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[Patch 3.01: Season 3] General Discussion - Page 186

Forum Index > LoL General
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 13 2013 18:32 GMT
#3701
vi is strong all game, xj9 stomps with every jungle.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-13 18:36:14
February 13 2013 18:35 GMT
#3702
Empirically it takes ~2-3 months for a strong new/reworked champ to become popular or likewise a newly buffed item to really come into regular use (barring obvious at-release OP cases). As such, Riot should expect to wait at least that long when addressing FotMs, unless said champs/items took significantly less time than that to become popular in the first place.

Put another way, Riot should expect it to take at least as long for countermeasures to be developed for a popular champion/item as it took for them to become popular in the first place, and should allow that kind of time frame for people to develop counterplay before directly trying to address the issue themselves.
Moderator
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
February 13 2013 18:39 GMT
#3703
Totally off topic, but I don't know where else to put this.

What would you guys think of a MOBA game where it was also kind of an RPG. There would be standard characters that you could choose from and would be created and introduced like Riot does now. However, you could also have the option of creating your own character from a selection of preset abilities. Like an RPG you would only have so many "skill points" to use so you couldn't create a totally OP character with ridiculous ratios and cooldowns.

I know this sounds like it would be a bitch to balance. What if there was also a "stock exhange" type system where abilities that were underused cost significantly less "skill points" and abilities commonly used cost a lot of "skill points." This would promote community members/players to think outside the box and use rarely played abilities.

Am I just being crazy or does this idea have an ounce (even the smallest amount) of merit/worth exploring?
LiquidLegends StaffWho is Jon Galt?
Alaric
Profile Joined November 2009
France45622 Posts
February 13 2013 18:39 GMT
#3704
Vi is bad late game is you build her lizard spirit/BT/BC and hope it'll be enough, with the farm from the jungle.
Xj9 finds farm to sustain hi shopping list, and he'll alter his build (most notably the timing on his warmogs) depending on the flow of the game, getting tanky much earlier if he feels it won't be over at 20-25 minutes.

On February 14 2013 03:31 TheYango wrote:
The real issue is still Riot trying to fix "OP" champs when they've only been under the spotlight for under a month.

Vi was super strong from release, with a few bugs (most notably cancelling her Q charge with cc) that held her back. It's a bit more than a month for her (and people who knew where to look). I agree that Riot's probably going to kneejerk rather than look in depth.
Cant take LMS hipsters serious.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 13 2013 18:42 GMT
#3705
you build lizard elder warmogs, no one goes 3 offensive items on vi. She's great late game.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2013-02-13 18:48:58
February 13 2013 18:45 GMT
#3706
On February 14 2013 03:32 zulu_nation8 wrote:
vi is strong all game, xj9 stomps with every jungle.


yeah that was kinda my point watching Xj9's stream from time to time I really almost NEVER see him having a bad game, dude stomps soloQ with whatever he plays and just because he had week of Vi spam games ( and sth like 30 wins 2 losses on his new smurf) alot of people started playing her (myself included) but lolking shows that she seems to be in a decent spot with 50% winrate. Most complains I hear are about her ult, well her pre 6 ganks kinda suck and alot of other champs have "guaranteed kill" gank @lvl 6 like Malph or J4

On February 14 2013 03:31 TheYango wrote:
The real issue is still Riot trying to fix "OP" champs when they've only been under the spotlight for under a month.


Sometimes I really wish Riot had a similar approach like Dota where (Quote Locodoco) "Op Shit countered with OP shit", if they wanna stick with their nerf Fotm philosophie, I gotta agree with you that just under 1 month is way too low to classify something as OP FOTM and warrant the nerfhammer.

@Alaric I've honestly never seen someone go 3 offensive items ( Elder Lizard, BT, BC ) on Vi at most it's a cheap Bruta+Elder Lizard into tanky stuff.
IMoperator
Profile Joined October 2011
4476 Posts
February 13 2013 18:48 GMT
#3707
Anyone else thinks that twitch does too much early game damage for an adc, or am I the only one?
Gorsameth
Profile Joined April 2010
Netherlands21939 Posts
February 13 2013 18:51 GMT
#3708
On February 14 2013 03:48 IMoperator wrote:
Anyone else thinks that twitch does too much early game damage for an adc, or am I the only one?


considering his high vulnerability and lack of escapes i dont see that much problem with it.
It ignores such insignificant forces as time, entropy, and death
IMoperator
Profile Joined October 2011
4476 Posts
February 13 2013 18:52 GMT
#3709
On February 14 2013 03:51 Gorsameth wrote:
Show nested quote +
On February 14 2013 03:48 IMoperator wrote:
Anyone else thinks that twitch does too much early game damage for an adc, or am I the only one?


considering his high vulnerability and lack of escapes i dont see that much problem with it.

Yeah I guess you're right. His expunge does a little too much I think though.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
February 13 2013 18:59 GMT
#3710
Why or how Jarvan is too good is beyond me. *shrug* Meanwhile no mention of Locket?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 13 2013 19:00 GMT
#3711
On February 14 2013 03:48 IMoperator wrote:
Anyone else thinks that twitch does too much early game damage for an adc, or am I the only one?


twitch early levels really strong, that's where the dmg from the passive and expunge hurt the most. The price is imo a mediocore midgame where expunge dmg is really neglectable and you mostly rely on your auto attacks. Hit that 3+ items state though and you become that insane lategame monster that kills divers with spray and pray before they reach you.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 13 2013 19:00 GMT
#3712
On February 14 2013 03:39 JonGalt wrote:
Totally off topic, but I don't know where else to put this.

What would you guys think of a MOBA game where it was also kind of an RPG. There would be standard characters that you could choose from and would be created and introduced like Riot does now. However, you could also have the option of creating your own character from a selection of preset abilities. Like an RPG you would only have so many "skill points" to use so you couldn't create a totally OP character with ridiculous ratios and cooldowns.

I know this sounds like it would be a bitch to balance. What if there was also a "stock exhange" type system where abilities that were underused cost significantly less "skill points" and abilities commonly used cost a lot of "skill points." This would promote community members/players to think outside the box and use rarely played abilities.

Am I just being crazy or does this idea have an ounce (even the smallest amount) of merit/worth exploring?


Alright, I'll bite on this. Let's assume that you could completely balance the custom skill system and let's ignore the standard characters, since League provides a model of what this would be.

I think the biggest issue would be that it'd be boring. Basically, you're suggesting a game in which ALL spells are summoner spells. EVERYONE already takes Flash, so you can guarantee there would be MANY spells that you would see CONSTANTLY. And with how bad FotM is in LoL with Champions, at least you can only see a maximum of two of that champ per game. With totally customizable spells, there's the chance that EVERYONE will have them same ones. The meta, shifting as it might, would likely become so stagnant that it was a total snoozefest.

Then there's the visual problem. One of the best parts of LoL and DotA and other MOBAs are the fun looks, feels, personalities of the champions. How would you pull that off with a custom champion? On the furthest extreme, all custom champions look the same, making things SUPER stagnant to watch and confusing when they have different skills. On the other side, they could be user-custom skins, but then how would you ever know their capabilities. In the middle, the skills they have could determine their looks, but A) Why not just make ONE champion that has those abilities, in that case and B) Once again, with a stagnant meta involving many similar spells, lots of champions would look the same. And that'd be lame.

Seems a little flawed overall. =D
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2013-02-13 19:03:54
February 13 2013 19:01 GMT
#3713
http://redd.it/18gkup

For the greater good.
For TL~

ty all
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 13 2013 19:04 GMT
#3714
Looking at Mastery trees, Talent trees in WoW, or any sort of min/maxing game, you can guarantee that in a system like that there'd be a max of like 5 "champions", since people would just math out what is "best" and what is "worst".
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 13 2013 19:12 GMT
#3715
On February 14 2013 03:32 zulu_nation8 wrote:
vi is strong all game, xj9 stomps with every jungle.

Ehhh, I hate this kind of logic. X player is ridiculously good with Y champion, ergo Y champion is super strong/broken.

Most often than naught, certain players have just played enough games with a champion for it to get to that level.
liftlift > tsm
kainzero
Profile Blog Joined January 2009
United States5211 Posts
February 13 2013 19:13 GMT
#3716
On February 14 2013 01:19 JonGalt wrote:
I was curious if any of you have ideas of a program for League of Legends (or really anything) that you think would be useful/interesting.

I was thinking about a program where you could outfit a champion with different items and see the stats change, but I think there are already programs/websites out there already.

maybe a program where you can outfit all the heroes with items/runes/masteries
and then you should be able to select other heroes and see how much damage abilities do and stuff
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
February 13 2013 19:17 GMT
#3717
On February 14 2013 04:00 AsmodeusXI wrote:
Show nested quote +
On February 14 2013 03:39 JonGalt wrote:
Totally off topic, but I don't know where else to put this.

What would you guys think of a MOBA game where it was also kind of an RPG. There would be standard characters that you could choose from and would be created and introduced like Riot does now. However, you could also have the option of creating your own character from a selection of preset abilities. Like an RPG you would only have so many "skill points" to use so you couldn't create a totally OP character with ridiculous ratios and cooldowns.

I know this sounds like it would be a bitch to balance. What if there was also a "stock exhange" type system where abilities that were underused cost significantly less "skill points" and abilities commonly used cost a lot of "skill points." This would promote community members/players to think outside the box and use rarely played abilities.

Am I just being crazy or does this idea have an ounce (even the smallest amount) of merit/worth exploring?


Alright, I'll bite on this. Let's assume that you could completely balance the custom skill system and let's ignore the standard characters, since League provides a model of what this would be.

I think the biggest issue would be that it'd be boring. Basically, you're suggesting a game in which ALL spells are summoner spells. EVERYONE already takes Flash, so you can guarantee there would be MANY spells that you would see CONSTANTLY. And with how bad FotM is in LoL with Champions, at least you can only see a maximum of two of that champ per game. With totally customizable spells, there's the chance that EVERYONE will have them same ones. The meta, shifting as it might, would likely become so stagnant that it was a total snoozefest.

Then there's the visual problem. One of the best parts of LoL and DotA and other MOBAs are the fun looks, feels, personalities of the champions. How would you pull that off with a custom champion? On the furthest extreme, all custom champions look the same, making things SUPER stagnant to watch and confusing when they have different skills. On the other side, they could be user-custom skins, but then how would you ever know their capabilities. In the middle, the skills they have could determine their looks, but A) Why not just make ONE champion that has those abilities, in that case and B) Once again, with a stagnant meta involving many similar spells, lots of champions would look the same. And that'd be lame.

Seems a little flawed overall. =D


Yah I was thinking of a standard RPG type system where you pick a face/eyes/chin/body/etc... But yah I get it.

Thanks. I needed someone to either confirm I am a genius or to try again hahaha. It sounded pretty silly in my head but I needed to "say it out loud."

I might just spend my next two years trying to re-code League of Legends so I can play hahaha.

By the way. In December of 2014 when I return to America I am going to go fucking ham on League and I hope many of you will be around to normal with me as I grind an account from lvl 1 to lvl 30.

I have an account at 30 now, but I lent it to friends if they ever wanted a smurf. I would totally be willing to lend that account to TL LoL for TROLL or anything really if you wanted. My friends don't use it much and I hate it just sitting there. Sorry if this sort of thing is frowned upon but I would totally donate my old account to TL to just fuck around with/use it for whatever reason they wanted/needed. Is that ridiculous/allowed?
LiquidLegends StaffWho is Jon Galt?
JALbert
Profile Joined March 2011
United States484 Posts
February 13 2013 19:19 GMT
#3718
Plenty of champs seemed weak/OP on release and turned out to be more than strong. I acknowledge there's room to develop counter play, but if a champ is strong and competitive immediately after release, they're OP once they're understood better. One of my coworkers picked up Vi and was immediately performing as good or better than his old jungle mains.

Smash called Xin being sleeper OP as soon as Season 3 hit. 7 bans in EU LCS. I won't guarantee Riot's going to be perfect with their changes, but its kind of absurd IMO to act like Vi/Xin nerfs aren't warranted or are out of left field.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 13 2013 19:19 GMT
#3719
Vi I can handle since shes not faceroll despite what people say. 9 out of 10 people fail hard at playing her. Xin and jarvan on the other hand are in every game and are like impossible to do poorly with
I come in for the scraps
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
February 13 2013 19:24 GMT
#3720
On February 14 2013 04:13 kainzero wrote:
Show nested quote +
On February 14 2013 01:19 JonGalt wrote:
I was curious if any of you have ideas of a program for League of Legends (or really anything) that you think would be useful/interesting.

I was thinking about a program where you could outfit a champion with different items and see the stats change, but I think there are already programs/websites out there already.

maybe a program where you can outfit all the heroes with items/runes/masteries
and then you should be able to select other heroes and see how much damage abilities do and stuff


The champions you "select" against, would you outfit them with items too? Or would they be naked?

Say for example you want to know how you WW does against a Rumble top. Your WW has so many items. You want to know how much damage each ability AND his autos do vs. a naked Rumble or would you customize Rumble with items too? It could even be a system that has a A champion with B items fights a Z champion with X items - assuming both combo to perfection, which champ wins?

Ooooooo, I like that. My life has purpose! It might take a long friggin' time and maybe never come to fruition, but I will work on it!
LiquidLegends StaffWho is Jon Galt?
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