• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:45
CEST 19:45
KST 02:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6448 users

[Patch 3.06: Lissandra Patch] General Discussion - Page 136

Forum Index > LoL General
Post a Reply
Prev 1 134 135 136 137 138 189 Next
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2013 23:44 GMT
#2701
On May 10 2013 08:39 Ryuu314 wrote:
I feel that when people say "melee carry" they imagine melee carries in the sense that PA/Void are melee carries in DotA. Champs who are melee, build damage and minimal tank items and go apeshit on the enemy team with big red numbers. This simply doesn't translate over to LoL well because there's no evasion effects since dodge was removed, and perhaps more importantly, there's no BKB.

LoL will probably and should probably never have "melee carries" the way I imagine most people think of it.

Those two heroes are both pretty bad examples because they both generally only build 1 pure damage item till lategame, and primarily build offensive/defensive hybrid items, not unlike bruisers do in LoL. The distinguishing factor is that the damage disparity between pure glass cannon and offensive/defensive hybrid itemization is far higher in LoL due to the vastly greater multiplicative damage scaling in LoL.
Moderator
thenexusp
Profile Joined May 2009
United States3721 Posts
May 09 2013 23:44 GMT
#2702
I think the best test of "melee carry" is

Would you build a phantom dancer on him?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-09 23:56:08
May 09 2013 23:45 GMT
#2703
On May 10 2013 08:42 Requizen wrote:
Show nested quote +
On May 10 2013 08:40 TheYango wrote:
I think the fundamental reason why the term "carry" gets confused is because people assume it has to refer to a hero with game-ending lategame power when in neither DotA nor LoL is the term used solely for that meaning. In DotA, carry gets used as an overarching term to cover both semi-carries and hard carries. In LoL, half the champs referred to by the term "AP carry" aren't even that strong lategame anyway.

Essentially, they assume "carry" just to mean "hard carry" when it's a broader term than that.

Colloquially, "carry" means "builds mainly damage and maybe one defensive item" while "bruiser" means "builds mostly defensive or half defensive items". I mean you call most mages "AP Carries", but Abyssal/Ryali/Zhona builds are often called "AP Bruiser builds".

That's the impression I get when people say they want melee carries. This type of champion simply just can't exist in LoL. The closest thing we had to that kind of melee carry was old Jax with his AD/AP->health passive with dodge.

That idea of a melee carry is imo a holdover from DotA, which was only possible due to tons of evasion/damage reduction effects like evasion, backtrack, illusions, dispersion, etc... on top of BKB. None of those things will ever make their way into LoL in a meaningful way, which means it's just not possible for a melee carry to exist in LoL.
On May 10 2013 08:44 TheYango wrote:
Show nested quote +
On May 10 2013 08:39 Ryuu314 wrote:
I feel that when people say "melee carry" they imagine melee carries in the sense that PA/Void are melee carries in DotA. Champs who are melee, build damage and minimal tank items and go apeshit on the enemy team with big red numbers. This simply doesn't translate over to LoL well because there's no evasion effects since dodge was removed, and perhaps more importantly, there's no BKB.

LoL will probably and should probably never have "melee carries" the way I imagine most people think of it.

Those two heroes are both pretty bad examples because they both generally only build 1 pure damage item till lategame, and primarily build offensive/defensive hybrid items, not unlike bruisers do in LoL. The distinguishing factor is that the damage disparity between pure glass cannon and offensive/defensive hybrid itemization is far higher in LoL due to the vastly greater multiplicative damage scaling in LoL.

Well the difference is that in LoL, offensive/defensive hybrid items are pretty shit comparatively or incredibly skewed towards defense. In DotA, stuff like Manta is a hybrid offense/defense item, but also increases damage potential for agi carries by a HUGE amount. Same with stuff like Armlet for str carries. Heck, even BKB has a significant offensive potential. You don't have those types of items in LoL. The closest thing you get is probably sunfire cape, and that item's offensive potential is pretty pathetic.

Honestly, I really can't think of any offensive/defensive hybrid items in LoL outside of Sunfire, Atmas, and Frozen Mallet and the latter are almost never built nowadays. Compare that to stuff like Manta, BKB, Armlet and it's no wonder that melee hard carries have an easier time existing in DotA than LoL.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 09 2013 23:54 GMT
#2704
On May 10 2013 08:45 Ryuu314 wrote:
Show nested quote +
On May 10 2013 08:42 Requizen wrote:
On May 10 2013 08:40 TheYango wrote:
I think the fundamental reason why the term "carry" gets confused is because people assume it has to refer to a hero with game-ending lategame power when in neither DotA nor LoL is the term used solely for that meaning. In DotA, carry gets used as an overarching term to cover both semi-carries and hard carries. In LoL, half the champs referred to by the term "AP carry" aren't even that strong lategame anyway.

Essentially, they assume "carry" just to mean "hard carry" when it's a broader term than that.

Colloquially, "carry" means "builds mainly damage and maybe one defensive item" while "bruiser" means "builds mostly defensive or half defensive items". I mean you call most mages "AP Carries", but Abyssal/Ryali/Zhona builds are often called "AP Bruiser builds".

That's the impression I get when people say they want melee carries. This type of champion simply just can't exist in LoL. The closest thing we had to that kind of melee carry was old Jax with his AD/AP->health passive with dodge.

That idea of a melee carry is imo a holdover from DotA, which was only possible due to tons of evasion/damage reduction effects like evasion, backtrack, illusions, dispersion, etc... on top of BKB. None of those things will ever make their way into LoL in a meaningful way, which means it's just not possible for a melee carry to exist in LoL.
Show nested quote +
On May 10 2013 08:44 TheYango wrote:
On May 10 2013 08:39 Ryuu314 wrote:
I feel that when people say "melee carry" they imagine melee carries in the sense that PA/Void are melee carries in DotA. Champs who are melee, build damage and minimal tank items and go apeshit on the enemy team with big red numbers. This simply doesn't translate over to LoL well because there's no evasion effects since dodge was removed, and perhaps more importantly, there's no BKB.

LoL will probably and should probably never have "melee carries" the way I imagine most people think of it.

Those two heroes are both pretty bad examples because they both generally only build 1 pure damage item till lategame, and primarily build offensive/defensive hybrid items, not unlike bruisers do in LoL. The distinguishing factor is that the damage disparity between pure glass cannon and offensive/defensive hybrid itemization is far higher in LoL due to the vastly greater multiplicative damage scaling in LoL.

Well the difference is that in LoL, offensive/defensive hybrid items are pretty shit comparatively or incredibly skewed towards defense.

In DotA, stuff like Manta is a hybrid offense/defense item, but also increases damage potential for agi carries by a HUGE amount. Same with stuff like Armlet for str carries. Heck, even BKB has a significant offensive potential. You don't have those types of items in LoL. The closest thing you get is probably sunfire cape, and that item's offensive potential is pretty pathetic.


Atma's impaler pretty similar to those items, actually.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2013-05-09 23:55:39
May 09 2013 23:55 GMT
#2705
what is a melee carry?

a miserable little pile of secrets. but enough talk.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-10 00:00:17
May 09 2013 23:55 GMT
#2706
We've actually had really good offensive/defensive hybrid items, it's just that Riot loves to nerf them. Wit's, Triforce, Cleaver, Atma's, etc.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-10 00:03:01
May 09 2013 23:57 GMT
#2707
On May 10 2013 08:55 TheYango wrote:
We've actually had really good offensive/defensive hybrid items, it's just that Riot loves to nerf them. Wit's, Triforce, Cleaver, Atma's, etc.

I don't really consider Triforce/Cleaver defensive at all the same way I'm sure you wouldn't consider Sange/S&Y defensive items.

But still, my overarching point still stands. Hybrid offense/defense items in LoL are pretty shit comparatively and that definitely hurts being able to make melee carries. On top of that, hybrid offense/defense items in LoL are often skewed towards providing more defensive stats (when they don't they get nerfed hard like old Atma's) whereas in DotA, hybrid offensive/defensive items the skew is less obvious.

It's also probably a perception thing too. Most people (outside of experienced and high level players) probably consider stuff like Manta and Butterfly offensive items even though the defensive capabilities and stats on those items are probably much greater than their offensive capability. Contrast that to perception of LoL items. Most people would probably think of Wit's or Atma's as defensive items rather than offensive.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 09 2013 23:57 GMT
#2708
On May 10 2013 08:55 TheYango wrote:
We've actually had really good offensive/defensive hybrid items, it's just that Riot loves to nerf them. Wit's, Triforce, Cleaver, Atma's, etc.


I still think Atma's really good. AT 3k HP, you get all your gold worth of stats from the item itself, then a free BF sword.

And seriously, what melee champion doesnt finish the game with over 3k HP every game?
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 09 2013 23:59 GMT
#2709
On May 10 2013 08:57 iCanada wrote:
Show nested quote +
On May 10 2013 08:55 TheYango wrote:
We've actually had really good offensive/defensive hybrid items, it's just that Riot loves to nerf them. Wit's, Triforce, Cleaver, Atma's, etc.


I still think Atma's really good. AT 3k HP, you get all your gold worth of stats from the item itself, then a free BF sword.

And seriously, what melee champion doesnt finish the game with over 3k HP every game?

riven

the sequel to myst
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-10 00:03:35
May 10 2013 00:00 GMT
#2710
And again, there's still the issue of multiplicative damage scaling.

Damage scaling in DotA only has 2 reliably purchasable multiplicative scaling stats--damage and attack speed. Crit is a one-off stat available on 1 major item,and likewise armor reduction exists on 2 major items (and armor reduction only exists as flat reduction, so does not scale that well against higher armor values).

LoL has crit as a stackable stat up to 100%, and has % armor reduction as a purchasable stat that stacks favorably with flat reduction. This makes glass cannon builds far more favorable because the difference between 4 damage items and 2-3 damage items is far higher in LoL than DotA.

Furthermore, the presence of magic immunity forces ranged carries to itemize for defensive options as well. You have to have the defensive stats to handle a 10s unpeelable threat as ranged, so rarely are you able to go 100% glass cannon. In a sense, people have got the difference between LoL and DotA wrong--it's not that melees can go glass cannon in DotA and can't in LoL; rather, ranged CAN go glass cannon in LoL but CAN'T in DotA.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 10 2013 00:01 GMT
#2711
On May 10 2013 08:57 iCanada wrote:
Show nested quote +
On May 10 2013 08:55 TheYango wrote:
We've actually had really good offensive/defensive hybrid items, it's just that Riot loves to nerf them. Wit's, Triforce, Cleaver, Atma's, etc.


I still think Atma's really good. AT 3k HP, you get all your gold worth of stats from the item itself, then a free BF sword.

And seriously, what melee champion doesnt finish the game with over 3k HP every game?

Problem with Atma's is that it's just inferior as the single damage item when compared to Bork and Triforce. People only bought it before the nerfs because Warmogs+Atma's gave silly amounts of hp/armor/AD really early.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-05-10 00:04:25
May 10 2013 00:02 GMT
#2712
On May 10 2013 08:44 thenexusp wrote:
I think the best test of "melee carry" is

Would you build a phantom dancer on him?

That's a dumb test. In S2 I'd say the test was "do you get a big serious offense item first, and build more offensive/mixed offense-defense items on a typical day?" (Yes, this means Jax Riven and Irelia classify as melee carries.

On May 10 2013 08:59 kainzero wrote:
Show nested quote +
On May 10 2013 08:57 iCanada wrote:
On May 10 2013 08:55 TheYango wrote:
We've actually had really good offensive/defensive hybrid items, it's just that Riot loves to nerf them. Wit's, Triforce, Cleaver, Atma's, etc.


I still think Atma's really good. AT 3k HP, you get all your gold worth of stats from the item itself, then a free BF sword.

And seriously, what melee champion doesnt finish the game with over 3k HP every game?

riven

the sequel to myst

Sure she does. 2200 base health, 800 shield value. Every 5 seconds.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 10 2013 00:14 GMT
#2713
On May 10 2013 08:04 Amui wrote:
Well mobility creep has taken a firm grasp on this game. That much is for certain.

Also utility creep. This guy has a knockup(stronger than suppress), and a slow. Honestly Riot's design team either needs to tone down every champ in the game, or else they'd need to rework a large majority of the older champs to maintain usefulness.

Some of the old champs are awesome. Well specialized. You could put sion's ult on any other champ and they'd turn into an ad carry. They just have high mana costs.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-05-10 00:26:05
May 10 2013 00:18 GMT
#2714
Man, he just looks goofy...he's like a butterfly? Also giant fucking hands is Riots new triangle feet.

Aside from the look, this champ is stale as shit. His ult man....uhhhh wut? I fell asleep reading the description...



Morello: Alright folks, Aatrox is out in three days, lets get all our work together and polished up.

Design Team: No problem, we're just finishing up a in-depth analysis of whether or not a generic line skillshot slow combined with a generic jump will be too disruptive to the game.

Morello: Rightly so, we can't be too careful when working with such revolutionary concepts.

Design Team: Here you go, a write-up of his full and completed skillset, polished to a dull sheen!

Morello: Awesome, this all looks extremely balanced. Great work folks. Next on the agenda is that new Teemo skin the community has been clamoring for.

-Morello flips through the file-

Morello: Uh.....Wait up a second, Q...W...E... did you leave his ult paperwork on your desk? We're gonna need that.

-Designers frantically make eye contact and exchange desperate hand signals-

Design Team: ...fuck

Morello: Oh lord no.

Design Team: ...

Morello: Jesus Christ, there's no time to put together and test an interesting and unique ultimate at this point! This calls for emergency measures! C'mon team...think, what does everyone like on an ult?

Designer: Erm...maybe like a several layer spellshield, but as each layer is broken Aatrox receives temporary buffs or creates a slowing explosion, making him difficult to kite and requiring teamwork and decision making to make sure...

Morello: Don't be retarded.

The Rest of the Design Team: AOE damage in a big circle!

Morello: Great Scott! We've pulled it off again! Brilliant! Write that down on a sheet of notebook paper and we're good to go! Do you have a pencil?....No, wait, lets toss a little zest into the mix! What are the most boring champion steroids in the game?

Design Team: Attack Speed Buffs!

Morello: Oh god its beautiful. Ship him lads!

-Design Team begins to load the skill write-up into the Programmatron 3000-

-Morello begins to walk back to his throne, then violently turns and sprints back into the design office-

Morello: No, wait...stop! I've had a stroke of genius! Hear THIS! Not just any damage in a big circle.........Percent health damage!

-The Design Team cowers in fear-

Design Team: We're so sorry sir....Its too late, the programmatron is already begun to modulate. It cannot be stopped!

-The manic grin fades from Morello's face-

Morello: Fine then...we'll just have to put it on the next champion...

Morello: ...and the one after that.

Morello: ...and then the next four to eight that follow

-Morello begins to walk away again, mumbling to himself under his breath as he goes.-

Morello Champions....champions with four...four skills that deal percent damage...no...five....five skills....ranged mode ...........and free armor pen...................manaless.............resets.....................




At least that's what I imagine happened.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 10 2013 00:24 GMT
#2715
On May 10 2013 09:00 TheYango wrote:
And again, there's still the issue of multiplicative damage scaling.

Damage scaling in DotA only has 2 reliably purchasable multiplicative scaling stats--damage and attack speed. Crit is a one-off stat available on 1 major item,and likewise armor reduction exists on 2 major items (and armor reduction only exists as flat reduction, so does not scale that well against higher armor values).

LoL has crit as a stackable stat up to 100%, and has % armor reduction as a purchasable stat that stacks favorably with flat reduction. This makes glass cannon builds far more favorable because the difference between 4 damage items and 2-3 damage items is far higher in LoL than DotA.

Furthermore, the presence of magic immunity forces ranged carries to itemize for defensive options as well. You have to have the defensive stats to handle a 10s unpeelable threat as ranged, so rarely are you able to go 100% glass cannon. In a sense, people have got the difference between LoL and DotA wrong--it's not that melees can go glass cannon in DotA and can't in LoL; rather, ranged CAN go glass cannon in LoL but CAN'T in DotA.


Possibly, but without the ability to go glass cannon for ranged carries teamfights would like never end lategame as some bruisers smash their faces against each other.
Freeeeeeedom
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 10 2013 00:25 GMT
#2716
On May 10 2013 09:18 sob3k wrote:

-Design Team begins to load the skill write-up into the Programmatron 3000-


While funny, as a programmer, never joke about this. If I had a machine that did this for me, I would be... well unemployed, but also happy.
It's your boy Guzma!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 10 2013 00:33 GMT
#2717
On May 10 2013 09:25 Requizen wrote:
Show nested quote +
On May 10 2013 09:18 sob3k wrote:

-Design Team begins to load the skill write-up into the Programmatron 3000-


While funny, as a programmer, never joke about this. If I had a machine that did this for me, I would be... well unemployed, but also happy.


Don't joke about what makes Req... happy?
Hey! How you doin'?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 10 2013 00:36 GMT
#2718
Well, I originally called him a melee carry in the sense that the description said he was an auto-attacker.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 10 2013 00:41 GMT
#2719
On May 10 2013 09:33 Zdrastochye wrote:
Show nested quote +
On May 10 2013 09:25 Requizen wrote:
On May 10 2013 09:18 sob3k wrote:

-Design Team begins to load the skill write-up into the Programmatron 3000-


While funny, as a programmer, never joke about this. If I had a machine that did this for me, I would be... well unemployed, but also happy.


Don't joke about what makes Req... happy?

I want to press a button and have all of my busy work completed QQ
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35173 Posts
May 10 2013 00:45 GMT
#2720
Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks.
+ Show Spoiler +
Blood Thirst grants Aatrox plenty of sustain as he tangos
+ Show Spoiler +
plenty of sustain as he tangos
+ Show Spoiler +
sustain as he tangos
+ Show Spoiler +
Riot, I see it.
Prev 1 134 135 136 137 138 189 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 371
trigger 121
ProTech91
BRAT_OK 89
StarCraft: Brood War
Calm 3285
Shuttle 863
Mini 839
EffOrt 688
ggaemo 167
Soulkey 165
Rush 108
actioN 99
hero 56
Rock 25
[ Show more ]
GoRush 20
IntoTheRainbow 16
Hm[arnc] 15
soO 11
SilentControl 9
Dota 2
Gorgc8890
qojqva3660
Fuzer 184
League of Legends
Reynor73
Counter-Strike
fl0m7152
zeus308
Heroes of the Storm
Liquid`Hasu251
Other Games
gofns37310
tarik_tv10861
FrodaN901
DeMusliM435
byalli343
QueenE224
C9.Mang0188
RotterdaM119
Mew2King100
Hui .88
crisheroes76
Trikslyr53
CosmosSc2 17
uThermal8
MindelVK8
Grubby0
Organizations
Other Games
BasetradeTV220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota235
Other Games
• WagamamaTV747
• imaqtpie408
• Shiphtur229
Upcoming Events
PiGosaur Cup
6h 16m
Replay Cast
15h 16m
Kung Fu Cup
17h 16m
Maestros of the Game
21h 16m
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 6h
The PondCast
1d 16h
Maestros of the Game
1d 21h
Serral vs Rogue
herO vs SHIN
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
5 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.