[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 83
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Requizen
United States33802 Posts
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cLutZ
United States19573 Posts
On December 20 2012 03:55 Sufficiency wrote: It's not just a counter-initiation. Sure you can use it as a counter-initiation and it's not even half-bad. But I think it's even better to just press R, press Shurelya's, charge in, and win games. It is a great counter-initiate, if your gonna use it to start a fight you need to use hope and prayers, but in the jungle it can force teams to split, which wins fights anyways. | ||
ExoFun
Netherlands2041 Posts
On December 20 2012 03:48 Tula wrote: the only thing I can offer is the schedule with the rebroadcast details, not sure if they have vods since i either catch the broadcast or simply skip the day if i dont have time. http://www.twitch.tv/ongamenet has a listing of broadcast times, including a rebroadcast of todays game tomorrow. No youtube channels? ![]() | ||
Alaric
France45622 Posts
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Sufficiency
Canada23833 Posts
Bad Morde Bot (1:22): gift legacy plz Bad Morde Bot (1:22): ![]() Auswahlaxiom (1:25): i'll give you $5 Auswahlaxiom (1:25): find someone else to make up the rest Auswahlaxiom (1:25): l0l suff the pan-handler. | ||
Seuss
United States10536 Posts
On December 20 2012 03:48 Sufficiency wrote: I guess it might work if the opponents are dumb. Her R does have a lot of base damage burst at level 6.... X_X Her kit is at least as good as any of the other AP Carry -> Support converts who aren't Zyra, so long as you have decent aim with Q->E. The one very sharp idea I've seen is building Tear for mana so that late-game you can grab Muramana and lay the smackdown on anyone diving your carry. | ||
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TheYango
United States47024 Posts
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NEOtheONE
United States2233 Posts
On December 19 2012 23:35 Requizen wrote: "Fixed", as in removing one of the most fun things that S3 brought. Edit: Holy shit that login music. I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus. | ||
Sufficiency
Canada23833 Posts
On December 20 2012 04:42 NEOtheONE wrote: I completely agree that it removed a hilarious and fun interaction. I was hoping to get in some more Teleport homeguard Karthus. I agree, Now homeguard is almost useless =\ | ||
NEOtheONE
United States2233 Posts
On December 20 2012 04:46 Sufficiency wrote: I agree, Now homeguard is almost useless =\ I disagree about it being nearly useless. It allowed me to chase down and kill an Ashe who was trying to run out of our base. It just had its applications greatly reduced. I think they should lower the price even more to compensate for the change. | ||
dae
Canada1600 Posts
On December 20 2012 04:46 Sufficiency wrote: I agree, Now homeguard is almost useless =\ You think that completely unstoppable ganks were good for the game? | ||
NEOtheONE
United States2233 Posts
On December 20 2012 04:51 dae wrote: You think that completely unstoppable ganks were good for the game? It's called Stun and other hard CC. Also the ganks required wards or minions to teleport to. If you see the enemy has teleport, then you change your lane strategy accordingly to avoid falling victim to that strategy. It's called tactics. | ||
sob3k
United States7572 Posts
On December 20 2012 04:37 TheYango wrote: Support Syndra is a poor idea because her contribution to the game is directly related to how fast you hit levels 9 and 13. also her utility is incredibly conditional and she has big mana issues (not as bad now for a support with crucible but not good). Support elise on the other hand is pretty damn strong | ||
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onlywonderboy
United States23745 Posts
On December 20 2012 04:51 dae wrote: You think that completely unstoppable ganks were good for the game? No, but it sure was fun as hell to watch lol. During the SoloMid Series finals Voyboy had some clutch teleport+homeguard initiations from behind the enemy and they had no idea he was coming. Overall probably not great for the balance of the game though. On December 20 2012 04:52 NEOtheONE wrote: It's called Stun and other hard CC. Also the ganks required wards or minions to teleport to. If you see the enemy has teleport, then you change your lane strategy accordingly to avoid falling victim to that strategy. It's called tactics. Tell that to teleport+homeguard Olaf haha. There were instances where it was abusable, also it's not like there isn't an over abundance of wards to teleport to these days. | ||
Alaric
France45622 Posts
So I guess she can do pretty well... in the early/midgame, and against champ with short actual range (Viktor is, if you want to do anything else than poke). I also noticed that all of her spell animations take immediate effect, so you can't interrupt them with a cc (Gravity Field stunned her several times mid ult or W and the spells went through). But people are always assholes picking Lux against mine. :< | ||
Requizen
United States33802 Posts
On December 20 2012 04:52 sob3k wrote: also her utility is incredibly conditional and she has big mana issues (not as bad now for a support with crucible but not good). Support elise on the other hand is pretty damn strong Sexy half human chicks are always good supports. Elise, Zyra, Nami, Soraka... Except Shy, the poor girl. | ||
Phrost
United States4008 Posts
On December 20 2012 04:55 Requizen wrote: Sexy half human chicks are always good supports. Elise, Zyra, Nami, Soraka... Except Shy, the poor girl. Cassiopia? | ||
Requizen
United States33802 Posts
If your mana bar could handle it, I could see her harass being nigh-unavoidable and annoying as shit, not to mention an AoE vision/slow cloud and a semi-Sona ult. | ||
phyvo
United States5635 Posts
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GhandiEAGLE
United States20754 Posts
On December 20 2012 05:15 phyvo wrote: Elise is a good support? Its a world of pain, lol | ||
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