• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:48
CEST 08:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War435.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War [ASL22] Ro4 Preview: Mirror Mirror TL Sidebar missing streams Bot on ladder Repalyzer - replay analysis app for StarCraft: Rem
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9083 users

[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 179

Forum Index > LoL General
Post a Reply
Prev 1 177 178 179 180 181 220 Next
Cuddle
Profile Joined May 2010
Sweden1345 Posts
Last Edited: 2013-01-29 12:39:12
January 29 2013 12:37 GMT
#3561
WE just so stronk!

Caomei on Olaf so scary.
TigerKarl
Profile Joined November 2010
1757 Posts
January 29 2013 12:44 GMT
#3562
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
January 29 2013 13:00 GMT
#3563
That's a double edged sword though. If you play overtly cautious when you have an advantage- even a slight one, you give the other team the chance to take risks and completely blow your lead.
Shadowpostin
Profile Joined June 2012
Germany798 Posts
Last Edited: 2013-01-29 13:04:29
January 29 2013 13:03 GMT
#3564
On January 29 2013 21:44 TigerKarl wrote:
Show nested quote +
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.

No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul.
It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely.
For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass.
I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really.
allow me to demonstrate the skill of shaolin
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 29 2013 13:11 GMT
#3565
@alaric elise is just stupidly broken atm make sure to ban her at least until the manacost nerfs

Concerning the travis discussion i ve never really liked him. Copying a second show now from jp is rly ballsy. The only thing he really got going for him is being close to clg and some other pros which provides exclusive footage from gaming houses etc. His interviews are are not that good and his akward handshakes at the end of each interview are hilarious.
Filter
Profile Blog Joined November 2010
Canada620 Posts
January 29 2013 13:21 GMT
#3566
On January 29 2013 21:03 lynx.oblige wrote:
Show nested quote +
On January 29 2013 20:59 WhiteDog wrote:
On January 29 2013 18:43 ihasaKAROT wrote:
On January 29 2013 18:30 WhiteDog wrote:
Wow this Travis is ballsy, after taking sotg idea and making his own show "state of the league", now he is doing a "real talk" with marn, not even trying to get his show a different name or something. Unreal.


He could call it the superbowl and the olypics and I still wouldnt care about the name. Its not about the name, its about the content.

Yeah true, who cares that you rip off the title from the show of someone else, respect toward others and their work is overrated anyway, as long as you invite someone different.


That's not an excuse at all. The only reason people even feel this way is because JP isn't exactly the highest of profiles. If someone blatantly plagiarized someone like Day9. or whoever you respect in this arena, I highly doubt you people would feel this way.

JP is even doing more LoL content... Travis is insanely unoriginal. I don't even think he is particularly well spoken. I find him pretty damn awkward at times.


Biting somebodies show/series name is extremely disrespectful, and in a lot of cases actually hurts you. Its one thing to rip off a format and try to improve on it (that's what I did with dapollos tutorials, even then there's a lot of differences between the two.) but its totally across the line to put out a worse product and rip the name. The guy would have probably been better off to come up with his own name, improve on JP's work and create his own brand. I'll say this though, JP does an incredible job in terms of production and preparation and it shows in his content.
Live hard, live free.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-01-29 13:35:49
January 29 2013 13:25 GMT
#3567
Is it just me or is this SKT1 team different to what they used to have. Their mid/top is same but rest of the names are different?

On January 29 2013 21:44 TigerKarl wrote:
Show nested quote +
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.


That's actually a misconception. The basic concept is when ahead get more ahead. People interpret this as being passive but that's wrong. You should do things that give you a greater advantage and sometimes that means being aggressive. The issue is that people aren't good enough to realise when to be aggressive and when to be passive so they think safe play can only be passive. More often than not forcing the issue when ahead is the better play.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
January 29 2013 13:37 GMT
#3568
On January 29 2013 22:03 Shadowpostin wrote:
Show nested quote +
On January 29 2013 21:44 TigerKarl wrote:
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.

No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul.
It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely.
For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass.
I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really.

This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable.

The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm.

This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive.

EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration.

GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 29 2013 13:37 GMT
#3569
Fuck me, Caomei such a beast. His Rumble ults are so damn awesome.
- TEAM LIQUID - doctorbeat on LoL
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-01-29 13:41:43
January 29 2013 13:39 GMT
#3570
There's also a famous quote from Navi player Dendi where he says why play for late game when one mistake can you lose the game. Rather try win early when you have a greater margin of error. Obviously this is a huge oversimplification but the mindset is still the correct one to have. If you can win now instead of maybe winning later you should almost always push to win now. I'd imagine this is even more important in LoL where there's no buybacks in late game so mistakes are even costlier
Alaric
Profile Joined November 2009
France45622 Posts
January 29 2013 13:54 GMT
#3571
On January 29 2013 22:11 AsnSensation wrote:
@alaric elise is just stupidly broken atm make sure to ban her at least until the manacost nerfs

I'm not sure what i owuld change: they're still pretty low at low level, and spammable, so if she can bully you from 1-5... well, she'll still bully you. And I really don't see what you can do apart from taking a huge load of damage or miss a lot of cs. ôO
Cant take LMS hipsters serious.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
January 29 2013 14:08 GMT
#3572
On January 29 2013 22:37 BlueSpace wrote:
Show nested quote +
On January 29 2013 22:03 Shadowpostin wrote:
On January 29 2013 21:44 TigerKarl wrote:
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.

No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul.
It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely.
For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass.
I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really.

This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable.

The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm.

This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive.

EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration.

GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it.


This was also kind of debunked in starcraft because there would be many games where players would be in an overwhelming position to kill their opponents but because of limited information they did not know this. Instead of just going and killing them they let the opponent do things like double expand or rush tech to get back into the game. Concrete, generalizing statements tend to not be a good idea to advise in strategy games where many games are unique situations.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 29 2013 14:14 GMT
#3573
On January 29 2013 22:37 BlueSpace wrote:
Show nested quote +
On January 29 2013 22:03 Shadowpostin wrote:
On January 29 2013 21:44 TigerKarl wrote:
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.

No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul.
It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely.
For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass.
I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really.

This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable.

The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm.

This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive.

EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration.

GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it.

Good post. "If you're ahead, get more ahead" doesn't work for League at all.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
TSBspartacus
Profile Joined October 2011
England1046 Posts
January 29 2013 14:34 GMT
#3574
Diana jungle, anyone have any thoughts?
I enjoy it and ganks are really strong, as well as insanely fast clear times taking little damage.
Struggling to see the negative side of her, especially with spirit of the ancient golem.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
Last Edited: 2013-01-29 14:40:10
January 29 2013 14:39 GMT
#3575
On January 29 2013 23:08 RuskiPanda wrote:
Show nested quote +
On January 29 2013 22:37 BlueSpace wrote:
On January 29 2013 22:03 Shadowpostin wrote:
On January 29 2013 21:44 TigerKarl wrote:
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.

No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul.
It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely.
For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass.
I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really.

This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable.

The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm.

This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive.

EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration.

GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it.


This was also kind of debunked in starcraft because there would be many games where players would be in an overwhelming position to kill their opponents but because of limited information they did not know this. Instead of just going and killing them they let the opponent do things like double expand or rush tech to get back into the game. Concrete, generalizing statements tend to not be a good idea to advise in strategy games where many games are unique situations.

Well there are obviously circumstances where you can't stay passive even when you're ahead in Starcraft. But taking a double expand as the weaker player is a huge risk, because it will give the stronger player a huge timing to wipe you out. And that is kind of what I meant, when I said that the impetus to act is on the weaker player in Starcraft while in Lol it is on the stronger player.
But yes 100% generalizing statements are rarely correct. For example in lol if you're ahead and you know that the enemy has a very weak late game composition compared to your team, you might want to wait a bit before pressing your advantage. It is very hard though to get an early advantage if you have a late game composition while the enemy has strong early/mid game composition. There are also other examples when you try to force objectives too hard, but that doesn't realy change the underlying principle.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
M2
Profile Joined December 2002
Bulgaria4181 Posts
January 29 2013 14:40 GMT
#3576
On January 29 2013 23:34 TSBspartacus wrote:
Diana jungle, anyone have any thoughts?
I enjoy it and ganks are really strong, as well as insanely fast clear times taking little damage.
Struggling to see the negative side of her, especially with spirit of the ancient golem.

good jungle imo, the only drawback is that many times has to fight for the blue with mid, which is not a small drawback
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
MattBarry
Profile Joined March 2011
United States4006 Posts
January 29 2013 14:41 GMT
#3577
On January 29 2013 23:34 TSBspartacus wrote:
Diana jungle, anyone have any thoughts?
I enjoy it and ganks are really strong, as well as insanely fast clear times taking little damage.
Struggling to see the negative side of her, especially with spirit of the ancient golem.

It's a wasted potential thing. She needs lane farm to be truly a monster unless you snowball off early ganks
Platinum Support GOD
ArchAngelSC
Profile Joined April 2012
England706 Posts
January 29 2013 14:41 GMT
#3578
On January 29 2013 23:14 OutlaW- wrote:
Show nested quote +
On January 29 2013 22:37 BlueSpace wrote:
On January 29 2013 22:03 Shadowpostin wrote:
On January 29 2013 21:44 TigerKarl wrote:
On January 29 2013 20:54 Simberto wrote:
People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored.

It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage.

No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul.
It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely.
For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass.
I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really.

This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable.

The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm.

This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive.

EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration.

GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it.

Good post. "If you're ahead, get more ahead" doesn't work for League at all.

I don't think you really understood what he was saying. It does work for League, just in a different way. The way you get more ahead in SC2 is by playing passively, but in League it's by playing aggressively (generally speaking)
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
January 29 2013 14:49 GMT
#3579
It's playing aggressively for objectives like dragons and pushing towers. People think aggression is tower diving for more kills when the opponents are worth less gold and you're worth more.
日本語が分かりますか
Alaric
Profile Joined November 2009
France45622 Posts
January 29 2013 14:49 GMT
#3580
Trundle's pillar is useless if your Akali still dives the Shen+Darius when you cut them from her to protect her. :<
Cant take LMS hipsters serious.
Prev 1 177 178 179 180 181 220 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Free 500
BeSt 322
sorry 84
Mind 71
Bale 30
ZergMaN 15
Soma 11
ajuk12(nOOB) 7
Shuttle 0
Dota 2
NeuroSwarm177
League of Legends
JimRising 668
Other Games
summit1g9100
Coldzera 720
WinterStarcraft693
C9.Mang0318
Sick195
febbydoto10
Organizations
Other Games
gamesdonequick699
BasetradeTV192
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2187
Other Games
• Shiphtur699
Upcoming Events
Big Brain Bouts
3h 13m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
Online Event
5h 13m
AI Arena Tournament
10h 13m
BSL: Ladder Tournament
12h 13m
Sparkling Tuna Cup
1d 3h
Patches Events
1d 8h
BSL Open Qualifier
1d 12h
BSL Open Qualifier
1d 12h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
5 days
Online Event
6 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.