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[Patch 3.02: Fake Quinn] General Discussion - Page 63

Forum Index > LoL General
Post a Reply
Prev 1 61 62 63 64 65 170 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 19 2013 04:05 GMT
#1241
They could remove the imbalance just by altering the jungle so that there's two double golem camps, one on each side. Then everybody would be able to abuse it equally.

Would take a little bit of remodelling of the jungle but it'd be k.

As a consolation prize, the side of the lane opposite the double golems is harder to gank. Not much of a consolation prize though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
onlywonderboy
Profile Joined August 2012
United States23745 Posts
February 19 2013 04:05 GMT
#1242
On February 19 2013 12:48 thenexusp wrote:
Show nested quote +
On February 19 2013 12:12 cLutZ wrote:
On February 19 2013 11:38 NovaTheFeared wrote:
On February 19 2013 11:33 VayneAuthority wrote:
Anyone else feel like the double golems camp brings nothing to the game/negative impacts it right now? The only time it is ever cleared is to get a fast level 2 top/bot lane or for purple side top to keep it clearing it when he pushes wave. Junglers never want to clear it and it creates quite a bit of imbalance. They should really do something about it.


I think they should make it spawn at 1:55 to remove the level 2 imbalance which is a lot bigger deal than top eventually being able to golems in some cases.


No, they should just mirror the map. It's just that simple.

And have dragon and baron directly opposite each other?

Ace team contesting a Dragon, take Baron. Sounds good to me.
RIP Ryan Davis / TL or Die / @onlywonderboy
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 19 2013 04:07 GMT
#1243
On February 19 2013 13:05 Ketara wrote:
They could remove the imbalance just by altering the jungle so that there's two double golem camps, one on each side. Then everybody would be able to abuse it equally.

Would take a little bit of remodelling of the jungle but it'd be k.

As a consolation prize, the side of the lane opposite the double golems is harder to gank. Not much of a consolation prize though.


I think this is what they should do. Point-symmetry is kind of stupid anyway. It's just a relic from dota.
https://twitter.com/SufficientStats
Simberto
Profile Blog Joined July 2010
Germany11723 Posts
February 19 2013 04:07 GMT
#1244
And having the whole top side of the map pretty much completely irrelevant throughout the game, except for both blue buffs which would probably go to toplaners who have to solo them because noone can afford to lose the map presence on the bot half of the map at any point.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 19 2013 04:12 GMT
#1245
I find it interesting that both sides require different strategies and different playstyles. Yes, bans and picks already kind of do that, but having something above even them is I think interesting and fun. I personally don't find that imbalance too difficult to overcome.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 19 2013 04:15 GMT
#1246
On February 19 2013 13:12 Scip wrote:
I find it interesting that both sides require different strategies and different playstyles. Yes, bans and picks already kind of do that, but having something above even them is I think interesting and fun. I personally don't find that imbalance too difficult to overcome.


I think it's cool that the two sides have minor differences, but statistically blue side is favored, no? Or is asking that going to start a gigantic argument.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-02-19 04:17:04
February 19 2013 04:16 GMT
#1247
On February 19 2013 13:15 Ketara wrote:
Show nested quote +
On February 19 2013 13:12 Scip wrote:
I find it interesting that both sides require different strategies and different playstyles. Yes, bans and picks already kind of do that, but having something above even them is I think interesting and fun. I personally don't find that imbalance too difficult to overcome.


I think it's cool that the two sides have minor differences, but statistically blue side is favored, no? Or is asking that going to start a gigantic argument.


I don't see how it could start an argument. Riot released numbers awhile back and acknowledged that blue side has an advantage and that match making copes with this by giving the team favored to win purple side.

You can't argue something that Riot admits to.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 19 2013 04:20 GMT
#1248
Blue might be favored less now, because purple laneswaps like 80% of the time because they don't want to instalose botlane.
Freeeeeeedom
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-02-19 04:31:09
February 19 2013 04:30 GMT
#1249
Replace baron with another dragon, stick baron in Mid and have him one-shot creeps and use the gold he gets to buy items according to a typical ADC build + a qss which he uses so fast he'll cleanse your smite.

My ideas best ideas!
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Talack
Profile Joined September 2010
Canada2742 Posts
February 19 2013 04:31 GMT
#1250
Slight imbalance in the game makes it more interesting imo
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 19 2013 04:36 GMT
#1251
On February 19 2013 13:31 Talack wrote:
Slight imbalance in the game makes it more interesting imo


yea just like on starcraft where there was always a random starting spot with an extra mineral node.

I come in for the scraps
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 19 2013 04:43 GMT
#1252
I like having your whole team gank enemy at double golems and getting a double kil off itl though. ;-;
"Your full potential does not matter if you do not use all 100% of it."
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-02-19 04:57:35
February 19 2013 04:55 GMT
#1253
On February 19 2013 13:36 VayneAuthority wrote:
Show nested quote +
On February 19 2013 13:31 Talack wrote:
Slight imbalance in the game makes it more interesting imo


yea just like on starcraft where there was always a random starting spot with an extra mineral node.


The LoL side imbalance is more on the order of the random starting spot where you can't wall-off properly without exposing your addons as terran

Or the BW maps where the gas positions was not mirrored at mains (because top side gas mined more efficiently than bot side gas)

EDIT: Though I think making double golems spawn at 1:55 would be an overall good move.
Simberto
Profile Blog Joined July 2010
Germany11723 Posts
February 19 2013 05:01 GMT
#1254
Also, an interesting question would be how much of that imbalance is actually based on the map, and how much is just that the same side always has firstpick. As someone else already stated the last time we had this discussion, one side should pick the side they are on, and the other picks if they are firstpick or not, this way possible imbalances get reduced instead of amplified.
Talack
Profile Joined September 2010
Canada2742 Posts
February 19 2013 05:02 GMT
#1255
On February 19 2013 13:36 VayneAuthority wrote:
Show nested quote +
On February 19 2013 13:31 Talack wrote:
Slight imbalance in the game makes it more interesting imo


yea just like on starcraft where there was always a random starting spot with an extra mineral node.



that's not a slight imbalance, that's an enormous imbalance in the map
cLutZ
Profile Joined November 2010
United States19574 Posts
February 19 2013 05:08 GMT
#1256
On February 19 2013 14:02 Talack wrote:
Show nested quote +
On February 19 2013 13:36 VayneAuthority wrote:
On February 19 2013 13:31 Talack wrote:
Slight imbalance in the game makes it more interesting imo


yea just like on starcraft where there was always a random starting spot with an extra mineral node.



that's not a slight imbalance, that's an enormous imbalance in the map


So is having to choose between a bad 2v2 lvl2/1 engagement vs. a laneswap. If you are blue team you can pick whatever botlane you want vs. purple has to decide all those other things while considering the ramifications of a lvl2 all in etc.

If you are purple, and want to go Kog+Janna how exactly are you going to execute that?
Freeeeeeedom
Talack
Profile Joined September 2010
Canada2742 Posts
February 19 2013 05:16 GMT
#1257
On February 19 2013 14:08 cLutZ wrote:
Show nested quote +
On February 19 2013 14:02 Talack wrote:
On February 19 2013 13:36 VayneAuthority wrote:
On February 19 2013 13:31 Talack wrote:
Slight imbalance in the game makes it more interesting imo


yea just like on starcraft where there was always a random starting spot with an extra mineral node.



that's not a slight imbalance, that's an enormous imbalance in the map


So is having to choose between a bad 2v2 lvl2/1 engagement vs. a laneswap. If you are blue team you can pick whatever botlane you want vs. purple has to decide all those other things while considering the ramifications of a lvl2 all in etc.

If you are purple, and want to go Kog+Janna how exactly are you going to execute that?


You plan around it : /

Extra mineral patch is like one team starting with 1500 gold each instead of 475
jcc
Profile Joined January 2011
United States472 Posts
February 19 2013 05:20 GMT
#1258
I think i've developed a problem where I try to play with my RL friends who play support, but ive gotten so used to 2.2K + supports in arranged play that i want to rip my eyeballs out when my RL friend support lol.

Also the more I think of Quinn, i'm both excited and scared. Her ult could easily turn into a bait for your adc to dive in, do dps, and instantly die LOL. I look forward to many Quinns just dying.
http://broukej.cz/lol-signatures/GGod_na_103_4_logo.png
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 19 2013 05:32 GMT
#1259
I'm of the mindset that whenever a certain lane dies to every gank, that lanes loses the privilege to receive any help from jungler for the rest of the game. One of the most annoying complaints I hear is when people say, enemy jungler has come x times and my jungler hasn't come yet, as if this game is soccer or something and a score is being kept.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 19 2013 05:35 GMT
#1260
On February 19 2013 14:16 Talack wrote:
Show nested quote +
On February 19 2013 14:08 cLutZ wrote:
On February 19 2013 14:02 Talack wrote:
On February 19 2013 13:36 VayneAuthority wrote:
On February 19 2013 13:31 Talack wrote:
Slight imbalance in the game makes it more interesting imo


yea just like on starcraft where there was always a random starting spot with an extra mineral node.



that's not a slight imbalance, that's an enormous imbalance in the map


So is having to choose between a bad 2v2 lvl2/1 engagement vs. a laneswap. If you are blue team you can pick whatever botlane you want vs. purple has to decide all those other things while considering the ramifications of a lvl2 all in etc.

If you are purple, and want to go Kog+Janna how exactly are you going to execute that?


You plan around it : /

Extra mineral patch is like one team starting with 1500 gold each instead of 475


The mineral patch is obviously bigger. I was just trying to say that basically, what you answered was true. The 1stpick/2nd pick problem might change it in some cases, because it does feel like sometimes purple not only doesn't get 1st pick, but they "show their hand" earlier.
Freeeeeeedom
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