[Patch 3.02: Fake Quinn] General Discussion - Page 117
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Nos-
Canada12016 Posts
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Sufficiency
Canada23833 Posts
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Sufficiency
Canada23833 Posts
On February 23 2013 10:02 iCanada wrote: Yeah, Voli's first clear also kind of sketchy, whereas Udyr basically a brick wall first couple clears of the jungle. A lot of junglers have very sketchy first clear though; Amumu, Sejuani, Nautilus, etc | ||
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gtrsrs
United States9109 Posts
On February 23 2013 10:04 Sufficiency wrote: I don't understand why Riot chose to nerf Taric's autoattack damage by 1 on PBE recently. I honestly do not think changing his auto damage by 1 will change anything, considering he is melee and does not have AD ratios. with the other changes to him in his damage from his passive etc, that +1 damage might be enough for him to run all armor and still breeze through the jungle. usually a change as seemingly arbitrary as that has a fringe case that a tester found rather than a player. otherwise 3 weeks from now we'd see jungle taric in every game because someone posted some l33t build where taric can get through the jungle with 0% health loss yada yada yada | ||
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AsmodeusXI
United States15536 Posts
On February 23 2013 09:38 Craton wrote: Doublelift is always living in his own little bubble. Bubblelift. | ||
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SnK-Arcbound
United States4423 Posts
On February 23 2013 09:38 Craton wrote: Doublelift is always living in his own little bubble. How can you say that about the (self proclaimed) best ad carry in the game? | ||
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iCanada
Canada10660 Posts
On February 23 2013 10:05 Sufficiency wrote: A lot of junglers have very sketchy first clear though; Amumu, Sejuani, Nautilus, etc Not saying it a major downfall, just saying his jungle not at all like Udyrs. | ||
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Slayer91
Ireland23335 Posts
there is no difference fiora is just another bruiser udyr isnt that good now so i dont know why you'd compare him to volibear anyone can clear now with madreds anyway voli has better ganks better utility compareable tankiness better damage and having to buy some hp pots in the jungle earlier seems like a decent counterweight | ||
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BlackPaladin
United States9316 Posts
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Slayer91
Ireland23335 Posts
tryndamere is the only example people should be mentioning because his ult and his steriods even he saw more success played as ap.. | ||
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BlackPaladin
United States9316 Posts
On February 23 2013 10:11 Slayer91 wrote: yi is an ap carry tryndamere is the only example people should be mentioning because his ult and his steriods even he saw more success played as ap.. yeppp, cause the whole idea of "melee carry" doesn't really work in LoL. | ||
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wei2coolman
United States60033 Posts
On February 23 2013 09:34 Gorsameth wrote: Lvl 3 ult adds 125 damage per attack that chains. He even has a built in aspd boost. He can be pretty beast in teamfights. Attack speed on Volibear can be pretty deadly. That ult can do so much damage if he's attacking during the entire duration. Wit's end is pretty strong on volibear, old zekes use to be alright too. | ||
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TheYango
United States47024 Posts
On February 23 2013 10:14 BlackPaladin wrote: yeppp, cause the whole idea of "melee carry" doesn't really work in LoL. No, it does. They're bruisers like Teut said. The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.). | ||
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Requizen
United States33802 Posts
On February 23 2013 10:35 TheYango wrote: No, it does. They're bruisers like Teut said. The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.). I don't play Dota, but from what I understand you gain health from Strength as well, right? The only way to mimic something like that is something like Vlad's passive, which they straight up said they hate (as have many players). | ||
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BlackPaladin
United States9316 Posts
On February 23 2013 10:35 TheYango wrote: No, it does. They're bruisers like Teut said. The idea of "melee carry" as a glass cannon melee is a total fabrication by Riot. The itemization of melee carries in DotA matches the pattern of those in LoL, which is heavily defensive-item oriented (Antimage's lategame 6-item build for example is basically 1 full-offensive farming item, a full-defensive item, and 3 half-offensive/half-defensive items (analogous to items like Wit's, Hexdrinker, Cleaver, etc.). I was going by Riot's definition of melee carry, which as you said, is wrong, and just doesn't work in reality. Which is why Riot's definitions of shit are dumb. You generally need to build melee champs like you stated, or else they just go *squish.* The only real exception are certain assassins, like Zed, but they aren't exactly melee carries or bruisers, but "assassins" which is completely different anyway. | ||
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Numy
South Africa35471 Posts
On February 23 2013 10:42 Requizen wrote: I don't play Dota, but from what I understand you gain health from Strength as well, right? The only way to mimic something like that is something like Vlad's passive, which they straight up said they hate (as have many players). Yes you gain health from Strength. The "half-offensive/half-defensive" items Yango talks about are generally stuff like Manta which gives you a mix of Agi/Str/MS along with utility ability. The full defensive item tends to be a BKB or Heart(Warmogs). Really it's the BKB that changed everything for a melee carry. But ye lol can't really do that since the system purposely took out those complexities. So have to find own way of doing it which I think already happens, people just refuse to believe it or try act like it's something different. | ||
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TheYango
United States47024 Posts
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Sufficiency
Canada23833 Posts
On February 23 2013 10:55 TheYango wrote: I mean, Strength and Agility being inherently half-offensive half-defensive stats doesn't matter so much because that's implicit in the cost of those items. Compared to a Vitality Booster, you're paying for the fact that an Ogre Axe gives you damage as well. This is the problem. AFAIK Agility provides attack damage, attack speed, and armor on agility heroes. How broken is that. LoL had this too - it's called Atma's Impaler. And we all know how popular this item is right now. | ||
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Numy
South Africa35471 Posts
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Requizen
United States33802 Posts
On February 23 2013 10:56 Sufficiency wrote: This is the problem. AFAIK Agility provides attack damage, attack speed, and armor on agility heroes. How broken is that. LoL had this too - it's called Atma's Impaler. And we all know how popular this item is right now. Atma's will always be broken or meh because just the idea of getting damage from tankiness (and vice-versa) is inherently something that has the capability to break the game. | ||
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