[Patch 3.07: Nerf Everything Not Nami] General Discussion…
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. | ||
kongoline
6318 Posts
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sob3k
United States7572 Posts
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Alaric
France45622 Posts
Also Atrox's W is dumb as shit, basically 20+ HP per attack when you're below half-health (and with a ratio to top it off) from level 1 onwards is stronger than pre-nerf Irelia until level 9. The base damage on all of his skills is pretty huge, which seems to indicate total AD ratios, but still, for an "autoattack reliant" champion, his burst looks like it's high enough to destroy squishies. ... sooo... after WW losing 25% of his Q damage in his last nerf, I present to you, Nautilus losing 24% of his W damage, which easily represents half of his damage in early/mid game, and most of it in late game, so as to make it as ignorable as Maokai's (na, jk, Maokai's ult actually deals significant damage) if the game goes to late. Uh. 'k. Kha'Zix, despite having strong as fuck base damage sufficient enough to justify building Tear on him and still tearing the shit out of people, now has significant mana cost buff to his W and a built-in slow so he doesn't even need his passive or Tear to chase you. At least his poke has been reduced, but it's still going to hurt a bunch. o_o I don't get the Vi change. Just... what worth does it have? Who gives a damn about knock-ups and knock-backs (apart from them being increasingly present, maybe at some point they'll overthrow stuns, eh) if people can just silence and/or stun and/or suppress you to stop your charge (it's even worse than a knock-back because then you're sitting in the middle of their team)? That's... strange. And ruins a bunch of her utility if they do that, relegating her to a damage champ (and in that case I'd rather get Xin or Jarvan because they retain stronger burst when they build tanky) rather than a tanky initiating one. | ||
nafta
Bulgaria18893 Posts
On May 18 2013 08:52 sob3k wrote: OH MY FUCKING GOD AATROX ULT DOES PERCENT HEALTH DAMAGE, I FUCKING CALLED IT! Gap closer/sustain or dmg/ranged slow/steroids with %health dmg.It really looks like a new champ.Also free ga xd. | ||
Sufficiency
Canada23833 Posts
On May 18 2013 08:54 nafta wrote: Gap closer/sustain or dmg/ranged slow/steroids with %health dmg.It really looks like a new champ.Also free ga xd. i don't think he has free GA. | ||
nafta
Bulgaria18893 Posts
Yeah I suck at reading.It's actually volibear passive except it isn't just a flat %. | ||
Requizen
United States33802 Posts
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Sufficiency
Canada23833 Posts
On May 18 2013 09:13 Requizen wrote: No, it's definately GA. It says Upon taking fatal damage, so it procs and heals you once you hit 0. No. GA is about being freaking INVULNERABLE FOR FIVE SECONDS after you die. | ||
schmutttt
Australia3856 Posts
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Sufficiency
Canada23833 Posts
b. Play nothing but skillshot heroes. I remember playing nothing but lee sin, ezreal, lux, nidalee, kogmaw just to help improve my skillshots. A tip: don't smartcast skillshots. By taking the time to aim (even for a split second) it increases accuracy tremendously. Link agrees! | ||
Requizen
United States33802 Posts
On May 18 2013 09:16 Sufficiency wrote: No. GA is about being freaking INVULNERABLE FOR FIVE SECONDS after you die. I find Stasis as more of a hindrance than not. I mean sure, sometimes you can run in, GA bait and turn a teamfight, but oftentimes all that GA does is mean "you're going to die in this spot, just 5 seconds from now". Depends on the champ, of course. | ||
Sermokala
United States13738 Posts
On May 18 2013 09:13 Requizen wrote: No, it's definately GA. It says Upon taking fatal damage, so it procs and heals you once you hit 0. Upon taking fatal damage Aatrox extracts the blood from the well and recovers it as health over a brief duration. This guy is right its a ga utilizeing the blood well passive going on. The health costs on his abilities are pretty steep with his gap closer costing 10% of his current health his E costing 5% of his current health and his w costing some health but it doesn't say. I think he'll be fine. Really weak to harass in lane at the very least but with a good q ult passive ga combo for teamfights. | ||
Ryuu314
United States12679 Posts
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canikizu
4860 Posts
On May 18 2013 09:17 schmutttt wrote: Apparently a big team change in NA will be revealed in next 48 hours, who do you think it'll be? Curse disband, the team switches to dota2. or 2nd reality show: TSM takes Europe. | ||
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onlywonderboy
United States23745 Posts
On May 18 2013 08:51 Requizen wrote: I was like "Kha nerfs, ok" why HOLY SHIT THE KARMA BUFF Also the Annie buff lol Wit's going to be pretty good now, maybe? Wriggle's still going to be underbought With Shy's ability wordings, maybe she's getting a new passive? The bonus casts hardly matter since the best use of his passive before was when it proced on Evolved Spike Rack lol. Hard to say that the state of Kha will be when these changes go though. Evolved Spike Racks got hit pretty hard but his other stuff got buffed. Certainly weaker, interested to see if he stays in pro play. Also in regards to Aatrox, his numbers will probably get tweaked significantly before release. | ||
Sufficiency
Canada23833 Posts
On May 18 2013 09:19 Requizen wrote: I find Stasis as more of a hindrance than not. I mean sure, sometimes you can run in, GA bait and turn a teamfight, but oftentimes all that GA does is mean "you're going to die in this spot, just 5 seconds from now". Depends on the champ, of course. This is not true. The stasis is extremely powerful. Suppose you are the high priority target for the opposing team, then to place yourself in stasis in your own team is pretty much hard CCing the entire enemy team for the duration for your stasis, because while you are invulnerable the opposing team cannot kill you at all and need to either wait or switch to less appealing targets. It's the same reason why Zhonya's is so good. This new champion's passive, as far as I can tell, does not have a "stasis" like mechanics. It's just extra health in reserve without any kinds of invulnerability. It's a lot different from GA. | ||
Aldrovandi
United States211 Posts
On May 18 2013 08:51 Requizen wrote: Wriggle's still going to be underbought This looks like a nerf to wriggle's. You get half a vamp scepter in stats for 400g more (directly in line with vamp cost) but now on average the proc does 15 less magic damage per attack. | ||
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onlywonderboy
United States23745 Posts
On May 18 2013 09:25 Aldrovandi wrote: This looks like a nerf to wriggle's. You get half a vamp scepter in stats for 400g more (directly in line with vamp cost) but now on average the proc does 15 less magic damage per attack. More combat stats but still not super attractive. | ||
Ryuu314
United States12679 Posts
On May 18 2013 09:23 onlywonderboy wrote: The bonus casts hardly matter since the best use of his passive before was when it proced on Evolved Spike Rack lol. Hard to say that the state of Kha will be when these changes go though. Evolved Spike Racks got hit pretty hard but his other stuff got buffed. Certainly weaker, interested to see if he stays in pro play. Also in regards to Aatrox, his numbers will probably get tweaked significantly before release. How did Kha get buffed? He got nerfed in every almost single way. Q got a pretty big early game buff, but getting an isolation Q in lane is pretty hard. It's unchanged past level 2 and actually does 0.5 less damage at max rank. Upgrading it is a straight nerf. W got nerfed completely. Sure it slows w/out upgrading it but it no longer procs your passive which is like 200 damage gone. R also got nerfed. Yes the grace period is longer, but that's a meaningless change. You get 4 charges instead of 3 if you upgrade but they also removed the 40% damage reduction, which is arguably more useful than an extra charge especially considering that it's harder to proc your passive now. | ||
Requizen
United States33802 Posts
On May 18 2013 09:24 Sufficiency wrote: This is not true. The stasis is extremely powerful. Suppose you are the high priority target for the opposing team, then to place yourself in stasis in your own team is pretty much hard CCing the entire enemy team for the duration for your stasis, because while you are invulnerable the opposing team cannot kill you at all and need to either wait or switch to less appealing targets. It's the same reason why Zhonya's is so good. This new champion's passive, as far as I can tell, does not have a "stasis" like mechanics. It's just extra health in reserve without any kinds of invulnerability. It's a lot different from GA. Zhonya's and GA, while both Stasis effects, are different because you can control the former and only marginally the latter. In your example, yeah GA baits are strong if you can force them to focus you, get your team in position around your "corpse", and then turn the fight after you rez. But that's kind of the supreme situation. Other times, you get gibbed by an assassin, it pops, and then as soon as you get back up they just jump on you again because their CDs are back. Or draw out the fight and kill you last, so you just kind of rez into a 1 vs however many are left. It's just volatile by the nature of being something the enemy team can force or ignore. | ||
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