[Patch 3.03: Quinn] General Discussion - Page 65
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ihasaKAROT
Netherlands4730 Posts
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Shotcoder
United States2316 Posts
On March 07 2013 00:53 Seuss wrote: That's not particularly different from an Ezreal/Graves/Tristana who jumps forward while any of those CC are available. When you use your escape move to chase, bad things happen if you don't carefully consider the consequences. Except you know, Graves can e sideways and still get the buff, trist can jump OUT OF FIGHTS, and Ez gets a free auto and can run away! you can even compare them. | ||
Alzadar
Canada5009 Posts
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Seuss
United States10536 Posts
On March 07 2013 01:24 Shotcoder wrote: Except you know, Graves can e sideways and still get the buff, trist can jump OUT OF FIGHTS, and Ez gets a free auto and can run away! you can even compare them. My point wasn't to compare the abilities, but to illustrate how it doesn't matter what repositioning tool you have if you use it to place yourself in a fatal position. If you're eating tons of CC and dying when you use Quinn's E, you're probably using it wrong. | ||
Requizen
United States33802 Posts
On March 07 2013 01:44 Seuss wrote: My point wasn't to compare the abilities, but to illustrate how it doesn't matter what repositioning tool you have if you use it to place yourself in a fatal position. If you're eating tons of CC and dying when you use Quinn's E, you're probably using it wrong. Except it just doesn't feel like there "right" way to use it is so situational that it goes untouched most of the time. Anyone that has a next-hit CC more or less screws it over (Leona, Garen, Renekton, Volibear, Udyr depending on his AS), or any melee range CC or slow that they're spamming (Singed Fling, Rammus Taunt, Irelia Stun). The time it's most useful is when a melee has used their gap closer on you and/or has already hit you with their CC. But if they've already done that... you're likely dead or close to it. So the only time you can really use it as a true escape is against someone with no CC (or has used their CC), who can't gap close on to you afterwards during the long-ass flip animation. I honestly use it more off of nearby minions, because you're less likely to put yourself into a position to get fucked over by it. | ||
Seuss
United States10536 Posts
E is definitely more situational that any of the other abilities discussed so far. This is reflected in the fact that its cooldown is significantly lower than any of those abilities. But I haven't found it so situational as to be worthless (though I would not be surprised if it received some quality of life adjustments). | ||
Requizen
United States33802 Posts
On March 07 2013 02:27 Seuss wrote: You're not building enough defense, or not building it soon enough, if you're dying to one champion's gap close/CC combo before you can E away. E is definitely more situational that any of the other abilities discussed so far. This is reflected in the fact that its cooldown is significantly lower than any of those abilities. But I haven't found it so situational as to be worthless (though I would not be surprised if it received some quality of life adjustments). Are we talking bruiser Quinn or ADC Quinn? I don't think ADC can justify a super-early defense item aside from maybe Phage or BC for health. Bruiser doesn't really have this issue, I was just talking from a pure AD, 21/9/0 and AD/AS/Crit core standpoint. I don't think it's worthless either. It has plenty of burst potential if you want to use it that way, and there are at least a double handful of champs you can use it as a fairly reliable escape upon. It just has a very clunky feel to it, mainly due to the animation length and distances. | ||
Dandel Ion
Austria17960 Posts
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Requizen
United States33802 Posts
On March 07 2013 02:37 Dandel Ion wrote: Her E flight is slow enough that you can follow flashes/etc with it reeelatively well. Or even walking if you have slow reduction/a lot of MS. | ||
Gahlo
United States35143 Posts
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sylverfyre
United States8298 Posts
On March 07 2013 02:42 Requizen wrote: Or even walking if you have slow reduction/a lot of MS. That's not what he meant. He meant that Quinn can chase a flash maokai-style with her E. | ||
Requizen
United States33802 Posts
On March 07 2013 02:57 sylverfyre wrote: That's not what he meant. He meant that Quinn can chase a flash maokai-style with her E. Oh yeah, that. It can be pretty annoying :\ | ||
{ToT}ColmA
Japan3260 Posts
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Bladeorade
United States1898 Posts
A balanced build allows you to deal damage from afar and dive in if necessary, bork very much allows this | ||
ExoFun
Netherlands2041 Posts
On March 07 2013 03:01 {ToT}ColmA wrote: i like quinn, probably most fun "adc" since vayne and ashe lol | ||
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AsmodeusXI
United States15536 Posts
On March 07 2013 03:15 Bladeorade wrote: Quinn top is strong. I play her kind of as a bruiser, I usually rush Bork and then build situational defense. For instance last game my build was Bork, Zerkers, Randuins and Maw before we won. I was facing Akali top so I opened hexdrinker, they had darius jungle and Draven was fed bot so after bork i went randuins, then finished Maw as their Ryze was getting strong. A balanced build allows you to deal damage from afar and dive in if necessary, bork very much allows this I'm super psyched to spam this. If only I could stop having RL things that interfere with my build experiments... =( | ||
Seuss
United States10536 Posts
On March 07 2013 02:34 Requizen wrote: Are we talking bruiser Quinn or ADC Quinn? I don't think ADC can justify a super-early defense item aside from maybe Phage or BC for health. Bruiser doesn't really have this issue, I was just talking from a pure AD, 21/9/0 and AD/AS/Crit core standpoint. I don't think it's worthless either. It has plenty of burst potential if you want to use it that way, and there are at least a double handful of champs you can use it as a fairly reliable escape upon. It just has a very clunky feel to it, mainly due to the animation length and distances. Not just Quinn, but any AD carry. You can certainly expect to take significant damage when Xin/Irelia/Jax/whoever jumps you, but it should not be normal for you to die before you have a chance to create distance with whatever tool your chosen AD carry has in their possession. If that's happening either the diving champion is extremely fed, or you've built glass-cannon and it's the late game. You don't have to complete an expensive 2-3k gold defensive item, but grabbing Health or Armor or anything so that whoever is your biggest personal threat in a team fight can't auto-kill you is important when playing an AD carry in S3. | ||
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onlywonderboy
United States23745 Posts
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Requizen
United States33802 Posts
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sylverfyre
United States8298 Posts
I've been finding blind/vault rather rough to deal with in 2v2s bot lane especially. | ||
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