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On February 09 2013 06:54 Slayer91 wrote: taric is really fucking strong at all levels of play because he's strong in fights too because of his auras and heal
he also provides a lot in form of a human body shield if he gets farmed doesmt matter who is it ALL ad players will not ignor ea taric because theyre scared of getting stunned and set up so having a 3k hp 200 armour support at 30 minutes in is like a 3rd tank
I want to know what game you play that Taric gets 3k health and 200 armor at 30 minutes.
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the game which im in and playing taric did some calculations level 14 taric with cdr boots, locket, kindlegem, ruby sightstone only about 5k gold worth of items 90 hp/lvl +6 from mastery x 14 1344 hp 500 base hp with vet scars roughly 1844 base hp +items = 2769 hp + lockets about 200 hp effectively so 2969 not counting any heals mind
21 armour from runes 60 from w 35 from locket 6 from masteries 16.5 base armour 3.2/lvl x 14 = 44.8 comes to 183.3 armour
so I exaggerated slightly, only 2.97k hp and 180 armour. (190 with someone with aegis)
for comparision sona and janna with the exact same level and items would be sitting about 400 hp less (1k gold) and 65-70 armour less (~1500 gold) so you basically are a full randuins ahead of them with just base stats alone. Now imagine if youre 2-3k gold and 2 levels ahead in the game because youre winning lane and got a lot of assists. massive difference in support tank power. and thats assuming they're sensible and running tanky masteries and runes.
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As someone who plays a lot of Morde I wish there were better pet controls.... minimally, I wish there were pet attack-move.
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Last game as Lulu I built locket/shurelya/crucible (fuck she spends so much mana... should have built philo rather than chalice in lane but we were against a Nid support so I wanted MR to facetank her spears and litter her with PURPLE) and mercs to go with it. 5-0-25 masteries obv. so I sat at 30% CDR with around 2600 HP, 140 armour and 100 MR. I was amongst the lasts to die each fight just because they wouldn't burn shit over me when initiating (Ori would ignore me altogether) and her raw cc + escapes (+ locket and shurelya actives) would let me get so many shields off to increase my EHP.
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On February 09 2013 07:26 Alaric wrote: Last game as Lulu I built locket/shurelya/crucible (fuck she spends so much mana... should have built philo rather than chalice in lane but we were against a Nid support so I wanted MR to facetank her spears and litter her with PURPLE) and mercs to go with it. 5-0-25 masteries obv. so I sat at 30% CDR with around 2600 HP, 140 armour and 100 MR. I was amongst the lasts to die each fight just because they wouldn't burn shit over me when initiating (Ori would ignore me altogether) and her raw cc + escapes (+ locket and shurelya actives) would let me get so many shields off to increase my EHP.
5/0/25 masteries 0.o.I have always thought that the only legit setups are block in defense+utility random setup and 0/9/21 lol.
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CDR OP. I took it from Spellsy's guide though, otherwise I ran 0-9-21 on supports like her and Sona.
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On February 09 2013 07:03 Slayer91 wrote: the game which im in and playing taric did some calculations level 14 taric with cdr boots, locket, kindlegem, ruby sightstone only about 5k gold worth of items 90 hp/lvl +6 from mastery x 14 1344 hp 500 base hp with vet scars roughly 1844 base hp +items = 2769 hp + lockets about 200 hp effectively so 2969 not counting any heals mind
21 armour from runes 60 from w 35 from locket 6 from masteries 16.5 base armour 3.2/lvl x 14 = 44.8 comes to 183.3 armour
so I exaggerated slightly, only 2.97k hp and 180 armour. (190 with someone with aegis)
for comparision sona and janna with the exact same level and items would be sitting about 400 hp less (1k gold) and 65-70 armour less (~1500 gold) so you basically are a full randuins ahead of them with just base stats alone. Now imagine if youre 2-3k gold and 2 levels ahead in the game because youre winning lane and got a lot of assists. massive difference in support tank power. and thats assuming they're sensible and running tanky masteries and runes.
Damn straight, you better not over exaggerate.
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On February 09 2013 07:50 Zdrastochye wrote:SO HYPE. LUBUUUUU DO NOT PURSUE LU BU!
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On February 09 2013 07:51 Requizen wrote:DO NOT PURSUE LU BU!
"You insects dare to oppose me!"
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On February 09 2013 07:50 Zdrastochye wrote:SO HYPE. LUBUUUUU What?! no one can hold their own against Lu Bu?! Well then forgett about him, there are other ways through the Hu Lao Gate
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I really hope this becomes a thing.
Garen = Xiahou Dun (the old one with the badass sword, not a pike) Karma = Xiaoqiao Gragas = Dong Zhuo
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On February 09 2013 06:24 Alaric wrote:I wasn't talking about the gameplay but rather the archetypes/tropes they derive the lore/quotes of their champions from, since the post I quoted ranted about how eagles are unoriginal.  Hey, cheer up! Could be worse. Imagine a wolf. ^ I'm fine with the energy system actually. The way Riot designed it on their champs (till Zed), it gives an edge when you have energy up, like some other champs can rely on big cooldown spells (for example Jax's Counterstrike), but whatever your cooldowns you can't abuse them for long periods since the energy expenses are unsustainable. You can combo (and there's often incentive for it with the energy recuperation mechanics) but it's oriented towards short outbursts of activity. Considering these champs are designed not to 100-0 their opponents under normal circumstances, they do well in lane and skirmishes where the fights are short and include disengaging/reengaging phases, but have a harder time during the longer teamfights where they'll run out of energy before the fight is over, and have to manage their abilities with that in mind. Akali could be problematic in that she can 100-0 people, but that's because she's an assassin. Lee Sin has trouble with the combo of doing everything + energy, not only the fact that he relies on energy. And Zed, well... Zed is a piece of bullshit that makes me question Riot's logic for making an "assassin" one of the biggest dps in the game.
Well the energy champs right now are: Akali, Kennen, Shen, Lee Sin, Zed. 3 Are very strong, and Kennen/Akali are somewhere in the middle of the lineup, and the reason those two are not strong is because Riot has nerfed them so the early game Energy advantage is not so great for them.
Mana-based champs, if they want to spam abilities need blue or mana pots, or later on chalice/etc. The energy advantage is really apparent at levels 1-6, before your first or second back depending on the champion. I think your Jax example is apt.
Imagine Energy Jax, and how incredibly powerful he is: Lvl 3 and onward: Every 18 Seconds he gets to Leap Strike>Empower> Counterstrike stun > Walk away. Depending on the cost of his ult (no energy champion's ult costs energy) his latergame power is hardly effected because you rarely use more than 1 Counterstrike in an engagement. Basically you would just have to cut back on a few empowers if you wanted to ensure you could leap strike out.
Another thing that makes some of this comparison problematic is that a lot of newer mana-based champs, have such negligible mana costs because they have to compete with energy champs. Like, half of the reason Poppy's laning phase is awful is if you use 3 abilities you are at half mana.
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Next two pages of Quinn's Journal, spoilered here for your convenience
+ Show Spoiler +
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Gifting center is back on euwest yaaaaaaaay!
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Czech Republic11293 Posts
On February 09 2013 07:47 Zdrastochye wrote:Show nested quote +On February 09 2013 07:03 Slayer91 wrote: the game which im in and playing taric did some calculations level 14 taric with cdr boots, locket, kindlegem, ruby sightstone only about 5k gold worth of items 90 hp/lvl +6 from mastery x 14 1344 hp 500 base hp with vet scars roughly 1844 base hp +items = 2769 hp + lockets about 200 hp effectively so 2969 not counting any heals mind
21 armour from runes 60 from w 35 from locket 6 from masteries 16.5 base armour 3.2/lvl x 14 = 44.8 comes to 183.3 armour
so I exaggerated slightly, only 2.97k hp and 180 armour. (190 with someone with aegis)
for comparision sona and janna with the exact same level and items would be sitting about 400 hp less (1k gold) and 65-70 armour less (~1500 gold) so you basically are a full randuins ahead of them with just base stats alone. Now imagine if youre 2-3k gold and 2 levels ahead in the game because youre winning lane and got a lot of assists. massive difference in support tank power. and thats assuming they're sensible and running tanky masteries and runes. Damn straight, you better not over exaggerate. Overexaggerating is my favourite kind of exaggerating. Underexaggerating, outexaggerating and deepseaexaggerating are all lame imo.
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ironically i used to main xiahao dun and later played more zhao yun
which is basically the same as me playing more xin than garen recently
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On February 09 2013 05:52 Numy wrote:Show nested quote +On February 09 2013 05:37 TheYango wrote:On February 09 2013 05:31 Numy wrote:On February 09 2013 05:25 Requizen wrote:On February 09 2013 05:18 Eiii wrote: There's no way we'll see a 'real' pet system. Something like ori/tibbers is the closest we're gonna get for a long time, I think. Well, they did say she's a "real doozy" design-wise, so maybe we'll see something different. A real pet system would require the complete redesign of how the game deals with selection. The ability to deselect your champ and select other things would be required. I guess you could do the whole alt-control thing you do with Tibbers/Morde ult, but that would get clumsy real fast. Don't really consider that a real system. No direct control will always feel clumsy and just bad to use properly.
I realize that I'm in the minority but I don't find the alt+click thing that clumsy. I'm pretty confident that if Annie could have Tibbers out indefinitely I could pretty easily control both of them at the same time. Granted, part of this is because Tibbers can only melee so I don't have a second set of spells to manage. If you had more than just Annie's spells then controlling Tibbers in this game would be a nightmare but for me personally I have zero issues controlling both characters at the same time. Although again this could be because Tibbers doesn't have much to manage and since he's out for such a short period of time it's easier than if you had him for like the entire game.
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