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On February 15 2013 00:27 discator wrote: Jungle morde inc
tax lanes 24/7
I've tried it a few times.
Always farm jungle, never gank (his clear is amazing post-4 tho). Only goes to a lane after my laner dies, so I can farm more.
HUEHUEHUEHUEHUEHUEHUEHUEHUE
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On February 15 2013 03:26 Argoth. wrote:Active: You gain 100% attack speed and 100% critical strike for 3 seconds or 3 critical strikes - 60 second cooldown The bold part made me thinking because in principal each "secondary" crit could count towards those three. Seemed unlikely but I wanted the confirmation. Thanks guys  Hmm... I'm not sure then. You might want to check.
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I'm just gonna throw this out here.
The new Sona splash is 1000 times better than the old one and if you don't think so you focus on her boobs too much.
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On February 15 2013 03:54 Ketara wrote: I'm just gonna throw this out here.
The new Sona splash is 1000 times better than the old one and if you don't think so you focus on her boobs too much. New Sona splash??? Where???
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On February 15 2013 03:57 Sufficiency wrote:Show nested quote +On February 15 2013 03:54 Ketara wrote: I'm just gonna throw this out here.
The new Sona splash is 1000 times better than the old one and if you don't think so you focus on her boobs too much. New Sona splash??? Where???
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On a completely different side note, did you know that the games you can watch per client are actually not live, but recordings? OO lolking has the result about 2 min prior to the game ending.. Kinda wierd, I always thought the games were literally live... :o €: ah oh, maybe it's cause the game was played on east on not euw?
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I'm pretty happy that the Koreans are now building Cutlass on AD carries. I spectated a few high level games on the NA servers last night and people are starting to rush it along with multiple Doran's Blades. It will take a while for mid tier to pick up. I think you should sit on Cutlass and not upgrade until after you've gotten a better damage item though, as the BotRK onhit isn't as effective until people start stacking HP.
The meta is now this, which leads to a more reliable leveling curve for ADC. Doran/Longsword opening Vamp/Boots/More Doran/Pickaxe Cutlass/More Doran Zeal BFSword Boots 2
The idea being to purchase smaller items and incrementally improve rather than wait for a spike by rushing a BFSword item. If you fail to abuse your spike after the BFSword, you're behind. That being said: If you get super far ahead by lvl 6-8, BFSword is the best option to force a win in your lane.
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On February 15 2013 03:58 Djin)ftw( wrote: On a completely different side note, did you know that the games you can watch per client are actually not live, but recordings? OO lolking has the result about 2 min prior to the game ending.. Kinda wierd, I always thought the games were literally live... :o 3 Minute delay.
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I have to say I like the old one better =\
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On February 15 2013 02:45 Alaric wrote:Show nested quote +On February 15 2013 02:36 Seuss wrote:On February 14 2013 20:26 Alaric wrote:On February 14 2013 11:04 NEOtheONE wrote:Akali Twin Disciplines Discipline of Force Now takes effect immediately instead of requiring 19.5 Ability Power Base damage bonus reduced to 6% from 8% Discipline of Might Now takes effect immediately instead of requiring 9.5 Attack Damage Base spell vamp bonus reduced to 6% from 8%
Spirit of the Spectral Wraith
New UNIQUE Passive: Reduces the cooldown on Smite by 20% Hm, I think Jungle Akali just got viable. I'm surprised Monte hasn't corrected that to " has been for a long while" yet.  I'm too busy mourning crit Nasus. The odd thing about the changes is that it doesn't really change what the optimal jungle rune page is for Akali, it just makes her a little more accessible. I'll post my full thoughts to the Akali thread. Urgh. Don't fret, lane Nasus doesn't even have to back anymore against a passive opponent, he can't run himself oom anymore.  It's a pain as the jungler when you kill him everytime you come, but everytime you're not there he stacks Q happily.
Jungle Nasus will be fine, I'm just going to miss the overpowered crit kills.
I'm probably going to use Slayer91's CDR heavy setup, rush Locket + Aegis, and then get the remaining 10% from either IBG, Shurelia's, or Elixirs.
On February 15 2013 03:38 AsnSensation wrote: Hmm I remember Aphro tweeting a while ago that SOTD is shit on twitch for that exact reason, the effect wears off after he hit 3 ppl with his first spray and pray AA for example. Who is wrong here? Can't test now since I'm not at my pc.
Last that I tested you only consume one crit per auto, even during Twitch ult.
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there's a 3 minute delay... just like there is if you spectate a friend
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On February 15 2013 04:00 sylverfyre wrote:Show nested quote +On February 15 2013 03:58 Djin)ftw( wrote: On a completely different side note, did you know that the games you can watch per client are actually not live, but recordings? OO lolking has the result about 2 min prior to the game ending.. Kinda wierd, I always thought the games were literally live... :o 3 Minute delay.
AHA. Damn. I really thought I discovered a conspiracy here, maaaaaan
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On February 15 2013 04:00 Sufficiency wrote: I have to say I like the old one better =\ Yeah. It's not just that, but there are probably at least 20 other splashes that are much worse than Sona's old one.
The style kinda makes me think of Disney's Hercules for some reason :\
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Just had a Twitch game, I used SotD and my spray and pray was critting on multiple targets through the 3 hits I saw at least 7 crits. Could be massive RNG with crit on my part but it definitely looked like SotD was making all the secondary targets get crit too for that bullet.
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On February 15 2013 04:00 Seuss wrote:Show nested quote +On February 15 2013 02:45 Alaric wrote:On February 15 2013 02:36 Seuss wrote:On February 14 2013 20:26 Alaric wrote:On February 14 2013 11:04 NEOtheONE wrote:Akali Twin Disciplines Discipline of Force Now takes effect immediately instead of requiring 19.5 Ability Power Base damage bonus reduced to 6% from 8% Discipline of Might Now takes effect immediately instead of requiring 9.5 Attack Damage Base spell vamp bonus reduced to 6% from 8%
Spirit of the Spectral Wraith
New UNIQUE Passive: Reduces the cooldown on Smite by 20% Hm, I think Jungle Akali just got viable. I'm surprised Monte hasn't corrected that to " has been for a long while" yet.  I'm too busy mourning crit Nasus. The odd thing about the changes is that it doesn't really change what the optimal jungle rune page is for Akali, it just makes her a little more accessible. I'll post my full thoughts to the Akali thread. Urgh. Don't fret, lane Nasus doesn't even have to back anymore against a passive opponent, he can't run himself oom anymore.  It's a pain as the jungler when you kill him everytime you come, but everytime you're not there he stacks Q happily. Jungle Nasus will be fine, I'm just going to miss the overpowered crit kills. I'm probably going to use Slayer91's CDR heavy setup, rush Locket + Aegis, and then get the remaining 10% from either IBG, Shurelia's, or Elixirs. I remember he goes 9-0-21 pretty much, but "the remaining 10%"? Does he use CDR blues? I didn't remember it. I used to rush glacial because armour+CDR is just too good to pass up, but now the CDR on it is nerfed. >_> spirit stone+swifties+glacial+kindlegem was my core, gem into SV or locket depending on needs (you get 40% flat from FH+SV now).
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On February 15 2013 04:00 Phunkapotamus wrote: I'm pretty happy that the Koreans are now building Cutlass on AD carries. I spectated a few high level games on the NA servers last night and people are starting to rush it along with multiple Doran's Blades. It will take a while for mid tier to pick up. I think you should sit on Cutlass and not upgrade until after you've gotten a better damage item though, as the BotRK onhit isn't as effective until people start stacking HP.
The meta is now this, which leads to a more reliable leveling curve for ADC. Doran/Longsword opening Vamp/Boots/More Doran/Pickaxe Cutlass/More Doran Zeal BFSword Boots 2
The idea being to purchase smaller items and incrementally improve rather than wait for a spike by rushing a BFSword item. If you fail to abuse your spike after the BFSword, you're behind. That being said: If you get super far ahead by lvl 6-8, BFSword is the best option to force a win in your lane.
How do you decide between dorans and longsword2pot opening?
I feel cutlass is good but definitely wouldn't grab botrk until people got mogs and whatnot.
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On February 15 2013 04:16 Mondeezy wrote:Show nested quote +On February 15 2013 04:00 Phunkapotamus wrote: I'm pretty happy that the Koreans are now building Cutlass on AD carries. I spectated a few high level games on the NA servers last night and people are starting to rush it along with multiple Doran's Blades. It will take a while for mid tier to pick up. I think you should sit on Cutlass and not upgrade until after you've gotten a better damage item though, as the BotRK onhit isn't as effective until people start stacking HP.
The meta is now this, which leads to a more reliable leveling curve for ADC. Doran/Longsword opening Vamp/Boots/More Doran/Pickaxe Cutlass/More Doran Zeal BFSword Boots 2
The idea being to purchase smaller items and incrementally improve rather than wait for a spike by rushing a BFSword item. If you fail to abuse your spike after the BFSword, you're behind. That being said: If you get super far ahead by lvl 6-8, BFSword is the best option to force a win in your lane. How do you decide between dorans and longsword2pot opening? I feel cutlass is good but definitely wouldn't grab botrk until people got mogs and whatnot. Also consider that the passive proc also heals you for half the amount of its damage on top of the lifesteal it already has, and the active also heals you for the damage it deals when you hit a target with it. So, if you find yourself needing a bit more survivability against divers, it fits that bill as well.
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On February 15 2013 04:11 Alaric wrote:Show nested quote +On February 15 2013 04:00 Seuss wrote:On February 15 2013 02:45 Alaric wrote:On February 15 2013 02:36 Seuss wrote:On February 14 2013 20:26 Alaric wrote:On February 14 2013 11:04 NEOtheONE wrote:Akali Twin Disciplines Discipline of Force Now takes effect immediately instead of requiring 19.5 Ability Power Base damage bonus reduced to 6% from 8% Discipline of Might Now takes effect immediately instead of requiring 9.5 Attack Damage Base spell vamp bonus reduced to 6% from 8%
Spirit of the Spectral Wraith
New UNIQUE Passive: Reduces the cooldown on Smite by 20% Hm, I think Jungle Akali just got viable. I'm surprised Monte hasn't corrected that to " has been for a long while" yet.  I'm too busy mourning crit Nasus. The odd thing about the changes is that it doesn't really change what the optimal jungle rune page is for Akali, it just makes her a little more accessible. I'll post my full thoughts to the Akali thread. Urgh. Don't fret, lane Nasus doesn't even have to back anymore against a passive opponent, he can't run himself oom anymore.  It's a pain as the jungler when you kill him everytime you come, but everytime you're not there he stacks Q happily. Jungle Nasus will be fine, I'm just going to miss the overpowered crit kills. I'm probably going to use Slayer91's CDR heavy setup, rush Locket + Aegis, and then get the remaining 10% from either IBG, Shurelia's, or Elixirs. I remember he goes 9-0-21 pretty much, but "the remaining 10%"? Does he use CDR blues? I didn't remember it. I used to rush glacial because armour+CDR is just too good to pass up, but now the CDR on it is nerfed. >_> spirit stone+swifties+glacial+kindlegem was my core, gem into SV or locket depending on needs (you get 40% flat from FH+SV now).
Slayer91 used CDR Quints/Glyphs + 9/0/21 to hit 20.80% CDR without Blue. So with a Locket I'll need another 10% CDR from somewhere to cap.
I want to try shifting to Locket + Bulwark as I think that will result in a much tankier Nasus than FH+SV while also providing better team utility. While I'll lose 30 Armor and FH's Aura, I'll gain 10 MR, 600 Health, and the ridiculously powerful Locket Active and Bulwark Aura for my team. That seems like a really good tradeoff.
Edit: Holy sweetness replays!
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Ares[Effort]
DEMACIA6550 Posts
Long testing period but happy nonetheless
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