[Patch 3.01: Season 3] General Discussion - Page 186
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zulu_nation8
China26351 Posts
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TheYango
United States47024 Posts
Put another way, Riot should expect it to take at least as long for countermeasures to be developed for a popular champion/item as it took for them to become popular in the first place, and should allow that kind of time frame for people to develop counterplay before directly trying to address the issue themselves. | ||
JonGalt
Pootie too good!4331 Posts
What would you guys think of a MOBA game where it was also kind of an RPG. There would be standard characters that you could choose from and would be created and introduced like Riot does now. However, you could also have the option of creating your own character from a selection of preset abilities. Like an RPG you would only have so many "skill points" to use so you couldn't create a totally OP character with ridiculous ratios and cooldowns. I know this sounds like it would be a bitch to balance. What if there was also a "stock exhange" type system where abilities that were underused cost significantly less "skill points" and abilities commonly used cost a lot of "skill points." This would promote community members/players to think outside the box and use rarely played abilities. Am I just being crazy or does this idea have an ounce (even the smallest amount) of merit/worth exploring? | ||
Alaric
France45622 Posts
Xj9 finds farm to sustain hi shopping list, and he'll alter his build (most notably the timing on his warmogs) depending on the flow of the game, getting tanky much earlier if he feels it won't be over at 20-25 minutes. On February 14 2013 03:31 TheYango wrote: The real issue is still Riot trying to fix "OP" champs when they've only been under the spotlight for under a month. Vi was super strong from release, with a few bugs (most notably cancelling her Q charge with cc) that held her back. It's a bit more than a month for her (and people who knew where to look). I agree that Riot's probably going to kneejerk rather than look in depth. | ||
zulu_nation8
China26351 Posts
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AsnSensation
Germany24009 Posts
On February 14 2013 03:32 zulu_nation8 wrote: vi is strong all game, xj9 stomps with every jungle. yeah that was kinda my point watching Xj9's stream from time to time I really almost NEVER see him having a bad game, dude stomps soloQ with whatever he plays and just because he had week of Vi spam games ( and sth like 30 wins 2 losses on his new smurf) alot of people started playing her (myself included) but lolking shows that she seems to be in a decent spot with 50% winrate. Most complains I hear are about her ult, well her pre 6 ganks kinda suck and alot of other champs have "guaranteed kill" gank @lvl 6 like Malph or J4 On February 14 2013 03:31 TheYango wrote: The real issue is still Riot trying to fix "OP" champs when they've only been under the spotlight for under a month. Sometimes I really wish Riot had a similar approach like Dota where (Quote Locodoco) "Op Shit countered with OP shit", if they wanna stick with their nerf Fotm philosophie, I gotta agree with you that just under 1 month is way too low to classify something as OP FOTM and warrant the nerfhammer. @Alaric I've honestly never seen someone go 3 offensive items ( Elder Lizard, BT, BC ) on Vi at most it's a cheap Bruta+Elder Lizard into tanky stuff. | ||
IMoperator
4476 Posts
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Gorsameth
Netherlands21339 Posts
On February 14 2013 03:48 IMoperator wrote: Anyone else thinks that twitch does too much early game damage for an adc, or am I the only one? considering his high vulnerability and lack of escapes i dont see that much problem with it. | ||
IMoperator
4476 Posts
On February 14 2013 03:51 Gorsameth wrote: considering his high vulnerability and lack of escapes i dont see that much problem with it. Yeah I guess you're right. His expunge does a little too much I think though. | ||
Parnage
United States7414 Posts
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AsnSensation
Germany24009 Posts
On February 14 2013 03:48 IMoperator wrote: Anyone else thinks that twitch does too much early game damage for an adc, or am I the only one? twitch early levels really strong, that's where the dmg from the passive and expunge hurt the most. The price is imo a mediocore midgame where expunge dmg is really neglectable and you mostly rely on your auto attacks. Hit that 3+ items state though and you become that insane lategame monster that kills divers with spray and pray before they reach you. | ||
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AsmodeusXI
United States15536 Posts
On February 14 2013 03:39 JonGalt wrote: Totally off topic, but I don't know where else to put this. What would you guys think of a MOBA game where it was also kind of an RPG. There would be standard characters that you could choose from and would be created and introduced like Riot does now. However, you could also have the option of creating your own character from a selection of preset abilities. Like an RPG you would only have so many "skill points" to use so you couldn't create a totally OP character with ridiculous ratios and cooldowns. I know this sounds like it would be a bitch to balance. What if there was also a "stock exhange" type system where abilities that were underused cost significantly less "skill points" and abilities commonly used cost a lot of "skill points." This would promote community members/players to think outside the box and use rarely played abilities. Am I just being crazy or does this idea have an ounce (even the smallest amount) of merit/worth exploring? Alright, I'll bite on this. Let's assume that you could completely balance the custom skill system and let's ignore the standard characters, since League provides a model of what this would be. I think the biggest issue would be that it'd be boring. Basically, you're suggesting a game in which ALL spells are summoner spells. EVERYONE already takes Flash, so you can guarantee there would be MANY spells that you would see CONSTANTLY. And with how bad FotM is in LoL with Champions, at least you can only see a maximum of two of that champ per game. With totally customizable spells, there's the chance that EVERYONE will have them same ones. The meta, shifting as it might, would likely become so stagnant that it was a total snoozefest. Then there's the visual problem. One of the best parts of LoL and DotA and other MOBAs are the fun looks, feels, personalities of the champions. How would you pull that off with a custom champion? On the furthest extreme, all custom champions look the same, making things SUPER stagnant to watch and confusing when they have different skills. On the other side, they could be user-custom skins, but then how would you ever know their capabilities. In the middle, the skills they have could determine their looks, but A) Why not just make ONE champion that has those abilities, in that case and B) Once again, with a stagnant meta involving many similar spells, lots of champions would look the same. And that'd be lame. Seems a little flawed overall. =D | ||
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NeoIllusions
United States37500 Posts
For the greater good. For TL~ ty all | ||
Requizen
United States33802 Posts
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wei2coolman
United States60033 Posts
On February 14 2013 03:32 zulu_nation8 wrote: vi is strong all game, xj9 stomps with every jungle. Ehhh, I hate this kind of logic. X player is ridiculously good with Y champion, ergo Y champion is super strong/broken. Most often than naught, certain players have just played enough games with a champion for it to get to that level. | ||
kainzero
United States5211 Posts
On February 14 2013 01:19 JonGalt wrote: I was curious if any of you have ideas of a program for League of Legends (or really anything) that you think would be useful/interesting. I was thinking about a program where you could outfit a champion with different items and see the stats change, but I think there are already programs/websites out there already. maybe a program where you can outfit all the heroes with items/runes/masteries and then you should be able to select other heroes and see how much damage abilities do and stuff | ||
JonGalt
Pootie too good!4331 Posts
On February 14 2013 04:00 AsmodeusXI wrote: Alright, I'll bite on this. Let's assume that you could completely balance the custom skill system and let's ignore the standard characters, since League provides a model of what this would be. I think the biggest issue would be that it'd be boring. Basically, you're suggesting a game in which ALL spells are summoner spells. EVERYONE already takes Flash, so you can guarantee there would be MANY spells that you would see CONSTANTLY. And with how bad FotM is in LoL with Champions, at least you can only see a maximum of two of that champ per game. With totally customizable spells, there's the chance that EVERYONE will have them same ones. The meta, shifting as it might, would likely become so stagnant that it was a total snoozefest. Then there's the visual problem. One of the best parts of LoL and DotA and other MOBAs are the fun looks, feels, personalities of the champions. How would you pull that off with a custom champion? On the furthest extreme, all custom champions look the same, making things SUPER stagnant to watch and confusing when they have different skills. On the other side, they could be user-custom skins, but then how would you ever know their capabilities. In the middle, the skills they have could determine their looks, but A) Why not just make ONE champion that has those abilities, in that case and B) Once again, with a stagnant meta involving many similar spells, lots of champions would look the same. And that'd be lame. Seems a little flawed overall. =D Yah I was thinking of a standard RPG type system where you pick a face/eyes/chin/body/etc... But yah I get it. Thanks. I needed someone to either confirm I am a genius or to try again hahaha. It sounded pretty silly in my head but I needed to "say it out loud." I might just spend my next two years trying to re-code League of Legends so I can play hahaha. By the way. In December of 2014 when I return to America I am going to go fucking ham on League and I hope many of you will be around to normal with me as I grind an account from lvl 1 to lvl 30. I have an account at 30 now, but I lent it to friends if they ever wanted a smurf. I would totally be willing to lend that account to TL LoL for TROLL or anything really if you wanted. My friends don't use it much and I hate it just sitting there. Sorry if this sort of thing is frowned upon but I would totally donate my old account to TL to just fuck around with/use it for whatever reason they wanted/needed. Is that ridiculous/allowed? | ||
JALbert
United States484 Posts
Smash called Xin being sleeper OP as soon as Season 3 hit. 7 bans in EU LCS. I won't guarantee Riot's going to be perfect with their changes, but its kind of absurd IMO to act like Vi/Xin nerfs aren't warranted or are out of left field. | ||
VayneAuthority
United States8983 Posts
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JonGalt
Pootie too good!4331 Posts
On February 14 2013 04:13 kainzero wrote: maybe a program where you can outfit all the heroes with items/runes/masteries and then you should be able to select other heroes and see how much damage abilities do and stuff The champions you "select" against, would you outfit them with items too? Or would they be naked? Say for example you want to know how you WW does against a Rumble top. Your WW has so many items. You want to know how much damage each ability AND his autos do vs. a naked Rumble or would you customize Rumble with items too? It could even be a system that has a A champion with B items fights a Z champion with X items - assuming both combo to perfection, which champ wins? Ooooooo, I like that. My life has purpose! It might take a long friggin' time and maybe never come to fruition, but I will work on it! | ||
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