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[Patch 3.03: Quinn] General Discussion - Page 65

Forum Index > LoL General
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ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 06 2013 15:58 GMT
#1281
I used E into a singed, didnt end well.
KCCO!
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 06 2013 16:24 GMT
#1282
On March 07 2013 00:53 Seuss wrote:
Show nested quote +
On March 06 2013 23:51 Shotcoder wrote:
On March 06 2013 23:41 sylverfyre wrote:
What's random and unpredictable about the E? It's both a gapcloser and gap opener and it slows the target as well. It's definitely enough of a slow to get off a few more autoattacks. I think you're grossly undersestimating the positioning power of quinn's E, especially since it also has a very short cooldown.

If I were to complain about anything about the E, it would be the opposite complaint: that it's TOO predictable, and that you can punish quinn with skillshots when you see her do it (I've hit a lot of Nami Aqua Prisons onto Quinn when she vaults onto me.)


Except again anyone good, it's suicide. I can't tell you how many times a Quinn has E'd into me. Been Ashe Ult'd, Taric Stunned, Alistar knock up'd, Leona CC'd. It's so dumb that it's part of her kit. Her E and R are suicide bot lane.


That's not particularly different from an Ezreal/Graves/Tristana who jumps forward while any of those CC are available. When you use your escape move to chase, bad things happen if you don't carefully consider the consequences.



Except you know, Graves can e sideways and still get the buff, trist can jump OUT OF FIGHTS, and Ez gets a free auto and can run away! you can even compare them.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2013-03-06 16:45:42
March 06 2013 16:43 GMT
#1283
Yeah, Quinn's biggest weakness is her E, such a clunky spell. It's useless as an aggressive gapcloser (in the time you vault backwards they can walk out of your range...) and usually useless as an escape. The only thing it's useful for is vaulting off of a melee that is already on top of you.
I am the Town Medic.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 06 2013 16:44 GMT
#1284
On March 07 2013 01:24 Shotcoder wrote:
Show nested quote +
On March 07 2013 00:53 Seuss wrote:
On March 06 2013 23:51 Shotcoder wrote:
On March 06 2013 23:41 sylverfyre wrote:
What's random and unpredictable about the E? It's both a gapcloser and gap opener and it slows the target as well. It's definitely enough of a slow to get off a few more autoattacks. I think you're grossly undersestimating the positioning power of quinn's E, especially since it also has a very short cooldown.

If I were to complain about anything about the E, it would be the opposite complaint: that it's TOO predictable, and that you can punish quinn with skillshots when you see her do it (I've hit a lot of Nami Aqua Prisons onto Quinn when she vaults onto me.)


Except again anyone good, it's suicide. I can't tell you how many times a Quinn has E'd into me. Been Ashe Ult'd, Taric Stunned, Alistar knock up'd, Leona CC'd. It's so dumb that it's part of her kit. Her E and R are suicide bot lane.


That's not particularly different from an Ezreal/Graves/Tristana who jumps forward while any of those CC are available. When you use your escape move to chase, bad things happen if you don't carefully consider the consequences.



Except you know, Graves can e sideways and still get the buff, trist can jump OUT OF FIGHTS, and Ez gets a free auto and can run away! you can even compare them.


My point wasn't to compare the abilities, but to illustrate how it doesn't matter what repositioning tool you have if you use it to place yourself in a fatal position. If you're eating tons of CC and dying when you use Quinn's E, you're probably using it wrong.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 06 2013 17:10 GMT
#1285
On March 07 2013 01:44 Seuss wrote:
Show nested quote +
On March 07 2013 01:24 Shotcoder wrote:
On March 07 2013 00:53 Seuss wrote:
On March 06 2013 23:51 Shotcoder wrote:
On March 06 2013 23:41 sylverfyre wrote:
What's random and unpredictable about the E? It's both a gapcloser and gap opener and it slows the target as well. It's definitely enough of a slow to get off a few more autoattacks. I think you're grossly undersestimating the positioning power of quinn's E, especially since it also has a very short cooldown.

If I were to complain about anything about the E, it would be the opposite complaint: that it's TOO predictable, and that you can punish quinn with skillshots when you see her do it (I've hit a lot of Nami Aqua Prisons onto Quinn when she vaults onto me.)


Except again anyone good, it's suicide. I can't tell you how many times a Quinn has E'd into me. Been Ashe Ult'd, Taric Stunned, Alistar knock up'd, Leona CC'd. It's so dumb that it's part of her kit. Her E and R are suicide bot lane.


That's not particularly different from an Ezreal/Graves/Tristana who jumps forward while any of those CC are available. When you use your escape move to chase, bad things happen if you don't carefully consider the consequences.



Except you know, Graves can e sideways and still get the buff, trist can jump OUT OF FIGHTS, and Ez gets a free auto and can run away! you can even compare them.


My point wasn't to compare the abilities, but to illustrate how it doesn't matter what repositioning tool you have if you use it to place yourself in a fatal position. If you're eating tons of CC and dying when you use Quinn's E, you're probably using it wrong.

Except it just doesn't feel like there "right" way to use it is so situational that it goes untouched most of the time. Anyone that has a next-hit CC more or less screws it over (Leona, Garen, Renekton, Volibear, Udyr depending on his AS), or any melee range CC or slow that they're spamming (Singed Fling, Rammus Taunt, Irelia Stun).

The time it's most useful is when a melee has used their gap closer on you and/or has already hit you with their CC. But if they've already done that... you're likely dead or close to it. So the only time you can really use it as a true escape is against someone with no CC (or has used their CC), who can't gap close on to you afterwards during the long-ass flip animation.

I honestly use it more off of nearby minions, because you're less likely to put yourself into a position to get fucked over by it.
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 06 2013 17:27 GMT
#1286
You're not building enough defense, or not building it soon enough, if you're dying to one champion's gap close/CC combo before you can E away.

E is definitely more situational that any of the other abilities discussed so far. This is reflected in the fact that its cooldown is significantly lower than any of those abilities. But I haven't found it so situational as to be worthless (though I would not be surprised if it received some quality of life adjustments).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 06 2013 17:34 GMT
#1287
On March 07 2013 02:27 Seuss wrote:
You're not building enough defense, or not building it soon enough, if you're dying to one champion's gap close/CC combo before you can E away.

E is definitely more situational that any of the other abilities discussed so far. This is reflected in the fact that its cooldown is significantly lower than any of those abilities. But I haven't found it so situational as to be worthless (though I would not be surprised if it received some quality of life adjustments).

Are we talking bruiser Quinn or ADC Quinn? I don't think ADC can justify a super-early defense item aside from maybe Phage or BC for health. Bruiser doesn't really have this issue, I was just talking from a pure AD, 21/9/0 and AD/AS/Crit core standpoint.

I don't think it's worthless either. It has plenty of burst potential if you want to use it that way, and there are at least a double handful of champs you can use it as a fairly reliable escape upon. It just has a very clunky feel to it, mainly due to the animation length and distances.
It's your boy Guzma!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 06 2013 17:37 GMT
#1288
Her E flight is slow enough that you can follow flashes/etc with it reeelatively well.
A backwards poet writes inverse.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 06 2013 17:42 GMT
#1289
On March 07 2013 02:37 Dandel Ion wrote:
Her E flight is slow enough that you can follow flashes/etc with it reeelatively well.

Or even walking if you have slow reduction/a lot of MS.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35167 Posts
Last Edited: 2013-03-06 17:57:46
March 06 2013 17:57 GMT
#1290
Well, even without the actives, BORK is the most perfect thing ever for Varus.
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 06 2013 17:57 GMT
#1291
On March 07 2013 02:42 Requizen wrote:
Show nested quote +
On March 07 2013 02:37 Dandel Ion wrote:
Her E flight is slow enough that you can follow flashes/etc with it reeelatively well.

Or even walking if you have slow reduction/a lot of MS.

That's not what he meant. He meant that Quinn can chase a flash maokai-style with her E.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 06 2013 18:00 GMT
#1292
On March 07 2013 02:57 sylverfyre wrote:
Show nested quote +
On March 07 2013 02:42 Requizen wrote:
On March 07 2013 02:37 Dandel Ion wrote:
Her E flight is slow enough that you can follow flashes/etc with it reeelatively well.

Or even walking if you have slow reduction/a lot of MS.

That's not what he meant. He meant that Quinn can chase a flash maokai-style with her E.

Oh yeah, that. It can be pretty annoying :\
It's your boy Guzma!
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
March 06 2013 18:01 GMT
#1293
i like quinn, probably most fun "adc" since vayne and ashe
The only virgins in kpop left are the fans
Bladeorade
Profile Joined August 2010
United States1898 Posts
March 06 2013 18:15 GMT
#1294
Quinn top is strong. I play her kind of as a bruiser, I usually rush Bork and then build situational defense. For instance last game my build was Bork, Zerkers, Randuins and Maw before we won. I was facing Akali top so I opened hexdrinker, they had darius jungle and Draven was fed bot so after bork i went randuins, then finished Maw as their Ryze was getting strong.

A balanced build allows you to deal damage from afar and dive in if necessary, bork very much allows this
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
March 06 2013 18:27 GMT
#1295
On March 07 2013 03:01 {ToT}ColmA wrote:
i like quinn, probably most fun "adc" since vayne and ashe


lol
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 06 2013 18:31 GMT
#1296
On March 07 2013 03:15 Bladeorade wrote:
Quinn top is strong. I play her kind of as a bruiser, I usually rush Bork and then build situational defense. For instance last game my build was Bork, Zerkers, Randuins and Maw before we won. I was facing Akali top so I opened hexdrinker, they had darius jungle and Draven was fed bot so after bork i went randuins, then finished Maw as their Ryze was getting strong.

A balanced build allows you to deal damage from afar and dive in if necessary, bork very much allows this


I'm super psyched to spam this. If only I could stop having RL things that interfere with my build experiments... =(
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 06 2013 18:39 GMT
#1297
On March 07 2013 02:34 Requizen wrote:
Show nested quote +
On March 07 2013 02:27 Seuss wrote:
You're not building enough defense, or not building it soon enough, if you're dying to one champion's gap close/CC combo before you can E away.

E is definitely more situational that any of the other abilities discussed so far. This is reflected in the fact that its cooldown is significantly lower than any of those abilities. But I haven't found it so situational as to be worthless (though I would not be surprised if it received some quality of life adjustments).

Are we talking bruiser Quinn or ADC Quinn? I don't think ADC can justify a super-early defense item aside from maybe Phage or BC for health. Bruiser doesn't really have this issue, I was just talking from a pure AD, 21/9/0 and AD/AS/Crit core standpoint.

I don't think it's worthless either. It has plenty of burst potential if you want to use it that way, and there are at least a double handful of champs you can use it as a fairly reliable escape upon. It just has a very clunky feel to it, mainly due to the animation length and distances.


Not just Quinn, but any AD carry. You can certainly expect to take significant damage when Xin/Irelia/Jax/whoever jumps you, but it should not be normal for you to die before you have a chance to create distance with whatever tool your chosen AD carry has in their possession. If that's happening either the diving champion is extremely fed, or you've built glass-cannon and it's the late game.

You don't have to complete an expensive 2-3k gold defensive item, but grabbing Health or Armor or anything so that whoever is your biggest personal threat in a team fight can't auto-kill you is important when playing an AD carry in S3.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 06 2013 19:15 GMT
#1298
I still think the spell is awkward since it's the only "escape" that forces you to get into range of the enemy before running away. You mentioned the lower CD to compensate but it doesn't make it not awkward and almost useless against champs with AA stuns or close range stuns. Not all of these scenarios are Quinn dying from 100% health either, you could easily win a close 3v3 and be at 1/4 health and the enemy Volibear comes out of the jungle and is chasing you down and in that scenario you have just as many escape options as Varus or Draven.
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-03-06 19:20:35
March 06 2013 19:20 GMT
#1299
I found myself mainly relying on Tag Team as my escape, but that's pretty long and only a sprint. It functions really well when you have a target to dash to to get away (jumping to a minion similar to how Kat/Jax/Akali might).
It's your boy Guzma!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-06 19:27:34
March 06 2013 19:25 GMT
#1300
The fact that vault has a slow component sets it apart as well, though. If a melee DOESN'T (or can't) punish you for vaulting onto them, not only have you created a gap but also are now are going to crush them with a handful of autos because they're significantly slowed and you get your harrier mark +damage and +AS. Vault is intended to be more aggressive than, say, Arcane Shift.

I've been finding blind/vault rather rough to deal with in 2v2s bot lane especially.
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