all the talk about shy makes me want to see if i can make her work with a new build...
[Patch 3.02: Fake Quinn] General Discussion - Page 115
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kainzero
United States5211 Posts
all the talk about shy makes me want to see if i can make her work with a new build... | ||
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Gahlo
United States35167 Posts
On February 23 2013 06:40 AsnSensation wrote: I like how a few people say they've seen plenty Sej ult miss, I have yet to see the champion itself in my games haha, I remember only 1 single Seju game for the last months and haveplayed 600 ranked games since elo reset. The beauty of her ult is that you don't need to "hit" anybody. It's like Graves ult where, after it's range, it just explodes. Also, anybody you hit with it is stunned for 2 seconds(the duration of Amumu ult) and everybody else is stunned for a second. That's a stun, not a special snare. You also don't need to plop your big piggy butt in the middle of the enemy team to get it off. | ||
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zulu_nation8
China26351 Posts
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overt
United States9006 Posts
Interview for the curious. | ||
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AsnSensation
Germany24009 Posts
http://www.gamespot.com/league-of-legends/videos/know-your-role-ad-carry-with-doublelift-lcs-week-3-6404372/#generic_comments e: omg ninja-ed | ||
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Gorsameth
Netherlands22072 Posts
On February 23 2013 08:10 overt wrote: So apparently Doublelift said in an interview with Travis that if the game's balance stays the way it is right now AD carries won't be played at all in a year. I think it's obvious that ADCs are kind of weak at the moment, yeah, but this is like deja vu of old DL who said stupid shit all the time. Maybe I'm wrong but honestly if the situation was that dire teams would already be running ADC-less compositions with success. Interview for the curious. Its a problem of the warmogs stacking metagame i think. If you get even a little behind as adc and your facing 2 bruisers with 3k health and a good amount of armor who can dive you there is nothing you can do. As others have said before. you either got 6-0 or 0-6 these days it seems. | ||
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onlywonderboy
United States23745 Posts
On February 23 2013 08:14 Gorsameth wrote: Its a problem of the warmogs stacking metagame i think. If you get even a little behind as adc and your facing 2 bruisers with 3k health and a good amount of armor who can dive you there is nothing you can do. As others have said before. you either got 6-0 or 0-6 these days it seems. Also the fact they just nerfed ADC items across the board | ||
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red_
United States8474 Posts
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Tula
Austria1544 Posts
On February 23 2013 08:10 overt wrote: So apparently Doublelift said in an interview with Travis that if the game's balance stays the way it is right now AD carries won't be played at all in a year. I think it's obvious that ADCs are kind of weak at the moment, yeah, but this is like deja vu of old DL who said stupid shit all the time. Maybe I'm wrong but honestly if the situation was that dire teams would already be running ADC-less compositions with success. Interview for the curious. I love it when people who have gotten used to playing something borderline overpowered have to get back to the real level where they should be :D Frankly AD carries are still quite as necessary as before, the only thing which remains to be seen is with how many damage items they can get away with, before they need some defensive items. What Riot could consider is an equivalent of zhonyas for AD carries, to give them another card to play with. For most AP chars the high AP of the hourglass makes including it in a full build worth it, there is nothing similar for AD chars (an item that gives a decent amount of attack speed and stasis active might work). | ||
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Goumindong
United States3529 Posts
On February 23 2013 08:21 red_ wrote: They seem to still be doing more than fine in LCS games. They may not be 100% the most important champ on the map for both teams, but to act like they appear to be a dinosaur on the verge of extinction is a stretch. It depends on your ability to peel. If you can peel lategame then having dedicated persistent DPS is valuable. If you can't peel (either because you're bad at it or because the enemy team is unpeelable) then dedicated persistent DPS will lose you the game since the enemy will just kill them. The optimal build path for a situation where the enemy can perfectly decide who to attack first maximizes the product of defenses and damage. ADC's since they don't rely on base damage from abilities (and since there do not exist strong AD/Defensive items as there do for AP champions) pretty much cannot build in this manner. This means that if the enemy is unpeelable, even picking an ADC is suboptimal(so long as you can't leverage their range to win early engagements) I think he is absolutely right about Randuins and its exacerbated by slow reduction masteries/boots of swiftness so the traditional kite methods that ADC's would like to employ no longer work as well. | ||
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thenexusp
United States3721 Posts
On February 23 2013 08:36 Tula wrote: I love it when people who have gotten used to playing something borderline overpowered have to get back to the real level where they should be :D Frankly AD carries are still quite as necessary as before, the only thing which remains to be seen is with how many damage items they can get away with, before they need some defensive items. What Riot could consider is an equivalent of zhonyas for AD carries, to give them another card to play with. For most AP chars the high AP of the hourglass makes including it in a full build worth it, there is nothing similar for AD chars (an item that gives a decent amount of attack speed and stasis active might work). ADs have mercurial scimitar ... not quite the same thing, but I wouldn't want there to be an exact analogue for a certain item in every role. Maybe if mercurial scimitar got its "if you're melee" clause removed, so everyone gets the speed boost. It's not like s3 changes have made melee carries viable despite Riot's best efforts. | ||
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overt
United States9006 Posts
On February 23 2013 08:36 Tula wrote: Frankly AD carries are still quite as necessary as before, the only thing which remains to be seen is with how many damage items they can get away with, before they need some defensive items. I think it's pretty unrealistic to say that bruisers and APs, who both got stronger in S3, are allowed to continue building the same way but ADCs, who got significantly weaker, are now required to build more defensive. Especially since APs can continue to build glass cannon no problem and bruisers can continue to build one-two damage items and now deal more damage while being more tanky. Maybe it isn't a problem at all but with a tankier build your ADC isn't going to outscale people anymore. And if you aren't outscaling people why bother playing it? ADC already went four damage items and one defensive item in S2. If you went three offensive items and two defensive items you'll just be a waste of space come late game. | ||
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Goumindong
United States3529 Posts
On February 23 2013 08:41 thenexusp wrote: Maybe if mercurial scimitar got its "if you're melee" clause removed, so everyone gets the speed boost. It's not like s3 changes have made melee carries viable despite Riot's best efforts. Melee carries won't ever be viable (without being broken) because you cannot peel for a melee carry. This means they will always be focused first which means their optimal build path is the product of defenses and damage (assuming that everyone else builds as such). Since they're carries and not bruisers they rely on multiplicative scaling on auto attacks rather than base damages and when build for that optimal build path will be weaker than champions which are designed to be bruisers. | ||
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Ryuu314
United States12679 Posts
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overt
United States9006 Posts
On February 23 2013 08:49 Ryuu314 wrote: iunno man... adc are still seeing tons of success in competitive play. in fact, AD carries that have no escapes like draven and twitch are pretty darn strong now. it really just comes down to which team can dive/protect their ad carries better imo They're doing well because they have really strong steroids whereas items all got nerfed. So an ADC with no steroids like Ashe deals significantly less damage than in S2. Whereas someone like Twitch who has steroids out his ass is a lot stronger comparatively than in S2 when items were better. | ||
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kainzero
United States5211 Posts
what is the difference between a melee carry and a bruiser? my head hurts | ||
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UniversalSnip
9871 Posts
On February 23 2013 08:56 kainzero wrote: i am confused what is the difference between a melee carry and a bruiser? my head hurts degree of damage scaling, and it has to be sustained to some degree | ||
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iCanada
Canada10660 Posts
On February 23 2013 08:56 kainzero wrote: i am confused what is the difference between a melee carry and a bruiser? my head hurts A melee carry like Fiora. | ||
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onlywonderboy
United States23745 Posts
On February 23 2013 08:49 Ryuu314 wrote: iunno man... adc are still seeing tons of success in competitive play. in fact, AD carries that have no escapes like draven and twitch are pretty darn strong now. it really just comes down to which team can dive/protect their ad carries better imo Draven is great because he stomps lane, but as Doublift said if he gets behind at all it's hard to stay relevant. | ||
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Serelitz
Netherlands2895 Posts
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