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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-05-18 02:22:39
May 18 2013 02:22 GMT
#761
On May 18 2013 11:20 nafta wrote:
Just try the following: pick varus and sona>both start q>both use it when they spawn>varus finishes small while sona uses chord on big one.You can kill them before a creep dies even if you start at 1:55.

edit:yes I am.I do this every single game on blue side when jungler starts red.

Well that's a very specific comp for your argument...that changes a lot.

Edit:This should slow down most Support/ADC combos anyway.
RIP Ryan Davis / TL or Die / @onlywonderboy
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-05-18 02:31:22
May 18 2013 02:23 GMT
#762
Well you see that's not the only one.Graves/Cait/Ez with sona/lulu can do almost the same thing.You can always lose not more than 2 which is less xp than golems.They should just make them spawn even later while they are at it really.

edit:The real question is why do golems spawn at 1:40 when not a single jungler starts from them lol.All this change does is make some supports/ad weaker in the early lane which seems really stupid.It should be either impossible or possible for everyone.
nanospartan
Profile Joined July 2011
649 Posts
May 18 2013 02:24 GMT
#763
On May 18 2013 10:24 Craton wrote:
Why the fuck would you move wolves to 1:55.

Oh god...
I was an athiest until I watched the Day[9] daily
xPulsAr
Profile Joined October 2011
Japan107 Posts
May 18 2013 02:41 GMT
#764
Hmm. Its possible for Shaco to clear wraith + red buff simultaneously with some clever box placement and some help from teammates if both camps spawn at 1:55, right? Or maybe even golems + red... so you can still reach lvl3 via routs such as wraith + red => blue => early gank/enemy red. Well, having to spend extra time clearing wraith or wolves won't be as bad for Shaco as I think it is, maybe.
SoulSever
Profile Joined April 2010
Canada779 Posts
May 18 2013 02:41 GMT
#765
On May 16 2013 14:29 TheYango wrote:
Lets max plants first on Zyra cuz Q and E are hard to hit.

There are plenty of skillshot dependent champs who max their skillshots first because their usefulness is just that much better than the alternative skills. You'd never max E first on Ezreal.


Does anyone ever max stun grenade on heimer? O.0
Violet <3 ~~~Better places than here exist
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 18 2013 02:47 GMT
#766
Guess I'm underestimating the clear speed on golems. We shall see what kind of impact it has thought.
RIP Ryan Davis / TL or Die / @onlywonderboy
IMoperator
Profile Joined October 2011
4476 Posts
May 18 2013 02:56 GMT
#767
On May 18 2013 11:41 SoulSever wrote:
Show nested quote +
On May 16 2013 14:29 TheYango wrote:
Lets max plants first on Zyra cuz Q and E are hard to hit.

There are plenty of skillshot dependent champs who max their skillshots first because their usefulness is just that much better than the alternative skills. You'd never max E first on Ezreal.


Does anyone ever max stun grenade on heimer? O.0

Nope, rocket lawnchair for life.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
May 18 2013 02:59 GMT
#768
On May 18 2013 11:41 xPulsAr wrote:
Hmm. Its possible for Shaco to clear wraith + red buff simultaneously with some clever box placement and some help from teammates if both camps spawn at 1:55, right? Or maybe even golems + red... so you can still reach lvl3 via routs such as wraith + red => blue => early gank/enemy red. Well, having to spend extra time clearing wraith or wolves won't be as bad for Shaco as I think it is, maybe.

You could still just do Red + Blue at the same time if you instruct your team on how to do it and then show up at the enemy Red with double buff while they only have 1 and just ruin their day.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-05-18 03:08:08
May 18 2013 03:05 GMT
#769
On May 18 2013 11:09 onlywonderboy wrote:
Show nested quote +
On May 18 2013 11:02 obesechicken13 wrote:
On May 18 2013 10:16 onlywonderboy wrote:
Soooooo Jungle changes
Jungle
Wolves
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Wraiths
Initial spawn time increased to 1:55 from 1:45
Golems
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Ancient Golem
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to
Lizard Elder
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to

We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

(Source)

From the last GD thread.
On May 14 2013 04:41 upperbound wrote:
Is there a good reason why Riot doesn't make double golems spawn at 1:55?

...
I don't know if someone else mentioned the same thing on reddit or it was a crosspost but it seems Riot is following some TL suggestions.
I dislike the idea. Limits variability. Game more standard. More boring.
Shikyo expanded by suggesting all camps spawn at 1:55.

I've seen people suggest this change on Reddit for ages. Doesn't change that much in my eyes. Oh no, now Junglers start Blue or Red instead of Small camp then Buff camp. Wasn't much variety there either.

If you have to help the jungler on big camps first then there's no more "1:37" gank on blue camp. I've done this 2 times in the past two weeks where we hide in the river until 1:37 then wait in the brush for them to come to blue. Well there goes that invade.

I also recently helped my mid do wraiths before his minions hit lane. His minions hit lane at around 1:55 and the first will die like 5 seconds later followed quickly by the next two.

I've seen people start wraiths mid 1v1 just because they wanted the exp and would even sacrifice a pot for the early level 2.

Half the time I'm purple side bot lane, and my opponents are blue side bot lane and they've done golems, it shows on their health bars. Like it shows they fucked up the method and when the golems reset, they've even come to lane late.

You aren't considering all the possibilities 1:55 camp spawns eliminate.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-05-18 03:10:03
May 18 2013 03:08 GMT
#770
On May 18 2013 12:05 obesechicken13 wrote:
Show nested quote +
On May 18 2013 11:09 onlywonderboy wrote:
On May 18 2013 11:02 obesechicken13 wrote:
On May 18 2013 10:16 onlywonderboy wrote:
Soooooo Jungle changes
Jungle
Wolves
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Wraiths
Initial spawn time increased to 1:55 from 1:45
Golems
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Ancient Golem
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to
Lizard Elder
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to

We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

(Source)

From the last GD thread.
On May 14 2013 04:41 upperbound wrote:
Is there a good reason why Riot doesn't make double golems spawn at 1:55?

...
I don't know if someone else mentioned the same thing on reddit or it was a crosspost but it seems Riot is following some TL suggestions.
I dislike the idea. Limits variability. Game more standard. More boring.
Shikyo expanded by suggesting all camps spawn at 1:55.

I've seen people suggest this change on Reddit for ages. Doesn't change that much in my eyes. Oh no, now Junglers start Blue or Red instead of Small camp then Buff camp. Wasn't much variety there either.

If you have to help the jungler on big camps first then there's no more "1:37" gank on blue camp. I've done this 2 times in the past two weeks where we hide in the river until 1:37 then wait in the brush for them to come to blue. Well there goes that invade.

I also recently helped my mid do wraiths before his minions hit lane. His minions hit lane at around 1:55 and the first will die like 5 seconds later followed quickly by the next two.

I've seen people start wraiths mid 1v1 just because they wanted the exp and would even sacrifice a pot for the early level 2.

You aren't considering all the possibilities 1:55 camp spawns eliminate.

It changes invade mechanics heavily, I was a little dismissive of that, that was poor on my part. Still as far as Jungle paths go this won't change much. Who knows, maybe different ways of play will develop around the new times in regards to invades, it's hard to say with just numbers on paper.

Edit:All-star State of the League up for those interested.
RIP Ryan Davis / TL or Die / @onlywonderboy
Terranasaur
Profile Joined May 2011
United States2085 Posts
May 18 2013 03:20 GMT
#771
So has anyone tried the Shaco thing or no?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2013-05-18 03:29:40
May 18 2013 03:29 GMT
#772
Well, it's good to know Riot isn't smacking Vi around more.
http://na.leagueoflegends.com/board/showthread.php?p=37847697#37847697
cLutZ
Profile Joined November 2010
United States19574 Posts
May 18 2013 03:44 GMT
#773
On May 18 2013 12:05 obesechicken13 wrote:
Show nested quote +
On May 18 2013 11:09 onlywonderboy wrote:
On May 18 2013 11:02 obesechicken13 wrote:
On May 18 2013 10:16 onlywonderboy wrote:
Soooooo Jungle changes
Jungle
Wolves
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Wraiths
Initial spawn time increased to 1:55 from 1:45
Golems
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Ancient Golem
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to
Lizard Elder
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to

We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

(Source)

From the last GD thread.
On May 14 2013 04:41 upperbound wrote:
Is there a good reason why Riot doesn't make double golems spawn at 1:55?

...
I don't know if someone else mentioned the same thing on reddit or it was a crosspost but it seems Riot is following some TL suggestions.
I dislike the idea. Limits variability. Game more standard. More boring.
Shikyo expanded by suggesting all camps spawn at 1:55.

I've seen people suggest this change on Reddit for ages. Doesn't change that much in my eyes. Oh no, now Junglers start Blue or Red instead of Small camp then Buff camp. Wasn't much variety there either.

If you have to help the jungler on big camps first then there's no more "1:37" gank on blue camp. I've done this 2 times in the past two weeks where we hide in the river until 1:37 then wait in the brush for them to come to blue. Well there goes that invade.

I also recently helped my mid do wraiths before his minions hit lane. His minions hit lane at around 1:55 and the first will die like 5 seconds later followed quickly by the next two.

I've seen people start wraiths mid 1v1 just because they wanted the exp and would even sacrifice a pot for the early level 2.

Half the time I'm purple side bot lane, and my opponents are blue side bot lane and they've done golems, it shows on their health bars. Like it shows they fucked up the method and when the golems reset, they've even come to lane late.

You aren't considering all the possibilities 1:55 camp spawns eliminate.


I think it buffs invade strategies because you don't lose the small camps. Its a jungler nerf of course though, there always seems to be a jungler nerf.
Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 18 2013 03:56 GMT
#774
Favorite quote from the All-star SotL so far
Doublelift: "All Chinese people know how to play piano, viola, and violin..."
Scarra: "I play piano. And drums actually, I was white for that."
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 18 2013 03:58 GMT
#775
On May 18 2013 12:56 onlywonderboy wrote:
Favorite quote from the All-star SotL so far
Doublelift: "All Chinese people know how to play piano, viola, and violin..."
Scarra: "I play piano. And drums actually, I was white for that."

link?
liftlift > tsm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-05-18 04:01:13
May 18 2013 04:00 GMT
#776
On May 18 2013 12:58 wei2coolman wrote:
Show nested quote +
On May 18 2013 12:56 onlywonderboy wrote:
Favorite quote from the All-star SotL so far
Doublelift: "All Chinese people know how to play piano, viola, and violin..."
Scarra: "I play piano. And drums actually, I was white for that."

link?

Already posted a link further up but fuck it here you go lol.

Like 6:10 for that quote specifically.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 18 2013 04:04 GMT
#777
On May 18 2013 13:00 onlywonderboy wrote:
Show nested quote +
On May 18 2013 12:58 wei2coolman wrote:
On May 18 2013 12:56 onlywonderboy wrote:
Favorite quote from the All-star SotL so far
Doublelift: "All Chinese people know how to play piano, viola, and violin..."
Scarra: "I play piano. And drums actually, I was white for that."

link?

Already posted a link further up but fuck it here you go lol.

Like 6:10 for that quote specifically.

Thanks. Yeah just got back from a long day; need something to watch to unwind.
liftlift > tsm
R11
Profile Blog Joined July 2007
Canada213 Posts
May 18 2013 04:14 GMT
#778
Anyone able to find the link for the NGF tournament? Supposedly TPA vs Royal and WE vs OMG but so far I'm unable to find a stream for it.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 18 2013 04:14 GMT
#779
On May 18 2013 11:23 nafta wrote:
Well you see that's not the only one.Graves/Cait/Ez with sona/lulu can do almost the same thing.You can always lose not more than 2 which is less xp than golems.They should just make them spawn even later while they are at it really.

edit:The real question is why do golems spawn at 1:40 when not a single jungler starts from them lol.All this change does is make some supports/ad weaker in the early lane which seems really stupid.It should be either impossible or possible for everyone.

well it used to be okay to start them wayyyyyyyyyyyyy back, people called it the safe route
Artillery spawned from the forges of Hell
TheYango
Profile Joined September 2008
United States47024 Posts
May 18 2013 04:16 GMT
#780
On May 18 2013 13:14 R11 wrote:
Anyone able to find the link for the NGF tournament? Supposedly TPA vs Royal and WE vs OMG but so far I'm unable to find a stream for it.

http://www.fengyunzhibo.com/tv/265_1363599543803-q81n6392.htm

Only TPA vs Royal is tonight, the other matches are tomorrow, presumably because PLU hosts both NGF and LPL, and today is also the final day of round robin play in LPL.
Moderator
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