its part of 1/3 series so wonder what you guys think
[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
Forum Index > LoL General |
spellsy
United States418 Posts
its part of 1/3 series so wonder what you guys think | ||
PrinceXizor
United States17713 Posts
On July 17 2013 09:26 TheLink wrote: PBE is the place for experimentation you never intend to actually implement though and checking out what Karma looks like with game-breaking numbers (1.1 ratio on ult-Q lol) is probably pretty helpful for identifying which problems are with kit and which are simply numbers problems. She had 1.1 ratio before, it was just half on contact half on explosion, and now its 100% on explosion. | ||
![]()
NeoIllusions
United States37500 Posts
On July 17 2013 09:36 spellsy wrote: i made a in depth stat analysis article of cloud 9, what do you guys think? http://cloth5.com/spellsys-stat-series-analyzing-c9s-playstyle/ its part of 1/3 series so wonder what you guys think wai u writing for Cloth5 and not us? D: How much are they paying you?! | ||
petered
United States1817 Posts
On July 17 2013 09:29 UniversalSnip wrote: smash talking about what they're going to do with olaf and it's not looking so hot. basically the rundown right now is: Q: Minimum range, no slow decay. Ok, sounds great. Does not go through walls, which sounds horrible because it's really fun to toss them through walls, but it sounds like that part might be open to adjustment. W: Has no idea what to do with it. Increases your healing based on how low you are. Other stats might just be lifesteal and attack speed. E: No changes. R: Has no idea what to do with it. So my concern here is that if W loses spellvamp and AD that basically turns bruiser builds off. It would be like twisting a faucet, the incentive for tanky items just dries up. The spellvamp is the 'bruiser' portion of the ability that makes up a substantial portion of olaf's in fight sustain when you're building tanky - as you can imagine the lifesteal portion actually isn't scaling up that hard when you're building defensively, but the vamp portion doesn't scale very hard off AD, so they each serve to prop up different builds. Then, if you take AD off the skill and turn it into attack speed, olaf has *no* other source of AD in his skills at all, so what is that attack speed going to work with exactly? You'll essentially be shoved into AD or on-hit itemization. To be clear I think encouraging him to build a cutlass or something would be a lot of fun because it's very enjoyable to just go into overdrive as you get low and start healing like crazy, but it really doesn't look to me like the tanky aspect that's surely necessary to him working is getting much respect. Not sure if we are looking at the same info here. From what I have seen, the plan is to add passive MR/Arm to his ult. You then lose it when it is activated, but you gain damage somehow (think it is attack speed or something). I personally think would be a good change. Feels like you are doing more/have to be more intelligent with your ult. It also seems like it would compliment either a tank or damage oriented build. W is getting a flat AD boost rather than one that scales off of health, so he isn't losing the damage buff on w. | ||
remedium
United States939 Posts
On July 17 2013 09:51 NeoIllusions wrote: wai u writing for Cloth5 and not us? D: How much are they paying you?! Maybe he's got little spellsy's to feed. Darkness just doesn't pay the bills like it used to. | ||
c.Deadly
United States545 Posts
On July 17 2013 09:53 petered wrote: Not sure if we are looking at the same info here. From what I have seen, the plan is to add passive MR/Arm to his ult. You then lose it when it is activated, but you gain damage somehow (think it is attack speed or something). I personally think would be a good change. Feels like you are doing more/have to be more intelligent with your ult. It also seems like it would compliment either a tank or damage oriented build. W is getting a flat AD boost rather than one that scales off of health, so he isn't losing the damage buff on w. Smash made new posts on his Olaf thread on the official forums http://na.leagueoflegends.com/board/showthread.php?p=39833254#39833254 | ||
Anakko
France1934 Posts
| ||
sob3k
United States7572 Posts
On July 17 2013 09:26 TheLink wrote: PBE is the place for experimentation you never intend to actually implement though and checking out what Karma looks like with game-breaking numbers (1.1 ratio on ult-Q lol) is probably pretty helpful for identifying which problems are with kit and which are simply numbers problems. They are only adding .2 scaling onto the skill compared with live value, and moving the damage all into the delayed portion instead of splitting it upfront and delayed. | ||
spellsy
United States418 Posts
| ||
Parnage
United States7414 Posts
It's getting me killed or nearly killed, any suggestions? Also go for Curse icon or Jacky will cry. | ||
wei2coolman
United States60033 Posts
| ||
Diamond
United States10796 Posts
On July 17 2013 10:51 Parnage wrote: Question for you guys, I can't be the only one to have this issue, first game of the day shakes how do you deal with them? No matter the game, the first match I always end up getting a rush of adrenaline causing my fine motor control to go out the window often at the worst of times. It's only the first fight,match,etc. I've had the issues from Wow arenas, starcraft to league and pretty much every game. After that I am fine I can play under pressure with no issues. It's getting me killed or nearly killed, any suggestions? Also go for Curse icon or Jacky will cry. I just treat everyone in every game as a bot. Makes it easy. I've hit friends in que even and didn't notice till they said something because I don't even read champ names. | ||
ketchup
14521 Posts
On July 17 2013 10:51 wei2coolman wrote: So I got both Curse and NiP summoner icons; the real question now is, which one do I roll with? I guess the fanboy portion died off? Your signature is all lies! In all reality, as long as you don't miss smites like St.V, I doubt people will care. When you do miss those smites, I'm certain you'll get a st.v reference at least once, so it might be worth it. | ||
Gahlo
United States35145 Posts
On July 17 2013 10:51 Parnage wrote: Question for you guys, I can't be the only one to have this issue, first game of the day shakes how do you deal with them? No matter the game, the first match I always end up getting a rush of adrenaline causing my fine motor control to go out the window often at the worst of times. It's only the first fight,match,etc. I've had the issues from Wow arenas, starcraft to league and pretty much every game. After that I am fine I can play under pressure with no issues. It's getting me killed or nearly killed, any suggestions? Also go for Curse icon or Jacky will cry. Play a bot game to warm up. | ||
Diamond
United States10796 Posts
10-3 so far with boots opening in ranked, got my promo to Gold IV with it. | ||
![]()
onlywonderboy
United States23745 Posts
On July 17 2013 10:51 wei2coolman wrote: So I got both Curse and NiP summoner icons; the real question now is, which one do I roll with? Haha, I've just been choosing based on if the NA or EU LCS is currently going on. Otherwise I've been rocking Curse to spite JonGalt. | ||
Redox
Germany24794 Posts
Apparently when Riot asked Meteos what he would change in the game, he said "remove Aegis/Bulwark". So if anyone is mad about this, go thank him. ![]() His reason was mainly that it is just too strong. If one team completes Aegis and the other doesnt, the outcome of the next fight is pretty much determined. | ||
![]()
TheYango
United States47024 Posts
On July 17 2013 11:09 Redox wrote: His reason was mainly that it is just too strong. If one team completes Aegis and the other doesnt, the outcome of the next fight is pretty much determined. That's sort of the point of item timings. Obviously if you teamfight into strong item timings you lose teamfights. The gameplay behind this fact comes from the weaker team finding ways to avoid teamfights until they are strong enough. | ||
![]()
AsmodeusXI
United States15536 Posts
My teammate then said something hilarious. Teammate: "so let me get this straight" Teammate: "you have a curse flair, youre drunk, and your junging naut?" Teammate: "OGAWD" + Show Spoiler + tl;dr - Get Curse flair, pretend to be pros all day | ||
UniversalSnip
9871 Posts
On July 17 2013 11:13 TheYango wrote: That's sort of the point of item timings. Obviously if you teamfight into strong item timings you lose teamfights. The gameplay behind this fact comes from the weaker team finding ways to avoid teamfights until they are strong enough. that sounds like crazy fun gameplay | ||
| ||