
[Patch 3.03: Quinn] General Discussion - Page 64
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ihasaKAROT
Netherlands4730 Posts
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phyvo
United States5635 Posts
I dunno, any thoughts? | ||
ihasaKAROT
Netherlands4730 Posts
On March 06 2013 22:21 phyvo wrote: So whatever happened to the idea of doran's shield start for ADC bot? 8 hp 5 > dsword's 5 hp 5 from last hitting (though they only need 3 extra auto attacks to even out). You block 6 damage anytime you're auto attacked (which happens more if you're focused) instead of healing 5 every time you attack (which has less advantage 2v2). Instead of 10 AD you get +20 hp and +5 armor which admittedly seems to be in dsword's favor. I dunno, any thoughts? The herass you receive botlane is mostly from the enemy suppors' spells. Only when they fully commit the AD carry comes in. So dont think this is worthy on the ADC | ||
Broetchenholer
Germany1926 Posts
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sylverfyre
United States8298 Posts
If I were to complain about anything about the E, it would be the opposite complaint: that it's TOO predictable, and that you can punish quinn with skillshots when you see her do it (I've hit a lot of Nami Aqua Prisons onto Quinn when she vaults onto me.) | ||
Shotcoder
United States2316 Posts
On March 06 2013 23:41 sylverfyre wrote: What's random and unpredictable about the E? It's both a gapcloser and gap opener and it slows the target as well. It's definitely enough of a slow to get off a few more autoattacks. I think you're grossly undersestimating the positioning power of quinn's E, especially since it also has a very short cooldown. If I were to complain about anything about the E, it would be the opposite complaint: that it's TOO predictable, and that you can punish quinn with skillshots when you see her do it (I've hit a lot of Nami Aqua Prisons onto Quinn when she vaults onto me.) Except again anyone good, it's suicide. I can't tell you how many times a Quinn has E'd into me. Been Ashe Ult'd, Taric Stunned, Alistar knock up'd, Leona CC'd. It's so dumb that it's part of her kit. Her E and R are suicide bot lane. | ||
gtrsrs
United States9109 Posts
North America (10) hafu Hai IWDominate Phantoml0rd Pobelter Spellsy TakashiX Westrice wingsofdeathx Vman7 http://leaguepedia.com/wiki/IGN_ProLeague_SXSW_All-Stars_2013 literally 2 players that haven't been on a competitive team for months/years, SEVERAL players that haven't been on a competitive team at ALL, and phantomlord and vman. phantom. lord. and. v. man. | ||
AsnSensation
Germany24009 Posts
I only like spellsy and Pobelter from that list but seeing PL and Vman I can see where you are coming from | ||
Cixah
United States11285 Posts
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WaveofShadow
Canada31494 Posts
I'd watch that. Edit: But only if Vman competes without a shirt on. | ||
Sermokala
United States13925 Posts
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thenexusp
United States3721 Posts
On March 06 2013 16:17 fasdaf wrote: The general point of AS slows being strong is true, but your example is bad because PD buffs your attack speed far more than Randuin's craps on it. Attack speed slows really aren't very common, since the only multiplicative attack speed slow that's buyable is Frozen Heart. Also, your second point misses the point because multiplicative attack speed slows don't change the relative value of AS vs AD/Crit/etc. for dps, similar to how +% HP doesn't actually make buying HP any better relative to resists. Randuin's has been a multiplicative AS slow on-being-hit since the start of s3. However, it no longer has the AS slow on its active. Also: Ashe's AS with zerks and bork @ level 18: 0.658*(1+18*0.04+0.2+0.4)=1.53 Ashe's AS with zerks, bork, and PD @ level 18: 0.658*(1+18*0.04+0.2+0.4+0.5) = 1.86 Ashe's AS with zerks, bork, PD, and hitting enemy RO @ level 18: 0.658*(1+18*0.04+0.2+0.4+0.5)*0.8 = 1.48 RO cancels out the AS gain of a PD and then some. EDIT: zerks only gives +20% AS now, but the general point is still true | ||
mordek
United States12704 Posts
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Zhiroo
Kosovo2724 Posts
EDIT: Oh have Kog as well it seems. | ||
Roffles
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Pitcairn19291 Posts
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thenexusp
United States3721 Posts
On March 07 2013 00:19 Zhiroo wrote: I'm thinking of picking up AD carry role again. I have Ashe, Corki, Graves, Ezreal, Tristana & Draven. I have enough IP for Caitlyn or Vayne which one should I buy? :D EDIT: Oh have Kog as well it seems. Cait. (This is only my opinion, I do not and will not attempt to provide justification for this choice. It's mostly just me sucking at any ad carry with less than 600 range in teamfights) | ||
RuskiPanda
United States2906 Posts
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AsmodeusXI
United States15536 Posts
http://www.reignofgaming.net/news/23446-new-karma-model-possibly-leaked-on-garena | ||
Seuss
United States10536 Posts
On March 06 2013 23:51 Shotcoder wrote: Except again anyone good, it's suicide. I can't tell you how many times a Quinn has E'd into me. Been Ashe Ult'd, Taric Stunned, Alistar knock up'd, Leona CC'd. It's so dumb that it's part of her kit. Her E and R are suicide bot lane. That's not particularly different from an Ezreal/Graves/Tristana who jumps forward while any of those CC are available. When you use your escape move to chase, bad things happen if you don't carefully consider the consequences. | ||
Broetchenholer
Germany1926 Posts
On March 06 2013 23:41 sylverfyre wrote: What's random and unpredictable about the E? It's both a gapcloser and gap opener and it slows the target as well. It's definitely enough of a slow to get off a few more autoattacks. I think you're grossly undersestimating the positioning power of quinn's E, especially since it also has a very short cooldown. If I were to complain about anything about the E, it would be the opposite complaint: that it's TOO predictable, and that you can punish quinn with skillshots when you see her do it (I've hit a lot of Nami Aqua Prisons onto Quinn when she vaults onto me.) The repositioning part is pretty unpredictable, especially with pulls and stuff. Last game, i Eed into the enemy ad, got pulled by Blitzcrank (don't even know how, cause you should be untargettable), and ended up behind the ad carry. That was fun. It's like a tristana jump, just that you don't just jump away from the target to a location you click, but you jump forward and then bounce back in a somewhat random angle. The whole animation is slow and clumsy. Not only once did i end minion blocked after i started e in open territory. Everything that takes control over the character out of my hand is bad. She has decent trading, but lacks mobility soooo hard. And it's really obvios for your opponent when you want to trade. Really don't like her at all. | ||
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