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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-06-07 03:25:05
June 07 2013 03:24 GMT
#6001
Random thing I noticed today: Karthus has hands.

Like non-skeletal ones.
(╯°□°)╯︵ ┻━┻
c.Deadly
Profile Joined March 2010
United States545 Posts
June 07 2013 03:28 GMT
#6002
On June 07 2013 11:38 OutlaW- wrote:
Show nested quote +
On June 07 2013 11:35 cLutZ wrote:
On June 07 2013 11:22 OutlaW- wrote:
On June 07 2013 11:21 cLutZ wrote:
On June 07 2013 11:10 OutlaW- wrote:
On June 07 2013 11:05 TheLink wrote:
On release Darius had stupidly high numbers to compensate for no gapcloser and no cc (depending on how you count his hook thing). He had a cool niche on I can totally fuck up anyone in a fight but mobility was a problem. He has since died due to how to exploit said weaknesses finally sinking their way into low elo. That and nerfs because low elo isn't particularly patient.

Also I made my classification Rengar+. I suppose we all have our definitions of recent depending on where we want to bias things. ^^

People aren't really used to champs having big strengths and big weaknesses, and if someone plays to his strengths and you don't know how to (or have to rely on your jungler to) abuse his weaknesses, that guy is going to look disgustingly overpowered.
Darius was the perfect example. You couldn't simply blindly pick a toplaner and beat him 1v1, so he was a big problem in blind pick, where you also couldn't depend on your jungler to take advantage of his low mobility and him having to push the lane to harass.

Thus, nerfs. I still think he's playable, though, but I don't really enjoy him, he just feels very unsatisfying to play now that everyone else has a way to escape

Riot will definitely nerf that which the community is crying about, so they have kinda forced themselves to make champions with average power levels and with no big strengths/weaknesses. Like I said, this isn't necessarily a bad thing, but it is true.


But that makes you ask, "WTF are they doing with AAtrox?"

I don't know, what are they? I read his skillset and judged him as yet another bruiser with a gapcloser and a twist, is he different somehow?


Earlier I said:

On June 07 2013 02:43 cLutZ wrote:
On June 06 2013 19:10 Jojo131 wrote:
On June 06 2013 18:44 justiceknight wrote:
On June 06 2013 17:18 cLutZ wrote:
Wow, So why is Aatrox still on the PBE? Can anyone explain to me how Riot hopes to balance this character in light of Fiora/Tryndamere?

He is not OP, just...the same.



its kinda weird that this is the 1st time i have seen the LEAST number of updates on PBE patches, the new hero kinda hype up when its 1st announced and i read nothing new about buff/nerfs on the patches.

Aatrox rant incoming
+ Show Spoiler +
Theres just something about this new champ that feels incredibly underwhelming at the moment. Not sure what's up with Riot and GA-like mechanics but this one seems like the most boring one of them all. I thought Zac was really good in terms of design with coherence to character, this guy just feels like a step down in every way. Lame character, lame design. Havent felt this way since Viktor T_T


Its not just his revive mechanic that is lame he also has other things that are just plain dumb.

1. His W is basically Hiten Style, except sometimes worse and sometimes better. Just like Irelia though, the whole kit revolves around W.
2. E is just a trash tier move. But it is just good enough to piss off Olaf players.
3. Q Is a Mini-unstoppable force that makes him nearly Kha-Zix ungankable, and quite difficult to towerdive.
4. Lamest ult in the game.

Plus he has random steroids all over the place. Its like they looked at Vlad, Irelia, Tryndamere, and Fiora and asked "What do people hate most about these champions?" and put it into 1 character.


I just played a game on PBE as jungle eve, against AATROX and my conclusions are the same. He is an ass to shut down though. We did manage to , and he does ass in teamfights if he goes tanky.

Is he rage inducing for the other team like Singed and Teemo? As long as he's fun to play, I don't really care about anything else


He's rage inducing in the same way as Locket Udyr. If your team kills 2-3 of the enemy team you're guaranteed to clean up because you simply don't die.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 07 2013 03:30 GMT
#6003
My friend said individual skill > team synergy
can't say I agree but I can't disprove it. He brought up Quantic Gaming as his example, I never heard of them. I haven't followed the proscene in a while so how would i counter his argument? (unless he's right)
Nada's body is South Korea's greatest weapon.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-07 03:33:15
June 07 2013 03:32 GMT
#6004
On June 07 2013 12:24 ticklishmusic wrote:
Random thing I noticed today: Karthus has hands.

Like non-skeletal ones.

Classic and Pentakill appear to have non-skeletal hands. Phantom, Grim Reaper, and Statue of Karthus seem to have skeletal hands.

On June 07 2013 12:30 Kenpachi wrote:
My friend said individual skill > team synergy
can't say I agree but I can't disprove it. He brought up Quantic Gaming as his example, I never heard of them. I haven't followed the proscene in a while so how would i counter his argument? (unless he's right)

A statement like that is totally meaningless. Obviously if you have Diamonds playing against Bronze players, then yes "individual skill > team synergy", but in general how do you even measure those two "skills" on any reasonable common scale to make a comparison?
Moderator
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
June 07 2013 03:35 GMT
#6005
On June 07 2013 12:30 Kenpachi wrote:
My friend said individual skill > team synergy
can't say I agree but I can't disprove it. He brought up Quantic Gaming as his example, I never heard of them. I haven't followed the proscene in a while so how would i counter his argument? (unless he's right)

team synergy > individual skill because there is little room to outplay people who don't flat out make mistakes, the team with better strategy and team movement will win more often than not
The other thing is that almost nothing requires skill to execute, most of it is basically decision making and once you reach a level of play where people have good decision making, games tend to be decided by things like pushing/taking dragon/forcing objectives which are inherently a team based effort
Don't think there are any facts to use in this argument, but at least know that I agree with you very heavily
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Craton
Profile Blog Joined December 2009
United States17264 Posts
June 07 2013 03:38 GMT
#6006
Each is better than the other in various ways. It's a stupid position to take no matter which side you choose.
twitch.tv/cratonz
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 07 2013 03:38 GMT
#6007
I feel like a lot of these comments that champions can't play multiple positions are just flat out wrong.

There are a lot of alternate role choices that I think people aren't considering that work just fine, they just aren't standard or popular or whatever.

Lee and Wukong work fine top or mid. Jayce can go top, mid or adc. Cho works fine top, mid or jungle. Jarvan works fine top, mid, jungle or support. Karthus, Akali and Zyra jungle all work, Maokai works mid or jungle, Quinn works fine top, mid or adc, and that's just a few I've pulled out of my ass.

A lot of it is that there's a conventional way to play the different roles in the game and it's simply difficult to do something unconventional when the other 4 people you're playing with aren't on the ball, since in order to have a strong team comp you picking Karthus jungle means your mid has to pick something that isn't blue buff reliant and has CC, and they're not necessarily just gonna go okay and grab Lissandra or Cho or Malphite or something.

I don't see much of an argument that these non-standard choices aren't viable given the right team composition, nor do I see much evidence for Riot actively preventing champion alternate roles from working, except for the whole top lane Nunu thing recently. And they explained their reasoning for that and it made sense, top lane Nunu has a toxic playstyle that they don't like. And support Nunu was simply too strong.

Not really sure what the deal is.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 07 2013 03:43 GMT
#6008
Individual skill and team synergy are connected imo. Having large amounts of individual skill increases the potential of the team; team synergy allows you to get to that level
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
June 07 2013 03:55 GMT
#6009
On June 07 2013 12:17 Seuss wrote:
The last time I messed around with Aatrox he was simply dumb with BotRK + SV. The moment you drop to half health you become invincible because the healing on his W triples. He can practically solo baron with just those two items. He also becomes deceptively tanky because he gets so much free health from his passive and his ultimate.

He seems like the kind of champion that will snowball hard if given an advantage.


Kinda like this, he is too snowbally for sure.

@ Ketara.

Lets not confuse viability with good. Have I won games with Jungle Kat? Yes. Such a thing does not weigh on serious balance discussions.
Freeeeeeedom
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
June 07 2013 03:58 GMT
#6010
On June 07 2013 12:38 Ketara wrote:
I feel like a lot of these comments that champions can't play multiple positions are just flat out wrong.

There are a lot of alternate role choices that I think people aren't considering that work just fine, they just aren't standard or popular or whatever.

Lee and Wukong work fine top or mid. Jayce can go top, mid or adc. Cho works fine top, mid or jungle. Jarvan works fine top, mid, jungle or support. Karthus, Akali and Zyra jungle all work, Maokai works mid or jungle, Quinn works fine top, mid or adc, and that's just a few I've pulled out of my ass.

A lot of it is that there's a conventional way to play the different roles in the game and it's simply difficult to do something unconventional when the other 4 people you're playing with aren't on the ball, since in order to have a strong team comp you picking Karthus jungle means your mid has to pick something that isn't blue buff reliant and has CC, and they're not necessarily just gonna go okay and grab Lissandra or Cho or Malphite or something.

I don't see much of an argument that these non-standard choices aren't viable given the right team composition, nor do I see much evidence for Riot actively preventing champion alternate roles from working, except for the whole top lane Nunu thing recently. And they explained their reasoning for that and it made sense, top lane Nunu has a toxic playstyle that they don't like. And support Nunu was simply too strong.

Not really sure what the deal is.


I would agree with this mostly. However I feel that support champions are an exception to this, very few of the common support champions are very good elsewhere, and I think Riot actively nerfed things to stop several of them from becoming strong mid-laners (Lulu, Soraka) or just made them very weak in other roles to begin with (Nami).
I got nothin'...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-06-07 04:22:17
June 07 2013 04:18 GMT
#6011
The issue with support is that in order for a champion to be good as a zero farm support, they need to be good with zero items. If they're good with zero items and also good with 6 items, that obviously creates a bit of a balance problem.

So I can understand that characters Riot wants to be bot lane supports tend to get nerfed into being unable to do anything with solo lane farm.

But even still, there are supports that work in other areas.

Janna works mid.
Zyra works mid.
LB and Elise and Fid can all support and work in other places.
Jarvan can support and works like everywhere.
Nunu can support and works elsewhere.
I'm told Lulu mid is still viable, just not super strong.
Taric I think Riot wants to work top/jungle, but maybe still needs a little tweaking.
Thresh can top or jungle.
Karma can mid.
I saw Blitzcrank top in a pro game once!

The supports that absolutely can't do anything but support are like, Soraka and Sona, really. Nami I suppose.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 07 2013 04:22 GMT
#6012
Nami is the new, and correct, direction for supports
Just load 'em up with CC and ally-buffing skills, give them kinda bad ratios, and there's a support hero
i play ... hearthstone =\^.^/= Winterfox
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 07 2013 04:25 GMT
#6013
On June 07 2013 11:17 OutlaW- wrote:
Isn't it half confirmed that it's Udyr?

Oh god where did you hear that

Please no
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
silencefc
Profile Blog Joined October 2008
United States875 Posts
Last Edited: 2013-06-07 04:28:08
June 07 2013 04:27 GMT
#6014
Teamwork/synergy > Individual Skill.

Look at the AllStar teams. Pretty much none of them would be able to regularly beat their respective teams.

+ Show Spoiler +
Except maybe Korea. <3 Insec & MadLife.
Slice like a goddamn hammer.
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 07 2013 04:28 GMT
#6015
On June 07 2013 06:48 Jojo131 wrote:
Show nested quote +
On June 07 2013 06:46 Osmoses wrote:
Relatively squishy and mana hungry. No real ulti.

Although being squishy is more to do with build choice, you're probably right since most Jayce's dont build tanky anyway. I find that the lack of ulti is compensated with his relatively jammed kit, and his mana problems are solved relatively fine due built in sustain and common build path.

Lack of sustain is a pretty big deal for him too - especially top lane.
c.Deadly
Profile Joined March 2010
United States545 Posts
June 07 2013 04:29 GMT
#6016
On June 07 2013 13:25 GhandiEAGLE wrote:
Show nested quote +
On June 07 2013 11:17 OutlaW- wrote:
Isn't it half confirmed that it's Udyr?

Oh god where did you hear that

Please no


Saint said (in a reddit AMA I think) that the next ultimate skin was for one of his favorite champions, and that it looks amazing. I think that semi-confirms it's a jungler. Also riot has confirmed that Udyr has had a skin in the works for a long, long time.
Brambled
Profile Joined July 2010
United States750 Posts
June 07 2013 04:38 GMT
#6017
I feel like individual skill wins early game and then the longer a game goes team synergy becomes the more determining factor in the win.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-06-07 04:50:01
June 07 2013 04:49 GMT
#6018
I think an ideal "itemless support" would simply have to have absolutely pathetic ratios, but their skills would scale strongly in every other respect per level (cooldown, base damage, CC duration, heal strength, etc.) The problem with that is that I think such a champion would be then incredibly strong at certain points early on.

Maybe a champ where skills need to be combo'd for maximum effectiveness (to prevent focusing on a single skill to be really effective) might work though. We have some champs with 2 skills interacting, but apart from Orianna, I don't think there's any champ that really has all their skills interact (I don't count Leblanc and Karma). Individual skills couldn't be useless to the point where you're a glorified creep until lvl 3, but yeah.
(╯°□°)╯︵ ┻━┻
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
June 07 2013 04:51 GMT
#6019
On June 07 2013 13:49 ticklishmusic wrote:
I think an ideal "itemless support" would simply have to have absolutely pathetic ratios, but their skills would scale strongly in every other respect per level (cooldown, base damage, CC duration, heal strength, etc.) The problem with that is that I think such a champion would be then incredibly strong at certain points early on.

Maybe a champ where skills need to be combo'd for maximum effectiveness (to prevent focusing on a single skill to be really effective) might work though. We have some champs with 2 skills interacting, but apart from Orianna, I don't think there's any champ that really has all their skills interact (I don't count Leblanc and Karma). Individual skills couldn't be useless to the point where you're a glorified creep until lvl 3, but yeah.

I don't think supports being completely broken early game and then either as weak as they are now or even slightly weaker later late game is a bad idea. Not sure if it would work well, as it's a little dota-esque, but I would definitely want it to be at least tested.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 07 2013 04:51 GMT
#6020
On June 07 2013 13:18 Ketara wrote:
The issue with support is that in order for a champion to be good as a zero farm support, they need to be good with zero items. If they're good with zero items and also good with 6 items, that obviously creates a bit of a balance problem.

So I can understand that characters Riot wants to be bot lane supports tend to get nerfed into being unable to do anything with solo lane farm.

But even still, there are supports that work in other areas.

Janna works mid.
Zyra works mid.
LB and Elise and Fid can all support and work in other places.
Jarvan can support and works like everywhere.
Nunu can support and works elsewhere.
I'm told Lulu mid is still viable, just not super strong.
Taric I think Riot wants to work top/jungle, but maybe still needs a little tweaking.
Thresh can top or jungle.
Karma can mid.
I saw Blitzcrank top in a pro game once!

The supports that absolutely can't do anything but support are like, Soraka and Sona, really. Nami I suppose.

I feel like top taric with items is probably on the too strong side.
he's kinda obnoxiously strong truthfully
Artillery spawned from the forges of Hell
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