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[Patch 3.02: Fake Quinn] General Discussion - Page 146

Forum Index > LoL General
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GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 26 2013 16:42 GMT
#2901
I have screwed around with 1v2 ahri bot before, it's really strong. The passive spellvamp makes you hard to kill, and if their support has no heals you can snipe a lazy ad carry who isn't expecting the charm
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
sylverfyre
Profile Joined May 2010
United States8298 Posts
February 26 2013 16:58 GMT
#2902
One thing I worry about though - how 3v1-dive resistant are they really? And early on, can't many supports zone you basically by themselves? (and supports tend to be more resistant to your damage than the carry)
It takes a while before they can really shove the wave back from their own tower, too, how do they keep their tower alive even if theyre not getting dived?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-02-26 17:03:30
February 26 2013 17:02 GMT
#2903
Question: why don't people build a gunblade on Hecarim? I know its expensive as shit, but it seems like it would be a decent choice, or at least bilgewater would be. It's harder to justify buying a revolver, but yeah.

Lizard is 2.3K for 50 AD, some true damage burn, 10% CDR, regen and +25% minion damage. If you buy spirit stone, you get the regen and most of the +minion damage. A cutlass is 2.0K for 40 AD, lifesteal and a slow.

So, if you get spirit stone and use the pickaxe to make a cutlass instead of completing the jungle item, you trade an extra 400 gold, 10 AD, CDR, the true burn for an on demand slow and some lifesteal. I feel like the slow will end up allowing you to do more damage than the burn + 10 AD b/c it means extra autos and cleaves. I don't know exactly how good Hec's ganks yet (I'm pretty new with him), so this might just end up being a crutch.

It's a fairly flexible build path too, both items need a pickaxe.
(╯°□°)╯︵ ┻━┻
ArchAngelSC
Profile Joined April 2012
England706 Posts
February 26 2013 17:05 GMT
#2904
On February 27 2013 01:32 justiceknight wrote:
Show nested quote +
On February 27 2013 01:06 ArchAngelSC wrote:
I don't understand... Everyone is always going on about how hecarim is the best soloQ jungler and how he's such a good carry jungler but I don't see how? He does pretty much NO damage and his ganks suck balls unless you can come from behind.


iceborn gaunlet and spirit elder lizard on Heca is a beast

That's what I heard so I've been building it and do no damage at all.
Sabin010
Profile Joined September 2010
United States1892 Posts
February 26 2013 17:06 GMT
#2905
On February 27 2013 01:04 TheYango wrote:
So you're looking at a solution to a very specific play that they are not required to do in order to make the 1v2 worth it and thinking it makes her 1v2 worthwhile overall?


You need to be looking at the entire picture. The Anivia is on the Red side, so your team is also going to have a 2v1 situation top. I'm looking at this as a way to get ahead by pushing the top down, and still keep the bottom tower alive, while being in a postion to defend against the 3-man dive teams have been using to break the 2v1 lanes. If your top comes out ahead from breaking the tower first it puts you into a better situation when that lane backs and comes bottom.

I guess there are tons of options the other team with 2 men bottom has, 4-man dragon at 5 minutes, level 1 lane swap themselves and invade golems, let the support roam etc, but it brings a little deception during picks and bans as Anivia going anywhere but mid is practically unheard of.
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 26 2013 17:09 GMT
#2906
On February 27 2013 02:02 ticklishmusic wrote:
Lizard is 2.3K for 50 AD, some true damage burn, 10% CDR, regen and +25% minion damage. If you buy spirit stone, you get the regen and most of the +minion damage. A cutlass is 2.0K for 40 AD, lifesteal and a slow.


ashe's arrow is just a stun with some good range and some decent stun time
xin's ult just does some damage and gives him some resists
tryndamere just gets some hp back from his q

you can make anything seem bad by underplaying it. true AOE damage that constantly reapplies and contributes to hecarim's healing is not just "some true damage burn." lizard elder is hands down one of the strongest items in the game, and this holds true triply so for champs that deal heavy AOE damage
i play ... hearthstone =\^.^/= Winterfox
Dusty
Profile Blog Joined December 2010
United States3359 Posts
February 26 2013 17:11 GMT
#2907
On February 27 2013 02:05 ArchAngelSC wrote:
Show nested quote +
On February 27 2013 01:32 justiceknight wrote:
On February 27 2013 01:06 ArchAngelSC wrote:
I don't understand... Everyone is always going on about how hecarim is the best soloQ jungler and how he's such a good carry jungler but I don't see how? He does pretty much NO damage and his ganks suck balls unless you can come from behind.


iceborn gaunlet and spirit elder lizard on Heca is a beast

That's what I heard so I've been building it and do no damage at all.

thats all I build on him and then the game is over because I become an absolute monster. You are doing something wrong
cLutZ
Profile Joined November 2010
United States19574 Posts
February 26 2013 17:12 GMT
#2908
On February 27 2013 02:06 Sabin010 wrote:
Show nested quote +
On February 27 2013 01:04 TheYango wrote:
So you're looking at a solution to a very specific play that they are not required to do in order to make the 1v2 worth it and thinking it makes her 1v2 worthwhile overall?


You need to be looking at the entire picture. The Anivia is on the Red side, so your team is also going to have a 2v1 situation top. I'm looking at this as a way to get ahead by pushing the top down, and still keep the bottom tower alive, while being in a postion to defend against the 3-man dive teams have been using to break the 2v1 lanes. If your top comes out ahead from breaking the tower first it puts you into a better situation when that lane backs and comes bottom.

I guess there are tons of options the other team with 2 men bottom has, 4-man dragon at 5 minutes, level 1 lane swap themselves and invade golems, let the support roam etc, but it brings a little deception during picks and bans as Anivia going anywhere but mid is practically unheard of.


Yes, but the biggest problem I see is that its such a hard gamble. Unlike Ahri or Zyra, if you guess wrong and they swap as well, Anivia vs. Bruiser in a long lane is untenable. Plus I think you are overestimating Anivia's HP pool at the critical lvl2-4 range.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2013 17:13 GMT
#2909
On February 27 2013 02:06 Sabin010 wrote:
Show nested quote +
On February 27 2013 01:04 TheYango wrote:
So you're looking at a solution to a very specific play that they are not required to do in order to make the 1v2 worth it and thinking it makes her 1v2 worthwhile overall?


You need to be looking at the entire picture. The Anivia is on the Red side, so your team is also going to have a 2v1 situation top. I'm looking at this as a way to get ahead by pushing the top down, and still keep the bottom tower alive, while being in a postion to defend against the 3-man dive teams have been using to break the 2v1 lanes. If your top comes out ahead from breaking the tower first it puts you into a better situation when that lane backs and comes bottom.

I guess there are tons of options the other team with 2 men bottom has, 4-man dragon at 5 minutes, level 1 lane swap themselves and invade golems, let the support roam etc, but it brings a little deception during picks and bans as Anivia going anywhere but mid is practically unheard of.

Anivia has worse counterpush pre-6 than most of the better 1v2s though. Her post-6 counterpush is obviously unstoppable, but good 2v1s by and large are capable of breaking the tower before level 6.
Moderator
Simberto
Profile Blog Joined July 2010
Germany11517 Posts
February 26 2013 17:13 GMT
#2910
On February 27 2013 02:02 ticklishmusic wrote:
Question: why don't people build a gunblade on Hecarim? I know its expensive as shit, but it seems like it would be a decent choice, or at least bilgewater would be. It's harder to justify buying a revolver, but yeah.

Lizard is 2.3K for 50 AD, some true damage burn, 10% CDR, regen and +25% minion damage. If you buy spirit stone, you get the regen and most of the +minion damage. A cutlass is 2.0K for 40 AD, lifesteal and a slow.

So, if you get spirit stone and use the pickaxe to make a cutlass instead of completing the jungle item, you trade an extra 400 gold, 10 AD, CDR, the true burn for an on demand slow and some lifesteal. I feel like the slow will end up allowing you to do more damage than the burn + 10 AD b/c it means extra autos and cleaves. I don't know exactly how good Hec's ganks yet (I'm pretty new with him), so this might just end up being a crutch.

It's a fairly flexible build path too, both items need a pickaxe.


This does not sound realistic. For example, you ignore one of the major points of the spirit stone, which is that it allows you to farm shit a lot faster. Also, Spirit Stone + Cutlass is more expensive then Lizard. Basically, i just don't see the point in doing it, i doubt the active on cutlass is worth that much.

So, what we are talking about here is SS + Cutlass vs Lizard. Lizard saves you 400g, gives you 10% CdR, 10 AD and the burn. Cutlass gives you lifesteal which you don't really profit from a lot and the active, which you can really mostly use when you are alread in range anyways. The stuff that stops Hecarim from punching you during ganks is either the turret, or that you CCd him and are out of range. In neither of those cases Cutlass will help you a lot.
Don_Julio
Profile Blog Joined June 2010
2220 Posts
February 26 2013 17:14 GMT
#2911
What is TL's stance about getting Sightstone as a jungler?

I feel that it's really useful particularly as a supportive jungler. You can ward the shit out of the map. But I'm not even playing ranked yet so my mid- and toplaners dont really help warding so maybe that's why I like warding for myself so much.
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2013 17:16 GMT
#2912
Good slot-efficiency but poor cost-efficiency after multiple nerfs.
Moderator
Broetchenholer
Profile Joined March 2011
Germany1944 Posts
February 26 2013 17:22 GMT
#2913
On February 27 2013 02:05 ArchAngelSC wrote:
Show nested quote +
On February 27 2013 01:32 justiceknight wrote:
On February 27 2013 01:06 ArchAngelSC wrote:
I don't understand... Everyone is always going on about how hecarim is the best soloQ jungler and how he's such a good carry jungler but I don't see how? He does pretty much NO damage and his ganks suck balls unless you can come from behind.


iceborn gaunlet and spirit elder lizard on Heca is a beast

That's what I heard so I've been building it and do no damage at all.


Well Hecarim is pretty meh in the early game, without items, e does really low damage, but in my opinion, building damage first is not what he should do either. So, you end up getting IBG and spirit of the elder lizard quite late. In midgame, when you have a spirit visage and the armor item for ibg, you are really tanky, you get to their backline like malph, but you feart everyone, if you position well, the ad will not be able to kill you. So, mission accomplished. In Lategae, if you have IBG, spirit of the elder lizard and SV, you are suddenly dealing really good damage AND are unkillable.

He is just a crazy good teamfighter. If you want early game dominance, though, you should probably pick sth else.
Tula
Profile Joined December 2010
Austria1544 Posts
February 26 2013 17:25 GMT
#2914
On February 27 2013 02:16 TheYango wrote:
Good slot-efficiency but poor cost-efficiency after multiple nerfs.


guess it depends on the jungler still. If your Lee sin and buying upwards of 10 wards a game (as good Lee's should) the sightstone would pay off. On Vi, hec, xin the usuall stuff I play, I stick to the 2-3 wards I can buy with leftover money after backing. Might not be costeffective either but, it's definitely better for my item timings.
ArchAngelSC
Profile Joined April 2012
England706 Posts
February 26 2013 17:37 GMT
#2915
On February 27 2013 02:11 Dusty wrote:
Show nested quote +
On February 27 2013 02:05 ArchAngelSC wrote:
On February 27 2013 01:32 justiceknight wrote:
On February 27 2013 01:06 ArchAngelSC wrote:
I don't understand... Everyone is always going on about how hecarim is the best soloQ jungler and how he's such a good carry jungler but I don't see how? He does pretty much NO damage and his ganks suck balls unless you can come from behind.


iceborn gaunlet and spirit elder lizard on Heca is a beast

That's what I heard so I've been building it and do no damage at all.

thats all I build on him and then the game is over because I become an absolute monster. You are doing something wrong

What skill order/masteries do you use?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 26 2013 18:06 GMT
#2916
The big Reddit threads on "AD is dead" have got me scared, as I recently started playing adc. Last night I actually lost a game as 6 item Graves (BT, SS, IE, LW, FM, GA)- I usually play AP mid, so my job is generally "blow up carry, peel for adc" and I hadn't really felt the full burn of League of Warmogs. I actually scored a quadra in midgame, and was the most fed player until the game progressed to 45+.

Once Jax and Vi had fullbuild, I was essentially a non-factor in teamfights. There's just not enough peels in the world to keep safe from all these bruisers with gapclosers and stuns.

I think I'll probably go back to playing mid.

shaGuar :: elemeNt :: XeqtR :: naikon :: method
Mondeezy
Profile Joined August 2011
United States1938 Posts
Last Edited: 2013-02-26 18:08:11
February 26 2013 18:06 GMT
#2917
Hm can't decide if I want to main Vi, Xin, or Lee jungle in rankeds. I usually go top but it'd be nice to play one of those for backup. Vi is sooo strong though, if you land Q it's like half their HP gone :O

So Bly mentioned junglers aren't banned much in KR servers other than Xin. Do they just find the lane bans more "worth it", or do they prepare specific team comps to deal with certain junglers? I imagine it'd be hard to do in solo QQ(which is mainly what I'm speaking about).

Edit: @above, I don't think AD is dead. Hyper carries like Vayne Kog Trist are still really strong late. Maybe we'll see some of the more midgame ad's like graves and Corki start laning mid or top...
LoL NA: Mondeezy - TL - Riven <3
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 26 2013 18:09 GMT
#2918
I would definitely go Vi, Lee Sin can straight up lose if both teams decide to play patiently, and Xin probably going to get nerfed soon
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Mensol
Profile Joined September 2012
14536 Posts
February 26 2013 18:18 GMT
#2919
^ Vi will get nerfed too.

Lee Sin is the best choice because they nerfed and stabilized him already.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-02-26 18:22:13
February 26 2013 18:19 GMT
#2920
Vi's starting to get more and more banned though. Fuuuuuuu, I prefered when I could jungle her and people would look at me silly but noone would know about her. T_T

Also I felt so powerless against an Olaf + Shyvana (well they fed Shyv so she had razor/mercs/phage/warmogs super early, and then they'd still try to fight her) as Graves. As better as BT is on him early on, I think I'll just rush IE+zeal every game that includes some HP stacking champ so I can tell them how unhappy I am to see their faces.
Cant take LMS hipsters serious.
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