Would take a little bit of remodelling of the jungle but it'd be k.
As a consolation prize, the side of the lane opposite the double golems is harder to gank. Not much of a consolation prize though.
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Ketara
United States15065 Posts
Would take a little bit of remodelling of the jungle but it'd be k. As a consolation prize, the side of the lane opposite the double golems is harder to gank. Not much of a consolation prize though. | ||
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onlywonderboy
United States23745 Posts
On February 19 2013 12:48 thenexusp wrote: Show nested quote + On February 19 2013 12:12 cLutZ wrote: On February 19 2013 11:38 NovaTheFeared wrote: On February 19 2013 11:33 VayneAuthority wrote: Anyone else feel like the double golems camp brings nothing to the game/negative impacts it right now? The only time it is ever cleared is to get a fast level 2 top/bot lane or for purple side top to keep it clearing it when he pushes wave. Junglers never want to clear it and it creates quite a bit of imbalance. They should really do something about it. I think they should make it spawn at 1:55 to remove the level 2 imbalance which is a lot bigger deal than top eventually being able to golems in some cases. No, they should just mirror the map. It's just that simple. And have dragon and baron directly opposite each other? Ace team contesting a Dragon, take Baron. Sounds good to me. | ||
Sufficiency
Canada23833 Posts
On February 19 2013 13:05 Ketara wrote: They could remove the imbalance just by altering the jungle so that there's two double golem camps, one on each side. Then everybody would be able to abuse it equally. Would take a little bit of remodelling of the jungle but it'd be k. As a consolation prize, the side of the lane opposite the double golems is harder to gank. Not much of a consolation prize though. I think this is what they should do. Point-symmetry is kind of stupid anyway. It's just a relic from dota. | ||
Simberto
Germany11519 Posts
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Scip
Czech Republic11293 Posts
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Ketara
United States15065 Posts
On February 19 2013 13:12 Scip wrote: I find it interesting that both sides require different strategies and different playstyles. Yes, bans and picks already kind of do that, but having something above even them is I think interesting and fun. I personally don't find that imbalance too difficult to overcome. I think it's cool that the two sides have minor differences, but statistically blue side is favored, no? Or is asking that going to start a gigantic argument. | ||
overt
United States9006 Posts
On February 19 2013 13:15 Ketara wrote: Show nested quote + On February 19 2013 13:12 Scip wrote: I find it interesting that both sides require different strategies and different playstyles. Yes, bans and picks already kind of do that, but having something above even them is I think interesting and fun. I personally don't find that imbalance too difficult to overcome. I think it's cool that the two sides have minor differences, but statistically blue side is favored, no? Or is asking that going to start a gigantic argument. I don't see how it could start an argument. Riot released numbers awhile back and acknowledged that blue side has an advantage and that match making copes with this by giving the team favored to win purple side. You can't argue something that Riot admits to. | ||
cLutZ
United States19574 Posts
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phyvo
United States5635 Posts
My ideas best ideas! | ||
Talack
Canada2742 Posts
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VayneAuthority
United States8983 Posts
On February 19 2013 13:31 Talack wrote: Slight imbalance in the game makes it more interesting imo yea just like on starcraft where there was always a random starting spot with an extra mineral node. | ||
BlackPaladin
United States9316 Posts
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thenexusp
United States3721 Posts
On February 19 2013 13:36 VayneAuthority wrote: Show nested quote + On February 19 2013 13:31 Talack wrote: Slight imbalance in the game makes it more interesting imo yea just like on starcraft where there was always a random starting spot with an extra mineral node. The LoL side imbalance is more on the order of the random starting spot where you can't wall-off properly without exposing your addons as terran Or the BW maps where the gas positions was not mirrored at mains (because top side gas mined more efficiently than bot side gas) EDIT: Though I think making double golems spawn at 1:55 would be an overall good move. | ||
Simberto
Germany11519 Posts
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Talack
Canada2742 Posts
On February 19 2013 13:36 VayneAuthority wrote: Show nested quote + On February 19 2013 13:31 Talack wrote: Slight imbalance in the game makes it more interesting imo yea just like on starcraft where there was always a random starting spot with an extra mineral node. that's not a slight imbalance, that's an enormous imbalance in the map | ||
cLutZ
United States19574 Posts
On February 19 2013 14:02 Talack wrote: Show nested quote + On February 19 2013 13:36 VayneAuthority wrote: On February 19 2013 13:31 Talack wrote: Slight imbalance in the game makes it more interesting imo yea just like on starcraft where there was always a random starting spot with an extra mineral node. that's not a slight imbalance, that's an enormous imbalance in the map So is having to choose between a bad 2v2 lvl2/1 engagement vs. a laneswap. If you are blue team you can pick whatever botlane you want vs. purple has to decide all those other things while considering the ramifications of a lvl2 all in etc. If you are purple, and want to go Kog+Janna how exactly are you going to execute that? | ||
Talack
Canada2742 Posts
On February 19 2013 14:08 cLutZ wrote: Show nested quote + On February 19 2013 14:02 Talack wrote: On February 19 2013 13:36 VayneAuthority wrote: On February 19 2013 13:31 Talack wrote: Slight imbalance in the game makes it more interesting imo yea just like on starcraft where there was always a random starting spot with an extra mineral node. that's not a slight imbalance, that's an enormous imbalance in the map So is having to choose between a bad 2v2 lvl2/1 engagement vs. a laneswap. If you are blue team you can pick whatever botlane you want vs. purple has to decide all those other things while considering the ramifications of a lvl2 all in etc. If you are purple, and want to go Kog+Janna how exactly are you going to execute that? You plan around it : / Extra mineral patch is like one team starting with 1500 gold each instead of 475 | ||
jcc
United States472 Posts
Also the more I think of Quinn, i'm both excited and scared. Her ult could easily turn into a bait for your adc to dive in, do dps, and instantly die LOL. I look forward to many Quinns just dying. | ||
zulu_nation8
China26351 Posts
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cLutZ
United States19574 Posts
On February 19 2013 14:16 Talack wrote: Show nested quote + On February 19 2013 14:08 cLutZ wrote: On February 19 2013 14:02 Talack wrote: On February 19 2013 13:36 VayneAuthority wrote: On February 19 2013 13:31 Talack wrote: Slight imbalance in the game makes it more interesting imo yea just like on starcraft where there was always a random starting spot with an extra mineral node. that's not a slight imbalance, that's an enormous imbalance in the map So is having to choose between a bad 2v2 lvl2/1 engagement vs. a laneswap. If you are blue team you can pick whatever botlane you want vs. purple has to decide all those other things while considering the ramifications of a lvl2 all in etc. If you are purple, and want to go Kog+Janna how exactly are you going to execute that? You plan around it : / Extra mineral patch is like one team starting with 1500 gold each instead of 475 The mineral patch is obviously bigger. I was just trying to say that basically, what you answered was true. The 1stpick/2nd pick problem might change it in some cases, because it does feel like sometimes purple not only doesn't get 1st pick, but they "show their hand" earlier. | ||
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