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[Patch 3.02: Fake Quinn] General Discussion - Page 43

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-02-16 18:02:39
February 16 2013 18:00 GMT
#841
But as I said that's so much gold dumped into the item, for barely 200 HP. The MR's nice but I really have to value CDR very, very highly to buy SV above Banshee if I don't have any sustain to benefit from the passive.

Edit: yeah it's not that I dislike Locket and SV, it's just that I have a hard time with SV's relatively low HP and not using the passive at all. Maybe I'm too spoilt by the belt items.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2013-02-16 18:03:49
February 16 2013 18:02 GMT
#842
You just said you bought FH mostly for CDR and then said you would have to value cdr really highly to get sv over banshees?????
you aren't making any sense. SV is good cost effectiveness and good stats and if you want armour and cdr you get locket instead if you don't want either you get warmogs.

if you dont like full sv get locket and kindlegem and then get a belt or damage item and then finish it later.
if you have too much mr run cdr flat blues and you have 10% from runes/masteries so locket/sv is 40%
aka Teutonica
phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 16 2013 18:37 GMT
#843
On February 17 2013 01:59 TheYango wrote:
The BotRK change is interesting.

They made it synergize even LESS with crit now because the lifesteal component is only based off total AD and doesn't heal more on crits.


Assuming an opponent has an average of 1000 hp (i.e. rough estimation of an opponent with 2000 hp) the new BotRK heals just as much as the previous buffed PBE iteration... except it does it pre-mitigation. Also fun fact with runaan's you get the full 30% for every opponent you hit since it's not real lifesteal.

Maybe someday Riot will buff runaan's and it will be useful for something other than trolling...
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
February 16 2013 18:40 GMT
#844
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.
Moderator
Phil4994
Profile Blog Joined April 2010
United States143 Posts
February 16 2013 19:50 GMT
#845
I think I may be one of the worst players in Diamond I
Navi
Profile Joined November 2009
5286 Posts
February 16 2013 19:57 GMT
#846
its ok dude ull get better
Hey! Listen!
JALbert
Profile Joined March 2011
United States484 Posts
February 16 2013 19:58 GMT
#847
On February 16 2013 20:17 nafta wrote:
Show nested quote +
On February 16 2013 19:43 mr_tolkien wrote:
On February 16 2013 19:38 zer0das wrote:
I don't understand the "it's hard to carry as support" stuff people are talking about. Getting your ADC an advantage is nice and all, but your job doesn't end there. If you have an advantage as a support, you should be buying a crapton of wards and putting them in the enemy jungle (when you know its safe). Enemy jungler going for a buff? Get your team to converge on him and jack him up. Suddenly the enemy jungler doesn't feel like he can push objectives or even be in his jungle and be safe, because he knows its warded to hell and back and he's already behind and his bot lane is too.

Boom, game is mostly sealed at this point provided no one derps. The more ward coverage you have, the less likely anyone on your team does something stupid.

Point is, very few people understand you support the TEAM, not the AD.



Also something REALLY important.Who do you think is more likely to actually get followed after they make a call:a support player doing decently or a 5/0 carry?


If you carry your AD to a 5-0 score, your AD will usually go along with your calls and the team will follow.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-02-16 20:31:48
February 16 2013 20:31 GMT
#848
On February 17 2013 03:37 phyvo wrote:
Show nested quote +
On February 17 2013 01:59 TheYango wrote:
The BotRK change is interesting.

They made it synergize even LESS with crit now because the lifesteal component is only based off total AD and doesn't heal more on crits.


Assuming an opponent has an average of 1000 hp (i.e. rough estimation of an opponent with 2000 hp) the new BotRK heals just as much as the previous buffed PBE iteration... except it does it pre-mitigation. Also fun fact with runaan's you get the full 30% for every opponent you hit since it's not real lifesteal.

Maybe someday Riot will buff runaan's and it will be useful for something other than trolling...

BotRK with Hurricaine and Liandries on teemo is nothing to laugh at.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 16 2013 20:37 GMT
#849
Apparently if you're at division 5 and lose a few games you can go to negative points, but it will still show as zero.

After getting gold 5 I lost 3-4 games in a row, then won one and it said +20 and I went from 0 points to 7.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 16 2013 20:40 GMT
#850
This discussion comes up once a month. I think supports can carry games at their own elo but it's more rare and usually less obvious. Usually high support win rates are just due to people who actually know how to support going up against people who don't know how or don't want to support.

I don't like supporting so I don't do it well.

I've had games also where my team had an akali with a high number of games go 30-0 and a sona on the enemy team go 1-2-16. I was between level 20 and 30. If a support's team is bad, they won't carry as hard as an AP with a bad team. These games don't happen in ranked as often though as you don't have these arranged teams of 3-5 people.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Kontossis
Profile Joined January 2010
Canada256 Posts
February 16 2013 20:40 GMT
#851
On February 17 2013 03:40 TheYango wrote:
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.


I really don't understand why you think that more attack speed is bad or how Runaan's with the previous BOTRK is better overall. With the life gain on hit regardless of defense, the synergy of this item is crazy. Frozen mallet/red buff can also be paired up which makes a AD carry a huge utility ranged bruiser gaining 250+ health on hit if there are 3 targets regardless of their tankiness and applying a 30% slow to each target. Add that to the 4 second movement speed steal and AD carries if properly positioned can simply kite entire teams by themselves. This item as it is can possibly make Runaan's a viable item.
Nom nom nom...
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
February 16 2013 20:43 GMT
#852
How come there are new people in Challenger tier and the old people got dropped?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-02-16 20:46:56
February 16 2013 20:46 GMT
#853
On February 17 2013 05:40 Kontossis wrote:
Show nested quote +
On February 17 2013 03:40 TheYango wrote:
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.


I really don't understand why you think that more attack speed is bad or how Runaan's with the previous BOTRK is better overall. With the life gain on hit regardless of defense, the synergy of this item is crazy. Frozen mallet/red buff can also be paired up which makes a AD carry a huge utility ranged bruiser gaining 250+ health on hit if there are 3 targets regardless of their tankiness and applying a 30% slow to each target. Add that to the 4 second movement speed steal and AD carries if properly positioned can simply kite entire teams by themselves. This item as it is can possibly make Runaan's a viable item.

Not sureof this.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
overt
Profile Blog Joined June 2010
United States9006 Posts
February 16 2013 20:47 GMT
#854
On February 17 2013 05:40 Kontossis wrote:
Show nested quote +
On February 17 2013 03:40 TheYango wrote:
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.


I really don't understand why you think that more attack speed is bad or how Runaan's with the previous BOTRK is better overall. With the life gain on hit regardless of defense, the synergy of this item is crazy. Frozen mallet/red buff can also be paired up which makes a AD carry a huge utility ranged bruiser gaining 250+ health on hit if there are 3 targets regardless of their tankiness and applying a 30% slow to each target. Add that to the 4 second movement speed steal and AD carries if properly positioned can simply kite entire teams by themselves. This item as it is can possibly make Runaan's a viable item.


The problem is that a 30% slow on a 550 ranged AD carry can still easily be dived and blown up by a lot of champions since most gap closers outrange you. Also a BotRK/Runaans/Frozen Mallet is so little damage. It'd probably take you ten minutes to kill a bruiser with that build.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 16 2013 20:58 GMT
#855
So... tear on Taric?
(╯°□°)╯︵ ┻━┻
Navi
Profile Joined November 2009
5286 Posts
February 16 2013 20:59 GMT
#856
tearic op!
i think just building combat stats on him is better imo. (kindlegem/locket/starks, tabi aegis etc)
Hey! Listen!
Simberto
Profile Blog Joined July 2010
Germany12075 Posts
February 16 2013 21:03 GMT
#857
I can imagine a taric being pretty annoying toplane now with a big heal and additional damage. With a tear he might be an annoying yorick-type guy that can just outsustain you and pretty much win any fight you put onto him by just punching you, then stunning you and walking away. But he might as well just get raped. He seems to scale better with stats now, which would mean that he is less good at support at the same time, too. Dunno what to think about it, major changes whose results need to be tested to see what it actually means.
Kontossis
Profile Joined January 2010
Canada256 Posts
February 16 2013 21:04 GMT
#858
On February 17 2013 05:47 overt wrote:
Show nested quote +
On February 17 2013 05:40 Kontossis wrote:
On February 17 2013 03:40 TheYango wrote:
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.


I really don't understand why you think that more attack speed is bad or how Runaan's with the previous BOTRK is better overall. With the life gain on hit regardless of defense, the synergy of this item is crazy. Frozen mallet/red buff can also be paired up which makes a AD carry a huge utility ranged bruiser gaining 250+ health on hit if there are 3 targets regardless of their tankiness and applying a 30% slow to each target. Add that to the 4 second movement speed steal and AD carries if properly positioned can simply kite entire teams by themselves. This item as it is can possibly make Runaan's a viable item.


The problem is that a 30% slow on a 550 ranged AD carry can still easily be dived and blown up by a lot of champions since most gap closers outrange you. Also a BotRK/Runaans/Frozen Mallet is so little damage. It'd probably take you ten minutes to kill a bruiser with that build.


The damage is pretty good actually. I went for Greaves, BOTRK, Runaan's, FM, BC, LW. You really can't say that 30% slow to up to 3 targets doesn't help a lot especially if you have your cooldowns and you can also have a bit of armor shred with your BC. Compared to a usual AD carry build, I'd estimate that against single target, you would be dealing around 70% of the damage against the target and it would be 100% consistent due to no crit.
Nom nom nom...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-16 21:16:23
February 16 2013 21:07 GMT
#859
On February 17 2013 05:40 Kontossis wrote:
Show nested quote +
On February 17 2013 03:40 TheYango wrote:
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.


I really don't understand why you think that more attack speed is bad or how Runaan's with the previous BOTRK is better overall. With the life gain on hit regardless of defense, the synergy of this item is crazy. Frozen mallet/red buff can also be paired up which makes a AD carry a huge utility ranged bruiser gaining 250+ health on hit if there are 3 targets regardless of their tankiness and applying a 30% slow to each target. Add that to the 4 second movement speed steal and AD carries if properly positioned can simply kite entire teams by themselves. This item as it is can possibly make Runaan's a viable item.

Offensive stats are most effective when paired with their complementary stats. By nature stacking one offensive stat is inefficient. As such, the least efficient stat for you to buy when you've completed an item is the stat provided most by that item.

Riot just turned BotRK into a primary AS item rather than a primary AD item if this change goes through. Which means that, assuming you are choosing between two follow-up items with similar cost-effectiveness, following it up with an AD item will be overall more effective than one with AS.

Practically speaking, this means that the new BotRK probably pairs best with Cleaver or Last Whisper as a two-item core that doesn't scale particularly well with any 3rd damage item, but as a pair stays relevant all game because it does % HP damage with high armor pen. It's no longer appealing to pair BotRK with an attack speed item when it gives primarily attack speed--rather it's more effective to pair it with items that give AD and armor pen--the complementary stats that BotRK lacks.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 16 2013 21:08 GMT
#860
On February 17 2013 06:04 Kontossis wrote:
Show nested quote +
On February 17 2013 05:47 overt wrote:
On February 17 2013 05:40 Kontossis wrote:
On February 17 2013 03:40 TheYango wrote:
The item is probably worse overall with Runaan's now because even though there's that cute interaction with the proc, you don't need to pair BotRK with an attack speed item anymore because of how much it gives.


I really don't understand why you think that more attack speed is bad or how Runaan's with the previous BOTRK is better overall. With the life gain on hit regardless of defense, the synergy of this item is crazy. Frozen mallet/red buff can also be paired up which makes a AD carry a huge utility ranged bruiser gaining 250+ health on hit if there are 3 targets regardless of their tankiness and applying a 30% slow to each target. Add that to the 4 second movement speed steal and AD carries if properly positioned can simply kite entire teams by themselves. This item as it is can possibly make Runaan's a viable item.


The problem is that a 30% slow on a 550 ranged AD carry can still easily be dived and blown up by a lot of champions since most gap closers outrange you. Also a BotRK/Runaans/Frozen Mallet is so little damage. It'd probably take you ten minutes to kill a bruiser with that build.


The damage is pretty good actually. I went for Greaves, BOTRK, Runaan's, FM, BC, LW. You really can't say that 30% slow to up to 3 targets doesn't help a lot especially if you have your cooldowns and you can also have a bit of armor shred with your BC. Compared to a usual AD carry build, I'd estimate that against single target, you would be dealing around 70% of the damage against the target and it would be 100% consistent due to no crit.

Why not just build IE/IBG/BT/LW? It's a better final build, AND it takes up more slots.
liftlift > tsm
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