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On February 08 2013 17:01 101toss wrote: The possible nasus PBE changes are making me cringe
This is including if riot removes the q crit thing
I'm definitely chalking this up to Riot's impatience. The change to how stacking works literally revolutionized Nasus on its own. While it's somewhat underwhelming for Sion and Veigar in general, it made Nasus a completely legitimate jungler. It's probably one of the most inspired changes they've ever done in that regard. Nothing else, not even Q crits, was necessary to make Nasus viable.
But rather than let it sink in and see what happens, there are already three separate buffs for Nasus on the PBE. °_o
Welp, I'll just abuse him until they realize he's over buffed and fix the crits, revert the Wither range increase, remove the extra cast range on his ult, and then finally increase Q's mana cost (in that order).
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o shit son
I thought it was the TL general commandments, no idea we had lol specific ones
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On February 08 2013 17:40 Seuss wrote:Show nested quote +On February 08 2013 17:01 101toss wrote: The possible nasus PBE changes are making me cringe
This is including if riot removes the q crit thing I'm definitely chalking this up to Riot's impatience. The change to how stacking works literally revolutionized Nasus on its own. While it's somewhat underwhelming for Sion and Veigar in general, it made Nasus a completely legitimate jungler. It's probably one of the most inspired changes they've ever done in that regard. Nothing else, not even Q crits, was necessary to make Nasus viable. But rather than let it sink in and see what happens, there are already three separate buffs for Nasus on the PBE. °_o Welp, I'll just abuse him until they realize he's over buffed and fix the crits, revert the Wither range increase, remove the extra cast range on his ult, and then finally increase Q's mana cost (in that order).
They should keep the Q mana cost change in even if the other stuff makes him really strong, because that's a huge QoL change for top-lane Nasus.
Oddly enough a Nasus bot in an AI game I did for WOTD fed on some people and got like, legitimately scary; it reminded me how frightening he is with a solid amount of items, kit being susceptible to some kiting or not.
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Guys, I have some topics I'd like to discuss. They are:
elo hell, gp/10, what a tank is, and armpen vs ad runes. Lets go.
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if chauster was an academic he would be feyerabend, only person whos always said every champion has a place in the game
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elo hell- all rating below challenger tier gp/10-philostone,avarice blade,kage lucky pick,sightstone, udyr turtle shell (health crystal per 10) tank- high hp high armor high mr champion usually top lane or jungle but could be a mid/ad/or support armpen runes-a set of runes that no one uses ad runes-runes used on all ad champions
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On February 08 2013 18:15 zulu_nation8 wrote: if chauster was an academic he would be feyerabend, only person whos always said every champion has a place in the game Yeah he is a brilliant mastermind. Did he told you this in the various duo q you has together ?
I saw Diamond in the Challenger league... How does he get 6,3 kda with mundo after 35 game at this level of play.
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On February 08 2013 18:01 red_ wrote:Show nested quote +On February 08 2013 17:40 Seuss wrote:On February 08 2013 17:01 101toss wrote: The possible nasus PBE changes are making me cringe
This is including if riot removes the q crit thing I'm definitely chalking this up to Riot's impatience. The change to how stacking works literally revolutionized Nasus on its own. While it's somewhat underwhelming for Sion and Veigar in general, it made Nasus a completely legitimate jungler. It's probably one of the most inspired changes they've ever done in that regard. Nothing else, not even Q crits, was necessary to make Nasus viable. But rather than let it sink in and see what happens, there are already three separate buffs for Nasus on the PBE. °_o Welp, I'll just abuse him until they realize he's over buffed and fix the crits, revert the Wither range increase, remove the extra cast range on his ult, and then finally increase Q's mana cost (in that order). They should keep the Q mana cost change in even if the other stuff makes him really strong, because that's a huge QoL change for top-lane Nasus. Oddly enough a Nasus bot in an AI game I did for WOTD fed on some people and got like, legitimately scary; it reminded me how frightening he is with a solid amount of items, kit being susceptible to some kiting or not. I tried yesterday to jungle him a little in normal games and while you hit like a truck, I feel really impotent as a jungler with him. Usually I will concentrate on the lanes that need help to stabilize them and get the team into a good midgame. While you can gank with Nasus, you are so reliant on the lane, which makes it frustrating. Maybe I just need to get better at ganking with him. What he is severely lacking in my opinion though is a good engage or a gap closer which goes hand in hand with not being really good at ganking. So in my opinion you should pick him under two conditions. Your team already has a reliable engage on another hero and the enemy team isn't cc heavy. One game the enemy had cho/lux/varus and I couldn't get anywhere.
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On February 08 2013 19:14 BlueSpace wrote:Show nested quote +On February 08 2013 18:01 red_ wrote:On February 08 2013 17:40 Seuss wrote:On February 08 2013 17:01 101toss wrote: The possible nasus PBE changes are making me cringe
This is including if riot removes the q crit thing I'm definitely chalking this up to Riot's impatience. The change to how stacking works literally revolutionized Nasus on its own. While it's somewhat underwhelming for Sion and Veigar in general, it made Nasus a completely legitimate jungler. It's probably one of the most inspired changes they've ever done in that regard. Nothing else, not even Q crits, was necessary to make Nasus viable. But rather than let it sink in and see what happens, there are already three separate buffs for Nasus on the PBE. °_o Welp, I'll just abuse him until they realize he's over buffed and fix the crits, revert the Wither range increase, remove the extra cast range on his ult, and then finally increase Q's mana cost (in that order). They should keep the Q mana cost change in even if the other stuff makes him really strong, because that's a huge QoL change for top-lane Nasus. Oddly enough a Nasus bot in an AI game I did for WOTD fed on some people and got like, legitimately scary; it reminded me how frightening he is with a solid amount of items, kit being susceptible to some kiting or not. I tried yesterday to jungle him a little in normal games and while you hit like a truck, I feel really impotent as a jungler with him. Usually I will concentrate on the lanes that need help to stabilize them and get the team into a good midgame. While you can gank with Nasus, you are so reliant on the lane, which makes it frustrating. Maybe I just need to get better at ganking with him. What he is severely lacking in my opinion though is a good engage or a gap closer which goes hand in hand with not being really good at ganking. So in my opinion you should pick him under two conditions. Your team already has a reliable engage on another hero and the enemy team isn't cc heavy. One game the enemy had cho/lux/varus and I couldn't get anywhere. Nasus is reliant on his lanes being autonomous/roam-capable for him to have to gank the least possible, since he isn't too good at it and would rather farm his Q anyway. Champs like Twisted Fate, Ahri, Lux, Katarina for mid are pretty good since they can roam extremely well and pretty often (and are safe and strong in lane, with the exception of Kat's early levels). Obviously stuff like Leona, Nunu (ironically), Ryze, Darius make it a lot easier for him to gank than, say, Taric (Dazzle stuns, but it's too short/short-ranged) or Sona. Karthus would probably be terrifying to gank for if not for his weak early game and how it exposes you.
Obviously you don't want to pick Nasus jungle into Xin or Maokai. You're pretty susceptible to invades (esp. early ones as you really need your first 2 points in Q and E to clear correctly and start farming your damage) and even if you tried you'll never have as much ganking pressure on the end as some other champs. You also don't really want to have stuff like Veigar vs Morde mid lane since Veigar will be hapless level 1 while Morde can easily push out and collapse on your jungle.
On February 08 2013 12:49 plasmidghost wrote: How come Morgana's never played in tourneys anymore? I remember last summer when she was played almost every game. People realised her laning actually has flaws. She was also picked for her ult but with the power creep it actually became too "weak" by virtue of the 3 seconds necessary to dish out the pain compared to burst champs (her kit is also somewhat awkward since her W won't damage anybody much without hitting a Q before-hand, coupled with her long CDs it made her less good at roaming/skirmishes/snipes than a lot of FotM). The patch that made her be considered OP (bullshit): + Show Spoiler [V1.0.0.123] +- Updated Morgana's autoattack to feel more responsive and increased its missile speed. (It was Fiddle's levels of awkward beforehand, and even he was remade a bit later. She also only has 425 aa range so eat that harass.)
- Movement speed increased to 310 from 300.
- Dark Binding: cooldown reduced to 11 seconds from 12 seconds.
- Tormented Soil: mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150. (Her "perma-push" is far from free without blue buff.)
- Soul Shackles: (Yeah, that was considered OP. With the current power levels we'd simply say she's utter trash is the pre-buff version came out now.)
- Time prior to stun reduced to 3 seconds from 4 seconds.
- Stun duration adjusted to 1.5 at all ranks from 1/1.5/2.
- Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks.
The nerfs that were applied before she stopped being played: + Show Spoiler +V1.0.0.133: - Soul Shackles: ability power ratio reduced to .7 from .8
- Fixed a bug where Soul Shackles: would sometimes fizzle (It still fizzles pretty often actually, the second tick doesn't do damage nor stuns the targets still in range.)
V1.0.0.126: - Soul Siphon: spell vamp decreased to 10/20/30 from 15/25/35.
- Black Shield: ability power ratio reduced to 0.7 from 0.8. (That's still an unusually high ratio for a shield, granted.)
V1.0.0.140: - Soul Siphon: spell vamp reduced to 10/15/20% from 10/20/30%. (Wow, when you look at it this way her passive's actually been gutted, from 15-35 to 10-20 is huge.)
The nerfs that came out afterwards (and were ironically the most aptly targeted at what made people cry OP): + Show Spoiler [V1.0.0.143] +- Black Shield: (Was supposed to make it more "support-like" with the range. Now only Rappel and Living Shadows (which includes a CD reduction mechanic) have longer CDs amongst escape spells, it's Veigar-level of punishable. My personal opinion was that it was already punishable with the 15s cd but the nerf didn't kill her laning, so... )
- Cooldown increased at earlier ranks to 23/21/19/17/15 from 15 at all ranks.
- Cast range increased to 750 from 600.
- Soul Shackles: leash range is now more accurate. It now updates every 0.25 seconds from 0.5.
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On February 08 2013 18:14 Cloud9157 wrote: Guys, I have some topics I'd like to discuss. They are:
elo hell, gp/10, what a tank is, and armpen vs ad runes. Lets go. Reported. Enjoy your ban: p
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I think her landing phase is just as "good" as before. She just doesn't scale well and does not bring enough damage to the team.
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On February 08 2013 19:55 Alaric wrote:Show nested quote +On February 08 2013 19:14 BlueSpace wrote:On February 08 2013 18:01 red_ wrote:On February 08 2013 17:40 Seuss wrote:On February 08 2013 17:01 101toss wrote: The possible nasus PBE changes are making me cringe
This is including if riot removes the q crit thing I'm definitely chalking this up to Riot's impatience. The change to how stacking works literally revolutionized Nasus on its own. While it's somewhat underwhelming for Sion and Veigar in general, it made Nasus a completely legitimate jungler. It's probably one of the most inspired changes they've ever done in that regard. Nothing else, not even Q crits, was necessary to make Nasus viable. But rather than let it sink in and see what happens, there are already three separate buffs for Nasus on the PBE. °_o Welp, I'll just abuse him until they realize he's over buffed and fix the crits, revert the Wither range increase, remove the extra cast range on his ult, and then finally increase Q's mana cost (in that order). They should keep the Q mana cost change in even if the other stuff makes him really strong, because that's a huge QoL change for top-lane Nasus. Oddly enough a Nasus bot in an AI game I did for WOTD fed on some people and got like, legitimately scary; it reminded me how frightening he is with a solid amount of items, kit being susceptible to some kiting or not. I tried yesterday to jungle him a little in normal games and while you hit like a truck, I feel really impotent as a jungler with him. Usually I will concentrate on the lanes that need help to stabilize them and get the team into a good midgame. While you can gank with Nasus, you are so reliant on the lane, which makes it frustrating. Maybe I just need to get better at ganking with him. What he is severely lacking in my opinion though is a good engage or a gap closer which goes hand in hand with not being really good at ganking. So in my opinion you should pick him under two conditions. Your team already has a reliable engage on another hero and the enemy team isn't cc heavy. One game the enemy had cho/lux/varus and I couldn't get anywhere. Nasus is reliant on his lanes being autonomous/roam-capable for him to have to gank the least possible, since he isn't too good at it and would rather farm his Q anyway. Champs like Twisted Fate, Ahri, Lux, Katarina for mid are pretty good since they can roam extremely well and pretty often (and are safe and strong in lane, with the exception of Kat's early levels). Obviously stuff like Leona, Nunu (ironically), Ryze, Darius make it a lot easier for him to gank than, say, Taric (Dazzle stuns, but it's too short/short-ranged) or Sona. Karthus would probably be terrifying to gank for if not for his weak early game and how it exposes you. Obviously you don't want to pick Nasus jungle into Xin or Maokai. You're pretty susceptible to invades (esp. early ones as you really need your first 2 points in Q and E to clear correctly and start farming your damage) and even if you tried you'll never have as much ganking pressure on the end as some other champs. You also don't really want to have stuff like Veigar vs Morde mid lane since Veigar will be hapless level 1 while Morde can easily push out and collapse on your jungle. So you went q,e,q,e,w,r on him? I took w by lvl.3 in order to be able to at least put some pressure on the lanes which should also help with invades. I never had anyone try to invade while I was playing him, but is it really that easy if your lanes are responsive? I ran defensive masteries as well armor and health runes, so I had high health while clearing. Never really felt very susceptible to counter jungling. But maybe that's just false sense of security? My main concerns are really the missing ganks and that junglers are currently expected to initiate which Nasus is just bad at. I feel a bit like Shyv, well actually worse, because I can't turn into a cool dragon. I'm just a dog the entire time. What masteries/runes are you running on him?
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On February 08 2013 12:49 plasmidghost wrote: How come Morgana's never played in tourneys anymore? I remember last summer when she was played almost every game. Because Riot nerfed her when she was considered broken by people with no brains and now that new champions have been released and counterplay has been thought up people realized how useless she actually is..
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Oh man, the 10th commandment. I'm trying, I'M TRYING! Why is last hitting so hard!?
Sometimes I contemplate having AD-reds on all champions...forever. /ENDQQ
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I dunno, I always feel super weak as Nasus level 1. And I've been invaded something like 1/3rd of my jungle attempts? What I meant was that even when taking W at level 3 (which should be the earliest imo) you can get attacked at your red buff by the enemy jungler and you won't have it. Of course, if your laners are responsive and have some burst (even better, if they have some physical burst), baiting the enemy jungler into fighting you and using Wither to keep him in place you're actually scary (plus the -20 armour debuff means something like 17% physical damage taken increase).
I often drop somewhat low (around half) while using all 4 of my potions on my first clear though, with 0-9-21 masteries and AD/armour/MR/MS runes. I'm probably doing something wrong (Monte and Teut manage to remain high while running utility too). >_>
Also, apparently I'm a shining beacon of humble teamwork now. 'k. My teamwork relies more on picking whatever people need and always warding up whichever role I play than on actual gameplay but I don't think people honor for that.
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Czech Republic11293 Posts
On February 08 2013 19:07 WhiteDog wrote:Show nested quote +On February 08 2013 18:15 zulu_nation8 wrote: if chauster was an academic he would be feyerabend, only person whos always said every champion has a place in the game Yeah he is a brilliant mastermind. Did he told you this in the various duo q you has together ? I saw Diamond in the Challenger league... How does he get 6,3 kda with mundo after 35 game at this level of play. Mundo doesn't ever need to die. I should know, I jungled against his Mundo yesterday it wasn't a pretty sight
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On February 08 2013 18:15 zulu_nation8 wrote: if chauster was an academic he would be feyerabend, only person whos always said every champion has a place in the game They kind of all might. The game is so complex it's hard to prove any one champ is better than any others in every role, and level of play, and arranged vs solo game type.
Morg still is fine. Her ult still is a 3 second AoE fear followed by a 1.5 second stun that causes people to run around like headless chickens for that 3 second fear. Also the fear is not reduced by tenacity but is reduced by intelligence to 0. It's like if you're morg and you flash ult into a few people, that not leaving the ult means you die. It's worse than Annie ult for stun duration 0_o
She's still pretty lane abusive with her sustain and pretty low dps.
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Come on, everyone and their mother but bruisers like Pantheon/Darius/Lee clear the wave before her Tormented Soil can, these days.
Also EUW just threw me out. Oo
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I really miss HoG. It was the best item in game, and even after nerfs it was a must buy on like all chars. :/
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is there a way to watch featured games if there is an unusual background like "who will rise?" right now?
Also is there a way to watch players (for example challenger tier) without having them on friends list?
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