Caomei on Olaf so scary.
[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 179
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Cuddle
Sweden1345 Posts
Caomei on Olaf so scary. | ||
TigerKarl
1757 Posts
On January 29 2013 20:54 Simberto wrote: People are so pussy, unless they are like 10 kills ahead, then they get insanely aggressive and dive past 3 towers. The second i engage on anything, people spam retreat and run away, i don't understand why. Why do you want to let the enemy choose their fights, instead of choosing them yourself? Also, is there a good way to get your team to team up, because somehow, the second you have 5 persons at the same spot, 2 of them back out already because they get bored. It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage. | ||
RuskiPanda
United States2906 Posts
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Shadowpostin
Germany798 Posts
On January 29 2013 21:44 TigerKarl wrote: It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage. No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul. It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely. For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass. I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really. | ||
AsnSensation
Germany24009 Posts
Concerning the travis discussion i ve never really liked him. Copying a second show now from jp is rly ballsy. The only thing he really got going for him is being close to clg and some other pros which provides exclusive footage from gaming houses etc. His interviews are are not that good and his akward handshakes at the end of each interview are hilarious. | ||
Filter
Canada620 Posts
On January 29 2013 21:03 lynx.oblige wrote: That's not an excuse at all. The only reason people even feel this way is because JP isn't exactly the highest of profiles. If someone blatantly plagiarized someone like Day9. or whoever you respect in this arena, I highly doubt you people would feel this way. JP is even doing more LoL content... Travis is insanely unoriginal. I don't even think he is particularly well spoken. I find him pretty damn awkward at times. Biting somebodies show/series name is extremely disrespectful, and in a lot of cases actually hurts you. Its one thing to rip off a format and try to improve on it (that's what I did with dapollos tutorials, even then there's a lot of differences between the two.) but its totally across the line to put out a worse product and rip the name. The guy would have probably been better off to come up with his own name, improve on JP's work and create his own brand. I'll say this though, JP does an incredible job in terms of production and preparation and it shows in his content. | ||
Numy
South Africa35471 Posts
On January 29 2013 21:44 TigerKarl wrote: It's a basic concept of video games that applies especially to league of legends. Play safe when you're ahead, get more ahead. True skill of mind lies in the avoiding of any situation that might cost or reduce your advantage. That's actually a misconception. The basic concept is when ahead get more ahead. People interpret this as being passive but that's wrong. You should do things that give you a greater advantage and sometimes that means being aggressive. The issue is that people aren't good enough to realise when to be aggressive and when to be passive so they think safe play can only be passive. More often than not forcing the issue when ahead is the better play. | ||
BlueSpace
Germany2182 Posts
On January 29 2013 22:03 Shadowpostin wrote: No,this is wrong.When your ahead on something like a udyr and by that I mean stupidly fed early walking around with tabi chain west fed you start running around their jungle and tower diving people.It's not stupid its what you do with some heros,you get an advantage and you push it to crush their soul. It's this idiotic mindset of people that causes won games to be lost in the end because you give space to your enemy when you should choke them out completely. For instance people did this thing where they would get a double kill top and get ridic far ahead and than go back and buy a hog or philo stone(or even both) and than proceed to type in chat "?" when irelia came back with d blades to own their ass. I get what you mean is not advocating passive play,but that's what most people end up doing because they don't understand how the mantra works and what you should be doing.It all depends on the situation and your teamcomp really. This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable. The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm. This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive. EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration. GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it. | ||
Doctorbeat
Netherlands13241 Posts
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Numy
South Africa35471 Posts
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Alaric
France45622 Posts
On January 29 2013 22:11 AsnSensation wrote: @alaric elise is just stupidly broken atm make sure to ban her at least until the manacost nerfs I'm not sure what i owuld change: they're still pretty low at low level, and spammable, so if she can bully you from 1-5... well, she'll still bully you. And I really don't see what you can do apart from taking a huge load of damage or miss a lot of cs. ôO | ||
RuskiPanda
United States2906 Posts
On January 29 2013 22:37 BlueSpace wrote: This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable. The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm. This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive. EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration. GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it. This was also kind of debunked in starcraft because there would be many games where players would be in an overwhelming position to kill their opponents but because of limited information they did not know this. Instead of just going and killing them they let the opponent do things like double expand or rush tech to get back into the game. Concrete, generalizing statements tend to not be a good idea to advise in strategy games where many games are unique situations. | ||
OutlaW-
Czech Republic5053 Posts
On January 29 2013 22:37 BlueSpace wrote: This goes back to a quote from Tastosis from Starcraft which goes: "If you're ahead, get more ahead!". In Starcraft this is often the case when a small advantage can be used to gain an economic lead which then automatically can become a larger lead by just playing passive as long as your economy is ahead. Eventually you should hit a timing or you can just bring your opponent down due to attrition because your economic leads allows you trade unfavorable. The important thing is that a larger economy allows you to be passive and you forces your opponent to put pressure on you. This concept is completely different in lol due to the way resources work in both games. Resource generation in lol is static. The map generates the same amount of resources for everyone (lets ignore inhibs and certain special abilities for the moment). By being ahead and staying passive, you're actually allowing the enemy to stay even in resource aquisiton and due to the finite amount of item slots every advantage that you gained during the game will disappear eventually if you allow the enemy team to stay even in farm. This is why people say that lol is a momentum based game. Once you secured an advantage, you're able to take fights, that you couldn't previously. So think of fighting as taking a chance for both teams. You need to evaluate prior to the fight the most likely outcome. The further your team is ahead, the smaller your margin of error becomes, you can take bad fights and still come out ahead. So you need to use that to secure objectives and not stay passive. EG (ex.CLG.eu) and GG (ex.M5) are teams which are are good examples to explain this. EG will usually pick a strong late game lineup and even if they fall behind mid game, they will usually stall out the game until the mid game advantage disappears by staying even in farm. The famous "EG" stall, which makes certain casters weep in frustration. GG on the other hand is a team that always tries to get further ahead by exploiting small advantages to build bigger leads. The famous "See Hero, Kill Hero". Just take every fight you can, because you're more likely to build up your lead than to loose it. Good post. "If you're ahead, get more ahead" doesn't work for League at all. | ||
TSBspartacus
England1046 Posts
I enjoy it and ganks are really strong, as well as insanely fast clear times taking little damage. Struggling to see the negative side of her, especially with spirit of the ancient golem. | ||
BlueSpace
Germany2182 Posts
On January 29 2013 23:08 RuskiPanda wrote: This was also kind of debunked in starcraft because there would be many games where players would be in an overwhelming position to kill their opponents but because of limited information they did not know this. Instead of just going and killing them they let the opponent do things like double expand or rush tech to get back into the game. Concrete, generalizing statements tend to not be a good idea to advise in strategy games where many games are unique situations. Well there are obviously circumstances where you can't stay passive even when you're ahead in Starcraft. But taking a double expand as the weaker player is a huge risk, because it will give the stronger player a huge timing to wipe you out. And that is kind of what I meant, when I said that the impetus to act is on the weaker player in Starcraft while in Lol it is on the stronger player. But yes 100% generalizing statements are rarely correct. For example in lol if you're ahead and you know that the enemy has a very weak late game composition compared to your team, you might want to wait a bit before pressing your advantage. It is very hard though to get an early advantage if you have a late game composition while the enemy has strong early/mid game composition. There are also other examples when you try to force objectives too hard, but that doesn't realy change the underlying principle. | ||
M2
Bulgaria4097 Posts
On January 29 2013 23:34 TSBspartacus wrote: Diana jungle, anyone have any thoughts? I enjoy it and ganks are really strong, as well as insanely fast clear times taking little damage. Struggling to see the negative side of her, especially with spirit of the ancient golem. good jungle imo, the only drawback is that many times has to fight for the blue with mid, which is not a small drawback | ||
MattBarry
United States4006 Posts
On January 29 2013 23:34 TSBspartacus wrote: Diana jungle, anyone have any thoughts? I enjoy it and ganks are really strong, as well as insanely fast clear times taking little damage. Struggling to see the negative side of her, especially with spirit of the ancient golem. It's a wasted potential thing. She needs lane farm to be truly a monster unless you snowball off early ganks | ||
ArchAngelSC
England706 Posts
On January 29 2013 23:14 OutlaW- wrote: Good post. "If you're ahead, get more ahead" doesn't work for League at all. I don't think you really understood what he was saying. It does work for League, just in a different way. The way you get more ahead in SC2 is by playing passively, but in League it's by playing aggressively (generally speaking) | ||
NovaTheFeared
United States7212 Posts
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Alaric
France45622 Posts
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