• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:46
CEST 02:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon48Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?158Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30!
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Diablo IV Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9158 users

[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
Post a Reply
Prev 1 297 298 299 300 301 351 Next
Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 07 2013 01:10 GMT
#5961
On June 07 2013 10:02 OutlaW- wrote:
Show nested quote +
On June 07 2013 09:52 ZERG_RUSSIAN wrote:
On June 07 2013 08:53 OutlaW- wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.

Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League
On June 07 2013 08:51 iCanada wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.


Cho, Nunu, Kennen

Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho.

I disagree heavily with Cho being good right now. He's nowhere near as strong as many other popular junglers or top laners and his mid lane is shot to hell with the advent of flask.

I know you're a big Cho player and I hate playing him, so you probably know better, but are you sure that he isn't viable? CLG has ran him with good success a few times and his laning is still as bullshit as ever

Just because he's not good, doesn't mean he isn't viable. He still has his place in the game, even in his current status.
liftlift > tsm
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
June 07 2013 01:14 GMT
#5962
On June 07 2013 10:10 wei2coolman wrote:
Show nested quote +
On June 07 2013 10:02 OutlaW- wrote:
On June 07 2013 09:52 ZERG_RUSSIAN wrote:
On June 07 2013 08:53 OutlaW- wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.

Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League
On June 07 2013 08:51 iCanada wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.


Cho, Nunu, Kennen

Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho.

I disagree heavily with Cho being good right now. He's nowhere near as strong as many other popular junglers or top laners and his mid lane is shot to hell with the advent of flask.

I know you're a big Cho player and I hate playing him, so you probably know better, but are you sure that he isn't viable? CLG has ran him with good success a few times and his laning is still as bullshit as ever

Just because he's not good, doesn't mean he isn't viable. He still has his place in the game, even in his current status.

We need a clear cut definition for the word "good" then. I would argue that anything that's viable is good
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Jojo131
Profile Joined January 2011
Brazil1631 Posts
June 07 2013 01:16 GMT
#5963
On June 07 2013 10:01 wei2coolman wrote:
Show nested quote +
On June 07 2013 09:57 Jojo131 wrote:
On June 07 2013 09:48 wei2coolman wrote:
On June 07 2013 08:53 OutlaW- wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.

Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League
On June 07 2013 08:51 iCanada wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.


Cho, Nunu, Kennen

Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho.

I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support.

Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc.

Just proof that not even Riot knows how to create champions that fit a stale meta.
They need to go back to "cool" concept champions, and let us players figure out how it should be played.

It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense...
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 07 2013 01:20 GMT
#5964
On June 07 2013 10:16 Jojo131 wrote:
Show nested quote +
On June 07 2013 10:01 wei2coolman wrote:
On June 07 2013 09:57 Jojo131 wrote:
On June 07 2013 09:48 wei2coolman wrote:
On June 07 2013 08:53 OutlaW- wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.

Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League
On June 07 2013 08:51 iCanada wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.


Cho, Nunu, Kennen

Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho.

I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support.

Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc.

Just proof that not even Riot knows how to create champions that fit a stale meta.
They need to go back to "cool" concept champions, and let us players figure out how it should be played.

It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense...

I dunno if you can really say that after seeing the past 20-30 champions that have been released.
liftlift > tsm
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
June 07 2013 01:23 GMT
#5965
On June 07 2013 10:20 wei2coolman wrote:
Show nested quote +
On June 07 2013 10:16 Jojo131 wrote:
On June 07 2013 10:01 wei2coolman wrote:
On June 07 2013 09:57 Jojo131 wrote:
On June 07 2013 09:48 wei2coolman wrote:
On June 07 2013 08:53 OutlaW- wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.

Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League
On June 07 2013 08:51 iCanada wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.


Cho, Nunu, Kennen

Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho.

I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support.

Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc.

Just proof that not even Riot knows how to create champions that fit a stale meta.
They need to go back to "cool" concept champions, and let us players figure out how it should be played.

It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense...

I dunno if you can really say that after seeing the past 20-30 champions that have been released.

I'm still not entirely sure what he said, but I have to agree with you that Riot definitely releases champs with a role in mind. I wouldn't say that this is objectively a bad thing, it's easier to balance things this way and the game itself is much less chaotic, but I would still prefer them to create ... different kits. Champions with big strengths and big weaknesses rather than gapcloser + scaling/damage ability + damage/stun ability + some ulti
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
101toss
Profile Blog Joined April 2010
3232 Posts
June 07 2013 01:29 GMT
#5966
On June 07 2013 10:20 wei2coolman wrote:
Show nested quote +
On June 07 2013 10:16 Jojo131 wrote:
On June 07 2013 10:01 wei2coolman wrote:
On June 07 2013 09:57 Jojo131 wrote:
On June 07 2013 09:48 wei2coolman wrote:
On June 07 2013 08:53 OutlaW- wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.

Role ambiguous champions and champions with clear cut strengths and weaknesses make for interesting and deep drafting, something I kinda miss in League
On June 07 2013 08:51 iCanada wrote:
On June 07 2013 08:48 cLutZ wrote:
On June 07 2013 04:49 wei2coolman wrote:
On June 07 2013 04:33 Rice wrote:
anyone else feel like elise is too strong? shes good at four different roles...

Being good at multiple roles does not make her op'd. Ambiguity of role is a strength but that in itself does not make any champ too strong.


Riot obviously is trying to kill off role ambiguous champions. How many are left? Elise and Zac? Unless you count a few of the durable-ish mages that can go mid/top.


Cho, Nunu, Kennen

Riot nerfed lane Nunu (be it top or support, they nerfed both on 2 occassions) a bit too much. Kennen is quite good, but I think the only reason Riot hasn't done anything to him in a while is because he's not very popular. Same with Cho.

I think a lot of those roles ambiguity are slowly going away because of how Riot are designing champions; a lot of the champions being developed now are developed for a certain "role" in mind; rather than developing a champion and letting player base figure it out. You can definitely see this lopsided thing of how Riot reacted when people started playing zyra as support.

Zyra was definitely a pleasant surprise in the support meta, but I find that almost all the other recently released champs dont seem too out of placed from their "intended" lanes/roles. I'd like to see more Quinn top/mid lane however as I feel it suits her better than bot adc.

Just proof that not even Riot knows how to create champions that fit a stale meta.
They need to go back to "cool" concept champions, and let us players figure out how it should be played.

It's not exactly fair to say that Riot intentionally pigeonholes Champions into specific lanes/roles upon release, because at the end of the day they need to have SOME concept of how the champion is going to play out. If/as they nerf champions to eliminate these roles then you'd be right, but it makes no sense to say that they're doing so upon the creation/release of a champ since they can't make champs that are viable for every role while letting those roles still be player driven. If that makes sense...

I dunno if you can really say that after seeing the past 20-30 champions that have been released.

i like how zyra was supposed to be a mid champ, and now she's a support
Math doesn't kill champions and neither do wards
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-06-07 01:32:41
June 07 2013 01:30 GMT
#5967
they just make boring champions that dont have many good and bad sides and they even dare to remake ttoally cool champions like karma into "yet another ap mid". They make champions with roles in mind now instead of just creating a interesting theme of skills, which the players need to figure out then.

i think in designer bullshit, its called "streamlining the design".

Maybe the original gamedesigners packed their fat wallet and are on vacation and guys like morello are left unchecked and do serious damage to the game.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 07 2013 01:34 GMT
#5968
It's partly a problem with their money model I think. Instead of putting a lot of resources into multiple skins constantly they have this champion stuff going on. So they can't just go for really cool ideas that might be hit or miss at release. Really wish they would shift focus a bit and explore concepts a lot more. Instead of this wishy washy stuff they got going. I mean some dota heroes are really arb and takes a long time for people to figure out where they fit best but that's part of the fun.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-06-07 01:37:18
June 07 2013 01:34 GMT
#5969
On June 07 2013 10:30 LaNague wrote:
they just make boring champions that dont have many good and bad sides and they even dare to remake ttoally cool champions like karma into "yet another ap mid". They make champions with roles in mind now instead of just creating a interesting theme of skills, which the players need to figure out then.

i think in designer bullshit, its called "streamlining the design".

Maybe the original gamedesigners packed their fat wallet and are on vacation and guys like morello are left unchecked and do serious damage to the game.

very brave, i agree, though. I'm always a little hesitant on not showing my opinions completely politically correct so as not to upset anyone nowadays but your post basically sums up my thoughts

On June 07 2013 10:34 Numy wrote:
It's partly a problem with their money model I think. Instead of putting a lot of resources into multiple skins constantly they have this champion stuff going on. So they can't just go for really cool ideas that might be hit or miss at release. Really wish they would shift focus a bit and explore concepts a lot more. Instead of this wishy washy stuff they got going. I mean some dota heroes are really arb and takes a long time for people to figure out where they fit best but that's part of the fun.

This is the core of the problem. They make most of their money by releasing new champions (skins, people need to farm IP, etc.), so a dota system where you only release super fun champions that you thought long and hard on to have really cool and interesting kits isn't really a viable option. They need to rehash the same ideas over and over, because they need to make money. It definitely doesn't help that Riot decided to make power levels so close so close to each other and so (relatively) small. Things like Tide ulti or seer vacuum or magnus ulti or naga ulti or anything like that they can't really put into the game.
That said, League is still a very enjoyable game, maybe there's a middle ground solution somewhere
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
TheLink
Profile Joined January 2011
Australia2725 Posts
June 07 2013 01:38 GMT
#5970
I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:

manaless
high sustain
resets
stealth
%hp damage

as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now.
Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.

That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler.
Only the weak link is strong enough to break the chain.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 07 2013 01:39 GMT
#5971
I like league for being different. Not having those kind of game changing abilities I think is fine. Just there's a lot more interesting stuff they can do in the sphere they are working in I feel.
101toss
Profile Blog Joined April 2010
3232 Posts
June 07 2013 01:40 GMT
#5972
On June 07 2013 10:38 TheLink wrote:
I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:

manaless
high sustain
resets
stealth
%hp damage

as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now.
Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.

That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler.

thresh has a gapcloser lololol
Math doesn't kill champions and neither do wards
Alaric
Profile Joined November 2009
France45622 Posts
June 07 2013 01:45 GMT
#5973
I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.
Cant take LMS hipsters serious.
Zooper31
Profile Joined May 2009
United States5713 Posts
June 07 2013 01:48 GMT
#5974
On June 07 2013 10:45 Alaric wrote:
I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.


At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-06-07 01:50:24
June 07 2013 01:48 GMT
#5975
On June 07 2013 10:38 TheLink wrote:
I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:

manaless
high sustain
resets
stealth
%hp damage

as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now.
Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.

That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler.

lolololol thresh.
he falls under a lot of the new categories.
low mana costs, high sustain (shield), tons of damage, lots of free secondary stats through skills, gap closer. and 3 cc skills.
On June 07 2013 10:48 Zooper31 wrote:
Show nested quote +
On June 07 2013 10:45 Alaric wrote:
I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.


At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.


Varus, Nami, Syndra, Draven, Darius, are just some of the "recent" champs I can think of that don't have gap closers.
liftlift > tsm
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-06-07 01:52:09
June 07 2013 01:50 GMT
#5976
On June 07 2013 10:48 Zooper31 wrote:
Show nested quote +
On June 07 2013 10:45 Alaric wrote:
I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.


At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.

we call this power creep

league is another unfortunate victim to this

also ranged champions don't need gap closers, which is why darius is meh and thresh having a gapcloser is retarded
Math doesn't kill champions and neither do wards
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
June 07 2013 01:53 GMT
#5977
On June 07 2013 10:50 101toss wrote:
Show nested quote +
On June 07 2013 10:48 Zooper31 wrote:
On June 07 2013 10:45 Alaric wrote:
I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.


At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.

we call this power creep

league is another unfortunate victim to this

also ranged champions don't need gap closers, which is why darius is meh and thresh having a gapcloser is retarded

Yeah, smash answered some questions saying he didn't think there was any power creep in LoL, but power creep has more to do with then just bigger numbers.
Zooper31
Profile Joined May 2009
United States5713 Posts
Last Edited: 2013-06-07 01:54:19
June 07 2013 01:53 GMT
#5978
On June 07 2013 10:48 wei2coolman wrote:
Show nested quote +
On June 07 2013 10:38 TheLink wrote:
I can't believe that sometime last year the riot guys sat around a table, identified how they wanted the new champions to evolve their game, and came up with:

manaless
high sustain
resets
stealth
%hp damage

as the primary focus of every new champion, plus the gapcloser that has been mandatory on every champ for a while now.
Feels like Thresh has been the only cool character design since... Nautilus? everyone else is just an excel spreadsheet in disguise.

That came across whinier than I intended, Assassins are stupidly popular, and high mobility is easily the most fun feature of any champion, just massively overdone right now. I guess what I'm saying is I wish Nami was cooler.

lolololol thresh.
he falls under a lot of the new categories.
low mana costs, high sustain (shield), tons of damage, lots of free secondary stats through skills, gap closer. and 3 cc skills.
Show nested quote +
On June 07 2013 10:48 Zooper31 wrote:
On June 07 2013 10:45 Alaric wrote:
I'd like to see a champion without a gap closer (and not a ranged AP/AD "carry") and how Riot intends to get to it. I'd be interesting because that'd be a "freed" ability slot, and at this point I'm starting to wonder if they aren't avoiding it simply because they have no idea how to make up for it with the rest of the kit in terms of balance.


At this point if they didn't have a gap closer they'd be massively underpowered and no one would play them because every other champ can engage/disengage at will. His other abilities would have to make up for it and then he'd be OP and everyone would just use their mobility to escape him.


Varus, Nami, Syndra, Draven, Darius, are just some of the "are just some of the think of that don't have gap closers.


And 3 of them you can't fight head up because they do so much dmg you have to either outsustain them or play passively.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Gahlo
Profile Joined February 2010
United States35174 Posts
June 07 2013 01:54 GMT
#5979
On June 07 2013 09:43 Jojo131 wrote:
Hearing stuff about changes to the Elder Lizard item but can't find it in writing. Anyone care to point in the right direction/tell me whats going on?

Thankfully this guy updates with every patch on the difference from live, not just the changes in the patch.
http://leagueoflegends.wikia.com/wiki/User_blog:Emptylord/PBE_Status

Spirit of the Elder Lizard

Attack damage lowered to 35 from 45.
Bonus damage to monsters increased to 30% from 25%.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
June 07 2013 01:55 GMT
#5980
On June 07 2013 10:54 Gahlo wrote:
Show nested quote +
On June 07 2013 09:43 Jojo131 wrote:
Hearing stuff about changes to the Elder Lizard item but can't find it in writing. Anyone care to point in the right direction/tell me whats going on?

Thankfully this guy updates with every patch on the difference from live, not just the changes in the patch.
http://leagueoflegends.wikia.com/wiki/User_blog:Emptylord/PBE_Status

Spirit of the Elder Lizard

Attack damage lowered to 35 from 45.
Bonus damage to monsters increased to 30% from 25%.

Doubt that's all they will nerf, this seems too reasonable. I think I will still get it on Ezreal
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Prev 1 297 298 299 300 301 351 Next
Please log in or register to reply.
Live Events Refresh
OSC
20:30
Masters Cup #151
davetesta32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 455
NeuroSwarm 148
ViBE120
StarCraft: Brood War
Artosis 549
NaDa 65
Dota 2
monkeys_forever422
canceldota112
League of Legends
Doublelift6409
JimRising 555
Counter-Strike
fl0m4434
Coldzera 1425
minikerr46
Super Smash Bros
C9.Mang0417
Heroes of the Storm
Liquid`Hasu461
Other Games
summit1g10777
B2W.Neo1243
RotterdaM316
XaKoH 194
Sick116
Trikslyr51
Organizations
Heroes of the Storm
Heroes of the Storm1510
StarCraft 2
StarCraft840
StarCraft: Brood War
Afreeca ASL 673
Other Games
BasetradeTV191
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22042
Other Games
• imaqtpie777
Upcoming Events
Sparkling Tuna Cup
9h 15m
WardiTV Invitational
10h 15m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
14h 15m
Spirit vs Mixu
Clem vs TBD
RSL Revival
15h 15m
Serral vs Rogue
BlizzCon
17h 45m
IdrA vs MC
Replay Cast
23h 15m
Afreeca Starleague
1d 9h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 10h
Monday Night Weeklies
1d 15h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.