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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 83

Forum Index > LoL General
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Prev 1 81 82 83 84 85 451 Next
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 19 2012 19:06 GMT
#1641
Man, I'm so psyched to jungle Vi. I just don't know how I'm going to build her yet, anyone do it on PBE? I'm thinking AS/Armor/MR/MS, Machete 5pot start into... I don't know. I think Ancient Golem/BotRK could be a good combo, or Wriggles/Phage, you know, bruiser stuff.
It's your boy Guzma!
cLutZ
Profile Joined November 2010
United States19574 Posts
December 19 2012 19:10 GMT
#1642
On December 20 2012 03:55 Sufficiency wrote:
Show nested quote +
On December 20 2012 03:49 Alaric wrote:
I'd like Nami's ult as counter-initiation, chasing or escaping tool more. Suits the slow travel speed more to me. When you want to clean-up, knowing that you'll hit that pesky AD carry whichever side of this bush he is trying to juke to.


It's not just a counter-initiation.

Sure you can use it as a counter-initiation and it's not even half-bad. But I think it's even better to just press R, press Shurelya's, charge in, and win games.


It is a great counter-initiate, if your gonna use it to start a fight you need to use hope and prayers, but in the jungle it can force teams to split, which wins fights anyways.
Freeeeeeedom
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
December 19 2012 19:11 GMT
#1643
On December 20 2012 03:48 Tula wrote:
Show nested quote +
On December 20 2012 03:44 ExoFun wrote:
On December 20 2012 03:19 Tula wrote:
On December 20 2012 03:15 Slayer91 wrote:
On December 20 2012 02:42 Sufficiency wrote:
Jayce is overnerfed and pointless to play.


broken watch's ad jayce bot would like to have a word

On December 20 2012 03:09 Sufficiency wrote:
Sightstone is even more broken than HoG. Discuss!

*puts flame shield on*


welcome to last month

today's ogn games would like a word

What are the ways to rewatch the matches?

the only thing I can offer is the schedule with the rebroadcast details, not sure if they have vods since i either catch the broadcast or simply skip the day if i dont have time.

http://www.twitch.tv/ongamenet has a listing of broadcast times, including a rebroadcast of todays game tomorrow.

No youtube channels?
Alaric
Profile Joined November 2009
France45622 Posts
December 19 2012 19:12 GMT
#1644
Yeap, that's what I meant. To really get value out of its range and follow-up slow I'd rather use it at the end of a fight/to flee once the enemy has wasted shurelya/CDs, rather than at the start of the fight. I feel that Naut's ult do that better.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 19 2012 19:27 GMT
#1645
Bad Morde Bot (1:22): i r poor
Bad Morde Bot (1:22): gift legacy plz
Bad Morde Bot (1:22):
Auswahlaxiom (1:25): i'll give you $5
Auswahlaxiom (1:25): find someone else to make up the rest
Auswahlaxiom (1:25): l0l


suff the pan-handler.
https://twitter.com/SufficientStats
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 19 2012 19:35 GMT
#1646
On December 20 2012 03:48 Sufficiency wrote:
Show nested quote +
On December 20 2012 03:37 jcarlsoniv wrote:
On December 20 2012 03:24 kainzero wrote:
On December 20 2012 03:19 Sufficiency wrote:
On December 20 2012 03:18 sob3k wrote:
why didn't Nami go freeweek?


Shhhhhh. Abuse her while you can before people find out and get her nerfed.

i don't think she's even close to being OP.

i wish they'd fix some of these attack animations though. there's a delay with certain heroes from when their projectile hits the enemy and it actually damages them. nami is probably the worst offender, but i do remember having problems with it on ahri and syndra.




next on my to-do list: syndra support. if zyra can support then certainly syndra can!


uh...good luck with that


I guess it might work if the opponents are dumb. Her R does have a lot of base damage burst at level 6.... X_X


Her kit is at least as good as any of the other AP Carry -> Support converts who aren't Zyra, so long as you have decent aim with Q->E. The one very sharp idea I've seen is building Tear for mana so that late-game you can grab Muramana and lay the smackdown on anyone diving your carry.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
December 19 2012 19:37 GMT
#1647
Support Syndra is a poor idea because her contribution to the game is directly related to how fast you hit levels 9 and 13.
Moderator
NEOtheONE
Profile Joined September 2010
United States2233 Posts
December 19 2012 19:42 GMT
#1648
On December 19 2012 23:35 Requizen wrote:
Show nested quote +
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.
Abstracts, the too long didn't read of the educated world.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 19 2012 19:46 GMT
#1649
On December 20 2012 04:42 NEOtheONE wrote:
Show nested quote +
On December 19 2012 23:35 Requizen wrote:
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.



I agree, Now homeguard is almost useless =\
https://twitter.com/SufficientStats
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-19 19:51:21
December 19 2012 19:51 GMT
#1650
On December 20 2012 04:46 Sufficiency wrote:
Show nested quote +
On December 20 2012 04:42 NEOtheONE wrote:
On December 19 2012 23:35 Requizen wrote:
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.



I agree, Now homeguard is almost useless =\


I disagree about it being nearly useless. It allowed me to chase down and kill an Ashe who was trying to run out of our base. It just had its applications greatly reduced. I think they should lower the price even more to compensate for the change.
Abstracts, the too long didn't read of the educated world.
dae
Profile Joined June 2010
Canada1600 Posts
December 19 2012 19:51 GMT
#1651
On December 20 2012 04:46 Sufficiency wrote:
Show nested quote +
On December 20 2012 04:42 NEOtheONE wrote:
On December 19 2012 23:35 Requizen wrote:
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.



I agree, Now homeguard is almost useless =\


You think that completely unstoppable ganks were good for the game?
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-19 19:53:55
December 19 2012 19:52 GMT
#1652
On December 20 2012 04:51 dae wrote:
Show nested quote +
On December 20 2012 04:46 Sufficiency wrote:
On December 20 2012 04:42 NEOtheONE wrote:
On December 19 2012 23:35 Requizen wrote:
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.



I agree, Now homeguard is almost useless =\


You think that completely unstoppable ganks were good for the game?


It's called Stun and other hard CC. Also the ganks required wards or minions to teleport to. If you see the enemy has teleport, then you change your lane strategy accordingly to avoid falling victim to that strategy. It's called tactics.
Abstracts, the too long didn't read of the educated world.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 19 2012 19:52 GMT
#1653
On December 20 2012 04:37 TheYango wrote:
Support Syndra is a poor idea because her contribution to the game is directly related to how fast you hit levels 9 and 13.


also her utility is incredibly conditional and she has big mana issues (not as bad now for a support with crucible but not good).

Support elise on the other hand is pretty damn strong
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2012-12-19 19:58:19
December 19 2012 19:54 GMT
#1654
On December 20 2012 04:51 dae wrote:
Show nested quote +
On December 20 2012 04:46 Sufficiency wrote:
On December 20 2012 04:42 NEOtheONE wrote:
On December 19 2012 23:35 Requizen wrote:
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.



I agree, Now homeguard is almost useless =\


You think that completely unstoppable ganks were good for the game?

No, but it sure was fun as hell to watch lol. During the SoloMid Series finals Voyboy had some clutch teleport+homeguard initiations from behind the enemy and they had no idea he was coming. Overall probably not great for the balance of the game though.
On December 20 2012 04:52 NEOtheONE wrote:
Show nested quote +
On December 20 2012 04:51 dae wrote:
On December 20 2012 04:46 Sufficiency wrote:
On December 20 2012 04:42 NEOtheONE wrote:
On December 19 2012 23:35 Requizen wrote:
On December 19 2012 17:56 NEOtheONE wrote:
They fixed the interaction between homeguard boots and teleport. It now only gives the boost for the first 1 second after teleporting.

"Fixed", as in removing one of the most fun things that S3 brought.

Edit: Holy shit that login music.


I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus.



I agree, Now homeguard is almost useless =\


You think that completely unstoppable ganks were good for the game?


It's called Stun and other hard CC. Also the ganks required wards or minions to teleport to. If you see the enemy has teleport, then you change your lane strategy accordingly to avoid falling victim to that strategy. It's called tactics.

Tell that to teleport+homeguard Olaf haha. There were instances where it was abusable, also it's not like there isn't an over abundance of wards to teleport to these days.
RIP Ryan Davis / TL or Die / @onlywonderboy
Alaric
Profile Joined November 2009
France45622 Posts
December 19 2012 19:55 GMT
#1655
Had a Syndra against me (Viktor) mid, she got handed two free kills when I got dived several times in a row by their WW (was a 5v4 so top and jungle didn't ward nor communicate). After that she'd QR me as soon as I got near her, with close to no AP and I'd almost die. She didn't need to kill, she could force me back just from this with how much ahead she got.
So I guess she can do pretty well... in the early/midgame, and against champ with short actual range (Viktor is, if you want to do anything else than poke). I also noticed that all of her spell animations take immediate effect, so you can't interrupt them with a cc (Gravity Field stunned her several times mid ult or W and the spells went through).

But people are always assholes picking Lux against mine. :<
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 19 2012 19:55 GMT
#1656
On December 20 2012 04:52 sob3k wrote:
Show nested quote +
On December 20 2012 04:37 TheYango wrote:
Support Syndra is a poor idea because her contribution to the game is directly related to how fast you hit levels 9 and 13.


also her utility is incredibly conditional and she has big mana issues (not as bad now for a support with crucible but not good).

Support elise on the other hand is pretty damn strong

Sexy half human chicks are always good supports. Elise, Zyra, Nami, Soraka...

Except Shy, the poor girl.
It's your boy Guzma!
Phrost
Profile Blog Joined May 2010
United States4008 Posts
December 19 2012 20:03 GMT
#1657
On December 20 2012 04:55 Requizen wrote:
Show nested quote +
On December 20 2012 04:52 sob3k wrote:
On December 20 2012 04:37 TheYango wrote:
Support Syndra is a poor idea because her contribution to the game is directly related to how fast you hit levels 9 and 13.


also her utility is incredibly conditional and she has big mana issues (not as bad now for a support with crucible but not good).

Support elise on the other hand is pretty damn strong

Sexy half human chicks are always good supports. Elise, Zyra, Nami, Soraka...

Except Shy, the poor girl.



Cassiopia?
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 19 2012 20:14 GMT
#1658
On December 20 2012 05:03 Phrost wrote:
Show nested quote +
On December 20 2012 04:55 Requizen wrote:
On December 20 2012 04:52 sob3k wrote:
On December 20 2012 04:37 TheYango wrote:
Support Syndra is a poor idea because her contribution to the game is directly related to how fast you hit levels 9 and 13.


also her utility is incredibly conditional and she has big mana issues (not as bad now for a support with crucible but not good).

Support elise on the other hand is pretty damn strong

Sexy half human chicks are always good supports. Elise, Zyra, Nami, Soraka...

Except Shy, the poor girl.



Cassiopia?

If your mana bar could handle it, I could see her harass being nigh-unavoidable and annoying as shit, not to mention an AoE vision/slow cloud and a semi-Sona ult.
It's your boy Guzma!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 19 2012 20:15 GMT
#1659
Elise is a good support?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 19 2012 20:20 GMT
#1660
On December 20 2012 05:15 phyvo wrote:
Elise is a good support?

Its a world of pain, lol
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
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