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[Patch 3.02: Fake Quinn] General Discussion - Page 117

Forum Index > LoL General
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Nos-
Profile Blog Joined February 2011
Canada12016 Posts
February 23 2013 01:02 GMT
#2321
So thresh is ridiculous. that is all
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 23 2013 01:04 GMT
#2322
I don't understand why Riot chose to nerf Taric's autoattack damage by 1 on PBE recently. I honestly do not think changing his auto damage by 1 will change anything, considering he is melee and does not have AD ratios.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 23 2013 01:05 GMT
#2323
On February 23 2013 10:02 iCanada wrote:
Show nested quote +
On February 23 2013 09:35 Requizen wrote:
On February 23 2013 09:29 Scip wrote:
On February 23 2013 09:26 WaveofShadow wrote:
On February 23 2013 09:23 Requizen wrote:
On February 23 2013 08:00 zulu_nation8 wrote:
volibear jungle super slow first clear but legit after

Been saying this for weeks~

As long as you take a second point in E early, you just tear through everything. You can even max it if you just want to clear like a mothefucker.

I don't get junglebur.
He's got no damage and super weak initiate mid/lategame...

Ganks, unbeatable by almost any jungler 1v1 and especially 2v2, while he doesn't initiate that well (generally) he is extremely tanky and disruptive.
On February 23 2013 09:29 Sermokala wrote:
His ganks are awesome like Udyrs ganks are awesome. In fact I don't see what the big differences between voli jungle and udyr jungle are past that pretty sweet ult and passive that voli has.

No, Voli ganks are waaaay more awesome than Udyr ganks. Volibear gets 45% movement speed bonus for 4 seconds as opposed to Udyr's 2 second 15% movement speed bonus (lol), Voli gets flip instead of a 1 second stun and Voli gets a 3 second 30%-50% slow depending on level. Not even comparable.

Yeah, it's not really comparable other than the fact that neither of them have a dash/jump. His sprint is massive, a fling is muuuuch stronger in a gank than a stun, and the slow is way more disruptive than you think. Not to mention it also fears minions so you can gank into a big minion wave and not really worry about minion damage early on.

Bite is an execute that scales with your total health and their missing health, so it's much scarier than people give it credit for.


Yeah, Voli's first clear also kind of sketchy, whereas Udyr basically a brick wall first couple clears of the jungle.


A lot of junglers have very sketchy first clear though; Amumu, Sejuani, Nautilus, etc
https://twitter.com/SufficientStats
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 23 2013 01:06 GMT
#2324
On February 23 2013 10:04 Sufficiency wrote:
I don't understand why Riot chose to nerf Taric's autoattack damage by 1 on PBE recently. I honestly do not think changing his auto damage by 1 will change anything, considering he is melee and does not have AD ratios.


with the other changes to him in his damage from his passive etc, that +1 damage might be enough for him to run all armor and still breeze through the jungle. usually a change as seemingly arbitrary as that has a fringe case that a tester found rather than a player. otherwise 3 weeks from now we'd see jungle taric in every game because someone posted some l33t build where taric can get through the jungle with 0% health loss yada yada yada
i play ... hearthstone =\^.^/= Winterfox
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 23 2013 01:07 GMT
#2325
On February 23 2013 09:38 Craton wrote:
Doublelift is always living in his own little bubble.


Bubblelift.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 23 2013 01:08 GMT
#2326
On February 23 2013 09:38 Craton wrote:
Doublelift is always living in his own little bubble.

How can you say that about the (self proclaimed) best ad carry in the game?
iCanada
Profile Joined August 2010
Canada10660 Posts
February 23 2013 01:09 GMT
#2327
On February 23 2013 10:05 Sufficiency wrote:
Show nested quote +
On February 23 2013 10:02 iCanada wrote:
On February 23 2013 09:35 Requizen wrote:
On February 23 2013 09:29 Scip wrote:
On February 23 2013 09:26 WaveofShadow wrote:
On February 23 2013 09:23 Requizen wrote:
On February 23 2013 08:00 zulu_nation8 wrote:
volibear jungle super slow first clear but legit after

Been saying this for weeks~

As long as you take a second point in E early, you just tear through everything. You can even max it if you just want to clear like a mothefucker.

I don't get junglebur.
He's got no damage and super weak initiate mid/lategame...

Ganks, unbeatable by almost any jungler 1v1 and especially 2v2, while he doesn't initiate that well (generally) he is extremely tanky and disruptive.
On February 23 2013 09:29 Sermokala wrote:
His ganks are awesome like Udyrs ganks are awesome. In fact I don't see what the big differences between voli jungle and udyr jungle are past that pretty sweet ult and passive that voli has.

No, Voli ganks are waaaay more awesome than Udyr ganks. Volibear gets 45% movement speed bonus for 4 seconds as opposed to Udyr's 2 second 15% movement speed bonus (lol), Voli gets flip instead of a 1 second stun and Voli gets a 3 second 30%-50% slow depending on level. Not even comparable.

Yeah, it's not really comparable other than the fact that neither of them have a dash/jump. His sprint is massive, a fling is muuuuch stronger in a gank than a stun, and the slow is way more disruptive than you think. Not to mention it also fears minions so you can gank into a big minion wave and not really worry about minion damage early on.

Bite is an execute that scales with your total health and their missing health, so it's much scarier than people give it credit for.


Yeah, Voli's first clear also kind of sketchy, whereas Udyr basically a brick wall first couple clears of the jungle.


A lot of junglers have very sketchy first clear though; Amumu, Sejuani, Nautilus, etc


Not saying it a major downfall, just saying his jungle not at all like Udyrs.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-02-23 01:11:01
February 23 2013 01:09 GMT
#2328
On February 23 2013 08:59 iCanada wrote:
Show nested quote +
On February 23 2013 08:56 kainzero wrote:
i am confused

what is the difference between a melee carry and a bruiser?
my head hurts



A melee carry like Fiora.



there is no difference
fiora is just another bruiser

udyr isnt that good now so i dont know why you'd compare him to volibear
anyone can clear now with madreds anyway
voli has better ganks better utility compareable tankiness better damage and having to buy some hp pots in the jungle earlier seems like a decent counterweight
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 23 2013 01:10 GMT
#2329
Riot's idea of it is bruiser = high base damages, melee carries generally don't. (like yi who doesn't even have any AD ratios)
"Your full potential does not matter if you do not use all 100% of it."
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-02-23 01:12:08
February 23 2013 01:11 GMT
#2330
yi is an ap carry
tryndamere is the only example people should be mentioning because his ult and his steriods
even he saw more success played as ap..
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 23 2013 01:14 GMT
#2331
On February 23 2013 10:11 Slayer91 wrote:
yi is an ap carry
tryndamere is the only example people should be mentioning because his ult and his steriods
even he saw more success played as ap..


yeppp, cause the whole idea of "melee carry" doesn't really work in LoL.
"Your full potential does not matter if you do not use all 100% of it."
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 23 2013 01:19 GMT
#2332
On February 23 2013 09:34 Gorsameth wrote:
Show nested quote +
On February 23 2013 09:26 WaveofShadow wrote:
On February 23 2013 09:23 Requizen wrote:
On February 23 2013 08:00 zulu_nation8 wrote:
volibear jungle super slow first clear but legit after

Been saying this for weeks~

As long as you take a second point in E early, you just tear through everything. You can even max it if you just want to clear like a mothefucker.

I don't get junglebur.
He's got no damage and super weak initiate mid/lategame...


Lvl 3 ult adds 125 damage per attack that chains. He even has a built in aspd boost. He can be pretty beast in teamfights.

Attack speed on Volibear can be pretty deadly. That ult can do so much damage if he's attacking during the entire duration. Wit's end is pretty strong on volibear, old zekes use to be alright too.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2013 01:35 GMT
#2333
On February 23 2013 10:14 BlackPaladin wrote:
Show nested quote +
On February 23 2013 10:11 Slayer91 wrote:
yi is an ap carry
tryndamere is the only example people should be mentioning because his ult and his steriods
even he saw more success played as ap..


yeppp, cause the whole idea of "melee carry" doesn't really work in LoL.

No, it does. They're bruisers like Teut said.

The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.).
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 23 2013 01:42 GMT
#2334
On February 23 2013 10:35 TheYango wrote:
Show nested quote +
On February 23 2013 10:14 BlackPaladin wrote:
On February 23 2013 10:11 Slayer91 wrote:
yi is an ap carry
tryndamere is the only example people should be mentioning because his ult and his steriods
even he saw more success played as ap..


yeppp, cause the whole idea of "melee carry" doesn't really work in LoL.

No, it does. They're bruisers like Teut said.

The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.).

I don't play Dota, but from what I understand you gain health from Strength as well, right? The only way to mimic something like that is something like Vlad's passive, which they straight up said they hate (as have many players).
It's your boy Guzma!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 23 2013 01:44 GMT
#2335
On February 23 2013 10:35 TheYango wrote:
Show nested quote +
On February 23 2013 10:14 BlackPaladin wrote:
On February 23 2013 10:11 Slayer91 wrote:
yi is an ap carry
tryndamere is the only example people should be mentioning because his ult and his steriods
even he saw more success played as ap..


yeppp, cause the whole idea of "melee carry" doesn't really work in LoL.

No, it does. They're bruisers like Teut said.

The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.).


I was going by Riot's definition of melee carry, which as you said, is wrong, and just doesn't work in reality. Which is why Riot's definitions of shit are dumb. You generally need to build melee champs like you stated, or else they just go *squish.* The only real exception are certain assassins, like Zed, but they aren't exactly melee carries or bruisers, but "assassins" which is completely different anyway.
"Your full potential does not matter if you do not use all 100% of it."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-02-23 01:46:54
February 23 2013 01:45 GMT
#2336
On February 23 2013 10:42 Requizen wrote:
Show nested quote +
On February 23 2013 10:35 TheYango wrote:
On February 23 2013 10:14 BlackPaladin wrote:
On February 23 2013 10:11 Slayer91 wrote:
yi is an ap carry
tryndamere is the only example people should be mentioning because his ult and his steriods
even he saw more success played as ap..


yeppp, cause the whole idea of "melee carry" doesn't really work in LoL.

No, it does. They're bruisers like Teut said.

The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.).

I don't play Dota, but from what I understand you gain health from Strength as well, right? The only way to mimic something like that is something like Vlad's passive, which they straight up said they hate (as have many players).


Yes you gain health from Strength. The "half-offensive/half-defensive" items Yango talks about are generally stuff like Manta which gives you a mix of Agi/Str/MS along with utility ability. The full defensive item tends to be a BKB or Heart(Warmogs). Really it's the BKB that changed everything for a melee carry.

But ye lol can't really do that since the system purposely took out those complexities. So have to find own way of doing it which I think already happens, people just refuse to believe it or try act like it's something different.
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2013 01:55 GMT
#2337
I mean, Strength and Agility being inherently half-offensive half-defensive stats doesn't matter so much because that's implicit in the cost of those items. Compared to a Vitality Booster, you're paying for the fact that an Ogre Axe gives you damage as well.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-02-23 01:57:01
February 23 2013 01:56 GMT
#2338
On February 23 2013 10:55 TheYango wrote:
I mean, Strength and Agility being inherently half-offensive half-defensive stats doesn't matter so much because that's implicit in the cost of those items. Compared to a Vitality Booster, you're paying for the fact that an Ogre Axe gives you damage as well.


This is the problem. AFAIK Agility provides attack damage, attack speed, and armor on agility heroes. How broken is that.

LoL had this too - it's called Atma's Impaler. And we all know how popular this item is right now.
https://twitter.com/SufficientStats
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-02-23 01:59:19
February 23 2013 01:57 GMT
#2339
Well it's counter-balanced by the fact that agi heroes tend to be as fragile as paper early on. Power-curves in essence. You trade the weak early game for superior item scaling. The whole game is about finding advantageous trades. Having good scaling is meaningless if you never get to a point to use it.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 23 2013 01:59 GMT
#2340
On February 23 2013 10:56 Sufficiency wrote:
Show nested quote +
On February 23 2013 10:55 TheYango wrote:
I mean, Strength and Agility being inherently half-offensive half-defensive stats doesn't matter so much because that's implicit in the cost of those items. Compared to a Vitality Booster, you're paying for the fact that an Ogre Axe gives you damage as well.


This is the problem. AFAIK Agility provides attack damage, attack speed, and armor on agility heroes. How broken is that.

LoL had this too - it's called Atma's Impaler. And we all know how popular this item is right now.

Atma's will always be broken or meh because just the idea of getting damage from tankiness (and vice-versa) is inherently something that has the capability to break the game.
It's your boy Guzma!
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