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On March 08 2013 22:18 RoieTRS wrote: I was one game from getting to platinum. AKA I was in gold 1 and had 2 wins in my promotion series. I legitimately tried my hardest but I've lost like 30 games over the last week and won maybe 4. Right now I am gold5 0lp. If I lose I'm in silver... from ~1750 effective ELO to ~1400
I don't know what's wrong. I feel like I'm doing well consistently, but going 4-30 means it HAS to be me. I wish I could submit replays or something to get some advice. I'm incredibly frustrated and want someone to give me a reason why. Do you have lol replay installed? Replay files are very small and there really isn't any reason to not have it running.
That being said my suggestion is to take a week off and always play a warm up aram. Playing your best in league is mentally and sometimes physically taxing so if you're playing too many games in a row without a break especially if league is not your job then you may find yourself playing poor due to fatigue. In addition losses often cause us to get upset and to reevaluate our actions in a negative light when we do that we often play worse.
In league it is very difficult, unless the mistakes are obvious, to determine what is and isn't good play. Many time things will go poorly despite optimal or good play and sometimes things will go well despite bad plays. Consider that even for poor players the majority of plays they make are good and we can see how in a loss it is very unlikely that the loss explicitly occurred because of a bad play that we can identify.
When we win we will perceive the things that we did in the game as good things and when we lose we tend to do the opposite. When we win this tends to be ok since we mainly did good things and they worked so we repeat them. But if you lose without critically evaluating the loss you will often play worse the next game because you will stop doing the things that were good but didn't work out.
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On March 08 2013 23:03 Goumindong wrote:Show nested quote +On March 08 2013 22:18 RoieTRS wrote: I was one game from getting to platinum. AKA I was in gold 1 and had 2 wins in my promotion series. I legitimately tried my hardest but I've lost like 30 games over the last week and won maybe 4. Right now I am gold5 0lp. If I lose I'm in silver... from ~1750 effective ELO to ~1400
I don't know what's wrong. I feel like I'm doing well consistently, but going 4-30 means it HAS to be me. I wish I could submit replays or something to get some advice. I'm incredibly frustrated and want someone to give me a reason why. Do you have lol replay installed? Replay files are very small and there really isn't any reason to not have it running. Save for the fact that it tends to crash the game at the victory/defeat screen (I stopped using it a few days ago because of this).
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You dont need to warm up for league... It isnt a taxing game unless played for hours.
Furthermore your mistakes should be easy to spot. If you die, why did you die? If you arent winning lane,.if you are and lose why didnt you help your team more? There is always better play to be had you just need to actually look.
Id be glad to help anyone if they want
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On March 08 2013 23:15 Bladeorade wrote: You dont need to warm up for league... It isnt a taxing game unless played for hours.
I usually customgame for a few minutes to lasthit abit, it does help I gotta admit (if it didnt thatd save me a couple of minutes )
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to the guy who didnt believe i told truth pm me and ill link you case then you can come and say sorry.
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On March 08 2013 20:42 Sufficiency wrote:Show nested quote +On March 08 2013 18:09 UniversalSnip wrote:On March 08 2013 18:04 EmeraldSparks wrote: If Ohmwrecker made allied towers invincible instead of turning off enemy towers, would anybody buy it? We don't really know how good the current active is, just that it's not believed to be "good enough" - so we can't honestly assess how much better ohm would need to be before it would be good. If people were buying the item, we'd have enough experience to properly assess the active, but the ability to estimate precisely how good it is as opposed to just roughly estimating requires play. EDIT: I thought you meant in addition to, like you could use it on an enemy or allied tower. I built Ohmwrecker a few times. What I feel about this item is that it's simply situational. 2.5 seconds is basically two tower shots, and it resets the cummulated damage from consecutive tower shots, but you can also get better at tanking towers by building health/armor, and those statistics work even if you are not tanky turrets. If in addition, it makes allies towers have 200% damage, I think it will be a lot stronger.
Can't it be used as basically an early AP-carry roaming item? It gives good enough stats and essentially eliminates the safety of a tower for any lanes that you gank, fucking up the map control. I would imagine building it first on someone like TF would yield good results.
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On March 09 2013 00:00 samthesaluki wrote: to the guy who didnt believe i told truth pm me and ill link you case then you can come and say sorry. For the Xth time the tribunal doesn't show every game for which you were reported but only a sample. Can you get over it now and drop the topic?
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On March 09 2013 00:11 Bladeorade wrote: Why not just post it?
Because Neo nixed the Tribunal talk.
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On March 09 2013 00:14 Alaric wrote:Show nested quote +On March 09 2013 00:00 samthesaluki wrote: to the guy who didnt believe i told truth pm me and ill link you case then you can come and say sorry. For the Xth time the tribunal doesn't show every game for which you were reported but only a sample. Can you get over it now and drop the topic?
but your supposed to vote on the facts presented not random games people don't see which is why they changed tribunal to show these
p.s i always said ban was deserved just stating that you can also get banned for stupid stuff
User was warned for this post
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On March 09 2013 00:13 Juicyfruit wrote:Show nested quote +On March 08 2013 20:42 Sufficiency wrote:On March 08 2013 18:09 UniversalSnip wrote:On March 08 2013 18:04 EmeraldSparks wrote: If Ohmwrecker made allied towers invincible instead of turning off enemy towers, would anybody buy it? We don't really know how good the current active is, just that it's not believed to be "good enough" - so we can't honestly assess how much better ohm would need to be before it would be good. If people were buying the item, we'd have enough experience to properly assess the active, but the ability to estimate precisely how good it is as opposed to just roughly estimating requires play. EDIT: I thought you meant in addition to, like you could use it on an enemy or allied tower. I built Ohmwrecker a few times. What I feel about this item is that it's simply situational. 2.5 seconds is basically two tower shots, and it resets the cummulated damage from consecutive tower shots, but you can also get better at tanking towers by building health/armor, and those statistics work even if you are not tanky turrets. If in addition, it makes allies towers have 200% damage, I think it will be a lot stronger. Can't it be used as basically an early AP-carry roaming item? It gives good enough stats and essentially eliminates the safety of a tower for any lanes that you gank, fucking up the map control. I would imagine building it first on someone like TF would yield good results. I'd prefer it jungle/mid if it didn't lose the catalyst passive. Not sure who I'd build an hp/mana/armor item on mid though.
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On March 09 2013 00:53 obesechicken13 wrote:Show nested quote +On March 09 2013 00:13 Juicyfruit wrote:On March 08 2013 20:42 Sufficiency wrote:On March 08 2013 18:09 UniversalSnip wrote:On March 08 2013 18:04 EmeraldSparks wrote: If Ohmwrecker made allied towers invincible instead of turning off enemy towers, would anybody buy it? We don't really know how good the current active is, just that it's not believed to be "good enough" - so we can't honestly assess how much better ohm would need to be before it would be good. If people were buying the item, we'd have enough experience to properly assess the active, but the ability to estimate precisely how good it is as opposed to just roughly estimating requires play. EDIT: I thought you meant in addition to, like you could use it on an enemy or allied tower. I built Ohmwrecker a few times. What I feel about this item is that it's simply situational. 2.5 seconds is basically two tower shots, and it resets the cummulated damage from consecutive tower shots, but you can also get better at tanking towers by building health/armor, and those statistics work even if you are not tanky turrets. If in addition, it makes allies towers have 200% damage, I think it will be a lot stronger. Can't it be used as basically an early AP-carry roaming item? It gives good enough stats and essentially eliminates the safety of a tower for any lanes that you gank, fucking up the map control. I would imagine building it first on someone like TF would yield good results. I'd prefer it jungle/mid if it didn't lose the catalyst passive. Not sure who I'd build an hp/mana/armor item on mid though. Are we talking about the old ohmwrecker or the new one? The new one gives some pretty nice stats for a bunch of mids
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On March 08 2013 17:52 Pantagruel wrote: I am generally very understanding when it comes to minor irritations and issues with connectivity or bugs but right now I am extremely disappointed with Riot for being unable to fix their servers for such an extended period of time. They have always been bad but usually I can overlook the little niggles because I really like the game, but for over a week now it's been nigh on unplayable.
That kinda happened for months on EUW, I think they upgraded their server recently and things are much more stable. Hope for you guys it's gonna get resolved quickly.
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On March 09 2013 01:04 thenexusp wrote:Show nested quote +On March 09 2013 00:53 obesechicken13 wrote:On March 09 2013 00:13 Juicyfruit wrote:On March 08 2013 20:42 Sufficiency wrote:On March 08 2013 18:09 UniversalSnip wrote:On March 08 2013 18:04 EmeraldSparks wrote: If Ohmwrecker made allied towers invincible instead of turning off enemy towers, would anybody buy it? We don't really know how good the current active is, just that it's not believed to be "good enough" - so we can't honestly assess how much better ohm would need to be before it would be good. If people were buying the item, we'd have enough experience to properly assess the active, but the ability to estimate precisely how good it is as opposed to just roughly estimating requires play. EDIT: I thought you meant in addition to, like you could use it on an enemy or allied tower. I built Ohmwrecker a few times. What I feel about this item is that it's simply situational. 2.5 seconds is basically two tower shots, and it resets the cummulated damage from consecutive tower shots, but you can also get better at tanking towers by building health/armor, and those statistics work even if you are not tanky turrets. If in addition, it makes allies towers have 200% damage, I think it will be a lot stronger. Can't it be used as basically an early AP-carry roaming item? It gives good enough stats and essentially eliminates the safety of a tower for any lanes that you gank, fucking up the map control. I would imagine building it first on someone like TF would yield good results. I'd prefer it jungle/mid if it didn't lose the catalyst passive. Not sure who I'd build an hp/mana/armor item on mid though. Are we talking about the old ohmwrecker or the new one? The new one gives some pretty nice stats for a bunch of mids Ah. Still I'd want the catalyst passive :/
AP HP Mana is also something I dislike on many AP mids. If Malz didn't have huge mana problems, I would skip RoA.
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How does Malz have huge mana problems o.O He basically clears waves for free and he can use blue just like everyone else. If anything he's one of the least mana-dependent mana mages in the game.
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Does anyone here play ranked 5s seriously?
If so, has it helped you improve individually or mainly in team play? Looking for some incentive to go out and find a team around my rating to see if it'll help me improve. Every time i try to play ranked 5s with friends it usually dies after about a week. Thoughts?
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Malz is one of the many mids who simply can't clear while providing lane pressure if you steal his blue buff. It's quite the liability.
If he doesn't have blue he has to choose one or the other, either clear minion waves quickly or pressure the enemy mid.
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On March 09 2013 02:12 Mondeezy wrote: Does anyone here play ranked 5s seriously?
If so, has it helped you improve individually or mainly in team play? Looking for some incentive to go out and find a team around my rating to see if it'll help me improve. Every time i try to play ranked 5s with friends it usually dies after about a week. Thoughts?
Playing with TL B last season made me a better jungler by far. Being in voice chat and communicating really opens your eyes to the needs of your teammates, and being able to talk about why a game went wrong afterwards is a huge boon to improvement.
The problem obviously being that organizing even a semi-serious team requires at least one person to put a huge amount of effort into getting everyone online and together frequently (think guild/raid leader level-commitment).
On March 09 2013 02:12 Ketara wrote: Malz is one of the many mids who simply can't clear while providing lane pressure if you steal his blue buff. It's quite the liability.
If he doesn't have blue he has to choose one or the other, either clear minion waves quickly or pressure the enemy mid.
This has never been my experience save for when I completely ignored mana regeneration runes/items.
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On March 09 2013 02:23 Seuss wrote:Show nested quote +On March 09 2013 02:12 Mondeezy wrote: Does anyone here play ranked 5s seriously?
If so, has it helped you improve individually or mainly in team play? Looking for some incentive to go out and find a team around my rating to see if it'll help me improve. Every time i try to play ranked 5s with friends it usually dies after about a week. Thoughts? Playing with TL B last season made me a better jungler by far. Being in voice chat and communicating really opens your eyes to the needs of your teammates, and being able to talk about why a game went wrong afterwards is a huge boon to improvement. The problem obviously being that organizing even a semi-serious team requires at least one person to put a huge amount of effort into getting everyone online and together frequently (think guild/raid leader level-commitment).
Yeah, this is the problem for me right now. As much as I'd like to play on a committed team and shoot for plat/diamond, between going to school full time and working 25 hours a week I don't have much time to just get on and game, much less organize a team and schedule etc.
I'm sure it's not the only way to improve - I'm sitting like borderline plat and want to push myself over. I have a goal of getting to diamond by the end of this season, so whatever time I have I'm trying to put in to improving. Maybe I should actually download lol replay and post in 5hits analysis thread, haha.
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United States15536 Posts
I don't think we've covered this yet, so I'm curious.
Who's picking up Heart of the Swarm?
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