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United States15536 Posts
On January 23 2013 05:37 samthesaluki wrote: Ok guys so when and why is it best to run 1 v 2 lanes
Seems to me like the idea is that your AD/Support lane is able to completely crush the enemy solo lane far worse than yours will be crushed. Then, your AD/Support pair can get an early lead and shut down their Top, while your Top is only behind and their AD/Support isn't THAT far ahead (yours > theirs when their tower goes down and you switch back)
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Its like a league style tourney 1 game a week pretty much all low elo nothing big. might be 2 games a week monday wednesday, im filling as it is a clan thing and they had captains and drafted players to teams but a player got banned so i got asked to fill.
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On January 23 2013 05:37 samthesaluki wrote: Ok guys so when and why is it best to run 1 v 2 lanes
It's best when you're confident that your solo will do better than there's, and when your duo has an early disadvantage but closes the gap with levels.
For example, if you were running a Vayne/Leona lane and they had Caitlyn/Nunu, but you have Olaf solo and they have Singed, that would be a good time to 1v2. Normally Caitlyn/Nunu just destroys Vayne, but Olaf will be fine hanging back, picking up the odd CS with an axe, and chilling under tower. Singed, meanwhile, can't do much of anything versus Vayne/Leona so you're guaranteed to get farm while denying him.
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Purple side seems better to run 1 v 2 is this correct?
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1v2 is also used to shut down a strong farm scaling top (e.g. Jax) while letting your level scaling top just scale normally (e.g. Shen, Malphite)
It also depends heavily on jungler strength and how well you can control dragon, do 3v1 dive, and stop the 3v1/4v1 dive
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If you wanted to incorporate the 1v2 lane, would you decide this while drafting and seeing a top pick that's detrimental to a 2v1 situation? What tops would indicate a 1v2 situation is advantageous for your team?
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purple side is better for 2 top yes
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The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?
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On January 23 2013 06:16 Lylat wrote: The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ? Not always. Sometimes you want the 2v1 for easy farm lane for poor lane phase adc. Like vayne, ashe, kog and so on.
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United States23745 Posts
On January 23 2013 06:16 Lylat wrote: The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ? That or let your unsafe ADC like Vayne or Kog get free farm, sometimes that's more important than a Drag.
Edit: Ninja'd
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United States47024 Posts
On January 23 2013 06:16 Lylat wrote: The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ? Often times that's the best option for the stated reason, but no, it's not the "point" of 2v1 top and it's not the only way to play it.
Pushing top super hard allows the enemy top laner more XP/gold than if you froze/slow-pushed the lane to deny him. Whether that's worth the risk of losing a Dragon depends on the game.
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On January 23 2013 06:16 Lylat wrote: The point of the 2v1 lane is to destroy top turret before 5-6min right ? Otherwise you lose dragon control, so it's risky no ?
Well it can have multiple reasons. Countering a certain top lane matchup can be part of it, aswell as establishing control in the region. Want to invade the enemy jungler doing red buff early on? Send your duolane to that side of the map to support your jungler and to stop the solo laner from interfering with your jungler+mid lane business. The side of the map where you have more people, it's easier to establish map control. Especially with a support warding around.
Or you can AZB style push an early turret against the solo lane and then switch back to retake map control at dragon. Establishes an early gold lead.
But all of this really only applies to a coordinated team. Solo queue is a different beast.
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Also apart from learning when it's good to play it, having your top laner learn it by practicing 1v2 (even in normals games against all pick-ups or something) will probably go a longer way than knowing which picks are good (unless you do something like send Wukong, Xin or that kind of top laner against a Sona/Lulu/Leona lane) since he'll learn which of his habits are bad and he should drop, and generally get more comfortable with it.
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I did some last night but i had most farm on my team i was with randoms so didnt tell me much also i usually ad
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On January 23 2013 05:31 Numy wrote:Show nested quote +On January 23 2013 04:45 Seuss wrote: If you want to practice the range/AoE on Karthus/Cassiopeia Q, click the icon. This isn't practical when in combat, but if you're having trouble with the range it's an easy way to remind yourself. Is there a way to disable the default smartcast on these abilities. Really prefer having option to do both.
Can't you just turn on indicators so you can hold down the button? Haven't played in a bit Karth/Cass but seems right.
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I think 1v2 lanes are kind of hard to counter because in this game you want information on what the enemy's top is, but you can't know that unless you have wards or a cv.
Doing a 2v1 lane is kind of like a riskless 4pool in that the opposing team has to sense it coming(oh they picked cait/vayne) or be able to counter it with their build (champ picks) which limits the possible champ pool top.
I wouldn't get rid of it though through tournament restrictions on the meta. Perhaps teams will be able to make good use of CV to determine whether the enemy team has a 2 lane top or they'll be able to make timing invades knowing the enemy team is down 2 players at a specific location.
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Who are good/common 1v2 tops?
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What do you think about soAz saying Millenium is the best eu team at the moment ?
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On January 23 2013 07:08 mordek wrote: Who are good/common 1v2 tops?
Pretty much any bruiser with some form of ranged damage to cs can 1v2. It depends more on the duo lane you're against and your own skill/gamesense I think.
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