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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
Post a Reply
Prev 1 39 40 41 42 43 351 Next
Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
May 18 2013 06:29 GMT
#801
On May 18 2013 15:18 justiceknight wrote:
look whos streaming lol,its combatEX on LoL

http://www.solomid.net/livestream.php?s=8701

Time to get a 1v1 Bo9 between him and deezer
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Gahlo
Profile Joined February 2010
United States35142 Posts
May 18 2013 06:40 GMT
#802
On May 18 2013 15:29 xes wrote:
Show nested quote +
On May 18 2013 15:18 justiceknight wrote:
look whos streaming lol,its combatEX on LoL

http://www.solomid.net/livestream.php?s=8701

Time to get a 1v1 Bo9 between him and deezer

He has to finish beating off pros first.
Complete
Profile Joined October 2009
United States1864 Posts
May 18 2013 07:01 GMT
#803
Can Galio cast his W shield on a minion?
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 18 2013 07:06 GMT
#804
On May 18 2013 16:01 Complete wrote:
Can Galio cast his W shield on a minion?

no
Gahlo
Profile Joined February 2010
United States35142 Posts
May 18 2013 07:24 GMT
#805
Mega playing top Skarner on stream:
http://www.solomid.net/livestream.php?s=4162
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 18 2013 07:49 GMT
#806
On May 18 2013 10:20 onlywonderboy wrote:
We need some Monte math on this to see how much more gold you can get out of the Jungle with these changes.


You called.

The short answer is 12.8% more gold and 20% more experience when you're cycling through small camps (if you can clear them as they spawn). In quantitative terms, 30.4 extra gold per minute and 92.6 more experience.

The math isn't difficult, you're just clearing 1.2 times per minute instead of once, so it's a 20% increase to the gold and experience gained from farming small camps. Passive gold gains are also a part of your gold income, but aren't affected, hence why the gold % is less than 20%.

The interesting part is where this puts jungling relative to laning. Laning, with perfect last-hitting, nets 333 gold per minute and 591.25 experience per minute. Jungling, with perfect clear times, will net 302.4 gold per minute and 555.6 experience per minute. It's extremely close, but these are both limited scenarios. The laner never recalls, misses a CS, or is zoned, and the jungler clears at maximum speed, never rests, and ignores buffs.

Junglers who stick with the current meta will basically see very little difference (today's junglers rarely get to clear more than two camps at a time, and clearing both buff camps will still give level 3) but the opportunity cost of ganking (if you can clear quickly) will effectively go up. I'll also note that this puts jungle gold scaling at a round 3x that of lane scaling (provided again that you're constantly clearing camps).

There are obviously huge caveats here, so I'm hesitant to draw any conclusions before I get to test it on the PBE, but I'm guessing that with the extra boost from the buff camps it will be fairly easy for fast junglers to keep pace and even surpass solo lanes in gold and levels, provided they prioritize the jungle and themselves over their lanes.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 18 2013 08:05 GMT
#807
Ima tear this shit up as jungler yo.
Useless wet fish.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-05-18 08:10:18
May 18 2013 08:09 GMT
#808
On May 18 2013 14:53 Perplex wrote:
Show nested quote +
On May 18 2013 14:47 sung_moon wrote:


This has to be a really fucking fast Q->R right? For a second, I thought it was the other way around and tried doing R->Q but, couldn't get the reset.

Edit: Wait the more I watch it, the more I think its R->Q. Wth.


it's Q first and he times his R to land perfectly just as the Q buff is applied

Very clearly it's just a QR. It's not that fast either, if you do it too fast it just doesn't cast R.

I feel like I need to start refreshing more, it's as if I'm living in the past.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 18 2013 08:16 GMT
#809
On May 18 2013 17:05 Capped wrote:
Ima tear this shit up as jungler yo.

Lemme guess. Your favorite junglers are xj9 and stswagvicious?
liftlift > tsm
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 18 2013 08:19 GMT
#810
On May 18 2013 17:16 wei2coolman wrote:
Show nested quote +
On May 18 2013 17:05 Capped wrote:
Ima tear this shit up as jungler yo.

Lemme guess. Your favorite junglers are xj9 and stswagvicious?


No idea who xj9 is and stvicious sucks ass.

Diamondprox and oddone ftw yo
Useless wet fish.
dartoo
Profile Joined May 2010
India2889 Posts
May 18 2013 10:17 GMT
#811
How do you test builds out?

Like in dota we have the custom game, with enable cheats level up etc and see how the build feels. Is there something like this?
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-05-18 10:24:30
May 18 2013 10:23 GMT
#812
Question for other diamond I people:

What lp gains are you seeing? 3-6 or something of that size?

^also to test builds you gotta farm in custom/bot games, there's no shortcut to my knowledge (you can use dominion for faster gold gen)
Math doesn't kill champions and neither do wards
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-05-18 10:52:19
May 18 2013 10:48 GMT
#813
Can anyone here explain why Darius is never jungled? His laning is very strong yes, but this is no reason not to run him in the jungle and has several advantages in allowing a different top more conducive to your comp and more building freedom due to not having to counterbuild your opponent.

Darius has several attributes that make him very strong in the jungle.

1. Good jungle speed and safety which gets very fast in later clears.
2. Outstanding dueling and chasing speed from passive makes counterjungling him incredibly dangerous.
3. Extremely strong ganks with heavy damage, speed steroid, powerful slow, and 550 range aoe displacement.
4. Extremely strong base damage and scaling allows him to build tanky and do scary damage. Even if far behind is always a major threat with ult.

I've run him several times and he seems to me an extraordinarily powerful jungle pick, especially with the spirit stone items. He just does everything amazingly and his ganks are actually some of the scariest i've ever seen. If you build mobi boots and use them to close on people he gets his speed boost which makes him unescapable and does massive damage. His pull and slow are absurdly strong in a ganking situation. His only disadvantage I can see is his passive DOT can steal buffs from mid if you arent careful. Darius is also such a strong laner with only a few decent counterpicks that you can select him early and then counter his counterpick by running him jungle and picking another top who crushes them.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
101toss
Profile Blog Joined April 2010
3232 Posts
May 18 2013 10:51 GMT
#814
On May 18 2013 19:48 sob3k wrote:
Can anyone here explain why Darius is never jungled? His laning is very strong yes, but this is no reason not to run him in the jungle and has several advantages in allowing a different top more conducive to your comp and more building freedom due to not having to counterbuild your opponent.

Darius has several attributes that make him very strong in the jungle.

1. Good jungle speed and safety which gets very fast in later clears.
2. Outstanding dueling and chasing speed from passive makes counterjungling him incredibly dangerous.
3. Extremely strong ganks with heavy damage, speed steroid, powerful slow, and 550 range aoe displacement.
4. Extremely strong base damage and scaling allows him to build tanky and do scary damage. Even if far behind is always a major threat with ult.

I've run him several times and he seems to me an extraordinarily powerful jungle pick, especially with the spirit stone items. He just does everything amazingly and his ganks are actually some of the scariest i've ever seen. If you build mobi boots and use them to close on people he gets his speed boost which makes him unescapable and does massive damage. His pull and slow are absurdly strong in a ganking situation. His only disadvantage I can see is his passive DOT can steal buffs from mid if you arent careful.

... because he is jungled?
Math doesn't kill champions and neither do wards
Simberto
Profile Blog Joined July 2010
Germany11500 Posts
May 18 2013 10:56 GMT
#815
If mid gets buffs stolen by passive dots they really don't deserve that buff.
Disengaged
Profile Joined July 2010
United States6994 Posts
May 18 2013 10:58 GMT
#816
On May 18 2013 17:16 wei2coolman wrote:
Show nested quote +
On May 18 2013 17:05 Capped wrote:
Ima tear this shit up as jungler yo.

Lemme guess. Your favorite junglers are xj9 and stswagvicious?


xj9 is a ghoster yo
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 18 2013 11:07 GMT
#817
I've decided to just start over. From a watching and breaking down standpoint, I pretty much got it, but my mechanics and in-time game decisions need to be reworked completely. I jumped into ranked too soon, did average (5-5) and then just wasn't good enough to carry in low divisions and have fallen to a place where I'm not going to get better. Time to work up correctly.
Writerhttps://twitter.com/FionnOnFire
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 18 2013 11:15 GMT
#818
On May 18 2013 20:07 Fionn wrote:
I've decided to just start over. From a watching and breaking down standpoint, I pretty much got it, but my mechanics and in-time game decisions need to be reworked completely. I jumped into ranked too soon, did average (5-5) and then just wasn't good enough to carry in low divisions and have fallen to a place where I'm not going to get better. Time to work up correctly.


What does that even mean?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-05-18 11:18:21
May 18 2013 11:17 GMT
#819
On May 18 2013 20:15 sob3k wrote:
Show nested quote +
On May 18 2013 20:07 Fionn wrote:
I've decided to just start over. From a watching and breaking down standpoint, I pretty much got it, but my mechanics and in-time game decisions need to be reworked completely. I jumped into ranked too soon, did average (5-5) and then just wasn't good enough to carry in low divisions and have fallen to a place where I'm not going to get better. Time to work up correctly.


What does that even mean?

Maybe if you read you would understand. He feels like he is not improving in ranked and want to start over.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
101toss
Profile Blog Joined April 2010
3232 Posts
May 18 2013 11:19 GMT
#820
On May 18 2013 20:17 WhiteDog wrote:
Show nested quote +
On May 18 2013 20:15 sob3k wrote:
On May 18 2013 20:07 Fionn wrote:
I've decided to just start over. From a watching and breaking down standpoint, I pretty much got it, but my mechanics and in-time game decisions need to be reworked completely. I jumped into ranked too soon, did average (5-5) and then just wasn't good enough to carry in low divisions and have fallen to a place where I'm not going to get better. Time to work up correctly.


What does that even mean?

Maybe if you read you would understand. He feels like he is not improving in ranked and want to start over.

Hey, I used to have 3 digit elo

It's still salvageable, see destiny
Math doesn't kill champions and neither do wards
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