On May 23 2013 00:21 dae wrote:
Just a note, on blue ez Muramana ends up at like 70ish ad, not 100+. The proc more then makes up for it though.
Show nested quote +
On May 22 2013 21:53 Alaric wrote:
Muramana became physical.
SotEL got buffed to hell and back and is particularly cost-effective (well AD/gold wise, since Incinerate has been nerfed since the time when people were all over Gauntlet).
Those 2 help a ton with the lack of damage from the build, the iteration before that was Gauntlet+Shiv+BT and relied on using Q to proc Shiv+Gauntlet for AoE poke. Said poke isn't too strong because you're relying on only BT for AD, and the lack of IE makes your autoattack dps significantly weaker.
The new take on the build has SotEL and Muramana to give you a big bunch of AD (once Muramana is fully stacked, it's around 100+ AD so as much as BT) and the 2 on-hit/ability hit for 900 gold more than BT, making you trade the sustain for a much stronger poke and more mana to sustain it. You also get 10% more CDR from the Lizard Spirit.
For laning those were efficient stats, yes, and you wanted to rush your GP10 anyway so it wasn't a problem. Plus, the laning wasn't as aggressive as now, so comparatively hp5 had higher value and HP lower.
On May 22 2013 13:32 ZERG_RUSSIAN wrote:
And every single time I had an argument with someone they'd bring up gold and I'd bring up that you can't price some things in gold
We had this argument about IBG on Ezreal before Blue Ez was a thing and everyone was telling me it was horrible gold efficiency
WELL SHIT I GUESS I WAS WRONG
On May 22 2013 11:48 obesechicken13 wrote:
You saw people use gold efficiency on this board all the time as evidence for build before people started putting gold values on this wiki. Back then philo was bought quite often as well and an argument was always made that it was the best gp10 because it was gold efficient without the passive.
On May 22 2013 10:02 ZERG_RUSSIAN wrote:
randuins is expensive as all fuck for what it gives you but its utility isn't really something you can price in gold
gold efficiency is a pretty dumb metric imo
On May 22 2013 08:42 101toss wrote:
i hear ohmwrecker is gold efficient and randuins is not
On May 22 2013 08:40 xes wrote:
It's efficient compared to stacking Cloth Armors and Longswords but pretty much awful compared to Cutlass. Item efficiency should be compared to the relative levels you could get from spending your gold elsewhere; it doesn't really matter than X item is gold-efficient because practically every item in the game is gold-efficient. The stats should be compared real items as a baseline. For example, Rageblade is efficient compared to stacking Blasting Wands, but for a AD/AP hybrid items, the baseline should be Hexetech Revolver.
On May 22 2013 08:30 FinestHour wrote:
is wriggles a decent pickup for top laners? my friend was telling me about the cost efficiency of the item as well as the spirit stone items, are they matchup specific or pretty safe item to go for most of the time?
is wriggles a decent pickup for top laners? my friend was telling me about the cost efficiency of the item as well as the spirit stone items, are they matchup specific or pretty safe item to go for most of the time?
It's efficient compared to stacking Cloth Armors and Longswords but pretty much awful compared to Cutlass. Item efficiency should be compared to the relative levels you could get from spending your gold elsewhere; it doesn't really matter than X item is gold-efficient because practically every item in the game is gold-efficient. The stats should be compared real items as a baseline. For example, Rageblade is efficient compared to stacking Blasting Wands, but for a AD/AP hybrid items, the baseline should be Hexetech Revolver.
i hear ohmwrecker is gold efficient and randuins is not
randuins is expensive as all fuck for what it gives you but its utility isn't really something you can price in gold
gold efficiency is a pretty dumb metric imo
You saw people use gold efficiency on this board all the time as evidence for build before people started putting gold values on this wiki. Back then philo was bought quite often as well and an argument was always made that it was the best gp10 because it was gold efficient without the passive.
And every single time I had an argument with someone they'd bring up gold and I'd bring up that you can't price some things in gold
We had this argument about IBG on Ezreal before Blue Ez was a thing and everyone was telling me it was horrible gold efficiency
WELL SHIT I GUESS I WAS WRONG
Muramana became physical.
SotEL got buffed to hell and back and is particularly cost-effective (well AD/gold wise, since Incinerate has been nerfed since the time when people were all over Gauntlet).
Those 2 help a ton with the lack of damage from the build, the iteration before that was Gauntlet+Shiv+BT and relied on using Q to proc Shiv+Gauntlet for AoE poke. Said poke isn't too strong because you're relying on only BT for AD, and the lack of IE makes your autoattack dps significantly weaker.
The new take on the build has SotEL and Muramana to give you a big bunch of AD (once Muramana is fully stacked, it's around 100+ AD so as much as BT) and the 2 on-hit/ability hit for 900 gold more than BT, making you trade the sustain for a much stronger poke and more mana to sustain it. You also get 10% more CDR from the Lizard Spirit.
On May 22 2013 11:48 obesechicken13 wrote:
You saw people use gold efficiency on this board all the time as evidence for build before people started putting gold values on this wiki. Back then philo was bought quite often as well and an argument was always made that it was the best gp10 because it was gold efficient without the passive.
On May 22 2013 10:02 ZERG_RUSSIAN wrote:
randuins is expensive as all fuck for what it gives you but its utility isn't really something you can price in gold
gold efficiency is a pretty dumb metric imo
On May 22 2013 08:42 101toss wrote:
i hear ohmwrecker is gold efficient and randuins is not
On May 22 2013 08:40 xes wrote:
It's efficient compared to stacking Cloth Armors and Longswords but pretty much awful compared to Cutlass. Item efficiency should be compared to the relative levels you could get from spending your gold elsewhere; it doesn't really matter than X item is gold-efficient because practically every item in the game is gold-efficient. The stats should be compared real items as a baseline. For example, Rageblade is efficient compared to stacking Blasting Wands, but for a AD/AP hybrid items, the baseline should be Hexetech Revolver.
On May 22 2013 08:30 FinestHour wrote:
is wriggles a decent pickup for top laners? my friend was telling me about the cost efficiency of the item as well as the spirit stone items, are they matchup specific or pretty safe item to go for most of the time?
is wriggles a decent pickup for top laners? my friend was telling me about the cost efficiency of the item as well as the spirit stone items, are they matchup specific or pretty safe item to go for most of the time?
It's efficient compared to stacking Cloth Armors and Longswords but pretty much awful compared to Cutlass. Item efficiency should be compared to the relative levels you could get from spending your gold elsewhere; it doesn't really matter than X item is gold-efficient because practically every item in the game is gold-efficient. The stats should be compared real items as a baseline. For example, Rageblade is efficient compared to stacking Blasting Wands, but for a AD/AP hybrid items, the baseline should be Hexetech Revolver.
i hear ohmwrecker is gold efficient and randuins is not
randuins is expensive as all fuck for what it gives you but its utility isn't really something you can price in gold
gold efficiency is a pretty dumb metric imo
You saw people use gold efficiency on this board all the time as evidence for build before people started putting gold values on this wiki. Back then philo was bought quite often as well and an argument was always made that it was the best gp10 because it was gold efficient without the passive.
For laning those were efficient stats, yes, and you wanted to rush your GP10 anyway so it wasn't a problem. Plus, the laning wasn't as aggressive as now, so comparatively hp5 had higher value and HP lower.
Just a note, on blue ez Muramana ends up at like 70ish ad, not 100+. The proc more then makes up for it though.
I meant the Elder Lizard+Manamune combo gives ~100 AD, so you trade sustain+900 gold for the procs and the lack of stacks mechanic compared to BT.