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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. |
On June 07 2013 10:02 OutlaW- wrote:Show nested quote +On June 07 2013 09:52 ZERG_RUSSIAN wrote:On June 07 2013 08:53 OutlaW- wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League On June 07 2013 08:51 iCanada wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Cho, Nunu, Kennen Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho. I disagree heavily with Cho being good right now. He's nowhere near as strong as many other popular junglers or top laners and his mid lane is shot to hell with the advent of flask. I know you're a big Cho player and I hate playing him, so you probably know better, but are you sure that he isn't viable? CLG has ran him with good success a few times and his laning is still as bullshit as ever Just because he's not good, doesn't mean he isn't viable. He still has his place in the game, even in his current status.
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On June 07 2013 10:10 wei2coolman wrote:Show nested quote +On June 07 2013 10:02 OutlaW- wrote:On June 07 2013 09:52 ZERG_RUSSIAN wrote:On June 07 2013 08:53 OutlaW- wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League On June 07 2013 08:51 iCanada wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Cho, Nunu, Kennen Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho. I disagree heavily with Cho being good right now. He's nowhere near as strong as many other popular junglers or top laners and his mid lane is shot to hell with the advent of flask. I know you're a big Cho player and I hate playing him, so you probably know better, but are you sure that he isn't viable? CLG has ran him with good success a few times and his laning is still as bullshit as ever Just because he's not good, doesn't mean he isn't viable. He still has his place in the game, even in his current status. We need a clear cut definition for the word "good" then. I would argue that anything that's viable is good
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On June 07 2013 10:01 wei2coolman wrote:Show nested quote +On June 07 2013 09:57 Jojo131 wrote:On June 07 2013 09:48 wei2coolman wrote:On June 07 2013 08:53 OutlaW- wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League On June 07 2013 08:51 iCanada wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Cho, Nunu, Kennen Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho. I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support. Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc. Just proof that not even Riot knows how to create champions that fit a stale meta. They need to go back to "cool" concept champions, and let us players figure out how it should be played. It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense...
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On June 07 2013 10:16 Jojo131 wrote:Show nested quote +On June 07 2013 10:01 wei2coolman wrote:On June 07 2013 09:57 Jojo131 wrote:On June 07 2013 09:48 wei2coolman wrote:On June 07 2013 08:53 OutlaW- wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League On June 07 2013 08:51 iCanada wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Cho, Nunu, Kennen Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho. I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support. Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc. Just proof that not even Riot knows how to create champions that fit a stale meta. They need to go back to "cool" concept champions, and let us players figure out how it should be played. It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense... I dunno if you can really say that after seeing the past 20-30 champions that have been released.
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On June 07 2013 10:20 wei2coolman wrote:Show nested quote +On June 07 2013 10:16 Jojo131 wrote:On June 07 2013 10:01 wei2coolman wrote:On June 07 2013 09:57 Jojo131 wrote:On June 07 2013 09:48 wei2coolman wrote:On June 07 2013 08:53 OutlaW- wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League On June 07 2013 08:51 iCanada wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Cho, Nunu, Kennen Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho. I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support. Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc. Just proof that not even Riot knows how to create champions that fit a stale meta. They need to go back to "cool" concept champions, and let us players figure out how it should be played. It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense... I dunno if you can really say that after seeing the past 20-30 champions that have been released. I'm still not entirely sure what he said, but I have to agree with you that Riot definitely releases champs with a role in mind. I wouldn't say that this is objectively a bad thing, it's easier to balance things this way and the game itself is much less chaotic, but I would still prefer them to create ... different kits. Champions with big strengths and big weaknesses rather than gapcloser + scaling/damage ability + damage/stun ability + some ulti
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On June 07 2013 10:20 wei2coolman wrote:Show nested quote +On June 07 2013 10:16 Jojo131 wrote:On June 07 2013 10:01 wei2coolman wrote:On June 07 2013 09:57 Jojo131 wrote:On June 07 2013 09:48 wei2coolman wrote:On June 07 2013 08:53 OutlaW- wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League On June 07 2013 08:51 iCanada wrote:On June 07 2013 08:48 cLutZ wrote:On June 07 2013 04:49 wei2coolman wrote:On June 07 2013 04:33 Rice wrote: anyone else feel like elise is too strong? shes good at four different roles... Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong. Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top. Cho, Nunu, Kennen Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho. I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support. Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc. Just proof that not even Riot knows how to create champions that fit a stale meta. They need to go back to "cool" concept champions, and let us players figure out how it should be played. It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense... I dunno if you can really say that after seeing the past 20-30 champions that have been released. i like how zyra was supposed to be a mid champ, and now she's a support
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they just make boring champions that dont have many good and bad sides and they even dare to remake ttoally cool champions like karma into "yet another ap mid". They make champions with roles in mind now instead of just creating a interesting theme of skills, which the players need to figure out then.
i think in designer bullshit, its called "streamlining the design".
Maybe the original gamedesigners packed their fat wallet and are on vacation and guys like morello are left unchecked and do serious damage to the game.
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It's partly a problem with their money model I think. Instead of putting a lot of resources into multiple skins constantly they have this champion stuff going on. So they can't just go for really cool ideas that might be hit or miss at release. Really wish they would shift focus a bit and explore concepts a lot more. Instead of this wishy washy stuff they got going. I mean some dota heroes are really arb and takes a long time for people to figure out where they fit best but that's part of the fun.
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On June 07 2013 10:30 LaNague wrote: they just make boring champions that dont have many good and bad sides and they even dare to remake ttoally cool champions like karma into "yet another ap mid". They make champions with roles in mind now instead of just creating a interesting theme of skills, which the players need to figure out then.
i think in designer bullshit, its called "streamlining the design".
Maybe the original gamedesigners packed their fat wallet and are on vacation and guys like morello are left unchecked and do serious damage to the game. very brave, i agree, though. I'm always a little hesitant on not showing my opinions completely politically correct so as not to upset anyone nowadays but your post basically sums up my thoughts
On June 07 2013 10:34 Numy wrote: It's partly a problem with their money model I think. Instead of putting a lot of resources into multiple skins constantly they have this champion stuff going on. So they can't just go for really cool ideas that might be hit or miss at release. Really wish they would shift focus a bit and explore concepts a lot more. Instead of this wishy washy stuff they got going. I mean some dota heroes are really arb and takes a long time for people to figure out where they fit best but that's part of the fun. This is the core of the problem. They make most of their money by releasing new champions (skins, people need to farm IP, etc.), so a dota system where you only release super fun champions that you thought long and hard on to have really cool and interesting kits isn't really a viable option. They need to rehash the same ideas over and over, because they need to make money. It definitely doesn't help that Riot decided to make power levels so close so close to each other and so (relatively) small. Things like Tide ulti or seer vacuum or magnus ulti or naga ulti or anything like that they can't really put into the game. That said, League is still a very enjoyable game, maybe there's a middle ground solution somewhere
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I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:
manaless high sustain resets stealth %hp damage
as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now. Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.
That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler.
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I like league for being different. Not having those kind of game changing abilities I think is fine. Just there's a lot more interesting stuff they can do in the sphere they are working in I feel.
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On June 07 2013 10:38 TheLink wrote: I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:
manaless high sustain resets stealth %hp damage
as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now. Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.
That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler. thresh has a gapcloser lololol
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I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.
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On June 07 2013 10:45 Alaric wrote: I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.
At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.
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On June 07 2013 10:38 TheLink wrote: I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:
manaless high sustain resets stealth %hp damage
as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now. Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.
That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler. lolololol thresh. he falls under a lot of the new categories. low mana costs, high sustain (shield), tons of damage, lots of free secondary stats through skills, gap closer. and 3 cc skills.
On June 07 2013 10:48 Zooper31 wrote:Show nested quote +On June 07 2013 10:45 Alaric wrote: I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance. At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.
Varus, Nami, Syndra, Draven, Darius, are just some of the "recent" champs I can think of that don't have gap closers.
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On June 07 2013 10:48 Zooper31 wrote:Show nested quote +On June 07 2013 10:45 Alaric wrote: I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance. At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him. we call this power creep
league is another unfortunate victim to this
also ranged champions don't need gap closers, which is why darius is meh and thresh having a gapcloser is retarded
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On June 07 2013 10:50 101toss wrote:Show nested quote +On June 07 2013 10:48 Zooper31 wrote:On June 07 2013 10:45 Alaric wrote: I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance. At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him. we call this power creep league is another unfortunate victim to this also ranged champions don't need gap closers, which is why darius is meh and thresh having a gapcloser is retarded Yeah, smash answered some questions saying he didn't think there was any power creep in LoL, but power creep has more to do with then just bigger numbers.
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On June 07 2013 10:48 wei2coolman wrote:Show nested quote +On June 07 2013 10:38 TheLink wrote: I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:
manaless high sustain resets stealth %hp damage
as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now. Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.
That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler. lolololol thresh. he falls under a lot of the new categories. low mana costs, high sustain (shield), tons of damage, lots of free secondary stats through skills, gap closer. and 3 cc skills. Show nested quote +On June 07 2013 10:48 Zooper31 wrote:On June 07 2013 10:45 Alaric wrote: I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance. At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him. Varus, Nami, Syndra, Draven, Darius, are just some of the "are just some of the think of that don't have gap closers.
And 3 of them you can't fight head up because they do so much dmg you have to either outsustain them or play passively.
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On June 07 2013 09:43 Jojo131 wrote: Hearing stuff about changes to the Elder Lizard item but can't find it in writing. Anyone care to point in the right direction/tell me whats going on? Thankfully this guy updates with every patch on the difference from live, not just the changes in the patch. http://leagueoflegends.wikia.com/wiki/User_blog:Emptylord/PBE_Status
Spirit of the Elder Lizard
Attack damage lowered to 35 from 45. Bonus damage to monsters increased to 30% from 25%.
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On June 07 2013 10:54 Gahlo wrote:Show nested quote +On June 07 2013 09:43 Jojo131 wrote: Hearing stuff about changes to the Elder Lizard item but can't find it in writing. Anyone care to point in the right direction/tell me whats going on? Thankfully this guy updates with every patch on the difference from live, not just the changes in the patch. http://leagueoflegends.wikia.com/wiki/User_blog:Emptylord/PBE_StatusSpirit of the Elder Lizard Attack damage lowered to 35 from 45. Bonus damage to monsters increased to 30% from 25%. Doubt that's all they will nerf, this seems too reasonable. I think I will still get it on Ezreal
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