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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 220 Next
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 16 2013 06:51 GMT
#141
Yaaaaaaaaaaaaaaaaaa I have you back, my almighty COW <3 expect even more sick madlife Alistar plays at OGN.

Lee Sin and EZreal nerfs =(, well at least they didn't nerf cait+nunu xD still freelo whenever I'm blueside
Cloud9157
Profile Joined December 2010
United States2968 Posts
January 16 2013 07:05 GMT
#142
Well, I've experienced the power of lvl3 monkey ult with BC+LW. With those, maw, and hydra, I dealt 2200 damage with ulti alone, to someone with ~150 armor.

y so silly cleaver
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
MattBarry
Profile Joined March 2011
United States4006 Posts
January 16 2013 07:18 GMT
#143
Don't know why Elise would be nerfed. Her kit isn't the problem, it's the league of Warmog's fault
Platinum Support GOD
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 16 2013 07:21 GMT
#144
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-
BluePanther
Profile Joined March 2011
United States2776 Posts
Last Edited: 2013-01-16 07:24:28
January 16 2013 07:23 GMT
#145
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


This is the worst idea ever. Half the reason I switched from SC2 to LoL is because I could actually tell where I was. SC2 was boring because you lost that tracker.

I can't say enough how much I hate this change. Does Dota2 have ratings visible? Maybe I'll switch...
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2013-01-16 07:25:34
January 16 2013 07:25 GMT
#146
On January 16 2013 16:23 BluePanther wrote:
Show nested quote +
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


This is the worst idea ever. Half the reason I switched from SC2 to LoL is because I could actually tell where I was. SC2 was boring because you lost that tracker.

I can't say enough how much I hate this change. Does Dota2 have ratings visible? Maybe I'll switch...

SC2 was boring because its not a good game, not because of the tracking thing.
Which i mean honestly if youre switching because of a rating system, you probably dont care enough about the game anyway.
Artillery spawned from the forges of Hell
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-01-16 07:26:49
January 16 2013 07:25 GMT
#147
On January 16 2013 16:23 BluePanther wrote:
Show nested quote +
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


This is the worst idea ever. Half the reason I switched from SC2 to LoL is because I could actually tell where I was. SC2 was boring because you lost that tracker.

I can't say enough how much I hate this change. Does Dota2 have ratings visible? Maybe I'll switch...

Dota 2 has no ratings at all, only a vague normal, high and very high skill rating. There is no ''team MMR'' yet. Frankly I doubt there ever will be solo Q mmr though(and perhaps for good reason).
WriterXiao8~~
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 16 2013 07:26 GMT
#148
I hope they still keep the ranked 5s rating..
Kaneh
Profile Joined April 2009
Canada737 Posts
January 16 2013 07:29 GMT
#149
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


exactly what i thought....

why hide it? isn't this type of minor achievement and feel-good ranking catering to the people who play normals anyways?

then again judging by the amount of "this will fix elo hell" posts in the official comments, there's a large section of people that need to be babied about their rating.
Bwaaaa
Profile Joined September 2011
Australia969 Posts
January 16 2013 07:31 GMT
#150
On January 16 2013 16:25 arb wrote:
Show nested quote +
On January 16 2013 16:23 BluePanther wrote:
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


This is the worst idea ever. Half the reason I switched from SC2 to LoL is because I could actually tell where I was. SC2 was boring because you lost that tracker.

I can't say enough how much I hate this change. Does Dota2 have ratings visible? Maybe I'll switch...

SC2 was boring because its not a good game, not because of the tracking thing.
Which i mean honestly if youre switching because of a rating system, you probably dont care enough about the game anyway.

Motivation is a huge part of competitve games and hiding the rating takes a lot of that away.
BluePanther
Profile Joined March 2011
United States2776 Posts
Last Edited: 2013-01-16 07:33:56
January 16 2013 07:32 GMT
#151
On January 16 2013 16:25 arb wrote:
Show nested quote +
On January 16 2013 16:23 BluePanther wrote:
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


This is the worst idea ever. Half the reason I switched from SC2 to LoL is because I could actually tell where I was. SC2 was boring because you lost that tracker.

I can't say enough how much I hate this change. Does Dota2 have ratings visible? Maybe I'll switch...

SC2 was boring because its not a good game, not because of the tracking thing.
Which i mean honestly if youre switching because of a rating system, you probably dont care enough about the game anyway.


You're probably right. Which is why I would consider switching to dota2. do you know? nm, someone answered me.

Anyone know of another game that's competitive?

i like being competitive more than anything.
TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 07:36 GMT
#152
On January 16 2013 16:25 Kipsate wrote:
Show nested quote +
On January 16 2013 16:23 BluePanther wrote:
On January 16 2013 16:21 LaNague wrote:
wtf is the point of hiding the ELO, isnt that what normal games are for?

-.-


This is the worst idea ever. Half the reason I switched from SC2 to LoL is because I could actually tell where I was. SC2 was boring because you lost that tracker.

I can't say enough how much I hate this change. Does Dota2 have ratings visible? Maybe I'll switch...

Dota 2 has no ratings at all, only a vague normal, high and very high skill rating. There is no ''team MMR'' yet. Frankly I doubt there ever will be solo Q mmr though(and perhaps for good reason).

In fairness, there are also inhouse leagues for people that are serious enough and at a high enough level.

That's the thing though, DotA sort of grew around the community doing shit for itself when the features weren't there (not unlike BW), which is why its not a big deal that Valve didn't implement visible MMR in DotA. By contrast, LoL grew around the idea of Riot doing everything.
Moderator
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
January 16 2013 07:40 GMT
#153
Hextech Sweeper
New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed

this is actually the best change in the patch. fuck teemo.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Lylat
Profile Joined August 2009
France8575 Posts
January 16 2013 07:49 GMT
#154
I'm surprised they're not nerfing Warmog..
Cheap0
Profile Joined July 2012
United States540 Posts
January 16 2013 07:53 GMT
#155
Maybe outside sites like LoLMatches will be able to calculate your hidden ranked MMR. If so, then I don't really mind this so much.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 16 2013 07:54 GMT
#156
On January 16 2013 16:49 Lylat wrote:
I'm surprised they're not nerfing Warmog..


Warmog's isn't really an issue. The real one is that with the effectiveness of resists nerfed so much, health is pretty much the best stat to get because it protects you against both magic and physical burst.
Porouscloud - NA LoL
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-16 08:48:54
January 16 2013 08:26 GMT
#157
What's that? Jungle gold changes? Time for some math!

The base value of a creep wave is 105g, or 145g on waves with a cannon minion. Factoring in the 16 gp10 passive, this gives a perfect last-hitter approximately 333 gold per minute, increasing by 6.66 gold every 3 minutes (or 1.11 gold per minute).

The total gold value of all small camps is now 172g. Factoring in passive gold again, this gives a farming jungler 268 gold per minute, increasing by 2.724 gold every minute.

So from the outset (and without considering buff camps) a jungler who can perpetually farm small camps matches a lane which last-hits at 75% accuracy. All it takes for a jungler to completely match a perfect lane is to leech one creep wave every two minutes, and as time passes it only becomes more favorable for the jungler.

We're tip-toeing close to a point where it may be more valuable to send a hard carry into the jungle, knowing that it is the safest place in the game to get a carry farmed. So long as the jungler is in place to cover lanes when there's a recall or a swap they'll get better farm than any lane (possibly much better if you cede built-up creep waves). Whether we've crossed that threshold or not remains to be seen, and depends heavily on whether there are any champions who fit the bill, but it's a distinct possibility.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 16 2013 08:33 GMT
#158
On January 16 2013 17:26 Seuss wrote:
What's that? Jungle gold changes? Time for some math!

The base value of a creep wave is 105g, or 145g on waves with a cannon minion. Factoring in the 16 gp10 passive, this gives a perfect last-hitter approximately 333 gold per minute, increasing by 3.33 gold every 3 minutes (or 1.11 gold per minute).

The total gold value of all small camps is now 172g. Factoring in passive gold again, this gives a farming jungler 268 gold per minute, increasing by 2.724 gold every minute.

So from the outset (and without considering buff camps) a jungler who can perpetually farm small camps matches a lane which last-hits at 75% accuracy. All it takes for a jungler to completely match a perfect lane is to leech one creep wave every two minutes, and as time passes it only becomes more favorable for the jungler.

We're tip-toeing close to a point where it may be more valuable to send a hard carry into the jungle, knowing that it is the safest place in the game to get a carry farmed. So long as the jungler is in place to cover lanes when there's a recall or a swap they'll get better farm than any lane (possibly much better if you cede built-up creep waves). Whether we've crossed that threshold or not remains to be seen, and depends heavily on whether there are any champions who fit the bill, but it's a distinct possibility.

New jungle probably still requires machete, which still sucks , 300 gold sink right there, and possibly the 2nd tier machete item gunna cost a lot of gold too.
liftlift > tsm
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-16 08:45:04
January 16 2013 08:43 GMT
#159
On January 16 2013 17:33 wei2coolman wrote:
Show nested quote +
On January 16 2013 17:26 Seuss wrote:
What's that? Jungle gold changes? Time for some math!

The base value of a creep wave is 105g, or 145g on waves with a cannon minion. Factoring in the 16 gp10 passive, this gives a perfect last-hitter approximately 333 gold per minute, increasing by 3.33 gold every 3 minutes (or 1.11 gold per minute).

The total gold value of all small camps is now 172g. Factoring in passive gold again, this gives a farming jungler 268 gold per minute, increasing by 2.724 gold every minute.

So from the outset (and without considering buff camps) a jungler who can perpetually farm small camps matches a lane which last-hits at 75% accuracy. All it takes for a jungler to completely match a perfect lane is to leech one creep wave every two minutes, and as time passes it only becomes more favorable for the jungler.

We're tip-toeing close to a point where it may be more valuable to send a hard carry into the jungle, knowing that it is the safest place in the game to get a carry farmed. So long as the jungler is in place to cover lanes when there's a recall or a swap they'll get better farm than any lane (possibly much better if you cede built-up creep waves). Whether we've crossed that threshold or not remains to be seen, and depends heavily on whether there are any champions who fit the bill, but it's a distinct possibility.

New jungle probably still requires machete, which still sucks , 300 gold sink right there, and possibly the 2nd tier machete item gunna cost a lot of gold too.


You shouldn't need to upgrade Machete if you're playing a hard carry; you're going to build damage anyway. In that case Machete is only a 90g sunk cost as it sells for 210g.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Argoth.
Profile Joined December 2004
Germany1961 Posts
Last Edited: 2013-01-16 08:54:37
January 16 2013 08:53 GMT
#160
And again on average, the amount of AP the items give has been reduced. Riot pls..... why....
Edit. And yes pls Tryndamere jungle
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