|
On May 10 2013 07:56 Slayer91 wrote:Show nested quote +On May 10 2013 07:42 Sufficiency wrote:He's as much a melee carry as Riven or Garen. He is a fighter, for sure. I will assume his passive has some sort of cooldown? how the fuck is garen anywhere close to a melee carry or anywhere close to riven (i guess they both have executish ults?)
Neither Riven nor Garen are melee carries. Neither is this guy.
|
On May 10 2013 07:57 Sufficiency wrote:Show nested quote +On May 10 2013 07:51 ticklishmusic wrote:On May 10 2013 07:51 MoonBear wrote:On May 10 2013 07:49 wei2coolman wrote: Why does riot insist that "health cost" champions, seem like there's a "cost" for abilities; when in reality it's actually just CD based champ. Heath costs eventually become negligible as the game goes late. It mainly just punishes early. Hrm. How to fix.... % based Or the skills would have to scale really badly into lategame, except that the fifth point in a spell (a la Syndra) would give it a massive power boost by increasing its AP ratio or its effect by a lot, at the cost of making it % based or take a ton of hp. % based is REALLY awkward though - because the more health you have, the less effective (flat) health regeneration is. ZAC doesn't really have this problem because his passive essentially refunds all of his health costs. But if you give % cost to, say, Mordekaiser, it will be doom to him.
And lo and behold, Aatrox's passive refunds his health costs when he was about to die! Coincidence?
|
On May 10 2013 07:51 MoonBear wrote:Show nested quote +On May 10 2013 07:49 wei2coolman wrote: Why does riot insist that "health cost" champions, seem like there's a "cost" for abilities; when in reality it's actually just CD based champ. Heath costs eventually become negligible as the game goes late. It mainly just punishes early. Hrm. How to fix.... Even Zac health costs is 4%, so even if it scales cost with late game, but Riot always finds a way to make the sustain significantly greater than the actual cost.
|
On May 10 2013 07:46 ticklishmusic wrote: I'm not sure about the passive CD part if its supposed to "keep him alive".
Well, he's more of a carry in the sense that he does damage from autos, whereas Riven's damage comes from spells and passive procs and Garen... well, I personally wouldn't consider Garen a carry.
Again with lore, I miss the reflections or w/e. Why the fuck is a 100000 year old demon battlelord joining the League? (well, I guess its cuz he likes fighting, and League is the only place to fight). Either way,he and Panth are going to be best buddies.
On the note of Pantheon who seems the closest related champ (design-ish wise, AD caster-ish), I hope Riot figured him out better-- Panth falls off so hard after early/ midgame. This guy also seems really vulnerable to CC. Panth is more reliant on his abilities, as an auto-based champion with what appears to me a jump/knockup and a slow, he's probably more in line with Trynd than Panth.
|
United States23745 Posts
He certainly sounds... interesting. I'm curious to see some numbers and ratios though.
|
On May 10 2013 07:59 thenexusp wrote:Show nested quote +On May 10 2013 07:57 Sufficiency wrote:On May 10 2013 07:51 ticklishmusic wrote:On May 10 2013 07:51 MoonBear wrote:On May 10 2013 07:49 wei2coolman wrote: Why does riot insist that "health cost" champions, seem like there's a "cost" for abilities; when in reality it's actually just CD based champ. Heath costs eventually become negligible as the game goes late. It mainly just punishes early. Hrm. How to fix.... % based Or the skills would have to scale really badly into lategame, except that the fifth point in a spell (a la Syndra) would give it a massive power boost by increasing its AP ratio or its effect by a lot, at the cost of making it % based or take a ton of hp. % based is REALLY awkward though - because the more health you have, the less effective (flat) health regeneration is. ZAC doesn't really have this problem because his passive essentially refunds all of his health costs. But if you give % cost to, say, Mordekaiser, it will be doom to him. And lo and behold, Aatrox's passive refunds his health costs when he was about to die! Coincidence?
If his passive does not have a CD, one can assume it works immediately, unlike (say) Guardian Angel's effect which has a lag time that makes you basically invincible.
His laning phase will probably work out similarly to Mordekaiser's, except you build up your Blood Well against all-ins where Mordekaiser builds shield against pokes. In this regard, Aatrox is probably strong against all-ins (and his intro seems to suggest this as well). What will make-or-break for him is probably his W's base heal and ratio.
|
Well mobility creep has taken a firm grasp on this game. That much is for certain.
Also utility creep. This guy has a knockup(stronger than suppress), and a slow. Honestly Riot's design team either needs to tone down every champ in the game, or else they'd need to rework a large majority of the older champs to maintain usefulness.
|
On May 10 2013 07:51 MoonBear wrote:Show nested quote +On May 10 2013 07:49 wei2coolman wrote: Why does riot insist that "health cost" champions, seem like there's a "cost" for abilities; when in reality it's actually just CD based champ. Heath costs eventually become negligible as the game goes late. It mainly just punishes early. Hrm. How to fix.... Make costs scale based off of % damage dealt by the skill.
|
On May 10 2013 07:58 Sufficiency wrote:Show nested quote +On May 10 2013 07:56 Slayer91 wrote:On May 10 2013 07:42 Sufficiency wrote:He's as much a melee carry as Riven or Garen. He is a fighter, for sure. I will assume his passive has some sort of cooldown? how the fuck is garen anywhere close to a melee carry or anywhere close to riven (i guess they both have executish ults?) Neither Riven nor Garen are melee carries. Neither is this guy.
lux and diana arent melee carries either. what's your point?
i thought the argument would be relating riven and garen as hard scaling melees who can snowball but garen barely scales at all damage wise meanwhile riven hyper scales so its like complete opposite champs
|
SO, maybe its just because I suck at not jungling... But god damn that Aatrox guy sounds like a jungler. 2 AoE abilities, Passive sustain, hard CC, great diving kit.
The ganks you could pull off with that kit make me excited... tank all the damages, dive all the towers, give none of the fucks.
|
On May 10 2013 07:59 wei2coolman wrote:Show nested quote +On May 10 2013 07:51 MoonBear wrote:On May 10 2013 07:49 wei2coolman wrote: Why does riot insist that "health cost" champions, seem like there's a "cost" for abilities; when in reality it's actually just CD based champ. Heath costs eventually become negligible as the game goes late. It mainly just punishes early. Hrm. How to fix.... Even Zac health costs is 4%, so even if it scales cost with late game, but Riot always finds a way to make the sustain significantly greater than the actual cost.
Also doesn't matter because its 4% of current as a cost and 4% of maximum as a passive, so it breaks even at some point.
|
On May 10 2013 08:13 iCanada wrote: SO, maybe its just because I suck at not jungling... But god damn that Aatrox guy sounds like a jungler.
The ganks you could pull off with that kit make me excited... tank all the damages, dive all the towers, give none of the fucks. It sounds to me like his E and Q are more utility than damage oriented, so as just an auto champion his clear would be slow as hell, not to mention fairly dangerous if you don't start with W and/or use W too much in early levels.
|
The graphics and the lore don't line up at all. He looks like a dragon, but should look like Morde.
|
Looks a lot like irelia to me but maybe that's because I've been playing the shit out of irelia lately.
|
just reading the kit he seems like a melee ad carry player's wet dream
ALSO I WILL NEVER EVER AGAIN BELIEVE IT WHEN RIOT SAYS THEY DONT ENFORCE THE META
IT SAYS RIGHT THERE THAT HE'S MEANT FOR "TOP LANE"
|
Straight outta Johto18973 Posts
% costs have a problem where you simply buy regen and not a lot of hp and your regen completely crushes the hp costs and again it becomes negligible. Fundamentally hp costs are either negligible or absolutely painful to have and there is very little middle ground (and if it exists, it is a very small strip of land between two steep trenches). I am leaning towards the idea that hp costs are simply a limiting resource mechanic for early-game and act as an inconvenience mid-late.
That being said, I still think Aatrox's passive very clever in design and form. I hope the numbers are also good so it becomes skill rewarding to chain skills into the passive in fights.
I think he has scope for being a good carry but the fundamental issue of getting into melee range and not getting 5-man focused, cc'ed and exploded remains. Hm.
|
Can someone explain his passive? Is it essentially a morde shield type deal that only procs on death?
If so, that sounds awesome, and he looks awesome.
|
I really don't like that champion. That is probably the first champion that just looks stupid. Combine that he has a dumb name and I have so little interest in him. I'm getting flash backs to when Sega revealed Shadow the Hedgehog.
|
United States23745 Posts
On May 10 2013 08:21 Dusty wrote: just reading the kit he seems like a melee ad carry player's wet dream Riot trying to prove they can implement melee ADCs based on their kit hue
|
On May 10 2013 08:22 Mondeezy wrote: Can someone explain his passive? Is it essentially a morde shield type deal that only procs on death?
If so, that sounds awesome, and he looks awesome. When you use abilities, it costs health and a portion of that health is stored in a pool. When you die (hit 0), that health is refunded, but while you're idle the pool drains. So it rewards spamming/constant management to have max effectiveness.
|
|
|
|