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On March 07 2013 07:05 Gahlo wrote:Show nested quote +On March 07 2013 06:39 thenexusp wrote:On March 07 2013 06:32 mordek wrote:On March 07 2013 06:24 onlywonderboy wrote:On March 07 2013 06:23 Requizen wrote:On March 07 2013 05:52 mordek wrote:You can hop on the jungle Nasus train for cheap. And be hip doing it too  The only issue with playing non-standard junglers is that you'll get blamed way more than you do otherwise. At least you can cite the EU LCS as a place where it's worked in pro play, random soloq ragers treat pro picks like the bible. This is too true and good advice if he decides to try Nasus. It always cracks me up when I play with friends or my brothers. (This was a few weeks ago) "Why the heck did you build locket???" "You're kidding right" "Warmogs is so much better. Or Aegis." "A list a bunch of reasons that Yango, Seuss, sylver all posted on TL" "I haven't seen any pros on streams build it". Last night, playing with the same people "Why haven't you built locket yet?" XD At least your friends don't go "hey wait where did heart of gold go?" My friend is still trying to tell me A. That MBR was a good item and B. it's better than BORK.
Even if this was true (it isn't) MBR cost 600 more gold and had a worse build path.
I saw my first Ohmwrecker last night when my friend playing Soraka built it though.
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United States47024 Posts
On March 07 2013 07:05 Gahlo wrote: My friend is still trying to tell me A. That MBR was a good item and B. it's better than BORK. MBR was a good item in certain situations. If we're talking old BoRK, the comparison makes no sense, because the two items were good for different things. And if we're taking new BoRK, well the fact that BoRK was hotfix-worthy from Riot's perspective speaks for itself.
MBR was really cost-inefficient and didn't scale with any other damage items, but was slot-efficient and self-sufficient. It was situationally a good 6th damage item for champs that had 4 defensive items and immediately needed a 6th damage item with some lategame relevance.
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Muramana does not proc on Udyr's tiger because it's damage over time right ? I just thought about it and it seems that the damage would be impressive (and would eat you mana bar quite fast).
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whatever happened to that guy who said quinn was broken op? was he just trolling? lol. and hearing about all these server issues with loss makes me feel bad wonder why they haven't been turning on loss forgiven lately...
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On March 07 2013 07:09 Seuss wrote: When I tried Quinn mid in a TROLLS game I used Quinn's ult as a roaming tool. When there was a gank/counter-gank or some other brouhaha bottom and I arrived with time to spare on my ultimate and cleaned up nicely. I also used it a couple times to shove my lane, back, buy, and arrive in time to clear the very next wave without giving my opponent a chance to buy.
The next game they banned Quinn.
I've been thinking of just using it for this purpose, or as a split pushing tool as Gahlo mentioned. I've gotten the hang of his lane phase, but once I down tower and it gets to midgame I always feel damn near useless in teamfights.
What did you build on him? Botrk-randuins-LW or something?
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On March 07 2013 06:56 Requizen wrote: The specific amount of shit your are is actually a complex equation relating to how many kills you have, how many kills you "stole", how many times you ganked, how many times their jungler ganked, and if the lane is losing by themselves. This is, of course, modified by the "Apparent Knowledge Quotient", which is how much more about the game your laner claims to know than you do.
Allow me to go get a dry erase board, this may take some time.
Nah, it's actually pretty simple. Guy losing in lane ---> You as a jungler get flamed. So far the data i have accumulated fit this theory perfectly.
Well, except for that one time when my midlaner flamed me for "farming too much", while he was winning his lane, i was 2/0/4 and the enemy jungler was 1/2/2. But i guess in that case the reason was that i had more farm than he did, and that was bad for his ego. I also took a wave when he was not in lane, and he really did not like that.
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United States47024 Posts
No, it's even simpler than that:
Guy is an asshole -> you will get flamed.
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On March 07 2013 07:14 TheYango wrote:Show nested quote +On March 07 2013 07:05 Gahlo wrote: My friend is still trying to tell me A. That MBR was a good item and B. it's better than BORK. MBR was a good item in certain situations. If we're talking old BoRK, the comparison makes no sense, because the two items were good for different things. And if we're taking new BoRK, well the fact that BoRK was hotfix-worthy from Riot's perspective speaks for itself. MBR was really cost-inefficient and didn't scale with any other damage items, but was slot-efficient and self-sufficient. It was situationally a good 6th damage item for champs that had 4 defensive items and immediately needed a 6th damage item with some lategame relevance. This is also the guy that says Hecarim is a bad champion and builds Lucidity on Tristana. He also thinks watching better players play is boring and worthless.
EDIT: When did I become a grenade shooting robomouse?
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![[image loading]](http://2.bp.blogspot.com/-R3EuU_z9Dcg/UTfDv4cq0_I/AAAAAAAAC7k/LMDFIqPf_Ws/s640/Nidalee_Splash_6.jpg)
what in the hell is that?
Gladiator draven and that in the newest pbe.
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Have you ever seen a green cougar ?
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Obviously psycho-bitch Nidalee. She turns into the alien in the background.
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Click play -> you will get flamed.
Like I have been flamed for taking kills as vayne by supp lulu and jungle jarvan who were diamond league.Nothing can impress me.
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Quinn is a champ that doesn't feel quite right for any role. Weird for bot, weird for mid, weird for top, weird for jungle.
Clearly there are two options: 1. She's obviously a support. 2. Wait what a champ that doesn't fit the meta?
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On March 07 2013 07:19 Mondeezy wrote:Show nested quote +On March 07 2013 07:09 Seuss wrote: When I tried Quinn mid in a TROLLS game I used Quinn's ult as a roaming tool. When there was a gank/counter-gank or some other brouhaha bottom and I arrived with time to spare on my ultimate and cleaned up nicely. I also used it a couple times to shove my lane, back, buy, and arrive in time to clear the very next wave without giving my opponent a chance to buy.
The next game they banned Quinn. I've been thinking of just using it for this purpose, or as a split pushing tool as Gahlo mentioned. I've gotten the hang of his lane phase, but once I down tower and it gets to midgame I always feel damn near useless in teamfights. What did you build on him? Botrk-randuins-LW or something?
I actually went BT->BotRK, but the game ended at 20 minutes because of how much everything had snowballed in our favor so we never got to the teamfighting portion.
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Wow Singed nerfs. Whoa some weird changes here...LB losing her % damage on Mimic.
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UNIQUE Passive - Transcend: Grants +1 Health Regen per 5 permanently each minute.Regeneration gained is not lost even if the item is upgraded or sold. Wha?
Omen nerfs big jarvan buffs sheen buff garen nerf locket nerf and a host of little changes that will make an impact one way or another.
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United States47024 Posts
So how about that new Philo Stone passive.
It seems like it generates health regen at roughly the same rate that Warmog's does (Warmog's is 10 HP regen per 1000 health, Philo stone is 1 HP regen per minute--30 HP regen from 3000 HP vs. 30 HP regen at 40 minutes assuming a Philo at 10 mins feel roughly equivalent).
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On March 07 2013 07:38 ticklishmusic wrote: Quinn is a champ that doesn't feel quite right for any role. Weird for bot, weird for mid, weird for top, weird for jungle.
Clearly there are two options: 1. She's obviously a support. 2. Wait what a champ that doesn't fit the meta?
Didn't people say exactly this about elise when she first came out
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Hey guys,
I'm coding up some stat tracking for wards now. I want to give support and solo lane players some more recognition for amazing warding. Specifically, following up on the rule to prevent people from spamming wards in their base to cheese warding stats.
I plan to add: "Placed a new ward" and "Killed a ward" as end of game stats.
Is there anything else obvious you guys feel is worth noting at the end of the game?
Disclaimer: Everything we intuitively "get" as players may not be as easy to detect procedurally for a computer.
What about types of wards bought? I can separate Pink wards from Green wards, but I don't want to encourage losing players to sell all of their items to buy wards.
I don't... this could be really cool, but I can only imagine the amount of bitching at the end of the game.
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New Badass Renekton skin? Nerf inc.
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