[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 96
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Zhiroo
Kosovo2724 Posts
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Ketara
United States15065 Posts
Far easier to do it when they make the champ and have the VA in the building doing the regular voice work. | ||
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NeoIllusions
United States37500 Posts
On December 21 2012 01:46 Ketara wrote: I'd like to see more little buffs with champions that have lore together too. Nothing game breaking, but little things. Like maybe if Caitlyn and Vi are on the same team they both get +1 movespeed as long as they're moving away from each other, or something silly like that. Or like if your team is all Demacian champions, each of them get a +1 AD +1 AP buff for like 3 seconds after they yell Demacia! Just little things, wouldn't break the game and would add flavor. Nah, that's too much imo. Voice interaction is plenty. They used to have -1 AD for each Ionian ninja on the same time but Riot deemed even that was too big. It became a -1 hp instead. | ||
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NeoIllusions
United States37500 Posts
On December 21 2012 01:55 Ketara wrote: I'd imagine it's really expensive to retroactively add stuff like that. If they just want to do it with buff icons and stuff I'm sure it's easy, but to make it like Vi/Cait with all the extra VA work, they have to track down those same VAs and get them into their studio, which wouldn't be cheap. Far easier to do it when they make the champ and have the VA in the building doing the regular voice work. lol, doing stuff like that would be pennies to a company like Riot. No kid. Besides, you can do all that stuff online. I'm sure VA's have top tier voice recording programs at home. Record at their convenience then send it over to Riot electronically. npnpnp. Riot plz. | ||
Ketara
United States15065 Posts
On December 21 2012 01:55 NeoIllusions wrote: Nah, that's too much imo. Voice interaction is plenty. They used to have -1 AD for each Ionian ninja on the same time but Riot deemed even that was too big. It became a -1 hp instead. Khazix and Rengar think -1 AD isn't a very big deal at all. | ||
Seuss
United States10536 Posts
On December 21 2012 01:52 mordek wrote: I had no idea, must have missed that thanks. Ez vs. Corki discussion: I just picked up both the past two weeks focusing on my AD carry role. I liked Corki post 6 but found Ez easier early. Global ult is fun too. I really couldn't elaborate more on why yet, Ez just felt smoother. I think I just picked him up quicker, which if that is the case for most people would explain more popularity too. Ez is easier to play than Corki at a basic level. It's very easy to threaten people with Q or last hit with it at range, and your escape is instantaneous and near-impossible to screw up. Ez's mana costs are also low enough that you can mess up pretty often without feeling hamstrung as a result. Corki, on the other hand, requires a little more experience. It's very easy to hit his E and then spend most of your time not facing your target. His Q is easy to land when you're in range, but safely approaching that range can be tricky. Finally, you can botch his W in a myriad of ways that simply don't affect Ezreal. Corki isn't worse, he's just harder to play. | ||
Alaric
France45622 Posts
On December 20 2012 16:41 Feartheguru wrote: Is this a joke? Play me Ryze vs Swain and see which side gets destroyed. It's not even close. Swain at lvl 4 probably benefits the least from blue buff of all the mana mid champions so I have no idea what you're talking about there. He trades just fine pre 6, trades way better after 6. Also Ryze will run out of mana long before he comes close to pushing Swain out of lane, Swain is always full mana pre 6 is you play properly. Na, Ryze got the blue. And the 20% CDR. I tried to QEW auto him, I ate a QWQE combo, the W preventing me from auto-ing him, then another Q as I ran. He also had boots+tear from the kill on my jungler, so I guess the 250 and so bonus mana helped it. On December 20 2012 21:34 WhiteDog wrote: I've played various build with Vi (HP/resist/ad or ad/resist) and I have the best success with riven like build - black cleaver, bt, GA, Last whisper. If you don't get enough resist, you're just irrelevant at a certain point of the game aside from using your ult. I prefer letting someone else engage and get tanky, and just ult during the team fight to pick out carry. E first should be better for jungle but again if you don't max Q first you will have no mobility whatsoever (yeah one dash every 18 s...) so I'm still maxing Q. Quick math, assuming we have at least one E charge per camp (should be the minimum, with the time between camps and shortish cd) and we engage it by Qing in, which means max Q damage: Q: Cost: 50 / 60 / 70 / 80 / 90 mana Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+140% bonus AD) (75% damage to minions/monsters) E: Cost: 60 mana + 1 charge Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+115% AD) (+70% AP) Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds So leveling Q grants you 60 more damage, reduced to 45 on minions. Leveling E grants you 15 damage. Let's assume you land two punches per camp, then the difference goes from 30 to 15 damage, but Q still does more. Lv 2 Q, lv 1 E: 130 damage base damag, 180 mana Lv 3 Q, lv 1 E: 175 base damage, 190 mana Lv 1 Q, lv 2 E: 115 base damage, 170 mana Lv 1 Q, lv 3 E: 145 base damage, 170 mana Maxing Q costs a bit more mana, but you do more damage and lower the cooldown on your mobility spell. When maxing E, if you E once more you'll do as much/more damage, but then it means you have to clear in more than your ammo recharging time, and your mana cost goes to 220 per camp. You also probably won't have 2 charges up by next camp, so you can't even do it reliably. On December 21 2012 01:55 Zhiroo wrote: Anyone tried Vi in the jungle? Yeah, if you read the past pages. Or search for "Vi jungle". ![]() | ||
Ketara
United States15065 Posts
On December 21 2012 01:57 NeoIllusions wrote: lol, doing stuff like that would be pennies to a company like Riot. No kid. Besides, you can do all that stuff online. I'm sure VA's have top tier voice recording programs at home. Record at their convenience then send it over to Riot electronically. npnpnp. Riot plz. I really don't think it's that easy. If it was they probably would have given Cait a special taunt at Vi. Notice how all the special interactions only involve Vi's voice actress. | ||
mordek
United States12704 Posts
On December 21 2012 01:59 Seuss wrote: Ez is easier to play than Corki at a basic level. It's very easy to threaten people with Q or last hit with it at range, and your escape is instantaneous and near-impossible to screw up. Ez's mana costs are also low enough that you can mess up pretty often without feeling hamstrung as a result. Corki, on the other hand, requires a little more experience. It's very easy to hit his E and then spend most of your time not facing your target. His Q is easy to land when you're in range, but safely approaching that range can be tricky. Finally, you can botch his W in a myriad of ways that simply don't affect Ezreal. Corki isn't worse, he's just harder to play. Yeah I think you nailed it. Thinking back I had more trouble managing my mana and harassing with Q. | ||
thenexusp
United States3721 Posts
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Tula
Austria1544 Posts
On December 21 2012 02:06 thenexusp wrote: No matter how much money you make as a company, you really don't have good justification to waste resources doing things that give a marginal benefit to the game. Hiring a voice actor to do one line is probably not that far off, money-wise, from hiring the same voice actor to do 20 lines. There's more to voice acting than just calling someone up and asking them to say "I'm on the case" in a british accent. hmmm, my uncle often does german voice overs for games, it's standard in his contract that he agrees to do additional lines as required for patches for a flat fee (on the very low side). So no, it wouldn't cost that much, the question is, if they consider it worth the effort ![]() | ||
Parnage
United States7414 Posts
On December 21 2012 01:57 NeoIllusions wrote: lol, doing stuff like that would be pennies to a company like Riot. No kid. Besides, you can do all that stuff online. I'm sure VA's have top tier voice recording programs at home. Record at their convenience then send it over to Riot electronically. npnpnp. Riot plz. As I recall, some major voice actor's do have home studio's for recording and the like, those kind of setup's are not cheap to come by nor does it mean they can always use those setups. You still need a good voice director to inform you on delivery,tone,etc and rather or not it's what they want and it's easier to do that together than via the net. It's easier for some va's then others to get the kind of voice wanted by the director *shrug* In riot's case I think they are starting to rediscover the va's so who knows we could see some changes sooner or later. | ||
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AsmodeusXI
United States15536 Posts
http://www.surrenderat20.net/2012/12/new-champion-pricing-structure.html#more I'm excited to be more broke. | ||
TheKefka
Croatia11752 Posts
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NeoIllusions
United States37500 Posts
Most VA Riot has hired do multiple characters. Assuming a VA comes in for new lines for a new characters, he/she can also add new lines to old characters. I just wanted to emphasize my support for the little things like character interactions via ingame voice overs. npnp. | ||
Numy
South Africa35471 Posts
On December 21 2012 02:14 TheKefka wrote: O wow love the new pricing changes.Finally some way you can tell when the price for a champion will drop and it won't be such a random thing as it is now. While the new pricing structure is a nice touch I still feel champions are coming out too quickly. More than 1 a month is a bit much and having it directly linked to pricing is a bit iffy too. | ||
Requizen
United States33802 Posts
Every time a new champion is released, the oldest 6300 IP/975 RP champion will be reduced to 4800 IP/880 RP. Also, with every third champion release, an additional champion currently priced at 4800 IP or lower will be reduced to the next lowest tier, based on age and ease of play. Nifty All brand-new champions will cost 7800 IP/975 RP for the first week only, and will be reduced to 6300 IP thereafter. I have to wonder why, honestly. It's not like they get more if I spend more IP, maybe it's to convince people to day1 RP buy? | ||
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AsmodeusXI
United States15536 Posts
On December 21 2012 02:16 Numy wrote: While the new pricing structure is a nice touch I still feel champions are coming out too quickly. More than 1 a month is a bit much and having it directly linked to pricing is a bit iffy too. I mean, tying price reduction to releases makes total sense though: as new champs come out, older ones become cheaper. Even if you wanted fewer releases, that would still be legit. If we assume the champ release status quo will continue (which is a different "problem" altogether), then that means things get cheaper faster. I guess what I'm confused about is why the price reduction scheme is anything other than a net positive. There's now a trackable algorithm where there once was none, and champs will soon and quickly get lower and lower in price. Champ release cycles are a completely different thing. On December 21 2012 02:17 Requizen wrote: I have to wonder why, honestly. It's not like they get more if I spend more IP, maybe it's to convince people to day1 RP buy? Gotta be. They just want some more RL moneyyyy. Which is really the only "let's increase profits" thing I see in this, but still. Meh. | ||
TheKefka
Croatia11752 Posts
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zer0das
United States8519 Posts
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