often at the worst of times. It's only the first fight,match,etc. I've had the issues from Wow arenas, starcraft to league and pretty much every game. After that I am fine I can play under pressure with no issues.

It's getting me killed or nearly killed, any suggestions?

Also go for Curse icon or Jacky will cry.


I just treat everyone in every game as a bot. Makes it easy. I've hit friends in que even and didn't notice till they said something because I don't even read champ names.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-07-17 01:59:38
July 17 2013 01:58 GMT
#2173
On July 17 2013 10:51 wei2coolman wrote:
So I got both Curse and NiP summoner icons; the real question now is, which one do I roll with?


I guess the fanboy portion died off? Your signature is all lies! In all reality, as long as you don't miss smites like St.V, I doubt people will care. When you do miss those smites, I'm certain you'll get a st.v reference at least once, so it might be worth it.
Gahlo
Profile Joined February 2010
United States35165 Posts
July 17 2013 01:59 GMT
#2174
On July 17 2013 10:51 Parnage wrote:
Question for you guys, I can't be the only one to have this issue, first game of the day shakes how do you deal with them? No matter the game, the first match I always end up getting a rush of adrenaline causing my fine motor control to go out the window often at the worst of times. It's only the first fight,match,etc. I've had the issues from Wow arenas, starcraft to league and pretty much every game. After that I am fine I can play under pressure with no issues.

It's getting me killed or nearly killed, any suggestions?

Also go for Curse icon or Jacky will cry.

Play a bot game to warm up.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 17 2013 02:01 GMT
#2175
Been working on the 21 utility boots/4pots jungle opening focusing on Nasus. You are so much faster than laners it's stupid, I don't see why this won't be the go too soon. Having 70+ MS than an opponent is absurd. Hell I am even going Boots/2pot/ward normal masteries with Nunu and start at 393 MS.

10-3 so far with boots opening in ranked, got my promo to Gold IV with it.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 17 2013 02:03 GMT
#2176
On July 17 2013 10:51 wei2coolman wrote:
So I got both Curse and NiP summoner icons; the real question now is, which one do I roll with?

Haha, I've just been choosing based on if the NA or EU LCS is currently going on. Otherwise I've been rocking Curse to spite JonGalt.
RIP Ryan Davis / TL or Die / @onlywonderboy
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2013-07-17 02:10:29
July 17 2013 02:09 GMT
#2177
As we have been talking about Aegis/Bulwark nerf/removal earlier.

Apparently when Riot asked Meteos what he would change in the game, he said "remove Aegis/Bulwark". So if anyone is mad about this, go thank him.

His reason was mainly that it is just too strong. If one team completes Aegis and the other doesnt, the outcome of the next fight is pretty much determined.
Off-season = best season
TheYango
Profile Joined September 2008
United States47024 Posts
July 17 2013 02:13 GMT
#2178
On July 17 2013 11:09 Redox wrote:
His reason was mainly that it is just too strong. If one team completes Aegis and the other doesnt, the outcome of the next fight is pretty much determined.

That's sort of the point of item timings.

Obviously if you teamfight into strong item timings you lose teamfights. The gameplay behind this fact comes from the weaker team finding ways to avoid teamfights until they are strong enough.
Moderator
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
July 17 2013 02:14 GMT
#2179
The other day I rolled into a game, said something silly, then followed in all-chat with "Sorry, I'm a bit drunk."

My teammate then said something hilarious.

Teammate: "so let me get this straight"
Teammate: "you have a curse flair, youre drunk, and your junging naut?"
Teammate: "OGAWD"

+ Show Spoiler +
tl;dr - Get Curse flair, pretend to be pros all day
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 17 2013 02:16 GMT
#2180
On July 17 2013 11:13 TheYango wrote:
Show nested quote +
On July 17 2013 11:09 Redox wrote:
His reason was mainly that it is just too strong. If one team completes Aegis and the other doesnt, the outcome of the next fight is pretty much determined.

That's sort of the point of item timings.

Obviously if you teamfight into strong item timings you lose teamfights. The gameplay behind this fact comes from the weaker team finding ways to avoid teamfights until they are strong enough.


that sounds like crazy fun gameplay
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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