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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 93

Forum Index > LoL General
Post a Reply
Prev 1 91 92 93 94 95 220 Next
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 22 2013 20:46 GMT
#1841
On January 23 2013 05:37 samthesaluki wrote:
Ok guys so when and why is it best to run 1 v 2 lanes


Seems to me like the idea is that your AD/Support lane is able to completely crush the enemy solo lane far worse than yours will be crushed. Then, your AD/Support pair can get an early lead and shut down their Top, while your Top is only behind and their AD/Support isn't THAT far ahead (yours > theirs when their tower goes down and you switch back)
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
samthesaluki
Profile Joined November 2010
914 Posts
January 22 2013 20:46 GMT
#1842
Its like a league style tourney 1 game a week pretty much all low elo nothing big. might be 2 games a week monday wednesday, im filling as it is a clan thing and they had captains and drafted players to teams but a player got banned so i got asked to fill.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-22 20:49:48
January 22 2013 20:48 GMT
#1843
On January 23 2013 05:37 samthesaluki wrote:
Ok guys so when and why is it best to run 1 v 2 lanes


It's best when you're confident that your solo will do better than there's, and when your duo has an early disadvantage but closes the gap with levels.

For example, if you were running a Vayne/Leona lane and they had Caitlyn/Nunu, but you have Olaf solo and they have Singed, that would be a good time to 1v2. Normally Caitlyn/Nunu just destroys Vayne, but Olaf will be fine hanging back, picking up the odd CS with an axe, and chilling under tower. Singed, meanwhile, can't do much of anything versus Vayne/Leona so you're guaranteed to get farm while denying him.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
samthesaluki
Profile Joined November 2010
914 Posts
January 22 2013 20:48 GMT
#1844
Purple side seems better to run 1 v 2 is this correct?
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 22 2013 20:49 GMT
#1845
1v2 is also used to shut down a strong farm scaling top (e.g. Jax) while letting your level scaling top just scale normally (e.g. Shen, Malphite)

It also depends heavily on jungler strength and how well you can control dragon, do 3v1 dive, and stop the 3v1/4v1 dive
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 22 2013 20:50 GMT
#1846
If you wanted to incorporate the 1v2 lane, would you decide this while drafting and seeing a top pick that's detrimental to a 2v1 situation? What tops would indicate a 1v2 situation is advantageous for your team?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 22 2013 20:52 GMT
#1847
purple side is better for 2 top yes
Lylat
Profile Joined August 2009
France8575 Posts
Last Edited: 2013-01-22 21:16:16
January 22 2013 21:16 GMT
#1848
The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 22 2013 21:18 GMT
#1849
On January 23 2013 06:16 Lylat wrote:
The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?

Not always. Sometimes you want the 2v1 for easy farm lane for poor lane phase adc. Like vayne, ashe, kog and so on.
liftlift > tsm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-22 21:19:12
January 22 2013 21:18 GMT
#1850
On January 23 2013 06:16 Lylat wrote:
The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?

That or let your unsafe ADC like Vayne or Kog get free farm, sometimes that's more important than a Drag.

Edit: Ninja'd
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
January 22 2013 21:19 GMT
#1851
On January 23 2013 06:16 Lylat wrote:
The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?

Often times that's the best option for the stated reason, but no, it's not the "point" of 2v1 top and it's not the only way to play it.

Pushing top super hard allows the enemy top laner more XP/gold than if you froze/slow-pushed the lane to deny him. Whether that's worth the risk of losing a Dragon depends on the game.
Moderator
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
Last Edited: 2013-01-22 21:25:25
January 22 2013 21:24 GMT
#1852
On January 23 2013 06:16 Lylat wrote:
The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?


Well it can have multiple reasons. Countering a certain top lane matchup can be part of it, aswell as establishing control in the region. Want to invade the enemy jungler doing red buff early on? Send your duolane to that side of the map to support your jungler and to stop the solo laner from interfering with your jungler+mid lane business. The side of the map where you have more people, it's easier to establish map control. Especially with a support warding around.

Or you can AZB style push an early turret against the solo lane and then switch back to retake map control at dragon. Establishes an early gold lead.

But all of this really only applies to a coordinated team. Solo queue is a different beast.
- TEAM LIQUID - doctorbeat on LoL
Alaric
Profile Joined November 2009
France45622 Posts
January 22 2013 21:29 GMT
#1853
Also apart from learning when it's good to play it, having your top laner learn it by practicing 1v2 (even in normals games against all pick-ups or something) will probably go a longer way than knowing which picks are good (unless you do something like send Wukong, Xin or that kind of top laner against a Sona/Lulu/Leona lane) since he'll learn which of his habits are bad and he should drop, and generally get more comfortable with it.
Cant take LMS hipsters serious.
samthesaluki
Profile Joined November 2010
914 Posts
January 22 2013 21:43 GMT
#1854
I did some last night but i had most farm on my team i was with randoms so didnt tell me much also i usually ad
cLutZ
Profile Joined November 2010
United States19574 Posts
January 22 2013 22:03 GMT
#1855
On January 23 2013 05:31 Numy wrote:
Show nested quote +
On January 23 2013 04:45 Seuss wrote:
If you want to practice the range/AoE on Karthus/Cassiopeia Q, click the icon. This isn't practical when in combat, but if you're having trouble with the range it's an easy way to remind yourself.


Is there a way to disable the default smartcast on these abilities. Really prefer having option to do both.


Can't you just turn on indicators so you can hold down the button? Haven't played in a bit Karth/Cass but seems right.
Freeeeeeedom
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-01-22 22:06:38
January 22 2013 22:06 GMT
#1856
I think 1v2 lanes are kind of hard to counter because in this game you want information on what the enemy's top is, but you can't know that unless you have wards or a cv.

Doing a 2v1 lane is kind of like a riskless 4pool in that the opposing team has to sense it coming(oh they picked cait/vayne) or be able to counter it with their build (champ picks) which limits the possible champ pool top.

I wouldn't get rid of it though through tournament restrictions on the meta. Perhaps teams will be able to make good use of CV to determine whether the enemy team has a 2 lane top or they'll be able to make timing invades knowing the enemy team is down 2 players at a specific location.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 22 2013 22:08 GMT
#1857
Who are good/common 1v2 tops?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
samthesaluki
Profile Joined November 2010
914 Posts
January 22 2013 22:11 GMT
#1858
So always 1 v 2 ?
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
January 22 2013 22:15 GMT
#1859
What do you think about soAz saying Millenium is the best eu team at the moment ?
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 22 2013 22:15 GMT
#1860
On January 23 2013 07:08 mordek wrote:
Who are good/common 1v2 tops?


Pretty much any bruiser with some form of ranged damage to cs can 1v2. It depends more on the duo lane you're against and your own skill/gamesense I think.
- TEAM LIQUID - doctorbeat on LoL
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